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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
In this video, will add symbols to identify datums and surface finish.
00:07
After completing this step, you'll be able to use surface texture, add a feature control frame and create datum references.
00:16
In fusion 360, we want to carry on with our coupler for production drawing.
00:20
Now we're going to talk about the symbol section and adding surface texture feature control frames and data identifiers.
00:28
Let's get started with these surface texture note.
00:31
I'm going to add this to this inside face of our part. Select the position and drag it out to its final location.
00:38
And then, I can either right click and select enter or press enter on the keyboard.
00:43
This gives us a surface texture symbol and we can determine what type of surface texture symbol we need based on our specific requirements.
00:52
I will note that when you're creating a detailed drawing and you're using one of the two standards,
00:57
the surface finish texture symbol does change slightly.
00:60
So do make sure that you are using the correct standard for your application.
01:05
The first type has basic, the second type has material removal required and the next one has material removal prohibited.
01:13
These different types of symbols will determine what is happening or which operation is happening for the specific geometry.
01:21
So you'll note that the symbol does change whether or not we're keeping the material as is we're removing material
01:28
or we are just simply using the basic type.
01:31
Now, it's important to note that when you're using the removal required or removal prohibited.
01:37
These would be things like if you're requiring a surface grinding operation that's material removal required.
01:43
If you are prohibiting it, it's probably a controlled surface one that has tight tolerances.
01:50
We're going to be exploring the basic operation type. So let's take a look at what options we have.
01:56
We have a first requirement, we have a second requirement, third and then first process.
02:03
When we talk about the requirements and the process, we really need to talk about what those mean and where they end up.
02:11
So when we take a look at the first requirement, let's go ahead and start typing something in and see where it appears on our drawing.
02:18
When we take a look at a second requirement, let's take a look at where this appears.
02:23
Notice that the first and second appear underneath the symbol.
02:28
When we go down to the first process, when I type mill here, notice that it appears above the top line.
02:35
So again, it's important to understand exactly where these items are coming from and what that means.
02:43
So in this case mill is the first process in anodized is the second process. So analyze happens after milling.
02:51
Notice that the symbol is starting to overlap something else and we'll just have to move it later on.
02:57
We can also take a look at some of the other options. For example, the direction of Les.
03:02
We have parallel, perpendicular, we have crossed multidirectional circular, radial and we have this particular or non directional.
03:13
In our case we're going to use X and once again notice where it comes up.
03:17
And also now we can enter our first, second or third requirements.
03:22
In this case, we're going to have 0.1 as a requirement and we're going to say okay.
03:27
When we're looking at these values, what we're looking at is going to be the requirements that are needed for the surface texture.
03:36
Now in this case this is something that would be milled and then anodized,
03:40
and then we have a specific value for measuring or testing its surface finish.
03:46
The direction of LES is X or crossed. And again that helps us understand the requirements for that surface.
03:53
Now these are simply just made up for this example. There are multiple requirements that are needed whenever you're creating surface textures.
04:02
The next thing that we want to talk about is going to be adding datum.
04:07
Datums are symbols that are required to identify the areas of a design that are controlling the tolerances.
04:14
For example, if we add a datum, identify where to this back face, we pick its position and in this case the first identify there is going to be A.
04:24
We have datum notes that we can add but in this specific instance we just want to add the identifier and say okay.
04:31
The A means that this is the first surface that is going to be referenced or controlling specific geometry.
04:38
This also helps when determining how to hold a part in a fixture or advice when your machining or fabricating it.
04:45
The next thing that I want to do is I'm going to add a secondary datum identifier, the secondary one is going to be the outside diameter of this part.
04:55
So I need to select the object and I need to select the position.
04:60
Once I'm happy I can hit enter and the identifier in this case is going to be B.
05:06
Generally, you would have an A B and C reference,
05:10
but it's going to be determined basically by the type of geometry that you're working on in your requirements.
05:16
But now that we know how to add the A and B datum references, what does that really mean.
05:22
Well we can use feature control frames to help better identify specific geometry that is required by those tolerance datums.
05:31
I'm going to use the secondary view here and I'm going to bring this down,
05:36
and I'm going to place it in this bottom corner and then begin to define the feature control frame.
05:41
Notice that we have a top note and a bottom note. We have our geometric symbol and then we have our tolerance values.
05:48
What we want to do here is we want to first determine, what are geometric symbol is going to be in this case.
05:55
Now the datum identify rare for A is off of this back face.
06:01
So that backside of our coupler, we want to make sure that this face is parallel to that. So we're going to use parallelism.
06:09
We need our tolerance value or what our requirements are for keeping it within that parallel value.
06:15
And I'm going to add 0.1. Then we have our datum references, notice that we can have several symbols.
06:23
For example, if we want to use a plus or minus or diameter or a position symbol.
06:30
Now we have parallelism. So we're going to just simply use that parallelism and we're going to reference datum A.
06:37
So this feature control frame is telling us that this surface needs to be parallel within this tolerance value with respect to datum A.
06:46
So these feature control frames and the data references will help us better identify the specific areas of a design,
06:53
that need to be tolerance controlled.
06:56
Generally what you would have on a detailed drawing is a general note about tolerance values unless otherwise specified.
07:03
And that's where these feature control frames and these data identifiers are going to come in,
07:08
to add in those additional areas that have those higher tolerances.
07:12
At this point, let's make sure that we save this detailed drawing before moving on to the next step.
Video transcript
00:02
In this video, will add symbols to identify datums and surface finish.
00:07
After completing this step, you'll be able to use surface texture, add a feature control frame and create datum references.
00:16
In fusion 360, we want to carry on with our coupler for production drawing.
00:20
Now we're going to talk about the symbol section and adding surface texture feature control frames and data identifiers.
00:28
Let's get started with these surface texture note.
00:31
I'm going to add this to this inside face of our part. Select the position and drag it out to its final location.
00:38
And then, I can either right click and select enter or press enter on the keyboard.
00:43
This gives us a surface texture symbol and we can determine what type of surface texture symbol we need based on our specific requirements.
00:52
I will note that when you're creating a detailed drawing and you're using one of the two standards,
00:57
the surface finish texture symbol does change slightly.
00:60
So do make sure that you are using the correct standard for your application.
01:05
The first type has basic, the second type has material removal required and the next one has material removal prohibited.
01:13
These different types of symbols will determine what is happening or which operation is happening for the specific geometry.
01:21
So you'll note that the symbol does change whether or not we're keeping the material as is we're removing material
01:28
or we are just simply using the basic type.
01:31
Now, it's important to note that when you're using the removal required or removal prohibited.
01:37
These would be things like if you're requiring a surface grinding operation that's material removal required.
01:43
If you are prohibiting it, it's probably a controlled surface one that has tight tolerances.
01:50
We're going to be exploring the basic operation type. So let's take a look at what options we have.
01:56
We have a first requirement, we have a second requirement, third and then first process.
02:03
When we talk about the requirements and the process, we really need to talk about what those mean and where they end up.
02:11
So when we take a look at the first requirement, let's go ahead and start typing something in and see where it appears on our drawing.
02:18
When we take a look at a second requirement, let's take a look at where this appears.
02:23
Notice that the first and second appear underneath the symbol.
02:28
When we go down to the first process, when I type mill here, notice that it appears above the top line.
02:35
So again, it's important to understand exactly where these items are coming from and what that means.
02:43
So in this case mill is the first process in anodized is the second process. So analyze happens after milling.
02:51
Notice that the symbol is starting to overlap something else and we'll just have to move it later on.
02:57
We can also take a look at some of the other options. For example, the direction of Les.
03:02
We have parallel, perpendicular, we have crossed multidirectional circular, radial and we have this particular or non directional.
03:13
In our case we're going to use X and once again notice where it comes up.
03:17
And also now we can enter our first, second or third requirements.
03:22
In this case, we're going to have 0.1 as a requirement and we're going to say okay.
03:27
When we're looking at these values, what we're looking at is going to be the requirements that are needed for the surface texture.
03:36
Now in this case this is something that would be milled and then anodized,
03:40
and then we have a specific value for measuring or testing its surface finish.
03:46
The direction of LES is X or crossed. And again that helps us understand the requirements for that surface.
03:53
Now these are simply just made up for this example. There are multiple requirements that are needed whenever you're creating surface textures.
04:02
The next thing that we want to talk about is going to be adding datum.
04:07
Datums are symbols that are required to identify the areas of a design that are controlling the tolerances.
04:14
For example, if we add a datum, identify where to this back face, we pick its position and in this case the first identify there is going to be A.
04:24
We have datum notes that we can add but in this specific instance we just want to add the identifier and say okay.
04:31
The A means that this is the first surface that is going to be referenced or controlling specific geometry.
04:38
This also helps when determining how to hold a part in a fixture or advice when your machining or fabricating it.
04:45
The next thing that I want to do is I'm going to add a secondary datum identifier, the secondary one is going to be the outside diameter of this part.
04:55
So I need to select the object and I need to select the position.
04:60
Once I'm happy I can hit enter and the identifier in this case is going to be B.
05:06
Generally, you would have an A B and C reference,
05:10
but it's going to be determined basically by the type of geometry that you're working on in your requirements.
05:16
But now that we know how to add the A and B datum references, what does that really mean.
05:22
Well we can use feature control frames to help better identify specific geometry that is required by those tolerance datums.
05:31
I'm going to use the secondary view here and I'm going to bring this down,
05:36
and I'm going to place it in this bottom corner and then begin to define the feature control frame.
05:41
Notice that we have a top note and a bottom note. We have our geometric symbol and then we have our tolerance values.
05:48
What we want to do here is we want to first determine, what are geometric symbol is going to be in this case.
05:55
Now the datum identify rare for A is off of this back face.
06:01
So that backside of our coupler, we want to make sure that this face is parallel to that. So we're going to use parallelism.
06:09
We need our tolerance value or what our requirements are for keeping it within that parallel value.
06:15
And I'm going to add 0.1. Then we have our datum references, notice that we can have several symbols.
06:23
For example, if we want to use a plus or minus or diameter or a position symbol.
06:30
Now we have parallelism. So we're going to just simply use that parallelism and we're going to reference datum A.
06:37
So this feature control frame is telling us that this surface needs to be parallel within this tolerance value with respect to datum A.
06:46
So these feature control frames and the data references will help us better identify the specific areas of a design,
06:53
that need to be tolerance controlled.
06:56
Generally what you would have on a detailed drawing is a general note about tolerance values unless otherwise specified.
07:03
And that's where these feature control frames and these data identifiers are going to come in,
07:08
to add in those additional areas that have those higher tolerances.
07:12
At this point, let's make sure that we save this detailed drawing before moving on to the next step.
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