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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
apply direct modeling tools.
00:05
After completing this video,
00:06
you'll be able to recognize the application of press pool to modify a feature,
00:10
recognize the application to move copy to move a feature
00:14
and identify the use of delete to remove a feature.
00:20
Infusion 3 60. Let's begin with the supplied data set receiver plate dot S T E P.
00:26
This step file is an intermediate cad format.
00:29
This means it doesn't contain feature history like a design created in fusion 3 60
00:34
When we receive a design like this by default.
00:37
Fusion 360 will have the timeline or history capture turned off.
00:41
So the first thing we need to do is right click at
00:43
the very top of our browser and capture our design history.
00:47
This will convert it to what's called a base feature and then any new
00:50
features we add or change on this model will be captured in our timeline.
00:55
There are a handful of direct modeling tools that we can use
00:58
infusion 360 that can be used to change the size of features,
01:02
relocate features or remove them all together.
01:05
So let's get started by going to our
01:07
modified dropdown and noticing that we have press
01:10
pool which is one of the tools we're going to be using move copy and delete.
01:14
These are the three main direct modeling tools that we're going to be focusing on.
01:18
First. Press pool is a tool that actually invokes a couple of other commands.
01:23
This can be used to modify existing features
01:26
or create new offsets or changes to geometry.
01:29
For example, if I select the fill it on the outside of the part,
01:32
I can begin dragging this and changing the radius value of it.
01:35
It begins at a .5" radius and we can modify this by reducing that radius value.
01:43
If we select Okay then we have now changed the geometry
01:47
now in a case like this.
01:48
Note that there is no history that's being captured in the timeline
01:52
and this is because using press pull in this case will either offset
01:56
geometry that was previously created infusion or
01:59
make direct edits to the geometry.
02:02
If we wanted to capture the history of the change of that,
02:05
we would need to select it.
02:07
Use modify delete and then apply a new fill it with the correct radius value of .25.
02:15
Now in the timeline we've captured the delete feature as well as the
02:19
feature.
02:21
If we use press pool one more time and we select this other fill it here,
02:25
notice that there is an offset type offset is
02:28
automatically turned on to use the existing feature first.
02:32
Whenever possible,
02:33
we can manually force a new offset value which will set this
02:37
to zero and then we can modify it by a specific amount.
02:41
Notice how this is not changing just to fill it in this case,
02:44
but instead it's moving the entire geometry that maintains tangent C
02:48
Because of this.
02:49
When we select OK, we're going to get an offset face feature in the timeline.
02:54
Once again, depending on how we use these features inside of fusion 360,
02:59
it will determine what we get in our timeline.
03:02
If we take a look at press pool one more time and this time I select an edge,
03:06
it's going to invoke the filet command
03:09
command will automatically create a Philip feature inside
03:12
of our timeline once we select Okay,
03:15
Once again,
03:15
it's because we used the press pull on an edge and it created a fill it for us.
03:20
If we use press pull on a face that has tangent C with a new offset,
03:24
it will create an offset feature.
03:26
If we simply delete an edge or in this case a fill it and apply a new fill.
03:30
It will have a delete feature and we'll have our new Philip feature
03:35
when we take a look at a tool like move copy.
03:37
Move copy can be used to move geometry around by selecting specific bodies,
03:43
components, sketch entities or even faces.
03:46
By default move object will be set to whatever you have currently selected
03:50
in this case. Nothing was selected. So it'll default to a body.
03:54
I'm going to change this to faces and then I
03:56
want to select the inside of one of these boars.
03:59
When I do this note that the coordinate system icon inside the hole
04:03
is pointing off at an angle if we want to reset this,
04:06
we can use set pivot point and we can re select the
04:09
location and then we can use the OK or done checkmark.
04:13
So click, right click and then we can select OK.
04:17
Or you can pick any location you want and then select OK.
04:21
This is helpful if you want to move geometry in a certain direction
04:24
orientation because you can reset that pivot point based on a specific input
04:29
in this case, even though our pivot point is in the middle,
04:32
it's going to be moving that whole.
04:34
You can see here that there is geometry on the bottom of this part.
04:37
And if we rotate this around
04:39
as soon as we start to overlap that geometry,
04:42
you can see that it's beginning to cause some problems.
04:45
Now there will be instances where this tool will not work for you,
04:48
especially if you're trying to create an overlap from existing geometry.
04:52
However,
04:53
it does let us move this freely around on our part until
04:56
we run into a situation where we're overlapping some existing geometry.
05:00
If I do tend to overlap that and say okay fusion 3 60 in
05:05
some cases is able to patch that geometry to give us a result.
05:08
However, the onscreen preview might not give you the same indication of that
05:14
once again we can also select our features for example,
05:17
we can select the inside faces of this boss here and we can use move
05:22
copy which will default to be faces and we can move this slot around.
05:28
We can also use that same selection using press pull to resize that slot.
05:33
So for example, if I select these outside faces and I go to my press pull tool,
05:37
I can resize the size of the slot
05:40
once again, this can be a new offset or it can be automatic based on your selection.
05:45
So the direct modeling tools will give us
05:47
some level of control over imported models,
05:50
but they can also be used on models you've created in fusion 360.
05:54
In some instances you might decide to use
05:55
direct modeling tools downstream of the original creation
05:59
rather than to go back to the original features.
06:02
It's important to note that press pool when used on a model
06:05
created in Fusion 3 60 will automatically edit the previously created features.
06:10
So for example, if there's sketch geometry or an extrude,
06:13
it can modify the dimensions in those features
06:17
without having to create a new offset.
06:19
Just pay attention to which settings you're using when you use press pull,
06:23
move copy or even delete at this point.
06:26
Let's make sure that we save any changes that we
06:28
made to the design before moving on to the next step
Video transcript
00:02
apply direct modeling tools.
00:05
After completing this video,
00:06
you'll be able to recognize the application of press pool to modify a feature,
00:10
recognize the application to move copy to move a feature
00:14
and identify the use of delete to remove a feature.
00:20
Infusion 3 60. Let's begin with the supplied data set receiver plate dot S T E P.
00:26
This step file is an intermediate cad format.
00:29
This means it doesn't contain feature history like a design created in fusion 3 60
00:34
When we receive a design like this by default.
00:37
Fusion 360 will have the timeline or history capture turned off.
00:41
So the first thing we need to do is right click at
00:43
the very top of our browser and capture our design history.
00:47
This will convert it to what's called a base feature and then any new
00:50
features we add or change on this model will be captured in our timeline.
00:55
There are a handful of direct modeling tools that we can use
00:58
infusion 360 that can be used to change the size of features,
01:02
relocate features or remove them all together.
01:05
So let's get started by going to our
01:07
modified dropdown and noticing that we have press
01:10
pool which is one of the tools we're going to be using move copy and delete.
01:14
These are the three main direct modeling tools that we're going to be focusing on.
01:18
First. Press pool is a tool that actually invokes a couple of other commands.
01:23
This can be used to modify existing features
01:26
or create new offsets or changes to geometry.
01:29
For example, if I select the fill it on the outside of the part,
01:32
I can begin dragging this and changing the radius value of it.
01:35
It begins at a .5" radius and we can modify this by reducing that radius value.
01:43
If we select Okay then we have now changed the geometry
01:47
now in a case like this.
01:48
Note that there is no history that's being captured in the timeline
01:52
and this is because using press pull in this case will either offset
01:56
geometry that was previously created infusion or
01:59
make direct edits to the geometry.
02:02
If we wanted to capture the history of the change of that,
02:05
we would need to select it.
02:07
Use modify delete and then apply a new fill it with the correct radius value of .25.
02:15
Now in the timeline we've captured the delete feature as well as the
02:19
feature.
02:21
If we use press pool one more time and we select this other fill it here,
02:25
notice that there is an offset type offset is
02:28
automatically turned on to use the existing feature first.
02:32
Whenever possible,
02:33
we can manually force a new offset value which will set this
02:37
to zero and then we can modify it by a specific amount.
02:41
Notice how this is not changing just to fill it in this case,
02:44
but instead it's moving the entire geometry that maintains tangent C
02:48
Because of this.
02:49
When we select OK, we're going to get an offset face feature in the timeline.
02:54
Once again, depending on how we use these features inside of fusion 360,
02:59
it will determine what we get in our timeline.
03:02
If we take a look at press pool one more time and this time I select an edge,
03:06
it's going to invoke the filet command
03:09
command will automatically create a Philip feature inside
03:12
of our timeline once we select Okay,
03:15
Once again,
03:15
it's because we used the press pull on an edge and it created a fill it for us.
03:20
If we use press pull on a face that has tangent C with a new offset,
03:24
it will create an offset feature.
03:26
If we simply delete an edge or in this case a fill it and apply a new fill.
03:30
It will have a delete feature and we'll have our new Philip feature
03:35
when we take a look at a tool like move copy.
03:37
Move copy can be used to move geometry around by selecting specific bodies,
03:43
components, sketch entities or even faces.
03:46
By default move object will be set to whatever you have currently selected
03:50
in this case. Nothing was selected. So it'll default to a body.
03:54
I'm going to change this to faces and then I
03:56
want to select the inside of one of these boars.
03:59
When I do this note that the coordinate system icon inside the hole
04:03
is pointing off at an angle if we want to reset this,
04:06
we can use set pivot point and we can re select the
04:09
location and then we can use the OK or done checkmark.
04:13
So click, right click and then we can select OK.
04:17
Or you can pick any location you want and then select OK.
04:21
This is helpful if you want to move geometry in a certain direction
04:24
orientation because you can reset that pivot point based on a specific input
04:29
in this case, even though our pivot point is in the middle,
04:32
it's going to be moving that whole.
04:34
You can see here that there is geometry on the bottom of this part.
04:37
And if we rotate this around
04:39
as soon as we start to overlap that geometry,
04:42
you can see that it's beginning to cause some problems.
04:45
Now there will be instances where this tool will not work for you,
04:48
especially if you're trying to create an overlap from existing geometry.
04:52
However,
04:53
it does let us move this freely around on our part until
04:56
we run into a situation where we're overlapping some existing geometry.
05:00
If I do tend to overlap that and say okay fusion 3 60 in
05:05
some cases is able to patch that geometry to give us a result.
05:08
However, the onscreen preview might not give you the same indication of that
05:14
once again we can also select our features for example,
05:17
we can select the inside faces of this boss here and we can use move
05:22
copy which will default to be faces and we can move this slot around.
05:28
We can also use that same selection using press pull to resize that slot.
05:33
So for example, if I select these outside faces and I go to my press pull tool,
05:37
I can resize the size of the slot
05:40
once again, this can be a new offset or it can be automatic based on your selection.
05:45
So the direct modeling tools will give us
05:47
some level of control over imported models,
05:50
but they can also be used on models you've created in fusion 360.
05:54
In some instances you might decide to use
05:55
direct modeling tools downstream of the original creation
05:59
rather than to go back to the original features.
06:02
It's important to note that press pool when used on a model
06:05
created in Fusion 3 60 will automatically edit the previously created features.
06:10
So for example, if there's sketch geometry or an extrude,
06:13
it can modify the dimensions in those features
06:17
without having to create a new offset.
06:19
Just pay attention to which settings you're using when you use press pull,
06:23
move copy or even delete at this point.
06:26
Let's make sure that we save any changes that we
06:28
made to the design before moving on to the next step
After completing this video, you will be able to:
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