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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
After completing this video, you will be able to:
Transcript
00:02
Create and modify 3d solid features.
00:05
After completing this video, you'll be able to
00:08
create solid features, create a feature pattern,
00:10
apply a filet or champ for use shell use split to
00:14
divide faces and bodies and modify a design feature or sketch
00:22
to get started in fusion. We want to open the supply data set, locking ring solids.
00:27
This design contains a few solid bodies as well
00:30
as several sketches that we're going to be referencing.
00:32
We're gonna work quickly through some of the
00:34
creation tools that we have available in fusion.
00:37
When we do this,
00:38
we also need to be aware that there are many different
00:41
instances and ways in which we can use these tools.
00:44
We're gonna cover some of the more common ways to use these tools.
00:47
But it is important for you to explore each tool on your own
00:51
and understand some of the requirements as well as limitations of each tool
00:56
to get started. First, we want to look at the extrude sketch.
00:60
When we're creating an extrude, we have two main type options.
01:03
A standard extrude as well as a thin extrude.
01:06
The thin extrude can use open or closed profile sketches
01:09
while the standard extrude does require a closed profile.
01:13
When we select a closed profile for a standard extrude,
01:16
it can start from our profile plane or we
01:18
can determine that it can be offset a specified amount
01:21
or start from a specific object. In
01:24
this case, let's use the starting profile plane.
01:28
This can go on one side, two sides or symmetric.
01:31
When we select two sides, we have specific control over each direction's amount.
01:36
When we use symmetric, they'll be the same in both directions.
01:40
In terms of the extent type. The default is gonna be a distance value.
01:44
As we pull down into a solid body, it will default to cutting away
01:48
as we pull up and away, it's gonna default to joining.
01:50
As long as there is a common face.
01:53
In this instance, we're gonna change the option to object
01:57
and select this lower face on the locking ring
01:59
because this is going down into the part. Again, it's gonna default as cut.
02:04
If there are multiple solid bodies in a design,
02:06
you'll have the option to pick which solid bodies you wanna cut through.
02:10
We can also change this to join it together,
02:13
to intersect or to create a new body or new component.
02:16
For our example, we're gonna use cut and we'll say OK,
02:20
now we've added this feature to cut material away from our solid body.
02:26
In addition to the extrude tool,
02:28
there are several other common creation tools such as revolve sweep and loft.
02:33
Let's go ahead and look through and take a look at our revolve cut two sketch.
02:38
The revolve cut two sketch is a small profile.
02:41
And we can see that there are some purple
02:42
edges here representing projected or intersection curved lines.
02:46
When we select the revolve tool,
02:48
because there's a single profile available in the current visible sketch,
02:52
it's automatically selected for us.
02:54
We just need to select the axis of revolution.
02:57
We're gonna hover over the green Y axis,
02:60
hold down the left mouse button and then we're gonna select Y from our list.
03:04
Once again,
03:05
this is gonna default to a cut operation because it's going through a solid body.
03:09
We'll say OK. And now we've created a cut.
03:12
Remember that at any time you can double click and go back in and edit these features.
03:17
For example, if we decided that we didn't want this to go all the way around the part,
03:21
we could change this to a smaller angle amount.
03:23
In
03:24
this case, it's gonna revolve only 100 and 80 degrees
03:27
for our example. However, I do want it to be a full revolution.
03:30
So I'll change this to full and say OK,
03:35
the next tool that we want to look at is gonna be the sweep tool.
03:38
So there are a couple of sketches that we need to show.
03:40
We've got a sweep, guide, a sweep path and a sweep profile.
03:45
Let's zoom out by double clicking the mouse wheel and take a look at what we have.
03:49
When we're creating a solid sweep,
03:51
we need a closed profile or selecting a closed profile on a planar face.
03:55
Then we need at least a guide rail that's in the center line.
03:59
When we go to our create tool and select sweep, we first need to select our profile,
04:03
but note that in the type drop down, we've got several options,
04:06
single path path and guide rail path and guide
04:09
surface as well as a newly added solid sweep.
04:12
Let's focus specifically on the single path as well as the guide rail options.
04:17
First, we're going to select our profile,
04:20
then we're going to select our center line path.
04:22
We can see that we're getting a new solid body here.
04:26
And if we change the type option to include a guide rail
04:29
and we add this guide rail, we can see that our new solid sweep flares out at the end,
04:34
there are some additional options here.
04:36
For example, keeping it perpendicular to the path
04:39
or keeping it the same shape for the full extent
04:42
we can see here now that it's keeping it normal,
04:45
we're gonna change this option to create a new body and then we're gonna say, ok,
04:50
now we've created a new body that can be toggled on and off using the suite,
04:54
the guide rail as well as the path
04:58
for. Now, let's go ahead and hide this and let's focus on creating a loft,
05:02
a loft is a great tool that allows us to create complex geometry.
05:06
Let's double click the mouse wheel to zoom to fit
05:09
under the create menu. Let's select create loft.
05:12
A loft is very similar to creating a sweep.
05:15
However, instead of requiring a profile in a path,
05:18
we need at least two closed profiles.
05:21
We're gonna sweep from this slot
05:23
down to this circle.
05:26
We have several different options.
05:27
So let's take a look at this from the back and identify what they do.
05:31
If we're selecting sketch profiles, the main options that we have are connected,
05:36
which will be a direct connection between that profile and the next.
05:40
Or if we use the direction option,
05:42
we have control over the starting direction of that profile. In
05:46
this case, it's gonna default to normal to our sketch plane.
05:49
The same thing is true for our secondary profile.
05:53
These options allow us to control the shape of this final cut of our loft.
05:57
We can also have additional guide rails if we wish.
05:60
But in this case, we're going to omit them from our selection.
06:03
If we were using an edge selection, either of a solid face or of the edge of a surface,
06:09
we could also drive tangs direction for our profiles.
06:12
But for our example, let's go ahead and say, OK,
06:16
now we've created a pretty intricate lofted cut through the center of our flange.
06:22
There are a few other tools that you can explore such as adding ribs webs and bosses.
06:27
But for right now, let's go ahead and move on to the whole tool.
06:30
When we're looking at the whole tool,
06:32
the whole tool allows us to create holes
06:34
through our parts using various input parameters.
06:37
In most cases, you'll use either a sketch that contains sketch points
06:42
or you'll place them at a single location.
06:45
In our case,
06:45
let's use the single location option to better understand how this tool works.
06:50
Let's also enable the whole location.
06:52
So we can see about snapping to a specific point
06:56
as we drag the hole around note that it's not snapping,
06:59
but we do have the ability to click on that
07:00
point and have it snap over to that location.
07:03
If instead we use the from sketch option,
07:06
we simply need to select these points and
07:09
it'll reference the normal direction of that sketch plane
07:12
from here. We can configure the type of hole that we wanna create.
07:16
We've got simple holes,
07:18
we've got counter bore holes and we've got counter sunk holes
07:21
using the counter bore hole. In our example, we can manipulate these on the screen
07:26
or we can toggle their sizes using the inputs in a dialogue.
07:30
We also have the option to create a simple hole to have a clearance hole.
07:34
In this case, we would need to select a specific piece of hardware.
07:37
We could also have a tapped hole with or without physical model threads
07:42
and we could have options such as offsetting the thread from the bottom of the hole
07:46
playing around with the various options in here is going to be great
07:50
way to understand how you can create complex holes inside of your designs.
07:54
Keep in mind that there is more to just creating these holes because
07:57
metadata associated with all of these settings
07:60
will be available in our detailed drawings
08:03
for this.
08:03
Instead of the distance option,
08:05
I'm going to select through all to create my hole
08:07
all the way through the part and say OK.
08:11
Next, let's take a look at creating patterns.
08:13
When we select the rectangular pattern tool inside of our dialogue,
08:17
we can pick the type of pattern,
08:19
the rectangular pattern,
08:20
the circular pattern as well as the pattern on
08:22
path will all behave in a very similar manner
08:25
and just require slightly different inputs.
08:27
For this example, we're gonna focus solely on the circular pattern
08:31
and note that the object types can be bodies faces features or components.
08:36
For our example, we're gonna be using the feature option.
08:40
You can select the features on screen.
08:42
For example, this rectangular cut out that we created with our extrude,
08:45
then we can select the axis of revolution. In this case Y
08:49
and we can change the quantity in this case four and say OK,
08:53
if we need to make any adjustments, for example, add additional features,
08:57
we can always go back, double click or right click and edit that feature,
09:01
go back to the object section. Hold down the control or command keys
09:05
and then select the additional feature
09:07
features can be selected from the timeline or from the model on the screen,
09:12
we can say, OK and take a look at the results.
09:16
So for this next tool, we're going to explore the shell tool,
09:18
but we want to hide our locking ring and show the inlet solid body.
09:23
The shell tool allows us to make a hollow, thin walled part.
09:26
In this case, we need to select the faces that we wish to remove.
09:29
We're going to select the top and the bottom
09:31
and then we need to give it a value in this case, 0.125 or eighth of an inch.
09:36
Notice that there are some additional shell types.
09:39
In this case, they're not going to apply.
09:41
But using the rounded shell option will allow us to create rounded corners for
09:44
complex geometry as opposed to creating a sharp on the inside of our part.
09:49
With the shell tool.
09:50
We can also dictate whether or not this happens inside,
09:53
outside or in both directions.
09:55
For our part,
09:56
it's defined as the outside border and we wanna have it shelled to the inside.
10:00
So we can say, OK,
10:02
this is gonna be a piece that fits on the top of the locking ring
10:05
and allows fluid or information to pass through.
10:09
In some cases, you may find that you need to go back and edit your features,
10:12
whether it's a solid feature or potentially
10:15
even make adjustments or edits to sketches.
10:17
For example, if we hide the inlet,
10:19
we may need this extrude cut to go all the way into this lofted cut in the center.
10:24
If we show the sketch
10:26
and right click on the sketch and show its dimensions,
10:29
we can modify this dimension instead of a quarter inch, we can use 0.375
10:34
and it's gonna update.
10:35
So that extrude cut now goes all the way into the center of that loft.
10:39
This can be an easy process as long as you set up your sketches and features in a
10:44
logical way to where you can understand how those
10:46
updates are going to impact your models downstream.
10:49
Let's go ahead and hide the locking ring and show body three
10:53
and talk a little bit more about some additional modification tools.
10:57
In many cases, when we're creating 3D models,
10:59
we may find the need to split a body into multiple
11:02
pieces or simply make divisions on the face of a body.
11:06
First, let's select split face.
11:08
We need to define the faces that we wanna split.
11:11
And then the splitting tool to use
11:13
the splitting tool can be curves, surfaces, planes or other geometry.
11:18
For example, the plane or face on a solid body. In
11:21
this case, I'm gonna select the default XY plane,
11:24
we're going to say OK.
11:26
And now we still have this single solid body,
11:28
but we've divided this face up by adding this additional vertical line.
11:33
If instead we needed to divide this into multiple pieces, left and right,
11:37
we could use the split body tool. In
11:39
this case, we select an entire body to split
11:42
once again, selecting a splitting tool.
11:44
And now we've got a left and a right version of that body.
11:48
This is a great option when we're deciding how to break up a part,
11:51
either for 3d printing, manufacture or assembly,
11:55
we define the part as the entire body and then we
11:58
split it up later on using some additional tools like planes,
12:01
surfaces or other references.
12:04
There are several other modification tools that are more common than using split.
12:09
Let's go ahead and bring our locking ring and the inlet back.
12:12
Let's double click the center mouse button
12:14
under the modified tools. The filet and Cher
12:16
tools are some of the most common tools that we use on nearly every model.
12:21
The FT tool will allow us to add a rounded edge.
12:24
And you can see in this case, we can define it as a consistent radius of 0.05 inches
12:29
just like with most other tools. There are many additional options inside of here.
12:33
For example, we can use a rule filet which is defined by additional features.
12:38
We can add a full round filet. In
12:40
this case, we can have a complete rounded section on the top of that inlet.
12:44
And we can also define the filets in other ways
12:47
such as whether or not it's a constant radius,
12:49
cord length or variable radius.
12:51
For our example, let's go ahead and do a full round filet on the top and say, OK.
12:56
Next, let's take a look at adding a champ for
12:59
in some instances you may find it's easier to go back and add a feature like a Cher
13:03
earlier in the timeline before we added additional
13:06
features like these cuts and pattern them.
13:09
But we can also manually add them by holding down the control key to multiple edges.
13:14
Adding a Cher
13:15
just like a filet has multiple options.
13:18
You can change the way in which we can define it such as equal distance,
13:21
two distances or having a distance in an angle.
13:24
You can also determine how multiple corners come together.
13:27
And this is important, especially when thinking about downstream manufacturing.
13:31
For our example, let's go ahead and just say, OK,
13:35
some additional modification tools may include combining or removing bodies.
13:40
So in this case, when we select combine, we can join solid bodies together,
13:44
we can cut them using one as a tool or we
13:47
can keep only the overlap or intersection between solid bodies.
13:51
In
13:51
this case,
13:52
I'm going to select the locking ring and then add this inlet to it by selecting OK.
13:58
Once again, like every other tool, there are multiple options.
14:01
So make sure that you do view and explore them on your own.
14:04
I think that's gonna do it for taking a look at the creation and modification tools.
14:08
But once again,
14:09
make sure that you do spend the time to take a
14:12
look at the common tools that are used inside of fusion.
14:14
Understand how they work as well as explore some of their options.
14:18
There's no need to save this file.
14:20
But if you want to continue to play around with it and make adjustments,
14:22
feel free to save it on your own before moving on to the next step.
Video transcript
00:02
Create and modify 3d solid features.
00:05
After completing this video, you'll be able to
00:08
create solid features, create a feature pattern,
00:10
apply a filet or champ for use shell use split to
00:14
divide faces and bodies and modify a design feature or sketch
00:22
to get started in fusion. We want to open the supply data set, locking ring solids.
00:27
This design contains a few solid bodies as well
00:30
as several sketches that we're going to be referencing.
00:32
We're gonna work quickly through some of the
00:34
creation tools that we have available in fusion.
00:37
When we do this,
00:38
we also need to be aware that there are many different
00:41
instances and ways in which we can use these tools.
00:44
We're gonna cover some of the more common ways to use these tools.
00:47
But it is important for you to explore each tool on your own
00:51
and understand some of the requirements as well as limitations of each tool
00:56
to get started. First, we want to look at the extrude sketch.
00:60
When we're creating an extrude, we have two main type options.
01:03
A standard extrude as well as a thin extrude.
01:06
The thin extrude can use open or closed profile sketches
01:09
while the standard extrude does require a closed profile.
01:13
When we select a closed profile for a standard extrude,
01:16
it can start from our profile plane or we
01:18
can determine that it can be offset a specified amount
01:21
or start from a specific object. In
01:24
this case, let's use the starting profile plane.
01:28
This can go on one side, two sides or symmetric.
01:31
When we select two sides, we have specific control over each direction's amount.
01:36
When we use symmetric, they'll be the same in both directions.
01:40
In terms of the extent type. The default is gonna be a distance value.
01:44
As we pull down into a solid body, it will default to cutting away
01:48
as we pull up and away, it's gonna default to joining.
01:50
As long as there is a common face.
01:53
In this instance, we're gonna change the option to object
01:57
and select this lower face on the locking ring
01:59
because this is going down into the part. Again, it's gonna default as cut.
02:04
If there are multiple solid bodies in a design,
02:06
you'll have the option to pick which solid bodies you wanna cut through.
02:10
We can also change this to join it together,
02:13
to intersect or to create a new body or new component.
02:16
For our example, we're gonna use cut and we'll say OK,
02:20
now we've added this feature to cut material away from our solid body.
02:26
In addition to the extrude tool,
02:28
there are several other common creation tools such as revolve sweep and loft.
02:33
Let's go ahead and look through and take a look at our revolve cut two sketch.
02:38
The revolve cut two sketch is a small profile.
02:41
And we can see that there are some purple
02:42
edges here representing projected or intersection curved lines.
02:46
When we select the revolve tool,
02:48
because there's a single profile available in the current visible sketch,
02:52
it's automatically selected for us.
02:54
We just need to select the axis of revolution.
02:57
We're gonna hover over the green Y axis,
02:60
hold down the left mouse button and then we're gonna select Y from our list.
03:04
Once again,
03:05
this is gonna default to a cut operation because it's going through a solid body.
03:09
We'll say OK. And now we've created a cut.
03:12
Remember that at any time you can double click and go back in and edit these features.
03:17
For example, if we decided that we didn't want this to go all the way around the part,
03:21
we could change this to a smaller angle amount.
03:23
In
03:24
this case, it's gonna revolve only 100 and 80 degrees
03:27
for our example. However, I do want it to be a full revolution.
03:30
So I'll change this to full and say OK,
03:35
the next tool that we want to look at is gonna be the sweep tool.
03:38
So there are a couple of sketches that we need to show.
03:40
We've got a sweep, guide, a sweep path and a sweep profile.
03:45
Let's zoom out by double clicking the mouse wheel and take a look at what we have.
03:49
When we're creating a solid sweep,
03:51
we need a closed profile or selecting a closed profile on a planar face.
03:55
Then we need at least a guide rail that's in the center line.
03:59
When we go to our create tool and select sweep, we first need to select our profile,
04:03
but note that in the type drop down, we've got several options,
04:06
single path path and guide rail path and guide
04:09
surface as well as a newly added solid sweep.
04:12
Let's focus specifically on the single path as well as the guide rail options.
04:17
First, we're going to select our profile,
04:20
then we're going to select our center line path.
04:22
We can see that we're getting a new solid body here.
04:26
And if we change the type option to include a guide rail
04:29
and we add this guide rail, we can see that our new solid sweep flares out at the end,
04:34
there are some additional options here.
04:36
For example, keeping it perpendicular to the path
04:39
or keeping it the same shape for the full extent
04:42
we can see here now that it's keeping it normal,
04:45
we're gonna change this option to create a new body and then we're gonna say, ok,
04:50
now we've created a new body that can be toggled on and off using the suite,
04:54
the guide rail as well as the path
04:58
for. Now, let's go ahead and hide this and let's focus on creating a loft,
05:02
a loft is a great tool that allows us to create complex geometry.
05:06
Let's double click the mouse wheel to zoom to fit
05:09
under the create menu. Let's select create loft.
05:12
A loft is very similar to creating a sweep.
05:15
However, instead of requiring a profile in a path,
05:18
we need at least two closed profiles.
05:21
We're gonna sweep from this slot
05:23
down to this circle.
05:26
We have several different options.
05:27
So let's take a look at this from the back and identify what they do.
05:31
If we're selecting sketch profiles, the main options that we have are connected,
05:36
which will be a direct connection between that profile and the next.
05:40
Or if we use the direction option,
05:42
we have control over the starting direction of that profile. In
05:46
this case, it's gonna default to normal to our sketch plane.
05:49
The same thing is true for our secondary profile.
05:53
These options allow us to control the shape of this final cut of our loft.
05:57
We can also have additional guide rails if we wish.
05:60
But in this case, we're going to omit them from our selection.
06:03
If we were using an edge selection, either of a solid face or of the edge of a surface,
06:09
we could also drive tangs direction for our profiles.
06:12
But for our example, let's go ahead and say, OK,
06:16
now we've created a pretty intricate lofted cut through the center of our flange.
06:22
There are a few other tools that you can explore such as adding ribs webs and bosses.
06:27
But for right now, let's go ahead and move on to the whole tool.
06:30
When we're looking at the whole tool,
06:32
the whole tool allows us to create holes
06:34
through our parts using various input parameters.
06:37
In most cases, you'll use either a sketch that contains sketch points
06:42
or you'll place them at a single location.
06:45
In our case,
06:45
let's use the single location option to better understand how this tool works.
06:50
Let's also enable the whole location.
06:52
So we can see about snapping to a specific point
06:56
as we drag the hole around note that it's not snapping,
06:59
but we do have the ability to click on that
07:00
point and have it snap over to that location.
07:03
If instead we use the from sketch option,
07:06
we simply need to select these points and
07:09
it'll reference the normal direction of that sketch plane
07:12
from here. We can configure the type of hole that we wanna create.
07:16
We've got simple holes,
07:18
we've got counter bore holes and we've got counter sunk holes
07:21
using the counter bore hole. In our example, we can manipulate these on the screen
07:26
or we can toggle their sizes using the inputs in a dialogue.
07:30
We also have the option to create a simple hole to have a clearance hole.
07:34
In this case, we would need to select a specific piece of hardware.
07:37
We could also have a tapped hole with or without physical model threads
07:42
and we could have options such as offsetting the thread from the bottom of the hole
07:46
playing around with the various options in here is going to be great
07:50
way to understand how you can create complex holes inside of your designs.
07:54
Keep in mind that there is more to just creating these holes because
07:57
metadata associated with all of these settings
07:60
will be available in our detailed drawings
08:03
for this.
08:03
Instead of the distance option,
08:05
I'm going to select through all to create my hole
08:07
all the way through the part and say OK.
08:11
Next, let's take a look at creating patterns.
08:13
When we select the rectangular pattern tool inside of our dialogue,
08:17
we can pick the type of pattern,
08:19
the rectangular pattern,
08:20
the circular pattern as well as the pattern on
08:22
path will all behave in a very similar manner
08:25
and just require slightly different inputs.
08:27
For this example, we're gonna focus solely on the circular pattern
08:31
and note that the object types can be bodies faces features or components.
08:36
For our example, we're gonna be using the feature option.
08:40
You can select the features on screen.
08:42
For example, this rectangular cut out that we created with our extrude,
08:45
then we can select the axis of revolution. In this case Y
08:49
and we can change the quantity in this case four and say OK,
08:53
if we need to make any adjustments, for example, add additional features,
08:57
we can always go back, double click or right click and edit that feature,
09:01
go back to the object section. Hold down the control or command keys
09:05
and then select the additional feature
09:07
features can be selected from the timeline or from the model on the screen,
09:12
we can say, OK and take a look at the results.
09:16
So for this next tool, we're going to explore the shell tool,
09:18
but we want to hide our locking ring and show the inlet solid body.
09:23
The shell tool allows us to make a hollow, thin walled part.
09:26
In this case, we need to select the faces that we wish to remove.
09:29
We're going to select the top and the bottom
09:31
and then we need to give it a value in this case, 0.125 or eighth of an inch.
09:36
Notice that there are some additional shell types.
09:39
In this case, they're not going to apply.
09:41
But using the rounded shell option will allow us to create rounded corners for
09:44
complex geometry as opposed to creating a sharp on the inside of our part.
09:49
With the shell tool.
09:50
We can also dictate whether or not this happens inside,
09:53
outside or in both directions.
09:55
For our part,
09:56
it's defined as the outside border and we wanna have it shelled to the inside.
10:00
So we can say, OK,
10:02
this is gonna be a piece that fits on the top of the locking ring
10:05
and allows fluid or information to pass through.
10:09
In some cases, you may find that you need to go back and edit your features,
10:12
whether it's a solid feature or potentially
10:15
even make adjustments or edits to sketches.
10:17
For example, if we hide the inlet,
10:19
we may need this extrude cut to go all the way into this lofted cut in the center.
10:24
If we show the sketch
10:26
and right click on the sketch and show its dimensions,
10:29
we can modify this dimension instead of a quarter inch, we can use 0.375
10:34
and it's gonna update.
10:35
So that extrude cut now goes all the way into the center of that loft.
10:39
This can be an easy process as long as you set up your sketches and features in a
10:44
logical way to where you can understand how those
10:46
updates are going to impact your models downstream.
10:49
Let's go ahead and hide the locking ring and show body three
10:53
and talk a little bit more about some additional modification tools.
10:57
In many cases, when we're creating 3D models,
10:59
we may find the need to split a body into multiple
11:02
pieces or simply make divisions on the face of a body.
11:06
First, let's select split face.
11:08
We need to define the faces that we wanna split.
11:11
And then the splitting tool to use
11:13
the splitting tool can be curves, surfaces, planes or other geometry.
11:18
For example, the plane or face on a solid body. In
11:21
this case, I'm gonna select the default XY plane,
11:24
we're going to say OK.
11:26
And now we still have this single solid body,
11:28
but we've divided this face up by adding this additional vertical line.
11:33
If instead we needed to divide this into multiple pieces, left and right,
11:37
we could use the split body tool. In
11:39
this case, we select an entire body to split
11:42
once again, selecting a splitting tool.
11:44
And now we've got a left and a right version of that body.
11:48
This is a great option when we're deciding how to break up a part,
11:51
either for 3d printing, manufacture or assembly,
11:55
we define the part as the entire body and then we
11:58
split it up later on using some additional tools like planes,
12:01
surfaces or other references.
12:04
There are several other modification tools that are more common than using split.
12:09
Let's go ahead and bring our locking ring and the inlet back.
12:12
Let's double click the center mouse button
12:14
under the modified tools. The filet and Cher
12:16
tools are some of the most common tools that we use on nearly every model.
12:21
The FT tool will allow us to add a rounded edge.
12:24
And you can see in this case, we can define it as a consistent radius of 0.05 inches
12:29
just like with most other tools. There are many additional options inside of here.
12:33
For example, we can use a rule filet which is defined by additional features.
12:38
We can add a full round filet. In
12:40
this case, we can have a complete rounded section on the top of that inlet.
12:44
And we can also define the filets in other ways
12:47
such as whether or not it's a constant radius,
12:49
cord length or variable radius.
12:51
For our example, let's go ahead and do a full round filet on the top and say, OK.
12:56
Next, let's take a look at adding a champ for
12:59
in some instances you may find it's easier to go back and add a feature like a Cher
13:03
earlier in the timeline before we added additional
13:06
features like these cuts and pattern them.
13:09
But we can also manually add them by holding down the control key to multiple edges.
13:14
Adding a Cher
13:15
just like a filet has multiple options.
13:18
You can change the way in which we can define it such as equal distance,
13:21
two distances or having a distance in an angle.
13:24
You can also determine how multiple corners come together.
13:27
And this is important, especially when thinking about downstream manufacturing.
13:31
For our example, let's go ahead and just say, OK,
13:35
some additional modification tools may include combining or removing bodies.
13:40
So in this case, when we select combine, we can join solid bodies together,
13:44
we can cut them using one as a tool or we
13:47
can keep only the overlap or intersection between solid bodies.
13:51
In
13:51
this case,
13:52
I'm going to select the locking ring and then add this inlet to it by selecting OK.
13:58
Once again, like every other tool, there are multiple options.
14:01
So make sure that you do view and explore them on your own.
14:04
I think that's gonna do it for taking a look at the creation and modification tools.
14:08
But once again,
14:09
make sure that you do spend the time to take a
14:12
look at the common tools that are used inside of fusion.
14:14
Understand how they work as well as explore some of their options.
14:18
There's no need to save this file.
14:20
But if you want to continue to play around with it and make adjustments,
14:22
feel free to save it on your own before moving on to the next step.
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