Non-critical features to aid in manufacture

00:02

In this video, we'll talk about non-critical features to aid in manufacture.

00:08

After completing this step, you'll be able to use whole.

00:13

In fusion 360, we're going to carry on with our gear housing front cover only.

00:19

We're now going to talk about adding non critical features that will aid in manufacture.

00:25

This is a fairly large part and it's going to be complicated to hold, especially if the outside is being machine.

00:32

So oftentimes we might want to consider using a fixture plate something to hold the part down.

00:38

And in this case we're going to create a fixture plate that has non critical features.

00:43

In this case some tapped holes because the outside is cosmetic and we really added a bunch of material back to it.

00:50

We're going to use this opportunity to add some tapped holes to the design and those tapped holes will be a good place for us to bolt it down.

00:58

And the reason that this works is because we're going to machine the entire part from one side,

01:04

so the stock will automatically be faced off and we'll have drilled and tapped holes on one side.

01:10

That way we can bolt it down to a fixture.

01:12

But then when it's flipped over all of the inside bores,

01:16

the locations for all the bearings and gears and the outside shape in the bolt holes all be done at the same time.

01:22

So we don't have to worry as much about tolerance when bolting down to a fixture plate.

01:27

If you do have to worry about indexing certain features.

01:30

Then using taper dowel pins or even creating custom soft jobs to hold the part are probably a better method.

01:37

For us, we're going to get started by first activating the front cover,

01:42

and then we're going to select the outside face and we're going to create a new sketch.

01:47

This becomes partially problematic because we don't know where the stuff is on the other side.

01:53

If we want to see this stuff on the other side, we can always use project to include some of it,

01:58

or we can simply create our sketch geometry and flip it over and check.

02:02

We can even just change the transparency or the opacity of the object. So that way we can actually see through it.

02:09

Any of these options are fine and you can go through change the visual style if you want to see the hidden edges,

02:17

for example, we can see right through the part and that way we know exactly where everything is.

02:22

So we're going to get started by adding a couple sketch points.

02:26

We want to start with sketch points in the sketch circle to add a couple different locations.

02:32

So we're going to get started with a sketch circle and I'm going to change it to construction,

02:37

starting at the center and I'm going to drag this out and this is going to be a reference for where we're going to play some sketch points.

02:45

We need to of course add a dimension because this is going to be a critical locating feature, so at the size that it was sketched, about 1.5 inches.

02:54

Looks pretty good.

02:55

So that's going to be our reference.

02:58

Then I'm going to go to my create and select point because later on we're going to be using the whole tool,

03:03

which only requires us to have a center point location.

03:06

This is going to work for us by placing three of these points at the top bottom and the left quadrant.

03:13

We then want to use the horizontal vertical constraint to make sure that they are truly vertical or horizontal with the center or origin.

03:23

So now that we have those three, let's hit escape to get off our constraint tool and we want to add a couple more points.

03:28

This is not going to be enough to hold it.

03:30

So we want to have a point in this area over here and then we probably want one over here somewhere,

03:37

because we just barely have enough material going to hit escape to get off my point tool and go to my dimension tool.

03:44

We're going to get started by taking a look at the distance between these holes. And it looks like about 2 inches will probably work.

03:52

But then we need to give it a distance from that center line. And it looks like about .6-5.

03:59

It's going to get us pretty close. We might find that we need to change that if we get too close to this edge.

04:04

The next I'm going to take a look at this one and it looks like about 1.75 is uh,

04:10

is roughly a good number and then we're gonna take a look at its distance from the center.

04:15

And we can probably bring that in a little bit closer at .5.

04:21

So now that we have all these points, I'm going to finish the sketch and I'm going to go back and change my shading.

04:27

I want the visual style to only show the visible edges.

04:30

Now we're going to go to create and whole,

04:34

we're going to use the placement from sketch multiple holes and then I'm just going to start selecting my sketch points.

04:41

Don't worry about the preview on the screen, It's going to default to a large hole and we're going to change all of that.

04:47

We're going to go to a tapped hole and it's going to be a thread full,

04:52

which means that it's going to go all the way to the bottom of the depth that we have.

04:56

And then we want to come down and select its size.

04:59

Going to scroll until we find a quarter inch and we're going to be using quarter 20.

05:03

We don't want it to go all the way through the part.

05:05

We want this to still be sealed as there might be oil or some sort of grease inside of a gear housing.

05:11

We're going to only take this down a certain amount.

05:14

I'm going to go down .22 and just see what that looks like.

05:21

In order to figure out if we're actually hitting anything,

05:24

I'm going to go to inspect and create a section analysis and I'm just going to use the default right plane.

05:31

So we can see at .22, we have a drill point which is getting close to the other side but it still gives us a little bit of room.

05:40

We'll still have at least three or four threads that we can grab onto with some hardware.

05:44

But really what we want to take a look at is whether or not we're getting too close to any other geometry with these holes.

05:51

So you can see that this whole is fine, there's plenty of room between it and that step.

05:56

But this is the one that we want to be the most concerned with.

05:60

And again, it looks like because of the depth that we still have plenty of material here and it's not too concerning.

06:06

Everything looks to be okay.

06:08

I'm going to just drag this a little bit farther and then again we can put it back and if we want to save the section view,

06:14

let's go ahead and just say okay.

06:16

And then in the analysis folder, we can hide it.

06:21

So at this point we've added some non critical features and if we want to make any changes, we can always edit,

06:28

go back to that feature and determine whether or not this is the correct size that we want to use.

06:34

Were concerned about any clearances.

06:35

We can move the whole locations in the sketch and the whole feature will update.

06:40

If we're concerned about the size of the hole, we can increase or decrease it here by simply selecting a different size and a different threat.

06:47

For example, if we wanted to use a fine thread, because we're concerned about the number of threads holding onto the part,

06:53

we can go to a quarter 28 which is a standard size.

06:58

For right now, everything looks pretty good. So I'm going to go back to a home view and save this design before moving on.

Video transcript

00:02

In this video, we'll talk about non-critical features to aid in manufacture.

00:08

After completing this step, you'll be able to use whole.

00:13

In fusion 360, we're going to carry on with our gear housing front cover only.

00:19

We're now going to talk about adding non critical features that will aid in manufacture.

00:25

This is a fairly large part and it's going to be complicated to hold, especially if the outside is being machine.

00:32

So oftentimes we might want to consider using a fixture plate something to hold the part down.

00:38

And in this case we're going to create a fixture plate that has non critical features.

00:43

In this case some tapped holes because the outside is cosmetic and we really added a bunch of material back to it.

00:50

We're going to use this opportunity to add some tapped holes to the design and those tapped holes will be a good place for us to bolt it down.

00:58

And the reason that this works is because we're going to machine the entire part from one side,

01:04

so the stock will automatically be faced off and we'll have drilled and tapped holes on one side.

01:10

That way we can bolt it down to a fixture.

01:12

But then when it's flipped over all of the inside bores,

01:16

the locations for all the bearings and gears and the outside shape in the bolt holes all be done at the same time.

01:22

So we don't have to worry as much about tolerance when bolting down to a fixture plate.

01:27

If you do have to worry about indexing certain features.

01:30

Then using taper dowel pins or even creating custom soft jobs to hold the part are probably a better method.

01:37

For us, we're going to get started by first activating the front cover,

01:42

and then we're going to select the outside face and we're going to create a new sketch.

01:47

This becomes partially problematic because we don't know where the stuff is on the other side.

01:53

If we want to see this stuff on the other side, we can always use project to include some of it,

01:58

or we can simply create our sketch geometry and flip it over and check.

02:02

We can even just change the transparency or the opacity of the object. So that way we can actually see through it.

02:09

Any of these options are fine and you can go through change the visual style if you want to see the hidden edges,

02:17

for example, we can see right through the part and that way we know exactly where everything is.

02:22

So we're going to get started by adding a couple sketch points.

02:26

We want to start with sketch points in the sketch circle to add a couple different locations.

02:32

So we're going to get started with a sketch circle and I'm going to change it to construction,

02:37

starting at the center and I'm going to drag this out and this is going to be a reference for where we're going to play some sketch points.

02:45

We need to of course add a dimension because this is going to be a critical locating feature, so at the size that it was sketched, about 1.5 inches.

02:54

Looks pretty good.

02:55

So that's going to be our reference.

02:58

Then I'm going to go to my create and select point because later on we're going to be using the whole tool,

03:03

which only requires us to have a center point location.

03:06

This is going to work for us by placing three of these points at the top bottom and the left quadrant.

03:13

We then want to use the horizontal vertical constraint to make sure that they are truly vertical or horizontal with the center or origin.

03:23

So now that we have those three, let's hit escape to get off our constraint tool and we want to add a couple more points.

03:28

This is not going to be enough to hold it.

03:30

So we want to have a point in this area over here and then we probably want one over here somewhere,

03:37

because we just barely have enough material going to hit escape to get off my point tool and go to my dimension tool.

03:44

We're going to get started by taking a look at the distance between these holes. And it looks like about 2 inches will probably work.

03:52

But then we need to give it a distance from that center line. And it looks like about .6-5.

03:59

It's going to get us pretty close. We might find that we need to change that if we get too close to this edge.

04:04

The next I'm going to take a look at this one and it looks like about 1.75 is uh,

04:10

is roughly a good number and then we're gonna take a look at its distance from the center.

04:15

And we can probably bring that in a little bit closer at .5.

04:21

So now that we have all these points, I'm going to finish the sketch and I'm going to go back and change my shading.

04:27

I want the visual style to only show the visible edges.

04:30

Now we're going to go to create and whole,

04:34

we're going to use the placement from sketch multiple holes and then I'm just going to start selecting my sketch points.

04:41

Don't worry about the preview on the screen, It's going to default to a large hole and we're going to change all of that.

04:47

We're going to go to a tapped hole and it's going to be a thread full,

04:52

which means that it's going to go all the way to the bottom of the depth that we have.

04:56

And then we want to come down and select its size.

04:59

Going to scroll until we find a quarter inch and we're going to be using quarter 20.

05:03

We don't want it to go all the way through the part.

05:05

We want this to still be sealed as there might be oil or some sort of grease inside of a gear housing.

05:11

We're going to only take this down a certain amount.

05:14

I'm going to go down .22 and just see what that looks like.

05:21

In order to figure out if we're actually hitting anything,

05:24

I'm going to go to inspect and create a section analysis and I'm just going to use the default right plane.

05:31

So we can see at .22, we have a drill point which is getting close to the other side but it still gives us a little bit of room.

05:40

We'll still have at least three or four threads that we can grab onto with some hardware.

05:44

But really what we want to take a look at is whether or not we're getting too close to any other geometry with these holes.

05:51

So you can see that this whole is fine, there's plenty of room between it and that step.

05:56

But this is the one that we want to be the most concerned with.

05:60

And again, it looks like because of the depth that we still have plenty of material here and it's not too concerning.

06:06

Everything looks to be okay.

06:08

I'm going to just drag this a little bit farther and then again we can put it back and if we want to save the section view,

06:14

let's go ahead and just say okay.

06:16

And then in the analysis folder, we can hide it.

06:21

So at this point we've added some non critical features and if we want to make any changes, we can always edit,

06:28

go back to that feature and determine whether or not this is the correct size that we want to use.

06:34

Were concerned about any clearances.

06:35

We can move the whole locations in the sketch and the whole feature will update.

06:40

If we're concerned about the size of the hole, we can increase or decrease it here by simply selecting a different size and a different threat.

06:47

For example, if we wanted to use a fine thread, because we're concerned about the number of threads holding onto the part,

06:53

we can go to a quarter 28 which is a standard size.

06:58

For right now, everything looks pretty good. So I'm going to go back to a home view and save this design before moving on.

Video quiz

What geometry is required to use one instance of the Hole tool to create a threaded hole at multiple locations?

(Select one)
Select an answer

1/1 questions left unanswered

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