& Construction
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& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
create and define sketches.
00:05
After completing this video,
00:06
you'll be able to create a new sketch on a plane or plane or face,
00:09
create a new construction plane,
00:11
edit a sketch, modify sketch display options,
00:14
apply dimensions to a sketch, apply and remove sketch constraints,
00:18
link user parameters and sketch dimensions.
00:21
Create user parameters and apply math operators and user parameters
00:29
Infusion 3 60.
00:30
We want to get started with the supply dataset angled block dot F three D.
00:34
The first thing that we want to note is inside a fusion 3 60 in the browser section.
00:39
We have a bodies and the sketches folder.
00:41
The body that we have here is called body one and the sketch is sketch one.
00:46
If we take a look at the bottom and the timeline,
00:48
we can see that sketch one was used to create extrude one
00:52
and then a chance for was applied to create the angled face.
00:55
We're gonna be taking a look at this data set
00:57
so that we can learn how to create and manage sketch
00:60
dimensions and constraints for sketch entities and talk about the
01:04
different ways in which we can interact with this model.
01:07
The first thing that we want to do is note at the very top in our tool bar,
01:10
we have a create section,
01:11
a modify section and our construct section construct is a
01:16
place where we can come in and create different planes.
01:18
Were going to start by creating an offset plane.
01:21
We're going to select our angled face and use the on
01:24
screen manipulator to drag this out to a distance of 50.
01:28
We can also manually enter a value or change the extent to object.
01:32
If we want to use another solid body or surface in this design
01:36
to control the location of that plane.
01:38
We're gonna say, okay
01:41
planes and planes or faces can be used to create new sketches
01:45
for now let's note that the new plane is inside
01:47
of a construction folder and we're going to hide that.
01:50
Now we want to talk about how we can create our new sketch.
01:54
This can be done by selecting a plane inside of our browser,
01:57
right clicking and selecting, create sketch or by selecting,
02:01
create sketch from our toolbar.
02:03
We can also do this by selecting a plane or face,
02:06
right clicking and selecting create sketch or once
02:09
again by selecting create sketch from our toolbar.
02:12
We can also invoke the create sketch command first
02:15
and then select our plane or plane or face.
02:17
Any of the options will work just fine, depends on which workflow is best for you.
02:23
Now that we have a plane or face selected,
02:25
this is automatically going to create what's called projected geometry.
02:29
If I were to hide the solid body,
02:31
we can see that we still have this profile of the face that's created.
02:35
This is known as a profile and we can toggle
02:38
this on or off inside of our sketch palette.
02:41
We can also toggle on and off points, dimensions,
02:44
constraints and projected geometry.
02:46
Also note that every sketch infusion 360 can be turned into a 3D sketch
02:51
but all sketches must be started on a plane or
02:54
plane or face even if they are a 3D sketch.
02:58
The sketch palette also gives us options to toggle on and off, snap or slice,
03:02
which will create a temporary section view.
03:04
We can leave the sketch grid turned on or off.
03:08
We can toggle the look at which creates a normal view and
03:12
we can toggle any line type to be construction or center line.
03:16
Let's bring back the solid body as we begin to create our sketches.
03:20
Also note that we're currently looking at this with an orthogonal view.
03:24
The current setting is Ortho graphic but by
03:27
default will be on perspective with Ortho faces,
03:30
which means as we rotate the model around will be in a perspective
03:33
view until we're snapped to a default view or a current sketch.
03:39
Now that we understand some of the basics of
03:40
starting our sketch and working with the sketch palette,
03:43
let's create some sketch entities.
03:45
We'll begin by going to create and selecting our circle,
03:48
going to place a circle and as we begin to drag this out,
03:52
we can see the diameter value is changing.
03:55
I'm going to manually enter eight on the keyboard and hit enter
03:58
this will end the circle creation tool and
04:01
it will apply this eight millimeter dimension.
04:03
The circle can still move around because we haven't
04:06
told it where it's located inside of our space
04:09
but the diameter is going to be fixed
04:12
To locate it.
04:12
We're going to use the sketch dimension tool selected centre point and then we'll
04:16
select the left edge and we're gonna manually enter a value of 10.
04:21
We're going to repeat this process. But this time we're going to select the vertical
04:25
and create this vertical dimension
04:28
instead of manually entering a 10 millimeter dimension,
04:31
I'm going to select the original
04:32
which automatically comes up as D eight.
04:34
This means it's the eighth dimension that was created inside of this part.
04:38
If I had enter we can now see that 10 millimeters has
04:41
been applied here but there's an FX in front of it.
04:44
The fX means that there is a
04:45
parameter or linked relationship between these dimensions.
04:50
If I double click on this, we can still see that it says D eight.
04:53
If I change the 10 millim dimension to let's say eight,
04:57
we can see that both dimensions will change.
04:60
Let's go ahead and create another center diameter circle off to the right.
05:04
In this case I'm not going to place a dimension
05:07
Instead, I'm going to go to my sketch dimension tool
05:10
and I'm going to link this to the eight
05:12
millimeter diameter which is D seven and hit enter
05:16
and I also want to place the dimension to the right edge.
05:19
Once again, I want to link this here. Hit enter and now those are linked.
05:23
We could also create a vertical dimension but we
05:26
have other tools such as constraints at our disposal.
05:29
In this case,
05:30
a horizontal vertical constraint between the center points
05:33
of both circles will maintain their relationship.
05:36
This means if I go back to this original eight millimeter
05:39
dimension after hitting escape to get off my constraint tool,
05:42
I can change it to any other value.
05:44
And you can see that all the dimensions are changing
05:47
That 15 mm controls the width from each edge.
05:51
It also controls the height of both
05:53
because we're using that horizontal constraint.
05:55
If you decide that you don't want any of the constraints,
05:58
you can always select them and hit delete on the keyboard.
06:01
Now, if I change this 15 back to eight,
06:03
you can see that the vertical position of this circle hasn't changed.
06:08
It's always going to maintain its horizontal position,
06:10
but in order to have the vertical position,
06:12
we need either a dimension or constraint.
06:15
Once again,
06:16
I'm going to go ahead and place that horizontal vertical
06:18
constraint and hit escape to get off my constraint tool.
06:22
Let's go ahead and explore creating a two point rectangle.
06:25
I'm going to place a two point rectangle somewhere inside of this space.
06:29
Then I'm going to right click and select OK.
06:32
Using my dimension tools,
06:34
I'm gonna dimension the distance between this left edge and
06:36
once again I'm going to click that eight millimeter dimension to
06:39
make them equal notice when I do this that the right edge is now off the side of my part.
06:45
This means if I were to apply a dimension here, it would be in the wrong direction.
06:49
If I simply clicked okay to link these two together,
06:53
we can see that it's in the wrong position so I'm going
06:56
to hit escape and I'm gonna use control Z to undo.
07:00
Then I want to double click this once more.
07:02
Link that value and then note that I can drag the
07:05
outside of this into my part before applying that dimension.
07:09
Once again I'll apply the dimension
07:12
And this is going to be equal to that eight.
07:16
We could also use constraints in this case.
07:19
For example, if we were to select and delete this dimension,
07:22
I could take this edge
07:24
control or shift, select the center point of my circle. And make those coincidence.
07:29
This means that this line will extend all the way
07:31
until it hits the center point of that circle.
07:34
You can test this by again adjusting this dimension.
07:37
If we make it 10 you can see how everything adjusts or if we put it back to eight,
07:41
everything moves back.
07:43
Let's go ahead and place the dimension between the
07:45
bottom edge here and the bottom edge here.
07:48
We can also use math operators inside of the dimension.
07:52
Dialogueues for example,
07:53
I can divide this by two and you can see here now that the value is four.
07:58
Once again, if I change this to 10, that value is going to be five.
08:02
If I change it back to eight,
08:03
it goes back to four because it's
08:05
maintaining its relationship with the linked dimension.
08:08
However,
08:09
we are using math operators such as divided by two to get the overall height.
08:15
The last thing that we want to do is give this a vertical dimension.
08:18
In this case this value is not linked to anything else. I'm going to manually hit 25.
08:23
It's important to note that as we begin to use linked dimensions between
08:27
other sketch elements that if we have any dimensions that are not linked,
08:32
for example this 25 as we increase or change these values,
08:36
we could get into a situation where sketch entities are overlapping.
08:40
This is important because if we have these overlapping regions
08:44
this creates additional sketch profiles.
08:46
The sketch profiles can be used for things like extrude.
08:49
So we always want to make sure we understand the extent of which we
08:53
want to change these dimensions and how it's going to affect our overall design.
08:57
A better way to dimension a sketch like this is to make
09:01
sure that we do maintain a relationship between all the entities.
09:05
If we do feel like we're going to make changes,
09:07
let's go ahead and finish the sketch
09:10
and then let's take a look at creating an extrude.
09:13
I'm gonna use the extrude tool,
09:14
I'm going to select all of these features and just simply pull them in and say, okay,
09:19
those extrude are creating a cut into our part.
09:23
And while we're specifically talking about sketches at this point,
09:26
this should help us drive home the fact
09:28
that we can make adjustments to these sketches.
09:30
Let's go into our modified drop down and select change parameters.
09:35
I'm going to minimize this and bring this down a little bit.
09:37
So that way we can see our part, go ahead and bring the part off to the right hand side.
09:42
When we take a look at this part,
09:43
all of these elements that were used in
09:45
that extrude were driven by sketch dimensions.
09:49
These can be found under model parameters and we can filter down until the sketch,
09:53
we can see here that D seven which was the diameter of that
09:56
circle is eight millimeters D eight was the offset from the edge.
10:00
If I increase this to 10,
10:02
the entire model is going to update.
10:04
If I change this back to eight we can see it returns to its original shape.
10:08
Another thing that we can do inside of our
10:11
parameters dialog is create what's called a user parameter.
10:15
In this case, I'm going to create a new one called whole D I A for diameter.
10:19
We aren't able to use spaces here.
10:21
So if you want to separate your words,
10:22
you need to do it with capital letters or underscores.
10:25
Next I'm gonna set this value equal to eight and hit enter,
10:29
I'm gonna do this one more time and I'm gonna call this one edge offset
10:33
and I'm gonna set this equal to a value of 10 for right now.
10:37
These values can now be linked to other dimensions
10:40
for example inside of here for our expression I can
10:44
start to type in hole diameter and link this
10:46
to the parameter that we created and hit enter.
10:50
This means that if I change my whole diameter it's
10:52
going to update my sketch and subsequently update the features.
10:57
We can also link these back in the sketches or in features.
11:00
We can edit the sketch by selecting it right clicking and hitting.
11:03
Edit in both the browser or inside of the timeline.
11:07
And we can also double click it as well to get into edit.
11:10
If we wanted to link the value of the edge offset we can double click this
11:14
and begin to type in E for edge offset and we can see a parameter list.
11:18
If we select offset and hit enter we can see
11:22
that we now have increased that value to 10.
11:24
Once again these values can be changed by
11:27
going to our modify change parameters and modifying
11:31
those values in here for example increasing them
11:33
to 12 or reducing them back to eight.
11:37
Those values can also be changed in the sketch.
11:39
If we show our sketch right click and show our sketch dimensions,
11:44
we'll be able to see those dimensions visibly on
11:46
the screen without having to edit our sketch.
11:49
If we double click on this, we can see that it's linked to our edge offset.
11:53
I'm gonna hit enter and I'm going to double click on this one,
11:56
noting that it's linked to D eight.
11:59
If we double click on the hole diameter, we can see that it's linked to hole diameter.
12:04
Any of these values that were linked to a
12:06
user parameter should be changed through the parameters,
12:09
dialog.
12:10
However,
12:11
any dimensions that were manually entered here can be adjusted on
12:14
the fly by simply double clicking and making the edit.
12:17
We can always go back and hide the sketch as well
12:20
at this point let's make sure that we do save this data set before moving on.
00:02
create and define sketches.
00:05
After completing this video,
00:06
you'll be able to create a new sketch on a plane or plane or face,
00:09
create a new construction plane,
00:11
edit a sketch, modify sketch display options,
00:14
apply dimensions to a sketch, apply and remove sketch constraints,
00:18
link user parameters and sketch dimensions.
00:21
Create user parameters and apply math operators and user parameters
00:29
Infusion 3 60.
00:30
We want to get started with the supply dataset angled block dot F three D.
00:34
The first thing that we want to note is inside a fusion 3 60 in the browser section.
00:39
We have a bodies and the sketches folder.
00:41
The body that we have here is called body one and the sketch is sketch one.
00:46
If we take a look at the bottom and the timeline,
00:48
we can see that sketch one was used to create extrude one
00:52
and then a chance for was applied to create the angled face.
00:55
We're gonna be taking a look at this data set
00:57
so that we can learn how to create and manage sketch
00:60
dimensions and constraints for sketch entities and talk about the
01:04
different ways in which we can interact with this model.
01:07
The first thing that we want to do is note at the very top in our tool bar,
01:10
we have a create section,
01:11
a modify section and our construct section construct is a
01:16
place where we can come in and create different planes.
01:18
Were going to start by creating an offset plane.
01:21
We're going to select our angled face and use the on
01:24
screen manipulator to drag this out to a distance of 50.
01:28
We can also manually enter a value or change the extent to object.
01:32
If we want to use another solid body or surface in this design
01:36
to control the location of that plane.
01:38
We're gonna say, okay
01:41
planes and planes or faces can be used to create new sketches
01:45
for now let's note that the new plane is inside
01:47
of a construction folder and we're going to hide that.
01:50
Now we want to talk about how we can create our new sketch.
01:54
This can be done by selecting a plane inside of our browser,
01:57
right clicking and selecting, create sketch or by selecting,
02:01
create sketch from our toolbar.
02:03
We can also do this by selecting a plane or face,
02:06
right clicking and selecting create sketch or once
02:09
again by selecting create sketch from our toolbar.
02:12
We can also invoke the create sketch command first
02:15
and then select our plane or plane or face.
02:17
Any of the options will work just fine, depends on which workflow is best for you.
02:23
Now that we have a plane or face selected,
02:25
this is automatically going to create what's called projected geometry.
02:29
If I were to hide the solid body,
02:31
we can see that we still have this profile of the face that's created.
02:35
This is known as a profile and we can toggle
02:38
this on or off inside of our sketch palette.
02:41
We can also toggle on and off points, dimensions,
02:44
constraints and projected geometry.
02:46
Also note that every sketch infusion 360 can be turned into a 3D sketch
02:51
but all sketches must be started on a plane or
02:54
plane or face even if they are a 3D sketch.
02:58
The sketch palette also gives us options to toggle on and off, snap or slice,
03:02
which will create a temporary section view.
03:04
We can leave the sketch grid turned on or off.
03:08
We can toggle the look at which creates a normal view and
03:12
we can toggle any line type to be construction or center line.
03:16
Let's bring back the solid body as we begin to create our sketches.
03:20
Also note that we're currently looking at this with an orthogonal view.
03:24
The current setting is Ortho graphic but by
03:27
default will be on perspective with Ortho faces,
03:30
which means as we rotate the model around will be in a perspective
03:33
view until we're snapped to a default view or a current sketch.
03:39
Now that we understand some of the basics of
03:40
starting our sketch and working with the sketch palette,
03:43
let's create some sketch entities.
03:45
We'll begin by going to create and selecting our circle,
03:48
going to place a circle and as we begin to drag this out,
03:52
we can see the diameter value is changing.
03:55
I'm going to manually enter eight on the keyboard and hit enter
03:58
this will end the circle creation tool and
04:01
it will apply this eight millimeter dimension.
04:03
The circle can still move around because we haven't
04:06
told it where it's located inside of our space
04:09
but the diameter is going to be fixed
04:12
To locate it.
04:12
We're going to use the sketch dimension tool selected centre point and then we'll
04:16
select the left edge and we're gonna manually enter a value of 10.
04:21
We're going to repeat this process. But this time we're going to select the vertical
04:25
and create this vertical dimension
04:28
instead of manually entering a 10 millimeter dimension,
04:31
I'm going to select the original
04:32
which automatically comes up as D eight.
04:34
This means it's the eighth dimension that was created inside of this part.
04:38
If I had enter we can now see that 10 millimeters has
04:41
been applied here but there's an FX in front of it.
04:44
The fX means that there is a
04:45
parameter or linked relationship between these dimensions.
04:50
If I double click on this, we can still see that it says D eight.
04:53
If I change the 10 millim dimension to let's say eight,
04:57
we can see that both dimensions will change.
04:60
Let's go ahead and create another center diameter circle off to the right.
05:04
In this case I'm not going to place a dimension
05:07
Instead, I'm going to go to my sketch dimension tool
05:10
and I'm going to link this to the eight
05:12
millimeter diameter which is D seven and hit enter
05:16
and I also want to place the dimension to the right edge.
05:19
Once again, I want to link this here. Hit enter and now those are linked.
05:23
We could also create a vertical dimension but we
05:26
have other tools such as constraints at our disposal.
05:29
In this case,
05:30
a horizontal vertical constraint between the center points
05:33
of both circles will maintain their relationship.
05:36
This means if I go back to this original eight millimeter
05:39
dimension after hitting escape to get off my constraint tool,
05:42
I can change it to any other value.
05:44
And you can see that all the dimensions are changing
05:47
That 15 mm controls the width from each edge.
05:51
It also controls the height of both
05:53
because we're using that horizontal constraint.
05:55
If you decide that you don't want any of the constraints,
05:58
you can always select them and hit delete on the keyboard.
06:01
Now, if I change this 15 back to eight,
06:03
you can see that the vertical position of this circle hasn't changed.
06:08
It's always going to maintain its horizontal position,
06:10
but in order to have the vertical position,
06:12
we need either a dimension or constraint.
06:15
Once again,
06:16
I'm going to go ahead and place that horizontal vertical
06:18
constraint and hit escape to get off my constraint tool.
06:22
Let's go ahead and explore creating a two point rectangle.
06:25
I'm going to place a two point rectangle somewhere inside of this space.
06:29
Then I'm going to right click and select OK.
06:32
Using my dimension tools,
06:34
I'm gonna dimension the distance between this left edge and
06:36
once again I'm going to click that eight millimeter dimension to
06:39
make them equal notice when I do this that the right edge is now off the side of my part.
06:45
This means if I were to apply a dimension here, it would be in the wrong direction.
06:49
If I simply clicked okay to link these two together,
06:53
we can see that it's in the wrong position so I'm going
06:56
to hit escape and I'm gonna use control Z to undo.
07:00
Then I want to double click this once more.
07:02
Link that value and then note that I can drag the
07:05
outside of this into my part before applying that dimension.
07:09
Once again I'll apply the dimension
07:12
And this is going to be equal to that eight.
07:16
We could also use constraints in this case.
07:19
For example, if we were to select and delete this dimension,
07:22
I could take this edge
07:24
control or shift, select the center point of my circle. And make those coincidence.
07:29
This means that this line will extend all the way
07:31
until it hits the center point of that circle.
07:34
You can test this by again adjusting this dimension.
07:37
If we make it 10 you can see how everything adjusts or if we put it back to eight,
07:41
everything moves back.
07:43
Let's go ahead and place the dimension between the
07:45
bottom edge here and the bottom edge here.
07:48
We can also use math operators inside of the dimension.
07:52
Dialogueues for example,
07:53
I can divide this by two and you can see here now that the value is four.
07:58
Once again, if I change this to 10, that value is going to be five.
08:02
If I change it back to eight,
08:03
it goes back to four because it's
08:05
maintaining its relationship with the linked dimension.
08:08
However,
08:09
we are using math operators such as divided by two to get the overall height.
08:15
The last thing that we want to do is give this a vertical dimension.
08:18
In this case this value is not linked to anything else. I'm going to manually hit 25.
08:23
It's important to note that as we begin to use linked dimensions between
08:27
other sketch elements that if we have any dimensions that are not linked,
08:32
for example this 25 as we increase or change these values,
08:36
we could get into a situation where sketch entities are overlapping.
08:40
This is important because if we have these overlapping regions
08:44
this creates additional sketch profiles.
08:46
The sketch profiles can be used for things like extrude.
08:49
So we always want to make sure we understand the extent of which we
08:53
want to change these dimensions and how it's going to affect our overall design.
08:57
A better way to dimension a sketch like this is to make
09:01
sure that we do maintain a relationship between all the entities.
09:05
If we do feel like we're going to make changes,
09:07
let's go ahead and finish the sketch
09:10
and then let's take a look at creating an extrude.
09:13
I'm gonna use the extrude tool,
09:14
I'm going to select all of these features and just simply pull them in and say, okay,
09:19
those extrude are creating a cut into our part.
09:23
And while we're specifically talking about sketches at this point,
09:26
this should help us drive home the fact
09:28
that we can make adjustments to these sketches.
09:30
Let's go into our modified drop down and select change parameters.
09:35
I'm going to minimize this and bring this down a little bit.
09:37
So that way we can see our part, go ahead and bring the part off to the right hand side.
09:42
When we take a look at this part,
09:43
all of these elements that were used in
09:45
that extrude were driven by sketch dimensions.
09:49
These can be found under model parameters and we can filter down until the sketch,
09:53
we can see here that D seven which was the diameter of that
09:56
circle is eight millimeters D eight was the offset from the edge.
10:00
If I increase this to 10,
10:02
the entire model is going to update.
10:04
If I change this back to eight we can see it returns to its original shape.
10:08
Another thing that we can do inside of our
10:11
parameters dialog is create what's called a user parameter.
10:15
In this case, I'm going to create a new one called whole D I A for diameter.
10:19
We aren't able to use spaces here.
10:21
So if you want to separate your words,
10:22
you need to do it with capital letters or underscores.
10:25
Next I'm gonna set this value equal to eight and hit enter,
10:29
I'm gonna do this one more time and I'm gonna call this one edge offset
10:33
and I'm gonna set this equal to a value of 10 for right now.
10:37
These values can now be linked to other dimensions
10:40
for example inside of here for our expression I can
10:44
start to type in hole diameter and link this
10:46
to the parameter that we created and hit enter.
10:50
This means that if I change my whole diameter it's
10:52
going to update my sketch and subsequently update the features.
10:57
We can also link these back in the sketches or in features.
11:00
We can edit the sketch by selecting it right clicking and hitting.
11:03
Edit in both the browser or inside of the timeline.
11:07
And we can also double click it as well to get into edit.
11:10
If we wanted to link the value of the edge offset we can double click this
11:14
and begin to type in E for edge offset and we can see a parameter list.
11:18
If we select offset and hit enter we can see
11:22
that we now have increased that value to 10.
11:24
Once again these values can be changed by
11:27
going to our modify change parameters and modifying
11:31
those values in here for example increasing them
11:33
to 12 or reducing them back to eight.
11:37
Those values can also be changed in the sketch.
11:39
If we show our sketch right click and show our sketch dimensions,
11:44
we'll be able to see those dimensions visibly on
11:46
the screen without having to edit our sketch.
11:49
If we double click on this, we can see that it's linked to our edge offset.
11:53
I'm gonna hit enter and I'm going to double click on this one,
11:56
noting that it's linked to D eight.
11:59
If we double click on the hole diameter, we can see that it's linked to hole diameter.
12:04
Any of these values that were linked to a
12:06
user parameter should be changed through the parameters,
12:09
dialog.
12:10
However,
12:11
any dimensions that were manually entered here can be adjusted on
12:14
the fly by simply double clicking and making the edit.
12:17
We can always go back and hide the sketch as well
12:20
at this point let's make sure that we do save this data set before moving on.
After completing this video, you will be able to:
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