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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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After completing this video, you will be able to:
Transcript
00:02
Create motion with assembly joints.
00:05
After completing this video, you'll be able to
00:07
use a line and capture position to position components.
00:10
Apply an as built joint, apply a joint and create a rigid group of components
00:18
to get started.
00:19
We want to open the supply data set sample engine assembly joints dot F 3D.
00:24
We're going to be looking at using
00:25
tools like aligning capture for positioning components.
00:28
We're going to talk about applying as built joints
00:30
and joints and creating rigid groups of components.
00:34
The first thing that we want to do is note inside of our browser,
00:36
the cylinder is currently pinned or grounded
00:39
and the crank holder which is another component
00:42
that's hidden is currently grounded as well.
00:44
What we're going to do is start by hiding the cylinder
00:47
and we're going to focus our attention on the rotating assembly.
00:50
Currently, the rotating assembly has its own coordinate system
00:54
and all of the sub components also have their own coordinate systems.
00:58
What fusion needs to understand is how
00:60
each of these coordinate systems will interact
01:02
with the rotating assembly as well as the top level of our design.
01:06
The first thing that we're going to do to get
01:08
started is we're gonna move the piston out of the way
01:11
and we're going to capture its position,
01:13
capturing the position of something in fusion adds a feature to the timeline.
01:17
This position feature can be suppressed,
01:19
deleted or rolled back at any point in time.
01:22
But we're using this as a way to better
01:24
understand the use of joints and as built joints,
01:27
we're also going to temporarily hide the crank and focus our attention on
01:31
the connecting rod as well as the big end and small end bearings.
01:35
These three components are gonna move
01:38
with each other in a rigid fashion.
01:40
We don't need to apply a joint between them
01:43
and we want to make sure that they always stay rigid.
01:46
There are a couple of ways that we can do this
01:48
because they're currently in the correct location. We could use an as built joint.
01:53
An as built joint allows us to create a joint for motion
01:57
based on a components, current location
02:00
using an as built joint for a rigid type of motion
02:04
can be used in this instance.
02:06
But because it can only work on two selected components,
02:10
we would have to do this twice.
02:12
There's a better way when we have multiple components
02:14
that need to stay rigid with each other.
02:16
Under the assemble menu, we have what's called a rigid group.
02:20
Using a rigid group allows us to lock the
02:22
position of multiple components relative to each other.
02:27
Once we say OK.
02:28
Moving the connecting rod now moves both the big
02:31
end and the small end bearing with it.
02:33
We're going to use revert position.
02:36
Next. Let's go ahead and bring the crank back.
02:39
The crank currently has a revolute joint that
02:41
allows it to rotate about the crank holder,
02:44
which is a hidden component.
02:45
What we want to do here is revert its position
02:49
and make sure that we understand the current
02:51
location of the connecting rod relative to the crank
02:54
to do this. We can go to inspect and take a look at a section analysis.
02:59
We're going to use the default xy plane
03:02
and note that currently, these are not in the correct location.
03:05
The connecting rod can't use an as built
03:08
joint because it's not in the right location.
03:11
So what we're gonna do is cancel our section view.
03:14
We're gonna move the connecting rod out of the way
03:16
and we're gonna capture its position as well.
03:19
Remember that as built joints only work based on the current components location.
03:24
So if we need to have this in the correct spot,
03:27
then we need to make sure that we add a
03:29
traditional joint because they're not in the correct location.
03:33
Now, if you remember back,
03:34
the piston was in the right location originally and we captured its position.
03:38
One thing we can do is select
03:41
right click and delete that
03:43
and we can roll back before we move the connecting rod in
03:46
this case.
03:47
Now,
03:48
the piston and the connecting rod as well as the
03:50
small and big end bearings are in the correct location.
03:52
And we can make use of an as built joint
03:55
for this. We're gonna make use of a revolute joint.
03:58
So navigate to the type revolute,
04:01
select the components. In this case, the connecting rod and the piston.
04:05
And then we need to select the axis of revolution.
04:07
This can be any cylindrical reference on the piston,
04:10
the connecting rod or the small end bearing,
04:13
we can say, OK.
04:15
And now we can go back, roll forward
04:18
and you can see the piston itself as well
04:20
as the connecting rod and the bearings all moved.
04:23
Now, we need to apply a joint between the connecting rod as well as the pin on the crank
04:30
to do this. We can use the assembled joint command.
04:33
We're going to select the motion type as revolute
04:36
and the position can be done a few different ways.
04:39
If we hover over the center position of our big and bearing,
04:44
we can hold down the control key
04:46
and navigate to the center location.
04:48
We can do the same thing for the pin hover over the pin,
04:51
hold down the control key and navigate to that center location.
04:55
We're gonna say, OK.
04:57
And now everything should move as intended.
04:60
We'll note that the piston itself doesn't move properly
05:03
because it's not properly constrained inside of the cylinder.
05:06
So the last thing that we need to do
05:07
here is constrain the piston inside of the cylinder
05:11
because the original location of the connecting rod was not correct.
05:14
We can see that the piston is not in the right position.
05:17
So we can't use an as built joint.
05:19
We need to go to assemble and we need to use the joint command.
05:23
Once again,
05:23
we could roll back in our timeline and we could add the joint to the piston earlier on.
05:28
Or in this case, we can come through and add a different type of motion
05:33
because the piston needs to move up and down. This would typically be a slider joint,
05:38
pistons typically also are allowed to move slightly inside of the cylinder bore.
05:43
And you may find that you need to use something like a cylindrical type of joint.
05:47
Let's go ahead and apply the cylindrical type of joint in this instance,
05:52
position one is going to be the top center of our piston.
05:56
So once again, hover over the face, hold down control and select that location.
06:01
Location. Two is going to be the top center of the cylinder.
06:05
So find the edge, hold down, control and select that location,
06:09
we're gonna say, ok.
06:10
And now we've added the joint that allows the piston to
06:13
move up and down inside the bore of the cylinder.
06:15
And we've added the revolute joint between the connecting rod bearings and
06:19
the piston as well as the connecting rod and the crank.
06:22
This gives us the correct motion that we need for this type of rotating assembly.
06:27
It does take a little bit of work to better understand
06:30
how these joints interact with the rest of the assembly.
06:33
But keep in mind that if you design all your components in the correct location,
06:37
you can make use of as built joints, which is quite a bit easier.
06:41
If the components are inserted into your assembly,
06:44
then you'll need to use the joint command
06:47
at this stage. Let's go ahead and save this assembly
06:50
and then we can go ahead and move on to the next step.
Video transcript
00:02
Create motion with assembly joints.
00:05
After completing this video, you'll be able to
00:07
use a line and capture position to position components.
00:10
Apply an as built joint, apply a joint and create a rigid group of components
00:18
to get started.
00:19
We want to open the supply data set sample engine assembly joints dot F 3D.
00:24
We're going to be looking at using
00:25
tools like aligning capture for positioning components.
00:28
We're going to talk about applying as built joints
00:30
and joints and creating rigid groups of components.
00:34
The first thing that we want to do is note inside of our browser,
00:36
the cylinder is currently pinned or grounded
00:39
and the crank holder which is another component
00:42
that's hidden is currently grounded as well.
00:44
What we're going to do is start by hiding the cylinder
00:47
and we're going to focus our attention on the rotating assembly.
00:50
Currently, the rotating assembly has its own coordinate system
00:54
and all of the sub components also have their own coordinate systems.
00:58
What fusion needs to understand is how
00:60
each of these coordinate systems will interact
01:02
with the rotating assembly as well as the top level of our design.
01:06
The first thing that we're going to do to get
01:08
started is we're gonna move the piston out of the way
01:11
and we're going to capture its position,
01:13
capturing the position of something in fusion adds a feature to the timeline.
01:17
This position feature can be suppressed,
01:19
deleted or rolled back at any point in time.
01:22
But we're using this as a way to better
01:24
understand the use of joints and as built joints,
01:27
we're also going to temporarily hide the crank and focus our attention on
01:31
the connecting rod as well as the big end and small end bearings.
01:35
These three components are gonna move
01:38
with each other in a rigid fashion.
01:40
We don't need to apply a joint between them
01:43
and we want to make sure that they always stay rigid.
01:46
There are a couple of ways that we can do this
01:48
because they're currently in the correct location. We could use an as built joint.
01:53
An as built joint allows us to create a joint for motion
01:57
based on a components, current location
02:00
using an as built joint for a rigid type of motion
02:04
can be used in this instance.
02:06
But because it can only work on two selected components,
02:10
we would have to do this twice.
02:12
There's a better way when we have multiple components
02:14
that need to stay rigid with each other.
02:16
Under the assemble menu, we have what's called a rigid group.
02:20
Using a rigid group allows us to lock the
02:22
position of multiple components relative to each other.
02:27
Once we say OK.
02:28
Moving the connecting rod now moves both the big
02:31
end and the small end bearing with it.
02:33
We're going to use revert position.
02:36
Next. Let's go ahead and bring the crank back.
02:39
The crank currently has a revolute joint that
02:41
allows it to rotate about the crank holder,
02:44
which is a hidden component.
02:45
What we want to do here is revert its position
02:49
and make sure that we understand the current
02:51
location of the connecting rod relative to the crank
02:54
to do this. We can go to inspect and take a look at a section analysis.
02:59
We're going to use the default xy plane
03:02
and note that currently, these are not in the correct location.
03:05
The connecting rod can't use an as built
03:08
joint because it's not in the right location.
03:11
So what we're gonna do is cancel our section view.
03:14
We're gonna move the connecting rod out of the way
03:16
and we're gonna capture its position as well.
03:19
Remember that as built joints only work based on the current components location.
03:24
So if we need to have this in the correct spot,
03:27
then we need to make sure that we add a
03:29
traditional joint because they're not in the correct location.
03:33
Now, if you remember back,
03:34
the piston was in the right location originally and we captured its position.
03:38
One thing we can do is select
03:41
right click and delete that
03:43
and we can roll back before we move the connecting rod in
03:46
this case.
03:47
Now,
03:48
the piston and the connecting rod as well as the
03:50
small and big end bearings are in the correct location.
03:52
And we can make use of an as built joint
03:55
for this. We're gonna make use of a revolute joint.
03:58
So navigate to the type revolute,
04:01
select the components. In this case, the connecting rod and the piston.
04:05
And then we need to select the axis of revolution.
04:07
This can be any cylindrical reference on the piston,
04:10
the connecting rod or the small end bearing,
04:13
we can say, OK.
04:15
And now we can go back, roll forward
04:18
and you can see the piston itself as well
04:20
as the connecting rod and the bearings all moved.
04:23
Now, we need to apply a joint between the connecting rod as well as the pin on the crank
04:30
to do this. We can use the assembled joint command.
04:33
We're going to select the motion type as revolute
04:36
and the position can be done a few different ways.
04:39
If we hover over the center position of our big and bearing,
04:44
we can hold down the control key
04:46
and navigate to the center location.
04:48
We can do the same thing for the pin hover over the pin,
04:51
hold down the control key and navigate to that center location.
04:55
We're gonna say, OK.
04:57
And now everything should move as intended.
04:60
We'll note that the piston itself doesn't move properly
05:03
because it's not properly constrained inside of the cylinder.
05:06
So the last thing that we need to do
05:07
here is constrain the piston inside of the cylinder
05:11
because the original location of the connecting rod was not correct.
05:14
We can see that the piston is not in the right position.
05:17
So we can't use an as built joint.
05:19
We need to go to assemble and we need to use the joint command.
05:23
Once again,
05:23
we could roll back in our timeline and we could add the joint to the piston earlier on.
05:28
Or in this case, we can come through and add a different type of motion
05:33
because the piston needs to move up and down. This would typically be a slider joint,
05:38
pistons typically also are allowed to move slightly inside of the cylinder bore.
05:43
And you may find that you need to use something like a cylindrical type of joint.
05:47
Let's go ahead and apply the cylindrical type of joint in this instance,
05:52
position one is going to be the top center of our piston.
05:56
So once again, hover over the face, hold down control and select that location.
06:01
Location. Two is going to be the top center of the cylinder.
06:05
So find the edge, hold down, control and select that location,
06:09
we're gonna say, ok.
06:10
And now we've added the joint that allows the piston to
06:13
move up and down inside the bore of the cylinder.
06:15
And we've added the revolute joint between the connecting rod bearings and
06:19
the piston as well as the connecting rod and the crank.
06:22
This gives us the correct motion that we need for this type of rotating assembly.
06:27
It does take a little bit of work to better understand
06:30
how these joints interact with the rest of the assembly.
06:33
But keep in mind that if you design all your components in the correct location,
06:37
you can make use of as built joints, which is quite a bit easier.
06:41
If the components are inserted into your assembly,
06:44
then you'll need to use the joint command
06:47
at this stage. Let's go ahead and save this assembly
06:50
and then we can go ahead and move on to the next step.
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