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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Exercise
Transcript
00:01
This is a practice exercise. Video solution
00:06
For this practice exercise. Let's begin with the supply dataset baffled.f three d.
00:11
Infusion 3 60.
00:13
Often times you'll need to create geometry that you want to avoid during machining.
00:18
With 2.5 access tool paths.
00:20
We typically will use a face or a contour chain selection to create our tool paths.
00:25
However, when your machining in three D,
00:28
you often times will need to create geometry to
00:30
prevent tools from dropping into holes or pockets.
00:33
There are many different ways you can do this and there are many
00:35
different reasons why you might need to create surfaces or use direct modeling.
00:40
So let's explore creating some patch surfaces.
00:43
And let's also talk about using direct modeling
00:46
to produce the same results.
00:47
So first we're going to navigate to our surface tools
00:50
and take a look at the surface patch tool.
00:53
When we select an edge, in this case, a closed edge loop automatically,
00:58
we're going to create what's called a patch surface.
01:00
In this instance, everything is flat.
01:02
So we don't need to worry about connected tangent C.
01:05
In this case we could turn on group edges and allow tangent C to be created
01:11
ensuring that this is a perfectly flat surface.
01:13
But again, because everything surrounding this geometry is flat,
01:17
it's not really needed.
01:18
In this case
01:19
we're going to say, okay, and now if we take a look at our bodies folder,
01:23
we have a patch surface
01:24
that can fill in the area for the top of that whole.
01:27
Once again,
01:28
the reasons why you might need to do this vary depending
01:31
on what your end goal is for manufacturing these parts.
01:35
So let's go ahead and hide this and let's take a look at patch surface. One more time.
01:40
In this instance, I'm going to select the entire outside edge.
01:43
This allows me to create a patch surface that goes over the entire top of the part.
01:48
This can be used to fill in geometry or
01:50
again to prevent tools from going into certain areas.
01:53
Once again,
01:54
to access tool paths are going to be based on edges and chain
01:57
selections while three access tool paths will be used based on geometry.
02:02
So in most cases the surfaces that you create
02:05
would be used in three access tool paths.
02:08
Now, if we're working in Fusion 3 60
02:10
let's say that we want a version of
02:12
this part that doesn't have these pocket features.
02:14
We can always select the body inside of the Bodies folder,
02:18
right click to create a copy of it,
02:20
then we can right click in the bodies folder and paste
02:23
and this will create an exact copy in the same location.
02:27
If we hide the original, I'm gonna rename body for
02:30
this is gonna be my body copy
02:33
Next. I want to use some of my direct modeling tools to remove these features.
02:38
We can select these faces and we can use tools such as press pull
02:42
we can begin to pull this up and then simply select
02:45
a vertex on the edge of our part and say,
02:47
Okay,
02:48
notice that fusion 360 automatically removes that pocket as
02:52
well as any edges that were created from it.
02:55
We can also select all of these inside faces holding down the shift key
02:60
and then we can use our modify delete tool.
03:04
This is going to produce the same results
03:07
last.
03:07
We can select this inside face, go to modify and we can use the offset face command.
03:12
Now, it's important to note that tools like press pull actually invoke offset face.
03:17
So it's going to be the exact same thing as if we were using press pull.
03:22
So now we have what we consider a D featured version of this part.
03:27
The copy no longer has those pockets,
03:29
but the original still maintains its geometry.
03:32
So if you're trying to machine apart and you want to avoid certain features,
03:36
you can always use direct modeling tools or sometimes the
03:39
surfacing tools to create simplified versions of your parts.
03:43
This might be a first or pre production run
03:45
or it could simply mean D featuring the part.
03:48
For whatever reason,
03:49
after you're done, make sure that you do save the design before moving on
Video transcript
00:01
This is a practice exercise. Video solution
00:06
For this practice exercise. Let's begin with the supply dataset baffled.f three d.
00:11
Infusion 3 60.
00:13
Often times you'll need to create geometry that you want to avoid during machining.
00:18
With 2.5 access tool paths.
00:20
We typically will use a face or a contour chain selection to create our tool paths.
00:25
However, when your machining in three D,
00:28
you often times will need to create geometry to
00:30
prevent tools from dropping into holes or pockets.
00:33
There are many different ways you can do this and there are many
00:35
different reasons why you might need to create surfaces or use direct modeling.
00:40
So let's explore creating some patch surfaces.
00:43
And let's also talk about using direct modeling
00:46
to produce the same results.
00:47
So first we're going to navigate to our surface tools
00:50
and take a look at the surface patch tool.
00:53
When we select an edge, in this case, a closed edge loop automatically,
00:58
we're going to create what's called a patch surface.
01:00
In this instance, everything is flat.
01:02
So we don't need to worry about connected tangent C.
01:05
In this case we could turn on group edges and allow tangent C to be created
01:11
ensuring that this is a perfectly flat surface.
01:13
But again, because everything surrounding this geometry is flat,
01:17
it's not really needed.
01:18
In this case
01:19
we're going to say, okay, and now if we take a look at our bodies folder,
01:23
we have a patch surface
01:24
that can fill in the area for the top of that whole.
01:27
Once again,
01:28
the reasons why you might need to do this vary depending
01:31
on what your end goal is for manufacturing these parts.
01:35
So let's go ahead and hide this and let's take a look at patch surface. One more time.
01:40
In this instance, I'm going to select the entire outside edge.
01:43
This allows me to create a patch surface that goes over the entire top of the part.
01:48
This can be used to fill in geometry or
01:50
again to prevent tools from going into certain areas.
01:53
Once again,
01:54
to access tool paths are going to be based on edges and chain
01:57
selections while three access tool paths will be used based on geometry.
02:02
So in most cases the surfaces that you create
02:05
would be used in three access tool paths.
02:08
Now, if we're working in Fusion 3 60
02:10
let's say that we want a version of
02:12
this part that doesn't have these pocket features.
02:14
We can always select the body inside of the Bodies folder,
02:18
right click to create a copy of it,
02:20
then we can right click in the bodies folder and paste
02:23
and this will create an exact copy in the same location.
02:27
If we hide the original, I'm gonna rename body for
02:30
this is gonna be my body copy
02:33
Next. I want to use some of my direct modeling tools to remove these features.
02:38
We can select these faces and we can use tools such as press pull
02:42
we can begin to pull this up and then simply select
02:45
a vertex on the edge of our part and say,
02:47
Okay,
02:48
notice that fusion 360 automatically removes that pocket as
02:52
well as any edges that were created from it.
02:55
We can also select all of these inside faces holding down the shift key
02:60
and then we can use our modify delete tool.
03:04
This is going to produce the same results
03:07
last.
03:07
We can select this inside face, go to modify and we can use the offset face command.
03:12
Now, it's important to note that tools like press pull actually invoke offset face.
03:17
So it's going to be the exact same thing as if we were using press pull.
03:22
So now we have what we consider a D featured version of this part.
03:27
The copy no longer has those pockets,
03:29
but the original still maintains its geometry.
03:32
So if you're trying to machine apart and you want to avoid certain features,
03:36
you can always use direct modeling tools or sometimes the
03:39
surfacing tools to create simplified versions of your parts.
03:43
This might be a first or pre production run
03:45
or it could simply mean D featuring the part.
03:48
For whatever reason,
03:49
after you're done, make sure that you do save the design before moving on
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