Softjaw design

00:02

In this video, we'll take a look at softjaw design.

00:06

After completing this step, you'll be able to use boundary Phil.

00:11

In fusion 360, we're going to get started with gear housing front housing only. We also want to make sure that we have the generic vice uploaded.

00:20

We're going to get started by navigating to the generic vice and the data panel and dragging it into our design,

00:27

noting that we're going to be using this to create a softjaw,

00:31

we're going to rotate this around, It's going to be minus 90° and we're going to get it into roughly the right position.

00:38

You might need to rotate your view a little bit and in this case we can use the left view and then we want to drag this down and over into position.

00:50

We'll take care of accurately positioning it a little bit later, but we just want to get it close.

00:55

So that way when we're creating our softjaws that it's in about the right location and we don't have to do too much.

01:02

So from a left view, if we zoom in, you can see that we need to move it just a little bit more,

01:09

so I'm going to pan over and I'm going to move just a little bit until the end of my part is about in the middle of that part of the vice.

01:20

Once I'm happy I'm going to say, okay, let's rotate back to a home view,

01:24

which obviously isn't a very good view or position so I might need to create a new view.

01:29

So I'm going to rotate this around.

01:31

I'm going to use the corner on my view cube, gonna pull it into the center and then in my name views folder, I'm going to create a new named view.

01:40

We also have the option to reset our home view so we can set this current view fit to view as our home view, which means that if I rotate around,

01:49

it's going to use this as my view And the same thing for my new name view.

01:53

Both of these are great options.

01:55

Whenever you have to reposition or redo a view inside of the fusion 360 interface before I do anything else, let's go ahead and save this,

02:04

and note that we have a chain link to the vice, which is an external link, I'm going to double click on the vice.

02:11

And what we're going to do here is we're going to create a set of softjaws and when we take a look at this, we have a rear jaw and a front jaw.

02:19

And when we open these components up, notice that we have multiple bodies in each of them.

02:24

Now inside of here, the multiple bodies are going to comprise the various things that hold all the parts together.

02:31

So body one, I'm going to rename as my rear jaw.

02:36

And then if we take a look at the front jaw and we go through body too is going to be my front jaw.

02:44

Now I'm going to temporarily hide the other bodies that I don't need to see and I'm going to hide the base as well.

02:50

I'm really just focusing my attention on these two.

02:53

So I want to zoom in and I want to begin to modify these.

02:59

Now in reality the soft jaw or at least the bolting position is going to be the same between the front and the rear.

03:06

However, the rear has this channel cut through it,

03:09

so the rear itself I'm going to hide and I'm going to focus my attention just on the front jaw,

03:15

so we'll activate it and we'll begin turning this into a soft jaw.

03:19

The first thing that I need to do is I need to get rid of all these chamfers on the corner and this is actually going to be a little bit of a pain,

03:26

because we need to select all of them and then use direct modeling tools because we don't have parametric history for this.

03:32

So you want to begin rotating it around and you want to be careful that you do select everything,

03:37

if you accidentally select something without holding down control or command,

03:42

then it's going to restart that selection and it's going to be that much harder.

03:46

So let's make that final rotation and then we'll hit delete on the keyboard and now we've gotten rid of those.

03:54

I also want to get rid of these champers on the bolt hole locations and that's because they're going to be problematic.

03:59

As soon as I start to use press pull.

04:02

Once again, whenever we're doing these zoomed in modifications, Sometimes going back to a pure Ortho graphic view can be easier.

04:10

Now before we make any other changes, let's inspect what we've done and note that it's 0.7-0.5 five inches thick,

04:18

depending on what you actually need out of a softjaw.

04:23

If you're making these or you're starting with some off the shelf options, you might be starting with something that's one inch total.

04:30

So we're going to use press poll and we're going to bring the outside face in.

04:34

But before we do that, let's remember where the other jaw was.

04:39

So we want to make sure that we are pulling it toward the other job,

04:42

because that's going to be the location of the sliding and the fixed portions of the vice.

04:48

So the overall distance that we're gonna be adding was based on that .7-5.

04:55

So I'm going to add 1 inch -.725 inch.

05:04

So now if I measure this, I should have one inch overall and that's exactly what I'm left with.

05:10

So once again, I'm going to hide the rear jaw, it's not really important at this point,

05:15

but if we bring back the bolts and the rest of the vice and the base, you can see that it's in the right location.

05:22

What I want to do from here is I want to activate the top,

05:26

and I want to bring back the components or the bodies that are going to be important to me on the other side which does not include the rear jaw.

05:34

That's because I'm going to make a mirror of this and put it on the other side.

05:38

But before I do that we should note that there are some joints that are applied.

05:43

It is a slider joint and it is fixed, it doesn't go but so far back.

05:48

So this tells me that instead of actually creating a mirror because some of these parts move that I might want to simply make a copy of it.

05:56

We can do that a few ways but I'm going to capture its position as it's a way.

06:00

So that way it's easier for us to select and see.

06:03

When we take a look in the browser and we select our front jaw, we can right click and we can copy it.

06:10

And then if we select the rear jaw, right click and select "Paste". Notice that we can rotate this around.

06:17

We're going to go 180° and I'm going to bring it back and I'm going to say okay.

06:23

If we move the jaw around, you'll notice that this doesn't move around with it and that's because it's been placed inside of this component.

06:32

It's all based on what we selected. However, it's not really in the right location.

06:37

In order to get it in the right location we can do a couple different things,

06:41

but the focus that we're going to have here is first I'm going to activate it.

06:45

That way, I'm only focused on those components. I can get rid of the base and then I'm going to use modify and align.

06:52

Or another way we could do this is by going to assemble and selecting joint.

06:58

So either way is going to be fine because these are a rigid group because they are fixed to each other.

07:04

That's not really going to make much of a difference.

07:07

So I'm going to use modify and align and make sure that I'm using the body's option.

07:13

The first thing that I can do is I can select the back face of the part without actually selecting any of these selection points.

07:21

I can rotate around and I can select this back again, not selecting any of these points and then it will push them together.

07:28

I'm going to say okay, then I'm going to repeat that process.

07:32

Now I want to look at the bolt center location so I'm going to put my cursor over the back face, hold down control or command.

07:40

That will let me lock my focus and I'm going to rotate around and do the same thing hover over this face, hold down control or command,

07:48

and then I want to find the center of that bolt but notice that there's nothing actually to be selected there,

07:54

and that's because this is actually a fake, there's no hole in that part.

07:58

So what I need to do is I need to select the center of that bolt and that puts me in the right location.

08:04

I can say okay. And now if I activate the top level, I bring back the base.

08:10

Now I'm looking at a design that has soft jaws on both sides that I can now modify in machine.

08:17

Let's go ahead and save this.

08:20

Let's close the generic vice and note that our gear housing front housing only it needs to be updated.

08:27

One of the components is out of date. So we're going to go ahead and update that.

08:31

Notice that it updated the position of the vice and also updated the jaws.

08:36

The whole thing is still free to move and this piece is not really attached.

08:39

So there are some things that we need to deal with but it did update.

08:44

So what I'm gonna do from here is I'm gonna right click and I want to break the link.

08:51

When we break the link, now this is still in our design all the geometries in our design but it's no longer linked to the original,

08:57

which means I can continue to modify the original and I can keep this one as is, so let's do a quick save.

09:06

And then let's talk about ways in which we can actually create our soft jaw geometry.

09:12

So I want to look at this from the right and I want to make sure that we understand the orientation of the part.

09:19

I'm going to go back to an Ortho graphic view, make sure that we are seeing this, how we're supposed to see it.

09:25

You notice that that gap is a little bit off.

09:27

That's okay because it's not really going to matter too much based on where we're referencing but we could fix that with a line.

09:33

It just simply because there was no bolt hole in this part of the device.

09:37

So what we want to do from here is we want to make sure that we're capturing everything that we need to.

09:44

So the first thing I'm going to do is I'm going to go into my generic vice.

09:48

I'm going to take the base which includes this handle and I want to turn it all into a rigid group.

09:55

Notice when I right click, I can ground it which would fix it in space. It's not really what we want.

10:01

We want to go to assemble, create a rigid group including all of its child components.

10:06

Now when I move this, that little piece of the handle stays put.

10:10

The next thing that I want to do is modify in a line and I want to move the top face of the vice all the way up to this face of my design.

10:20

Notice it moved the whole thing but it didn't keep this piece in place where it's supposed to.

10:27

So that's obviously problematic because we used bodies and not components.

10:31

So we need to cancel and we need to do that one more time and just double check our settings, making sure that we're moving components.

10:39

So we're going to move the entire generic vice.

10:42

We want to move the whole thing up from here, up to here.

10:48

Now you can see what the components option, it brought everything with it and we can capture its position and now it's in place.

10:55

So now if we want to make some softjaws, we can go through and make some simple changes by using create and boundary Phil.

11:03

We can select the tools which is going to be our part and the two soft jaws, we can select the cells.

11:09

In this case we need to determine what we want to remove or what we want to keep.

11:14

It just depends on what you want to use. So we're going to select these two pieces and this is going to be a cut.

11:21

I'm going to say, okay and I'm going to take a look at the results.

11:25

You'll notice that when I do this, what we have left behind is only the intersection between my part and that's not what we want.

11:35

So if we go into the boundary Phil and instead let's just say that we want to create a new body.

11:41

Now if we hide the front housing cover.

11:44

Once again notice that we don't really have those cut pieces, we need to make a couple different changes.

11:50

And what's happening is what we're actually doing is we're creating a new body that doesn't have that overlapping intersection.

11:58

And it's all based on the selection process that we're using.

12:01

This is what makes boundary fill a tricky tool.

12:04

So if we want a new body, what we're really saying is that we want to keep the softjaw pieces.

12:11

Those softjaw pieces, if I hide the front housing and I take a look at these two bodies and I hide the generic vice.

12:20

What I'm left with our soft jaws that have the geometry removed from them.

12:25

I can then come in, I can select these pieces and use delete,

12:29

you can do the same thing on the other side and use delete and now I have something that can hold my part.

12:36

Whenever we're designing softjaws,

12:38

we need to be a little bit careful because what we actually need to do is we need to make sure that it can hold our part but it can't be an exact fit.

12:48

We need to figure out critical locations on where things need to be helped.

12:52

But this is the basic process of going through creating a modification of advice to create these softjaws,

12:60

and then actually going through the process of using things like boundary fill to actually remove our geometry.

13:06

So what I want to do here is I'm going to bring back my generic vice,

13:10

but I want to take out the pieces in this case my front jaws because they're not going to be needed because we have these new bodies.

13:20

Now if I want to I could take each of these and I could drag him down into their location and they could just simply be part of those.

13:28

Now if I hide or show them, you can see there in the right place.

13:31

But in reality again, we just want to make sure we understand the process of handling and working with this geometry.

13:38

So that way we know what the tools do.

13:40

I strongly urge you to play around with boundary fill on a couple examples,

13:45

because you can use surfaces or planes or solid geometry to create some pretty intricate, remove als or additions to what you have.

13:55

But it is a tricky tool to get used to so make sure that you do play around with it,

13:59

and try a couple different options if it's not giving you the right results.

14:02

From here, let's make sure that we do save this before moving on.

Video transcript

00:02

In this video, we'll take a look at softjaw design.

00:06

After completing this step, you'll be able to use boundary Phil.

00:11

In fusion 360, we're going to get started with gear housing front housing only. We also want to make sure that we have the generic vice uploaded.

00:20

We're going to get started by navigating to the generic vice and the data panel and dragging it into our design,

00:27

noting that we're going to be using this to create a softjaw,

00:31

we're going to rotate this around, It's going to be minus 90° and we're going to get it into roughly the right position.

00:38

You might need to rotate your view a little bit and in this case we can use the left view and then we want to drag this down and over into position.

00:50

We'll take care of accurately positioning it a little bit later, but we just want to get it close.

00:55

So that way when we're creating our softjaws that it's in about the right location and we don't have to do too much.

01:02

So from a left view, if we zoom in, you can see that we need to move it just a little bit more,

01:09

so I'm going to pan over and I'm going to move just a little bit until the end of my part is about in the middle of that part of the vice.

01:20

Once I'm happy I'm going to say, okay, let's rotate back to a home view,

01:24

which obviously isn't a very good view or position so I might need to create a new view.

01:29

So I'm going to rotate this around.

01:31

I'm going to use the corner on my view cube, gonna pull it into the center and then in my name views folder, I'm going to create a new named view.

01:40

We also have the option to reset our home view so we can set this current view fit to view as our home view, which means that if I rotate around,

01:49

it's going to use this as my view And the same thing for my new name view.

01:53

Both of these are great options.

01:55

Whenever you have to reposition or redo a view inside of the fusion 360 interface before I do anything else, let's go ahead and save this,

02:04

and note that we have a chain link to the vice, which is an external link, I'm going to double click on the vice.

02:11

And what we're going to do here is we're going to create a set of softjaws and when we take a look at this, we have a rear jaw and a front jaw.

02:19

And when we open these components up, notice that we have multiple bodies in each of them.

02:24

Now inside of here, the multiple bodies are going to comprise the various things that hold all the parts together.

02:31

So body one, I'm going to rename as my rear jaw.

02:36

And then if we take a look at the front jaw and we go through body too is going to be my front jaw.

02:44

Now I'm going to temporarily hide the other bodies that I don't need to see and I'm going to hide the base as well.

02:50

I'm really just focusing my attention on these two.

02:53

So I want to zoom in and I want to begin to modify these.

02:59

Now in reality the soft jaw or at least the bolting position is going to be the same between the front and the rear.

03:06

However, the rear has this channel cut through it,

03:09

so the rear itself I'm going to hide and I'm going to focus my attention just on the front jaw,

03:15

so we'll activate it and we'll begin turning this into a soft jaw.

03:19

The first thing that I need to do is I need to get rid of all these chamfers on the corner and this is actually going to be a little bit of a pain,

03:26

because we need to select all of them and then use direct modeling tools because we don't have parametric history for this.

03:32

So you want to begin rotating it around and you want to be careful that you do select everything,

03:37

if you accidentally select something without holding down control or command,

03:42

then it's going to restart that selection and it's going to be that much harder.

03:46

So let's make that final rotation and then we'll hit delete on the keyboard and now we've gotten rid of those.

03:54

I also want to get rid of these champers on the bolt hole locations and that's because they're going to be problematic.

03:59

As soon as I start to use press pull.

04:02

Once again, whenever we're doing these zoomed in modifications, Sometimes going back to a pure Ortho graphic view can be easier.

04:10

Now before we make any other changes, let's inspect what we've done and note that it's 0.7-0.5 five inches thick,

04:18

depending on what you actually need out of a softjaw.

04:23

If you're making these or you're starting with some off the shelf options, you might be starting with something that's one inch total.

04:30

So we're going to use press poll and we're going to bring the outside face in.

04:34

But before we do that, let's remember where the other jaw was.

04:39

So we want to make sure that we are pulling it toward the other job,

04:42

because that's going to be the location of the sliding and the fixed portions of the vice.

04:48

So the overall distance that we're gonna be adding was based on that .7-5.

04:55

So I'm going to add 1 inch -.725 inch.

05:04

So now if I measure this, I should have one inch overall and that's exactly what I'm left with.

05:10

So once again, I'm going to hide the rear jaw, it's not really important at this point,

05:15

but if we bring back the bolts and the rest of the vice and the base, you can see that it's in the right location.

05:22

What I want to do from here is I want to activate the top,

05:26

and I want to bring back the components or the bodies that are going to be important to me on the other side which does not include the rear jaw.

05:34

That's because I'm going to make a mirror of this and put it on the other side.

05:38

But before I do that we should note that there are some joints that are applied.

05:43

It is a slider joint and it is fixed, it doesn't go but so far back.

05:48

So this tells me that instead of actually creating a mirror because some of these parts move that I might want to simply make a copy of it.

05:56

We can do that a few ways but I'm going to capture its position as it's a way.

06:00

So that way it's easier for us to select and see.

06:03

When we take a look in the browser and we select our front jaw, we can right click and we can copy it.

06:10

And then if we select the rear jaw, right click and select "Paste". Notice that we can rotate this around.

06:17

We're going to go 180° and I'm going to bring it back and I'm going to say okay.

06:23

If we move the jaw around, you'll notice that this doesn't move around with it and that's because it's been placed inside of this component.

06:32

It's all based on what we selected. However, it's not really in the right location.

06:37

In order to get it in the right location we can do a couple different things,

06:41

but the focus that we're going to have here is first I'm going to activate it.

06:45

That way, I'm only focused on those components. I can get rid of the base and then I'm going to use modify and align.

06:52

Or another way we could do this is by going to assemble and selecting joint.

06:58

So either way is going to be fine because these are a rigid group because they are fixed to each other.

07:04

That's not really going to make much of a difference.

07:07

So I'm going to use modify and align and make sure that I'm using the body's option.

07:13

The first thing that I can do is I can select the back face of the part without actually selecting any of these selection points.

07:21

I can rotate around and I can select this back again, not selecting any of these points and then it will push them together.

07:28

I'm going to say okay, then I'm going to repeat that process.

07:32

Now I want to look at the bolt center location so I'm going to put my cursor over the back face, hold down control or command.

07:40

That will let me lock my focus and I'm going to rotate around and do the same thing hover over this face, hold down control or command,

07:48

and then I want to find the center of that bolt but notice that there's nothing actually to be selected there,

07:54

and that's because this is actually a fake, there's no hole in that part.

07:58

So what I need to do is I need to select the center of that bolt and that puts me in the right location.

08:04

I can say okay. And now if I activate the top level, I bring back the base.

08:10

Now I'm looking at a design that has soft jaws on both sides that I can now modify in machine.

08:17

Let's go ahead and save this.

08:20

Let's close the generic vice and note that our gear housing front housing only it needs to be updated.

08:27

One of the components is out of date. So we're going to go ahead and update that.

08:31

Notice that it updated the position of the vice and also updated the jaws.

08:36

The whole thing is still free to move and this piece is not really attached.

08:39

So there are some things that we need to deal with but it did update.

08:44

So what I'm gonna do from here is I'm gonna right click and I want to break the link.

08:51

When we break the link, now this is still in our design all the geometries in our design but it's no longer linked to the original,

08:57

which means I can continue to modify the original and I can keep this one as is, so let's do a quick save.

09:06

And then let's talk about ways in which we can actually create our soft jaw geometry.

09:12

So I want to look at this from the right and I want to make sure that we understand the orientation of the part.

09:19

I'm going to go back to an Ortho graphic view, make sure that we are seeing this, how we're supposed to see it.

09:25

You notice that that gap is a little bit off.

09:27

That's okay because it's not really going to matter too much based on where we're referencing but we could fix that with a line.

09:33

It just simply because there was no bolt hole in this part of the device.

09:37

So what we want to do from here is we want to make sure that we're capturing everything that we need to.

09:44

So the first thing I'm going to do is I'm going to go into my generic vice.

09:48

I'm going to take the base which includes this handle and I want to turn it all into a rigid group.

09:55

Notice when I right click, I can ground it which would fix it in space. It's not really what we want.

10:01

We want to go to assemble, create a rigid group including all of its child components.

10:06

Now when I move this, that little piece of the handle stays put.

10:10

The next thing that I want to do is modify in a line and I want to move the top face of the vice all the way up to this face of my design.

10:20

Notice it moved the whole thing but it didn't keep this piece in place where it's supposed to.

10:27

So that's obviously problematic because we used bodies and not components.

10:31

So we need to cancel and we need to do that one more time and just double check our settings, making sure that we're moving components.

10:39

So we're going to move the entire generic vice.

10:42

We want to move the whole thing up from here, up to here.

10:48

Now you can see what the components option, it brought everything with it and we can capture its position and now it's in place.

10:55

So now if we want to make some softjaws, we can go through and make some simple changes by using create and boundary Phil.

11:03

We can select the tools which is going to be our part and the two soft jaws, we can select the cells.

11:09

In this case we need to determine what we want to remove or what we want to keep.

11:14

It just depends on what you want to use. So we're going to select these two pieces and this is going to be a cut.

11:21

I'm going to say, okay and I'm going to take a look at the results.

11:25

You'll notice that when I do this, what we have left behind is only the intersection between my part and that's not what we want.

11:35

So if we go into the boundary Phil and instead let's just say that we want to create a new body.

11:41

Now if we hide the front housing cover.

11:44

Once again notice that we don't really have those cut pieces, we need to make a couple different changes.

11:50

And what's happening is what we're actually doing is we're creating a new body that doesn't have that overlapping intersection.

11:58

And it's all based on the selection process that we're using.

12:01

This is what makes boundary fill a tricky tool.

12:04

So if we want a new body, what we're really saying is that we want to keep the softjaw pieces.

12:11

Those softjaw pieces, if I hide the front housing and I take a look at these two bodies and I hide the generic vice.

12:20

What I'm left with our soft jaws that have the geometry removed from them.

12:25

I can then come in, I can select these pieces and use delete,

12:29

you can do the same thing on the other side and use delete and now I have something that can hold my part.

12:36

Whenever we're designing softjaws,

12:38

we need to be a little bit careful because what we actually need to do is we need to make sure that it can hold our part but it can't be an exact fit.

12:48

We need to figure out critical locations on where things need to be helped.

12:52

But this is the basic process of going through creating a modification of advice to create these softjaws,

12:60

and then actually going through the process of using things like boundary fill to actually remove our geometry.

13:06

So what I want to do here is I'm going to bring back my generic vice,

13:10

but I want to take out the pieces in this case my front jaws because they're not going to be needed because we have these new bodies.

13:20

Now if I want to I could take each of these and I could drag him down into their location and they could just simply be part of those.

13:28

Now if I hide or show them, you can see there in the right place.

13:31

But in reality again, we just want to make sure we understand the process of handling and working with this geometry.

13:38

So that way we know what the tools do.

13:40

I strongly urge you to play around with boundary fill on a couple examples,

13:45

because you can use surfaces or planes or solid geometry to create some pretty intricate, remove als or additions to what you have.

13:55

But it is a tricky tool to get used to so make sure that you do play around with it,

13:59

and try a couple different options if it's not giving you the right results.

14:02

From here, let's make sure that we do save this before moving on.

Video quiz

Which tool can be used to position bodies and components by selecting faces on each?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-steps

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