& Construction
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After completing this video, you will be able to:
Transcript
00:02
Create construction planes and axes.
00:05
After completing this video, you'll be able to
00:07
create a construction plane and create a construction axis
00:14
to get started. Let's open up the supply data set, locking ring
00:18
construction dot F 3D.
00:20
We already know that to create a sketch,
00:22
we need to have either a construction plane or a planar face.
00:27
In some instances,
00:28
you may not have a default plane from the origin folder or a planar
00:32
face available and you may need to create your own construction plane or axis
00:36
to do this.
00:37
We've got a construct menu that gives us options to create our planes,
00:41
our axis as well as specific points.
00:44
We're gonna focus on the process of creating these and not cover each option
00:48
but note that it is important that you
00:50
at least explore these and understand how they work
00:53
first. And most common is the ability to create an offset plane.
00:57
An offset plane will require us to select either a current plane or planar face.
01:02
For example, if we needed to have a specific face that was offset from here,
01:06
a distance of one inch,
01:08
we could simply select it and create that offset plane at one inch.
01:12
There are options, for example, to go to an object.
01:16
When we use this option,
01:17
we can select a reference and there'll
01:19
be a parametric link between this specific selection
01:23
and where the plane is located.
01:25
This means if the design changes, the plane will also update as well
01:29
from the construct menu, we also have the ability to create planes at angles. In
01:33
this case, we generally will select a line to rotate our plane about.
01:38
In most cases, you'll use one of the default axes such as XY or Z.
01:42
But it can also be an edge on your model.
01:46
All the new construction planes will be inside of a construction folder.
01:49
It is a good idea to rename these.
01:51
For example, if you're creating a mid plane or a plane at angle. In
01:55
this case, plane two, I'm gonna call plane 40 deg for 40 degrees.
02:01
That's a good reminder as to what that plane is.
02:04
Let's take a look at a couple more options.
02:06
We have a tangent plane option.
02:08
This will allow us to create a construction
02:10
plane that's tangent to a specific selected reference.
02:14
And then we can again rotate this around.
02:17
Once again, this is a great option and we can use a reference plane, for example,
02:21
this plane or face to create our new plane tangent to that cylinder.
02:25
I'm gonna select cancel.
02:26
So we don't continue to create new construction plans in our folder.
02:29
But let's take a look at a couple more
02:31
mid plane is another great option,
02:33
especially if you need to create a plane between two selected faces.
02:37
In this case, our faces are currently parallel, but they don't need to be,
02:41
they can be tapered.
02:43
Let's go ahead and take a look at just a few more.
02:46
The options for creating a plane through two
02:48
edges or through three points are pretty straightforward.
02:51
You simply need to select your references.
02:53
The most common one to use when you're creating
02:55
complex models is going to be plane along path.
02:58
Oftentimes creating a plane along path is a great way to create lofted profiles. In
03:03
this case, if we select plane along path, we can select a reference.
03:07
In this case, the circular edge
03:09
and we can position it at 50% 0% or 100% fairly easily or at any point along the path,
03:16
we can also change the distance type to
03:18
physical and enter a physical numerical value.
03:21
For example, if it needed to be a quarter inch along that cylinder,
03:25
we could go ahead and add it there.
03:27
This is great for adding references to prismatic models.
03:30
But again, it's also great for using things like lofted profiles in complex shapes.
03:36
Now that we've seen how to create a couple of construction planes,
03:39
let's take a look at axes,
03:41
we have access through cylinder cone and Taurus.
03:44
And this one allows us to create a reference axis based on selected references
03:48
in this case, it can be a cylinder, a cone or a Taurus.
03:53
We also have some additional options for axes such as perpendicular at a point
03:57
through two planes through two points
04:00
through an edge and perpendicular to a face at a point.
04:04
So this allows us to make selections such as a face
04:07
and select a reference point to create a new axis.
04:10
The new axis will be normal to our selected reference
04:13
plane and it'll go through our selected reference point.
04:16
Once again,
04:17
playing around with these options is going to be important
04:20
to better understand how all of them will be used.
04:23
But for the most part, each time we create a new plane, an axis or even a vertex,
04:27
we simply need to walk through the dialogue
04:29
to better understand what selections are needed.
04:32
Once we're done, there's no need to save this file.
04:34
But if you want to continue to play around with these,
04:36
go ahead and save your work before moving on to the next step.
Video transcript
00:02
Create construction planes and axes.
00:05
After completing this video, you'll be able to
00:07
create a construction plane and create a construction axis
00:14
to get started. Let's open up the supply data set, locking ring
00:18
construction dot F 3D.
00:20
We already know that to create a sketch,
00:22
we need to have either a construction plane or a planar face.
00:27
In some instances,
00:28
you may not have a default plane from the origin folder or a planar
00:32
face available and you may need to create your own construction plane or axis
00:36
to do this.
00:37
We've got a construct menu that gives us options to create our planes,
00:41
our axis as well as specific points.
00:44
We're gonna focus on the process of creating these and not cover each option
00:48
but note that it is important that you
00:50
at least explore these and understand how they work
00:53
first. And most common is the ability to create an offset plane.
00:57
An offset plane will require us to select either a current plane or planar face.
01:02
For example, if we needed to have a specific face that was offset from here,
01:06
a distance of one inch,
01:08
we could simply select it and create that offset plane at one inch.
01:12
There are options, for example, to go to an object.
01:16
When we use this option,
01:17
we can select a reference and there'll
01:19
be a parametric link between this specific selection
01:23
and where the plane is located.
01:25
This means if the design changes, the plane will also update as well
01:29
from the construct menu, we also have the ability to create planes at angles. In
01:33
this case, we generally will select a line to rotate our plane about.
01:38
In most cases, you'll use one of the default axes such as XY or Z.
01:42
But it can also be an edge on your model.
01:46
All the new construction planes will be inside of a construction folder.
01:49
It is a good idea to rename these.
01:51
For example, if you're creating a mid plane or a plane at angle. In
01:55
this case, plane two, I'm gonna call plane 40 deg for 40 degrees.
02:01
That's a good reminder as to what that plane is.
02:04
Let's take a look at a couple more options.
02:06
We have a tangent plane option.
02:08
This will allow us to create a construction
02:10
plane that's tangent to a specific selected reference.
02:14
And then we can again rotate this around.
02:17
Once again, this is a great option and we can use a reference plane, for example,
02:21
this plane or face to create our new plane tangent to that cylinder.
02:25
I'm gonna select cancel.
02:26
So we don't continue to create new construction plans in our folder.
02:29
But let's take a look at a couple more
02:31
mid plane is another great option,
02:33
especially if you need to create a plane between two selected faces.
02:37
In this case, our faces are currently parallel, but they don't need to be,
02:41
they can be tapered.
02:43
Let's go ahead and take a look at just a few more.
02:46
The options for creating a plane through two
02:48
edges or through three points are pretty straightforward.
02:51
You simply need to select your references.
02:53
The most common one to use when you're creating
02:55
complex models is going to be plane along path.
02:58
Oftentimes creating a plane along path is a great way to create lofted profiles. In
03:03
this case, if we select plane along path, we can select a reference.
03:07
In this case, the circular edge
03:09
and we can position it at 50% 0% or 100% fairly easily or at any point along the path,
03:16
we can also change the distance type to
03:18
physical and enter a physical numerical value.
03:21
For example, if it needed to be a quarter inch along that cylinder,
03:25
we could go ahead and add it there.
03:27
This is great for adding references to prismatic models.
03:30
But again, it's also great for using things like lofted profiles in complex shapes.
03:36
Now that we've seen how to create a couple of construction planes,
03:39
let's take a look at axes,
03:41
we have access through cylinder cone and Taurus.
03:44
And this one allows us to create a reference axis based on selected references
03:48
in this case, it can be a cylinder, a cone or a Taurus.
03:53
We also have some additional options for axes such as perpendicular at a point
03:57
through two planes through two points
04:00
through an edge and perpendicular to a face at a point.
04:04
So this allows us to make selections such as a face
04:07
and select a reference point to create a new axis.
04:10
The new axis will be normal to our selected reference
04:13
plane and it'll go through our selected reference point.
04:16
Once again,
04:17
playing around with these options is going to be important
04:20
to better understand how all of them will be used.
04:23
But for the most part, each time we create a new plane, an axis or even a vertex,
04:27
we simply need to walk through the dialogue
04:29
to better understand what selections are needed.
04:32
Once we're done, there's no need to save this file.
04:34
But if you want to continue to play around with these,
04:36
go ahead and save your work before moving on to the next step.
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