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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Repair and refine a foreign body.
00:05
After completing this video, you'll be able to
00:08
use repair body, use, make uniform
00:11
finish a form and edit a converted form
00:16
in fusion 3 60. We want to begin with the supply data set, repair and refine dot F 3D.
00:22
In some cases,
00:23
when you have a free form model that won't be displayed as a smooth display,
00:27
it generally means there's a problem.
00:29
Now, there are a few things that happen with free form models that can cause problems
00:33
in some instances.
00:34
It's because there are individual vertices that are merged or welded together
00:40
and the design just can't be displayed as a smooth design.
00:43
In other cases,
00:44
you might find that you have a bigger problem where you have
00:48
some error or issue points inside of the design or potentially overlapping faces
00:54
for this design.
00:55
We're going to begin by going to utilities display mode and
00:58
just making sure that we don't see anything in smooth display.
01:01
After that, we're gonna try to go to utilities and repair body
01:05
when we select the design and we try to use repair body, nothing can be done.
01:10
It's not able to fix anything
01:12
And in this case,
01:13
the main reason is because we've got this
01:15
single vertex intersection point between two bodies.
01:19
So what we need to do is manually make some
01:21
fixes or adjustments before we can use these tools.
01:25
If we go to modify and weld vertices, we can begin welding vertices together
01:31
and putting the design into a state where it can be repaired.
01:35
Now you'll notice in this case,
01:37
we have an opening or a hole but we are able to see it in smooth display.
01:41
Now,
01:42
we do have these areas that are somewhat pinched.
01:45
And if we go to utilities and repair body,
01:47
you can see that these are listed as star points in a
01:50
design like this.
01:52
A star point displayed in yellow is not an issue
01:55
or an error or problem that needs to be fixed.
01:58
If it's displayed in red, it's considered an error star.
02:02
We also have T points and these are points where we
02:05
have an individual edge ending in the middle of another edge.
02:09
Now, while these T points are generally OK in designs, in some instances,
02:14
they may present as a red icon
02:17
which means that it needs to be fixed because of some geometry issue
02:21
for our design. We're gonna say OK, because now we have a smooth design,
02:25
we're gonna select and delete this edge
02:28
and we're gonna go to modify and fill hole,
02:32
select the opening
02:33
toggle through the different options that we have and
02:36
figure out which one's gonna be the best.
02:38
You'll notice that most of these are producing issues or problems in our design.
02:44
We're gonna say, ok,
02:46
go to utilities repair body
02:48
and notice that each of these corners are star points.
02:51
But once again, they're not problematic.
02:53
There's nothing that needs to be fixed here,
02:55
even though we've got a crease or a ripple in our design.
02:59
When you get to a design that has problems like this,
03:02
you need to make some decisions on how to manually fix it.
03:06
Now, once again, we have the option to delete edges.
03:09
But before we go there, let's go to modify and insert point.
03:13
We're going to carry this edge
03:14
up and over the design, finding the midpoint or close to the midpoint on each edge.
03:20
And we'll say, OK,
03:22
once we have the edge of our handle carry up,
03:26
we're gonna select
03:27
and delete some of these other additional edges
03:33
and then go to modify and weld vertices.
03:37
And we want to note that there is a vertex in the middle of this edge.
03:41
We're gonna
03:42
bring that back,
03:44
say OK
03:46
and try fill hole one more time.
03:48
When we fill this hole, we're going to select fill star and say, OK,
03:53
when we do a film star, the design still doesn't look great,
03:57
but we've now filled this hole and it's a little bit smoother.
04:01
Let's try the utilities and repair body one more time
04:04
and note now that we've got an error star.
04:07
When we have an error star,
04:09
we can select the auto repair option and allow it to fix that issue.
04:14
You can see here. Now, the design looks quite a bit smoother.
04:17
We have a couple of star points where we have five edges coming together.
04:21
But these are generally OK.
04:23
They do cause problems in geometry in some cases if you're not careful.
04:27
But overall that looks OK,
04:29
there are some other problems with this design.
04:32
For example,
04:32
the distance between these edges here is pretty close while
04:36
the rest of the design is pretty well spread out.
04:38
So I'm gonna go to utilities and make uniform, select the body and say OK,
04:43
and allow it to spread those edges out a bit
04:46
more and get closer to a more uniform distribution.
04:50
This will have an effect on the overall shape of your design,
04:53
but it gives us much better curvature.
04:57
Keep in mind that there are things you wanna do manually.
05:00
And in some cases you want to use these automated tools to help smooth things out
05:05
so far. This looks OK.
05:07
I'm going to select finish form which is gonna convert my
05:10
free form body into a surface body because it was open.
05:14
If we decide that we want to close this design off,
05:17
we can do that using manual tools like surface tools, we can patch the end.
05:22
But if we decide that we want to go back to our free form model,
05:26
we can go to the timeline, double click and we can modify the design here.
05:31
We can fill in these areas by using tools like fill hole.
05:35
But if we're trying to get a planar face on the end,
05:38
even if we use, keep creases,
05:40
it's oftentimes better for us to do this with surface tools
05:44
in the design environment.
05:46
However, we can also use tools like thicken,
05:50
we can select a free form body
05:52
and we can thicken this design in 3D.
05:55
Keep in mind that when we thicken a 3D free form model,
05:59
we now have free form edges on the inside
06:02
and the outside that can be controlled individually.
06:05
This can mean that you can design yourself into a
06:07
situation where you have a non consistent wall thickness.
06:11
There are times where the design calls for a non uniform wall thickness.
06:16
But in some cases,
06:17
you might opt to use the thickened feature after you've converted your model.
06:22
Remember that freeform modeling is direct modeling and no history is captured.
06:26
So we're gonna undo the thicken,
06:28
we're gonna finish the form
06:30
and we're going to continue to use the patch tool
06:33
to fill in the ends. We're going to right click and repeat the patch at the bottom
06:38
and then we can stitch all of these individual surfaces together.
06:44
And we can say, OK,
06:46
at any point in time,
06:47
we can decide to go back to our free form model and we can make changes.
06:51
For example,
06:52
we can box select that entire end and we can decide
06:55
that we want this to be a little bit shorter.
06:58
We can say, OK,
06:59
finish the form.
07:00
And we can see now that we've adjusted the
07:02
model and because our edges are still the same,
07:05
even though they're in a new position,
07:07
the patch was able to be rebuilt
07:09
and everything stitched back together as a solid body
07:13
working with freeform models can take a bit of time to get used to
07:18
but always make sure that you take the time
07:20
to review the geometry at the freeform model level.
07:23
Make sure that you're trying to work on
07:24
a consistent layout of all those edges and faces
07:28
and try to avoid issues where you're introducing bad geometry into certain areas.
07:33
You want to avoid star points when possible, they're not always able to be removed.
07:38
But in some cases, you can decide where there will be on your design
07:42
and that will help the curvature blend a little bit better.
07:45
Always remember that you do have tools like repair body and make uniform
07:49
that can help smooth out your design just a little bit more.
07:53
At this point, you can continue to play around with this free form shape,
07:56
but that's as far as we're going to take it in this video.
07:59
So make sure that when you're done, you do save your design before moving on
Video transcript
00:02
Repair and refine a foreign body.
00:05
After completing this video, you'll be able to
00:08
use repair body, use, make uniform
00:11
finish a form and edit a converted form
00:16
in fusion 3 60. We want to begin with the supply data set, repair and refine dot F 3D.
00:22
In some cases,
00:23
when you have a free form model that won't be displayed as a smooth display,
00:27
it generally means there's a problem.
00:29
Now, there are a few things that happen with free form models that can cause problems
00:33
in some instances.
00:34
It's because there are individual vertices that are merged or welded together
00:40
and the design just can't be displayed as a smooth design.
00:43
In other cases,
00:44
you might find that you have a bigger problem where you have
00:48
some error or issue points inside of the design or potentially overlapping faces
00:54
for this design.
00:55
We're going to begin by going to utilities display mode and
00:58
just making sure that we don't see anything in smooth display.
01:01
After that, we're gonna try to go to utilities and repair body
01:05
when we select the design and we try to use repair body, nothing can be done.
01:10
It's not able to fix anything
01:12
And in this case,
01:13
the main reason is because we've got this
01:15
single vertex intersection point between two bodies.
01:19
So what we need to do is manually make some
01:21
fixes or adjustments before we can use these tools.
01:25
If we go to modify and weld vertices, we can begin welding vertices together
01:31
and putting the design into a state where it can be repaired.
01:35
Now you'll notice in this case,
01:37
we have an opening or a hole but we are able to see it in smooth display.
01:41
Now,
01:42
we do have these areas that are somewhat pinched.
01:45
And if we go to utilities and repair body,
01:47
you can see that these are listed as star points in a
01:50
design like this.
01:52
A star point displayed in yellow is not an issue
01:55
or an error or problem that needs to be fixed.
01:58
If it's displayed in red, it's considered an error star.
02:02
We also have T points and these are points where we
02:05
have an individual edge ending in the middle of another edge.
02:09
Now, while these T points are generally OK in designs, in some instances,
02:14
they may present as a red icon
02:17
which means that it needs to be fixed because of some geometry issue
02:21
for our design. We're gonna say OK, because now we have a smooth design,
02:25
we're gonna select and delete this edge
02:28
and we're gonna go to modify and fill hole,
02:32
select the opening
02:33
toggle through the different options that we have and
02:36
figure out which one's gonna be the best.
02:38
You'll notice that most of these are producing issues or problems in our design.
02:44
We're gonna say, ok,
02:46
go to utilities repair body
02:48
and notice that each of these corners are star points.
02:51
But once again, they're not problematic.
02:53
There's nothing that needs to be fixed here,
02:55
even though we've got a crease or a ripple in our design.
02:59
When you get to a design that has problems like this,
03:02
you need to make some decisions on how to manually fix it.
03:06
Now, once again, we have the option to delete edges.
03:09
But before we go there, let's go to modify and insert point.
03:13
We're going to carry this edge
03:14
up and over the design, finding the midpoint or close to the midpoint on each edge.
03:20
And we'll say, OK,
03:22
once we have the edge of our handle carry up,
03:26
we're gonna select
03:27
and delete some of these other additional edges
03:33
and then go to modify and weld vertices.
03:37
And we want to note that there is a vertex in the middle of this edge.
03:41
We're gonna
03:42
bring that back,
03:44
say OK
03:46
and try fill hole one more time.
03:48
When we fill this hole, we're going to select fill star and say, OK,
03:53
when we do a film star, the design still doesn't look great,
03:57
but we've now filled this hole and it's a little bit smoother.
04:01
Let's try the utilities and repair body one more time
04:04
and note now that we've got an error star.
04:07
When we have an error star,
04:09
we can select the auto repair option and allow it to fix that issue.
04:14
You can see here. Now, the design looks quite a bit smoother.
04:17
We have a couple of star points where we have five edges coming together.
04:21
But these are generally OK.
04:23
They do cause problems in geometry in some cases if you're not careful.
04:27
But overall that looks OK,
04:29
there are some other problems with this design.
04:32
For example,
04:32
the distance between these edges here is pretty close while
04:36
the rest of the design is pretty well spread out.
04:38
So I'm gonna go to utilities and make uniform, select the body and say OK,
04:43
and allow it to spread those edges out a bit
04:46
more and get closer to a more uniform distribution.
04:50
This will have an effect on the overall shape of your design,
04:53
but it gives us much better curvature.
04:57
Keep in mind that there are things you wanna do manually.
05:00
And in some cases you want to use these automated tools to help smooth things out
05:05
so far. This looks OK.
05:07
I'm going to select finish form which is gonna convert my
05:10
free form body into a surface body because it was open.
05:14
If we decide that we want to close this design off,
05:17
we can do that using manual tools like surface tools, we can patch the end.
05:22
But if we decide that we want to go back to our free form model,
05:26
we can go to the timeline, double click and we can modify the design here.
05:31
We can fill in these areas by using tools like fill hole.
05:35
But if we're trying to get a planar face on the end,
05:38
even if we use, keep creases,
05:40
it's oftentimes better for us to do this with surface tools
05:44
in the design environment.
05:46
However, we can also use tools like thicken,
05:50
we can select a free form body
05:52
and we can thicken this design in 3D.
05:55
Keep in mind that when we thicken a 3D free form model,
05:59
we now have free form edges on the inside
06:02
and the outside that can be controlled individually.
06:05
This can mean that you can design yourself into a
06:07
situation where you have a non consistent wall thickness.
06:11
There are times where the design calls for a non uniform wall thickness.
06:16
But in some cases,
06:17
you might opt to use the thickened feature after you've converted your model.
06:22
Remember that freeform modeling is direct modeling and no history is captured.
06:26
So we're gonna undo the thicken,
06:28
we're gonna finish the form
06:30
and we're going to continue to use the patch tool
06:33
to fill in the ends. We're going to right click and repeat the patch at the bottom
06:38
and then we can stitch all of these individual surfaces together.
06:44
And we can say, OK,
06:46
at any point in time,
06:47
we can decide to go back to our free form model and we can make changes.
06:51
For example,
06:52
we can box select that entire end and we can decide
06:55
that we want this to be a little bit shorter.
06:58
We can say, OK,
06:59
finish the form.
07:00
And we can see now that we've adjusted the
07:02
model and because our edges are still the same,
07:05
even though they're in a new position,
07:07
the patch was able to be rebuilt
07:09
and everything stitched back together as a solid body
07:13
working with freeform models can take a bit of time to get used to
07:18
but always make sure that you take the time
07:20
to review the geometry at the freeform model level.
07:23
Make sure that you're trying to work on
07:24
a consistent layout of all those edges and faces
07:28
and try to avoid issues where you're introducing bad geometry into certain areas.
07:33
You want to avoid star points when possible, they're not always able to be removed.
07:38
But in some cases, you can decide where there will be on your design
07:42
and that will help the curvature blend a little bit better.
07:45
Always remember that you do have tools like repair body and make uniform
07:49
that can help smooth out your design just a little bit more.
07:53
At this point, you can continue to play around with this free form shape,
07:56
but that's as far as we're going to take it in this video.
07:59
So make sure that when you're done, you do save your design before moving on
After completing this video, you’ll be able to:
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