& Construction
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& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
In this video, will finish details on a part.
00:05
After completing this step, you'll be able to use
00:14
In fusion 360, We want to carry on with our coupler for CNC mill so far, we've only added one tool path which is a 3D. adaptive clearing.
00:22
That allowed us to remove a lot of material from the part. However, we need to go back and we need to make some adjustments.
00:29
The original model had a small fill it in the bottom corner,
00:33
so we need to make sure that the axial stock to leave was enough to account for that, fill it.
00:38
So in our passes I'm going to go back to my stock to leave in the axial direction and add .015.
00:46
And in the radial direction I'll do .015 as well that allows us to leave enough material on the sides and the bottom of these bosses.
00:55
And that means that the tool can come through and it can add that fill it when we're using a bull nose mill.
01:01
The next thing that I need to do is finish off this face with that bull nose mill.
01:06
I can do this with a 2D Pocket tool path but first I need to select the tool.
01:12
Notice that tool number seven still has some cutting data errors. It's telling us that it's missing some required data.
01:18
So we need to go in and edit this tool under cutting data, we're going to go through each of these and see.
01:24
What information is missing.
01:26
You can see that it's missing the passes and linking information for a lot of these different cutting datas.
01:32
And that's because originally when we created this tool we went from a ball nose mill and we changed it to a bull nose mill.
01:40
Now these two different tools have different linking parameters.
01:44
So one thing that we can do is we can modify all these parameters or if this is problematic,
01:49
we can always go into the fusion 360 library and we can filter by milling and bull nose mill and find one that contains all of that data.
01:58
So what we're going to do is grab a quarter bull nose mill,
02:01
we're going to right click and copy the tool and go into our cam DFM and we're going to pace the tool.
02:06
I'm going to take the original one that has issues and I'm going to delete that and then I'm going to modify the bull nose mill we just copied.
02:14
First, I want to change it to tool number seven.
02:17
And next I'm going to go into my cutter data and I'm going to make it a four flute and make sure that the corner radius is .015.
02:25
We're going to say, okay and now we have tool number seven that allows us to use that cutting data that's already populated for us.
02:34
We're going to use it with aluminum finishing. And remember that our machine configuration has a max rpm of 12,000.
02:41
So this means that some of these are getting really close to that limit, but nothing has gone over the limit yet.
02:47
For a geometry for my 2D pocket, I'm going to select this face and I want to use stock contours and rest machining.
02:57
The tool that came before it was .25 with a corner radius of .125.
03:05
In the past is we're not leaving any stock, and we're going to say okay and allow it to machine that geometry,
03:11
noting that it is giving us an error, it's empty based on the rest machining tool path parameters.
03:18
It thinks that the material has all been removed,
03:21
because rest machining inside of a 2D operation is generally taking a look at areas where a tool could not get to.
03:28
So if we just say okay and allow it to generate this tool path, let's go ahead and take a look at the cutting moves.
03:35
It's machining this entire face,
03:36
it's going around all the bosses and it's using that to finish all the geometry,
03:42
over the opening because it thinks that that's already been machined and it's leaving the small, fill it around the corner,
03:49
so everything looks pretty good there and it's enabled us to get that geometry and that data that we need.
03:55
But now we need to finish off some additional areas.
03:58
We've got this boar here that goes all the way through and if we measure that we can see that it is .24,
04:05
it's relatively small and it might be easier for us to machine from the other side.
04:10
However, this boar has to be machined from this side as does this taper.
04:15
We also need to machine the outside so we need to consider what tools we have and when we want to perform these operations,
04:23
tool number five is a quarter in gen mill until number seven is a quarter inch bull nose.
04:28
Either will work just fine. However, I'm going to use the quarter inch animal to machine the outside before moving on to the inside.
04:36
We're going to do this with a 2D contour and I'm simply going to select this bottom edge.
04:42
And we're going to move on to our heights and instead of the selected contour, I wanted to come all the way down to this bottom face.
04:51
Inside of our passes, we need to make sure that we're not leaving any stock so make sure that that's turned off,
04:57
and all the rest of the settings will be as default.
04:59
This means that it's going to come down, it's going to make a single pass around the part and then it's going to retract.
05:06
Next we need to try to get into this boar,
05:09
we've already cleaned out some of the material and we know that it's large enough that we can go in with that quarter inch 10 mil.
05:15
So I'm going to go into a 2D bore using tool number five and then we want to select our geometry.
05:26
I'm going to use all the default settings allowing it to go in and clear that material out.
05:31
I do want to modify my 2D contour.
05:34
I'm going to edit and select a different tool, making sure that I am using tool number five.
05:40
And then we'll say okay allow it to regenerate and then we'll move our 2D. pocket which are bull nose end mill all the way to the end.
05:48
Keep in mind because some of these operations are model aware. It's going to take some time to recalculate.
05:55
So now we've got our 3D adaptive our 2D contour around the outside our bore on the inside and our
06:03
That cleans up this top face.
06:06
The next thing that we need to take care of is we need to take care of this taper.
06:10
The taper can be done with a bull nose mill or a ball end mill.
06:14
In this case we're going to use a 3D tool path called
06:19
and we're going to select a ball nose mill and we haven't created one in our library.
06:24
So we need to go into our filters and we need to filter by Bolland mill and we need to look for a ball and mill that's going to work.
06:32
In this case, I'm going to take a look at using a quarter inch ball in mill with aluminum finishing and select.
06:40
That's a rather large tool, so I need to be aware of how much room I actually have,
06:45
but let's go ahead and take a look at what geometry we can cut with this.
06:50
The machining boundary by default is going to be a silhouette but I want to contain the tool within this area.
06:57
I'm going to allow the tool to center on the boundary and I've got contact only selected.
07:02
We can also use a slope to limit the slope from anything that is above 1°.
07:10
And we want to go all the way up to 89°. This will prevent us from machining the flat faces or the vertical walls.
07:18
We're going to go into our past the section to make sure that we're not leaving anything,
07:22
and then we need to take a look at our maximum step down value.
07:26
This is going to be important as we want to make sure that we have a very small value in terms of the step over to replicate that face,
07:34
and I'm going to use .05. then I'm going to say Okay.
07:38
I'm going to allow it to generate the tool path, noting that the resolution is probably not fine enough for what we need.
07:45
So we're going to make some modifications to those settings.
07:49
Instead of the maximum step down of being .5, we're going to go to a .01.
08:00
And now we're getting a little bit closer to that final shape.
08:04
But let's note that it is going all the way into this pocket and we don't want it to machine that far.
08:10
So let's make a few more adjustments.
08:12
This time we're going to modify the height instead of the model bottom, we're going to use a selection which is going to be this edge.
08:19
And will allow it to go past that edge a small amount by putting a -0.1.
08:26
We'll say okay and this will contain the tool a little bit better allowing us to get a little bit closer to the final shape.
08:33
We could also use other types of tools.
08:36
We could come back with a smaller ball end mill or a bull nose mill,
08:40
or potentially even come in with a chance for mill that can cut that very quickly and easily depending on the requirements for that geometry.
08:48
Whether or not it needs to be that large of a champ for,
08:51
whether or not it has some sort of specific engineering requirement would determine what we would do in terms of its finishing geometry.
08:60
For this design, It's pretty much a cosmetic feature and it's not a requirement for engineering.
09:06
The last thing that I want to do is I want to come back and I want to chant for these upper edges.
09:11
We have to tool paths that will work for this,
09:13
we have a 2D contour and we have a 2D champ for the
09:19
because it allows us to actually set a physical distance requirement,
09:25
between the tool and other solid geometry to D champ for inside of a 2D contour works,
09:31
assuming you select a chance for tool,
09:34
we're going to go into our cam DFM library and select tool number nine,
09:38
and then we're going to select all the edges that we want to chance for,
09:42
these are going to be all the upper edges of these bosses and then we need to determine the champ for geometry in the past is section.
09:56
The tip offset is going to determine how far down the tool is going past the champ for,
10:02
and then the clearance is going to be between the tool and any other solid geometry,
10:06
which in our case is not going to be a problem, we're going to say, okay, allow it to generate and now we've champ erred those edges.
10:14
You'll note that there is a small amount of material that's been removed on top,
10:19
and really we need to go back to a simulation to make sure that this is okay,
10:23
but I'm going to go back in and make one small adjustment to the passes and I'm going to reduce the chance for with 2.01.
10:30
And I'm going to reduce the tip offset 2.01 and say, Okay,
10:34
this is going to put a much smaller champ for on the edge using a better portion of the tool.
10:42
At this point, let's make sure we save and then we want to take a look at one more aspect of these CNC programs.
10:48
Going to go back into my 3D adaptive and I want to take a look at the passes section.
10:54
When we modify values in the past is section we have a maximum roughing step down and when we modify this value,
10:60
the fine step down and the minimum step down both changed.
11:03
If we hold down the shift key and hover over those dialogues, we'll get a preview of the camp expressions that are used to define those.
11:11
We can also right click and edit the expression.
11:15
In this case, math dot minimum is going to take the smaller of the two values, the tool diameter times
11:25
So based on your tool diameter and based on the maximum step down value that is added here,
11:31
it's going to determine which value to use the same thing goes for the minimum step down unless we overwrite that value.
11:38
So by default, the minimum step down is going to be based on a fine step down times .1.
11:44
So it takes that .4 and you end up with .004.
11:49
KIM expressions are extremely handy and can help you set up your programs to run a little bit smoother,
11:55
and with more optimum settings based on your specific tools and machines.
12:00
Once again, let's make sure that we do save this before moving on to the next step.
Video transcript
00:02
In this video, will finish details on a part.
00:05
After completing this step, you'll be able to use
00:14
In fusion 360, We want to carry on with our coupler for CNC mill so far, we've only added one tool path which is a 3D. adaptive clearing.
00:22
That allowed us to remove a lot of material from the part. However, we need to go back and we need to make some adjustments.
00:29
The original model had a small fill it in the bottom corner,
00:33
so we need to make sure that the axial stock to leave was enough to account for that, fill it.
00:38
So in our passes I'm going to go back to my stock to leave in the axial direction and add .015.
00:46
And in the radial direction I'll do .015 as well that allows us to leave enough material on the sides and the bottom of these bosses.
00:55
And that means that the tool can come through and it can add that fill it when we're using a bull nose mill.
01:01
The next thing that I need to do is finish off this face with that bull nose mill.
01:06
I can do this with a 2D Pocket tool path but first I need to select the tool.
01:12
Notice that tool number seven still has some cutting data errors. It's telling us that it's missing some required data.
01:18
So we need to go in and edit this tool under cutting data, we're going to go through each of these and see.
01:24
What information is missing.
01:26
You can see that it's missing the passes and linking information for a lot of these different cutting datas.
01:32
And that's because originally when we created this tool we went from a ball nose mill and we changed it to a bull nose mill.
01:40
Now these two different tools have different linking parameters.
01:44
So one thing that we can do is we can modify all these parameters or if this is problematic,
01:49
we can always go into the fusion 360 library and we can filter by milling and bull nose mill and find one that contains all of that data.
01:58
So what we're going to do is grab a quarter bull nose mill,
02:01
we're going to right click and copy the tool and go into our cam DFM and we're going to pace the tool.
02:06
I'm going to take the original one that has issues and I'm going to delete that and then I'm going to modify the bull nose mill we just copied.
02:14
First, I want to change it to tool number seven.
02:17
And next I'm going to go into my cutter data and I'm going to make it a four flute and make sure that the corner radius is .015.
02:25
We're going to say, okay and now we have tool number seven that allows us to use that cutting data that's already populated for us.
02:34
We're going to use it with aluminum finishing. And remember that our machine configuration has a max rpm of 12,000.
02:41
So this means that some of these are getting really close to that limit, but nothing has gone over the limit yet.
02:47
For a geometry for my 2D pocket, I'm going to select this face and I want to use stock contours and rest machining.
02:57
The tool that came before it was .25 with a corner radius of .125.
03:05
In the past is we're not leaving any stock, and we're going to say okay and allow it to machine that geometry,
03:11
noting that it is giving us an error, it's empty based on the rest machining tool path parameters.
03:18
It thinks that the material has all been removed,
03:21
because rest machining inside of a 2D operation is generally taking a look at areas where a tool could not get to.
03:28
So if we just say okay and allow it to generate this tool path, let's go ahead and take a look at the cutting moves.
03:35
It's machining this entire face,
03:36
it's going around all the bosses and it's using that to finish all the geometry,
03:42
over the opening because it thinks that that's already been machined and it's leaving the small, fill it around the corner,
03:49
so everything looks pretty good there and it's enabled us to get that geometry and that data that we need.
03:55
But now we need to finish off some additional areas.
03:58
We've got this boar here that goes all the way through and if we measure that we can see that it is .24,
04:05
it's relatively small and it might be easier for us to machine from the other side.
04:10
However, this boar has to be machined from this side as does this taper.
04:15
We also need to machine the outside so we need to consider what tools we have and when we want to perform these operations,
04:23
tool number five is a quarter in gen mill until number seven is a quarter inch bull nose.
04:28
Either will work just fine. However, I'm going to use the quarter inch animal to machine the outside before moving on to the inside.
04:36
We're going to do this with a 2D contour and I'm simply going to select this bottom edge.
04:42
And we're going to move on to our heights and instead of the selected contour, I wanted to come all the way down to this bottom face.
04:51
Inside of our passes, we need to make sure that we're not leaving any stock so make sure that that's turned off,
04:57
and all the rest of the settings will be as default.
04:59
This means that it's going to come down, it's going to make a single pass around the part and then it's going to retract.
05:06
Next we need to try to get into this boar,
05:09
we've already cleaned out some of the material and we know that it's large enough that we can go in with that quarter inch 10 mil.
05:15
So I'm going to go into a 2D bore using tool number five and then we want to select our geometry.
05:26
I'm going to use all the default settings allowing it to go in and clear that material out.
05:31
I do want to modify my 2D contour.
05:34
I'm going to edit and select a different tool, making sure that I am using tool number five.
05:40
And then we'll say okay allow it to regenerate and then we'll move our 2D. pocket which are bull nose end mill all the way to the end.
05:48
Keep in mind because some of these operations are model aware. It's going to take some time to recalculate.
05:55
So now we've got our 3D adaptive our 2D contour around the outside our bore on the inside and our
06:03
That cleans up this top face.
06:06
The next thing that we need to take care of is we need to take care of this taper.
06:10
The taper can be done with a bull nose mill or a ball end mill.
06:14
In this case we're going to use a 3D tool path called
06:19
and we're going to select a ball nose mill and we haven't created one in our library.
06:24
So we need to go into our filters and we need to filter by Bolland mill and we need to look for a ball and mill that's going to work.
06:32
In this case, I'm going to take a look at using a quarter inch ball in mill with aluminum finishing and select.
06:40
That's a rather large tool, so I need to be aware of how much room I actually have,
06:45
but let's go ahead and take a look at what geometry we can cut with this.
06:50
The machining boundary by default is going to be a silhouette but I want to contain the tool within this area.
06:57
I'm going to allow the tool to center on the boundary and I've got contact only selected.
07:02
We can also use a slope to limit the slope from anything that is above 1°.
07:10
And we want to go all the way up to 89°. This will prevent us from machining the flat faces or the vertical walls.
07:18
We're going to go into our past the section to make sure that we're not leaving anything,
07:22
and then we need to take a look at our maximum step down value.
07:26
This is going to be important as we want to make sure that we have a very small value in terms of the step over to replicate that face,
07:34
and I'm going to use .05. then I'm going to say Okay.
07:38
I'm going to allow it to generate the tool path, noting that the resolution is probably not fine enough for what we need.
07:45
So we're going to make some modifications to those settings.
07:49
Instead of the maximum step down of being .5, we're going to go to a .01.
08:00
And now we're getting a little bit closer to that final shape.
08:04
But let's note that it is going all the way into this pocket and we don't want it to machine that far.
08:10
So let's make a few more adjustments.
08:12
This time we're going to modify the height instead of the model bottom, we're going to use a selection which is going to be this edge.
08:19
And will allow it to go past that edge a small amount by putting a -0.1.
08:26
We'll say okay and this will contain the tool a little bit better allowing us to get a little bit closer to the final shape.
08:33
We could also use other types of tools.
08:36
We could come back with a smaller ball end mill or a bull nose mill,
08:40
or potentially even come in with a chance for mill that can cut that very quickly and easily depending on the requirements for that geometry.
08:48
Whether or not it needs to be that large of a champ for,
08:51
whether or not it has some sort of specific engineering requirement would determine what we would do in terms of its finishing geometry.
08:60
For this design, It's pretty much a cosmetic feature and it's not a requirement for engineering.
09:06
The last thing that I want to do is I want to come back and I want to chant for these upper edges.
09:11
We have to tool paths that will work for this,
09:13
we have a 2D contour and we have a 2D champ for the
09:19
because it allows us to actually set a physical distance requirement,
09:25
between the tool and other solid geometry to D champ for inside of a 2D contour works,
09:31
assuming you select a chance for tool,
09:34
we're going to go into our cam DFM library and select tool number nine,
09:38
and then we're going to select all the edges that we want to chance for,
09:42
these are going to be all the upper edges of these bosses and then we need to determine the champ for geometry in the past is section.
09:56
The tip offset is going to determine how far down the tool is going past the champ for,
10:02
and then the clearance is going to be between the tool and any other solid geometry,
10:06
which in our case is not going to be a problem, we're going to say, okay, allow it to generate and now we've champ erred those edges.
10:14
You'll note that there is a small amount of material that's been removed on top,
10:19
and really we need to go back to a simulation to make sure that this is okay,
10:23
but I'm going to go back in and make one small adjustment to the passes and I'm going to reduce the chance for with 2.01.
10:30
And I'm going to reduce the tip offset 2.01 and say, Okay,
10:34
this is going to put a much smaller champ for on the edge using a better portion of the tool.
10:42
At this point, let's make sure we save and then we want to take a look at one more aspect of these CNC programs.
10:48
Going to go back into my 3D adaptive and I want to take a look at the passes section.
10:54
When we modify values in the past is section we have a maximum roughing step down and when we modify this value,
10:60
the fine step down and the minimum step down both changed.
11:03
If we hold down the shift key and hover over those dialogues, we'll get a preview of the camp expressions that are used to define those.
11:11
We can also right click and edit the expression.
11:15
In this case, math dot minimum is going to take the smaller of the two values, the tool diameter times
11:25
So based on your tool diameter and based on the maximum step down value that is added here,
11:31
it's going to determine which value to use the same thing goes for the minimum step down unless we overwrite that value.
11:38
So by default, the minimum step down is going to be based on a fine step down times .1.
11:44
So it takes that .4 and you end up with .004.
11:49
KIM expressions are extremely handy and can help you set up your programs to run a little bit smoother,
11:55
and with more optimum settings based on your specific tools and machines.
12:00
Once again, let's make sure that we do save this before moving on to the next step.
Step-by-steps
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