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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
In this video, we'll use a 3D parallel tool path.
00:06
After completing this step, you'll be able to create a 3D parallel tool path.
00:12
In fusion 360, we want to carry on with our coupler for CNC Mill design.
00:17
We're going to rotate the part and we want to go back into our model and we want to bring back our generic vice and the other couplers.
00:25
We're going to rotate this around back to a home view,
00:28
and then we're going to look at machining the other side of the part and talk about ways in which we can pattern these tool paths.
00:35
At this point, we need to create a new setup.
00:38
The new setup is not going to include the Vice.
00:40
We're going to make sure that we focus our attention solely on that first model.
00:45
We also do want to include the fixture as the soft jaws to make sure that we do some collision validation in simulation.
00:53
The coordinate system is okay.
00:55
However, we're going to reference it based off of the corner of the Vice.
01:01
When we're talking about patterning, we need a good reference and we know the corner of this Vice because we machined this geometry.
01:08
So for the corner point instead of using a box point,
01:11
we're going to use a selected point, we're going to set the WCS origin to that corner point of the Vice.
01:19
The next thing that we need to talk about is the stock.
01:21
We've already machined some geometry from the other side,
01:25
but we're going to be using a fixed size stock and notice that we have ground stock at model origin.
01:32
We're not going to do that, We're going to focus its attention around the part,
01:36
and we're going to set it up just like we did in the first operation 1.75 x 1.75.
01:43
And for the height we're going to do one but remember we're going to subtract .067 inches.
01:49
The reason that we're doing that is because we accounted for the overall height of the final part at .866.
01:58
Whenever we're using mathematical operators we need to include the units for each value.
02:03
So it needs to be 1 inch -167 inches.
02:08
That value right now is based on center but we want to make sure that we offset it from Z.
02:14
We can offset it from the bottom and we can set that offset value at zero.
02:21
That means that it's going to be completely set to the bottom of the part and we're only going to be offsetting .06 on the top of the part.
02:30
As we look at it here you can see that it completely matches the bottom and we're only offsetting on the top.
02:35
Remember that we did machine up past this champ for and we'll have to keep that in mind when we're creating our tool paths,
02:41
let's go back to home view and take a look at our post processing.
02:45
We're going to set this one up as program 1006 and we'll set it up as our coupler O.P.2.
02:56
The W. C. S we're gonna be using is number one or G. 54.
03:01
We're going to be assuming that when we flip the part over and put it in the soft jaw were only accounting for these three positions of the second up.
03:09
We also want to make sure that we rename set up to and this is going to be opt to.
03:15
With up to active, we need to talk about what tool pass we're going to use to clear this geometry.
03:21
To get started, let's take a look at 3D tool paths and try to figure out which one would be a good option.
03:26
We have a large tapered surface and we have some small Phillips that we need to account for.
03:31
We have both internal and external Phillips, a tapered face and champers.
03:36
When we look at some of the options it can be a little bit hard to select,
03:40
and it's going to take some trial and error and practice to be able to pick the right tool path first.
03:46
But let's explore what we have and see if parallel is going to be a good option for us.
03:51
Right now the tool selected as a champ for mill. So we need to go back in and maybe try to use a ball end mill.
03:58
I do want to edit this tool and make it tool number
04:03
This is the tool that we added and we want to make sure that we don't overlap any other tools in our tool library.
04:09
So now that we have our ball end mill, let's take a look at aluminum roughing and let's take a look at our geometry.
04:17
By default, it's based on a silhouette, which is going to be based on the outside of the part.
04:22
We also want to make sure that we allow it to use rest machining anytime we're using the stock setup.
04:30
So we're going to make it go from stock and we're going to say, okay and just see what the tool path gives us.
04:36
You can see that this is not an ideal situation.
04:39
Even if we modify the parameters to get a finer resolution, this is not the correct tool or tool path to get started on this part.
04:48
Because of that, we're going to right click and we'll delete parallel,
04:51
and we'll get started by using a 3D adaptive clearing to get rid of the majority of the material,
04:56
and we'll go back and use a quarter inch flat end mill with aluminum roughing.
05:01
When we do this and go to the geometry section will be using stock contour and rest machining from stock setup.
05:08
In the heights, we want to make sure that we're not going all the way to the bottom of the part.
05:13
So we need to use a selection.
05:15
In this case, I'm going to go down to this edge,
05:18
because I know I've machined all the material up to the top of this champ for, I know that's going to be a good reference for me.
05:25
In the past is we are going to have stock to leave,
05:28
so we're going to leave those values that .02 and we're going to leave all the rest of the default settings.
05:34
With the exception of the maximum roughing step down With this quarter in gen mills,
05:39
I could take it the full flute depth but I'm going to reduce that 2.04 and I'm going to use flat area detection again,
05:46
so that way you can find this flat and machine fairly close.
05:52
Whenever we're using 3D adaptive clearing.
05:54
This is a great tool path because it works its way down with those maximum steps,
05:60
and then it uses those smaller step values to work its way back up the part getting us relatively close to the final shape,
06:07
so you can see that this is a pretty good result for a first tool path.
06:11
And with our new set up, it was a great time for us to save before moving on to the next step.
Video transcript
00:02
In this video, we'll use a 3D parallel tool path.
00:06
After completing this step, you'll be able to create a 3D parallel tool path.
00:12
In fusion 360, we want to carry on with our coupler for CNC Mill design.
00:17
We're going to rotate the part and we want to go back into our model and we want to bring back our generic vice and the other couplers.
00:25
We're going to rotate this around back to a home view,
00:28
and then we're going to look at machining the other side of the part and talk about ways in which we can pattern these tool paths.
00:35
At this point, we need to create a new setup.
00:38
The new setup is not going to include the Vice.
00:40
We're going to make sure that we focus our attention solely on that first model.
00:45
We also do want to include the fixture as the soft jaws to make sure that we do some collision validation in simulation.
00:53
The coordinate system is okay.
00:55
However, we're going to reference it based off of the corner of the Vice.
01:01
When we're talking about patterning, we need a good reference and we know the corner of this Vice because we machined this geometry.
01:08
So for the corner point instead of using a box point,
01:11
we're going to use a selected point, we're going to set the WCS origin to that corner point of the Vice.
01:19
The next thing that we need to talk about is the stock.
01:21
We've already machined some geometry from the other side,
01:25
but we're going to be using a fixed size stock and notice that we have ground stock at model origin.
01:32
We're not going to do that, We're going to focus its attention around the part,
01:36
and we're going to set it up just like we did in the first operation 1.75 x 1.75.
01:43
And for the height we're going to do one but remember we're going to subtract .067 inches.
01:49
The reason that we're doing that is because we accounted for the overall height of the final part at .866.
01:58
Whenever we're using mathematical operators we need to include the units for each value.
02:03
So it needs to be 1 inch -167 inches.
02:08
That value right now is based on center but we want to make sure that we offset it from Z.
02:14
We can offset it from the bottom and we can set that offset value at zero.
02:21
That means that it's going to be completely set to the bottom of the part and we're only going to be offsetting .06 on the top of the part.
02:30
As we look at it here you can see that it completely matches the bottom and we're only offsetting on the top.
02:35
Remember that we did machine up past this champ for and we'll have to keep that in mind when we're creating our tool paths,
02:41
let's go back to home view and take a look at our post processing.
02:45
We're going to set this one up as program 1006 and we'll set it up as our coupler O.P.2.
02:56
The W. C. S we're gonna be using is number one or G. 54.
03:01
We're going to be assuming that when we flip the part over and put it in the soft jaw were only accounting for these three positions of the second up.
03:09
We also want to make sure that we rename set up to and this is going to be opt to.
03:15
With up to active, we need to talk about what tool pass we're going to use to clear this geometry.
03:21
To get started, let's take a look at 3D tool paths and try to figure out which one would be a good option.
03:26
We have a large tapered surface and we have some small Phillips that we need to account for.
03:31
We have both internal and external Phillips, a tapered face and champers.
03:36
When we look at some of the options it can be a little bit hard to select,
03:40
and it's going to take some trial and error and practice to be able to pick the right tool path first.
03:46
But let's explore what we have and see if parallel is going to be a good option for us.
03:51
Right now the tool selected as a champ for mill. So we need to go back in and maybe try to use a ball end mill.
03:58
I do want to edit this tool and make it tool number
04:03
This is the tool that we added and we want to make sure that we don't overlap any other tools in our tool library.
04:09
So now that we have our ball end mill, let's take a look at aluminum roughing and let's take a look at our geometry.
04:17
By default, it's based on a silhouette, which is going to be based on the outside of the part.
04:22
We also want to make sure that we allow it to use rest machining anytime we're using the stock setup.
04:30
So we're going to make it go from stock and we're going to say, okay and just see what the tool path gives us.
04:36
You can see that this is not an ideal situation.
04:39
Even if we modify the parameters to get a finer resolution, this is not the correct tool or tool path to get started on this part.
04:48
Because of that, we're going to right click and we'll delete parallel,
04:51
and we'll get started by using a 3D adaptive clearing to get rid of the majority of the material,
04:56
and we'll go back and use a quarter inch flat end mill with aluminum roughing.
05:01
When we do this and go to the geometry section will be using stock contour and rest machining from stock setup.
05:08
In the heights, we want to make sure that we're not going all the way to the bottom of the part.
05:13
So we need to use a selection.
05:15
In this case, I'm going to go down to this edge,
05:18
because I know I've machined all the material up to the top of this champ for, I know that's going to be a good reference for me.
05:25
In the past is we are going to have stock to leave,
05:28
so we're going to leave those values that .02 and we're going to leave all the rest of the default settings.
05:34
With the exception of the maximum roughing step down With this quarter in gen mills,
05:39
I could take it the full flute depth but I'm going to reduce that 2.04 and I'm going to use flat area detection again,
05:46
so that way you can find this flat and machine fairly close.
05:52
Whenever we're using 3D adaptive clearing.
05:54
This is a great tool path because it works its way down with those maximum steps,
05:60
and then it uses those smaller step values to work its way back up the part getting us relatively close to the final shape,
06:07
so you can see that this is a pretty good result for a first tool path.
06:11
And with our new set up, it was a great time for us to save before moving on to the next step.
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