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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
In this video, we'll look at fixture design.
00:06
After completing this step, you'll be able to create a sketch and create a feature.
00:12
In fusion 360, we're going to carry on with our gear housing, front cover only.
00:16
We're going to start by going back and activating the top level of the design, if front cover is still active.
00:23
We want to start by creating a fixture to hold this part while we're machining.
00:27
It's important to note that when designing or creating fixtures,
00:31
there are a lot of different reasons or nuances in why you would make certain decisions.
00:37
What we're looking for with this design is something that bolts to these five different bolt holes that we added,
00:43
and has parallel sides so it can easily be held in a vise but is also smaller than the outside shape of our part.
00:50
We want to be able to completely machine the outside shape while it's raised above of ice but held insecurely.
00:57
So these are the criteria and remember that everything critical as machine from one side.
01:01
So we don't have to worry as much about orientation with these bolts.
01:06
But again, if that is a critical component,
01:08
then your fixture should probably include tapered pins or something to positively locate it aside from the bolts.
01:16
So what we're going to do at this point is we're going to start a new component.
01:20
So from the assembled drop down, we're going to select new component.
01:23
This will be standard and I'm going to go ahead and name it while we're here and this is going to be front cover fixture.
01:33
It's going to be active and then we're going to simply start sketching, one thing that's also important is the location of the origin.
01:42
When we take a look at this, the origin is already centered at the main bearing or the main boss.
01:48
This is where the input and output shafts will be on this design.
01:52
So I'm happy with that location but note that it's actually off from the cover.
01:58
So if we want the origin of the part to match the origin of the fixture, then we want to go ahead and move this before we start designing.
02:07
We can do that by going to move copy and selecting the option to move components,
02:14
the components that we're going to move our front cover but there's no geometry there yet.
02:19
So what we need to do is we need to select a point on its origin and we can use the point to point method.
02:26
Then we can simply select the center point of the back of our part and then that's going to be our target point.
02:35
So the origin and the target points are going to be a to and from.
02:39
But we also have other options such as .2 position and we can simply do a free movie.
02:45
So revisiting this, we are going to move our component which is our front cover fixture.
02:51
And again we don't have any geometry, so I simply selected its origin but you could also select it from the browser.
02:58
The origin point is going to be the point that we're going from which is going to be the origin of our fixture.
03:04
And the target point is where we're going to which is going to be the point on our front cover.
03:11
Once we're happy with that, we're going to capture its position and we're going to say, okay.
03:16
Capturing that position simply tells Fusion 360 that we know exactly where this thing is.
03:22
Now we don't really need to see the origin anymore because we're going to start sketching on the face of our front cover.
03:28
Keep in mind that this is parametric, its history based.
03:31
So if anything were to move before this point in time such as the origin,
03:36
then the sketches, everything that we're going to do is going to update but nothing is going to move because we don't want it to move.
03:43
So at this point we're simply going to start our new sketch noting that it's automatically going to bring this entire face.
03:49
So if we wanted, we could hide the front cover noting that we still have that entire profile there.
03:55
I'm going to keep the front cover visible,
03:56
because it just helps when we're talking about visual representation and then we're going to begin designing the fixture.
04:03
So remember that what we want is something that's offset but bolts to all these holes and allows us to machine all the geometry.
04:12
This means that we need to be offset from these holes that are going to be the main bolting holes for the housing,
04:18
and we also need to be offset from this outside edge.
04:21
The amount that were offset doesn't necessarily matter, but we just want to make sure that we have enough clearance.
04:28
So I'm going to start by drawing a circle and I'm going to snap it to the outside diameter.
04:34
Just gives me a nice reference without having to add any dimensions,
04:38
let me snap there and gives I believe it's a half inch circle, roughly half inch.
04:43
So this gives us a starting point.
04:45
Next I'm going to go to offset but first I'm going to turn off chain selection because I don't want to offset the entire housing.
04:52
Going to bring this edge in distance of minus
04:56
I'm going to repeat that by using my right click marking menu. Then it's like this edge down here and again minus .125.
05:05
If we want to relate those two, we can always double click on this dimension and then select the first dimension and then hit enter.
05:13
When we do this, what we're doing is we're creating a dimensional reference between the two.
05:18
I'm going to enter that minus .125 value,
05:21
because it does get a little tricky whenever we're talking about dealing with positives and negatives and offsets.
05:26
But keep in mind putting that intelligence and your sketches can often be something that really helps when you have to update these designs.
05:34
The next thing I'm going to do is create a two point rectangle.
05:38
Going to start from the center of this whole and I'm just going to begin dragging this out and I don't really have an end location in mind.
05:46
I'm just going to make it a little bit bigger than it needs to.
05:49
Then I'm going to use my coincident constraint for this endpoint to the center of that whole last, that leaves us the overall dimension.
05:57
So we can determine whether or not we wanted to snap to something else, or we can just give it a dimension.
06:03
In this case, I'll use the dimension option from the center point to this edge. And we'll give it a value of 2.25.
06:12
The reason that we have this is because it gives us a good idea of what the overall size of our stock is going to be,
06:18
and it looks like a little bit over 3.25.
06:22
So if we had a 3.5 inch piece of stock that we were starting with, we'd have plenty of material to use.
06:30
At this point, we could go through and we could trim off some of this excess, but fusion 360 automatically knows that this is a close profile.
06:39
And because really all we need is the inside this is going to be very easy for me to select to create our extrude.
06:47
So from here, let's go ahead and finish the sketch and turn this into a solid body, we're going to use extrude.
06:53
It's already selected so I'm going to bring it out a distance of a half inch.
06:58
Keeping in mind that this is a new body inside of our front cover picture.
07:02
This component means that it's not going to automatically try to join the two together.
07:07
Once we say, okay, well notice that we have a problem.
07:11
This bolt hole right here is not inside of the actual part.
07:16
It's causing a problem because we've got that small amount of overlap.
07:21
Now, if this is something that we need to deal with, then we can always go back to the sketch. And we can modify this offset value.
07:29
Maybe a smaller value like .06 will give us enough material. I'm going to say okay.
07:36
And you can see that it gave us a little bit back,
07:38
but honestly that is probably not much that tells me that likely I want to go ahead and I want to move that bolt hole,
07:46
because its location is not going to be okay for me.
07:49
Maybe I can put it back here somewhere.
07:51
But again, the great news is that we can do that by going to that other component.
07:56
I can go back to the sketch that was used to create it,
07:59
I can find that sketch and then I can determine whether or not or where I want those points to be.
08:05
If we go back to a front view and we take a look at our whole feature and we take a look at the sketch points that were used to create it.
08:12
We simply need to right click and edit that sketch.
08:16
At this point, we can't see through the other elements because we did that with the display setting.
08:21
So I'm going to go back to shaded with hidden edges and I'm going to change this to one inch.
08:27
And then I'm going to push it out a bit farther .75 and then I'm gonna finish the sketch,
08:33
notice that this automatically updates for me and everything looks fine.
08:37
Now I'm going to go back to my shaded with visible edges, noting that I can use control or command and the number four or five on the keyboard.
08:46
So let's go back and let's modify our front cover fixture and let's edit this extrude.
08:53
The reason I want to edit this extruded because I don't need that hole in the center,
08:56
so I'm going to hold down control or command, select that geometry and then allow it to fill itself back in.
09:04
So at this point it's probably a good idea for us to go through and fill it or round off these corners.
09:12
And at this point we also need to keep in mind that this whole is actually the size for a quarter 20 tap and not a quarter 20 passing hole.
09:20
You see that it's .202 diameter.
09:23
So that means we have a little bit more that we still need to do.
09:26
So let's go ahead and just add a few fillets and around these corners off because anytime you're dealing with a fixture,
09:33
you don't want to have these sharp corners.
09:35
This is going to be something that people are going to be handling putting in and out of the machine.
09:39
If we use a quarter inch fill it.
09:41
It makes it nice and smooth and really we could just cut the corner off here but we're just gonna leave that geometry for now.
09:48
And lastly we want to increase the sizes of these holes.
09:52
So if I use press pull and I select these holes and I want to increase their size.
10:01
We can just modify that value. We know we're at
10:06
So that tells me that I need to go minus .048 and that should take us right out to quarter inch.
10:14
If I select it, you can see that we're a little bit larger, which means that I added that to the diameter and not the radius.
10:21
So I need to divide that by two. So I can do that directly in here.
10:25
Just divide it by two and say okay, and then we can measure one more time. And that gives us a quarter inch hole.
10:32
So now that we have these holes, you might also consider doing a counter bore or some sort of taper champ for a counter sink screw.
10:41
But for the purposes of our fixture right now, I'm going to go ahead and leave them as is,
10:45
I'm going to activate the top level and go back to a home view and then make sure I save this before moving on.
Video transcript
00:02
In this video, we'll look at fixture design.
00:06
After completing this step, you'll be able to create a sketch and create a feature.
00:12
In fusion 360, we're going to carry on with our gear housing, front cover only.
00:16
We're going to start by going back and activating the top level of the design, if front cover is still active.
00:23
We want to start by creating a fixture to hold this part while we're machining.
00:27
It's important to note that when designing or creating fixtures,
00:31
there are a lot of different reasons or nuances in why you would make certain decisions.
00:37
What we're looking for with this design is something that bolts to these five different bolt holes that we added,
00:43
and has parallel sides so it can easily be held in a vise but is also smaller than the outside shape of our part.
00:50
We want to be able to completely machine the outside shape while it's raised above of ice but held insecurely.
00:57
So these are the criteria and remember that everything critical as machine from one side.
01:01
So we don't have to worry as much about orientation with these bolts.
01:06
But again, if that is a critical component,
01:08
then your fixture should probably include tapered pins or something to positively locate it aside from the bolts.
01:16
So what we're going to do at this point is we're going to start a new component.
01:20
So from the assembled drop down, we're going to select new component.
01:23
This will be standard and I'm going to go ahead and name it while we're here and this is going to be front cover fixture.
01:33
It's going to be active and then we're going to simply start sketching, one thing that's also important is the location of the origin.
01:42
When we take a look at this, the origin is already centered at the main bearing or the main boss.
01:48
This is where the input and output shafts will be on this design.
01:52
So I'm happy with that location but note that it's actually off from the cover.
01:58
So if we want the origin of the part to match the origin of the fixture, then we want to go ahead and move this before we start designing.
02:07
We can do that by going to move copy and selecting the option to move components,
02:14
the components that we're going to move our front cover but there's no geometry there yet.
02:19
So what we need to do is we need to select a point on its origin and we can use the point to point method.
02:26
Then we can simply select the center point of the back of our part and then that's going to be our target point.
02:35
So the origin and the target points are going to be a to and from.
02:39
But we also have other options such as .2 position and we can simply do a free movie.
02:45
So revisiting this, we are going to move our component which is our front cover fixture.
02:51
And again we don't have any geometry, so I simply selected its origin but you could also select it from the browser.
02:58
The origin point is going to be the point that we're going from which is going to be the origin of our fixture.
03:04
And the target point is where we're going to which is going to be the point on our front cover.
03:11
Once we're happy with that, we're going to capture its position and we're going to say, okay.
03:16
Capturing that position simply tells Fusion 360 that we know exactly where this thing is.
03:22
Now we don't really need to see the origin anymore because we're going to start sketching on the face of our front cover.
03:28
Keep in mind that this is parametric, its history based.
03:31
So if anything were to move before this point in time such as the origin,
03:36
then the sketches, everything that we're going to do is going to update but nothing is going to move because we don't want it to move.
03:43
So at this point we're simply going to start our new sketch noting that it's automatically going to bring this entire face.
03:49
So if we wanted, we could hide the front cover noting that we still have that entire profile there.
03:55
I'm going to keep the front cover visible,
03:56
because it just helps when we're talking about visual representation and then we're going to begin designing the fixture.
04:03
So remember that what we want is something that's offset but bolts to all these holes and allows us to machine all the geometry.
04:12
This means that we need to be offset from these holes that are going to be the main bolting holes for the housing,
04:18
and we also need to be offset from this outside edge.
04:21
The amount that were offset doesn't necessarily matter, but we just want to make sure that we have enough clearance.
04:28
So I'm going to start by drawing a circle and I'm going to snap it to the outside diameter.
04:34
Just gives me a nice reference without having to add any dimensions,
04:38
let me snap there and gives I believe it's a half inch circle, roughly half inch.
04:43
So this gives us a starting point.
04:45
Next I'm going to go to offset but first I'm going to turn off chain selection because I don't want to offset the entire housing.
04:52
Going to bring this edge in distance of minus
04:56
I'm going to repeat that by using my right click marking menu. Then it's like this edge down here and again minus .125.
05:05
If we want to relate those two, we can always double click on this dimension and then select the first dimension and then hit enter.
05:13
When we do this, what we're doing is we're creating a dimensional reference between the two.
05:18
I'm going to enter that minus .125 value,
05:21
because it does get a little tricky whenever we're talking about dealing with positives and negatives and offsets.
05:26
But keep in mind putting that intelligence and your sketches can often be something that really helps when you have to update these designs.
05:34
The next thing I'm going to do is create a two point rectangle.
05:38
Going to start from the center of this whole and I'm just going to begin dragging this out and I don't really have an end location in mind.
05:46
I'm just going to make it a little bit bigger than it needs to.
05:49
Then I'm going to use my coincident constraint for this endpoint to the center of that whole last, that leaves us the overall dimension.
05:57
So we can determine whether or not we wanted to snap to something else, or we can just give it a dimension.
06:03
In this case, I'll use the dimension option from the center point to this edge. And we'll give it a value of 2.25.
06:12
The reason that we have this is because it gives us a good idea of what the overall size of our stock is going to be,
06:18
and it looks like a little bit over 3.25.
06:22
So if we had a 3.5 inch piece of stock that we were starting with, we'd have plenty of material to use.
06:30
At this point, we could go through and we could trim off some of this excess, but fusion 360 automatically knows that this is a close profile.
06:39
And because really all we need is the inside this is going to be very easy for me to select to create our extrude.
06:47
So from here, let's go ahead and finish the sketch and turn this into a solid body, we're going to use extrude.
06:53
It's already selected so I'm going to bring it out a distance of a half inch.
06:58
Keeping in mind that this is a new body inside of our front cover picture.
07:02
This component means that it's not going to automatically try to join the two together.
07:07
Once we say, okay, well notice that we have a problem.
07:11
This bolt hole right here is not inside of the actual part.
07:16
It's causing a problem because we've got that small amount of overlap.
07:21
Now, if this is something that we need to deal with, then we can always go back to the sketch. And we can modify this offset value.
07:29
Maybe a smaller value like .06 will give us enough material. I'm going to say okay.
07:36
And you can see that it gave us a little bit back,
07:38
but honestly that is probably not much that tells me that likely I want to go ahead and I want to move that bolt hole,
07:46
because its location is not going to be okay for me.
07:49
Maybe I can put it back here somewhere.
07:51
But again, the great news is that we can do that by going to that other component.
07:56
I can go back to the sketch that was used to create it,
07:59
I can find that sketch and then I can determine whether or not or where I want those points to be.
08:05
If we go back to a front view and we take a look at our whole feature and we take a look at the sketch points that were used to create it.
08:12
We simply need to right click and edit that sketch.
08:16
At this point, we can't see through the other elements because we did that with the display setting.
08:21
So I'm going to go back to shaded with hidden edges and I'm going to change this to one inch.
08:27
And then I'm going to push it out a bit farther .75 and then I'm gonna finish the sketch,
08:33
notice that this automatically updates for me and everything looks fine.
08:37
Now I'm going to go back to my shaded with visible edges, noting that I can use control or command and the number four or five on the keyboard.
08:46
So let's go back and let's modify our front cover fixture and let's edit this extrude.
08:53
The reason I want to edit this extruded because I don't need that hole in the center,
08:56
so I'm going to hold down control or command, select that geometry and then allow it to fill itself back in.
09:04
So at this point it's probably a good idea for us to go through and fill it or round off these corners.
09:12
And at this point we also need to keep in mind that this whole is actually the size for a quarter 20 tap and not a quarter 20 passing hole.
09:20
You see that it's .202 diameter.
09:23
So that means we have a little bit more that we still need to do.
09:26
So let's go ahead and just add a few fillets and around these corners off because anytime you're dealing with a fixture,
09:33
you don't want to have these sharp corners.
09:35
This is going to be something that people are going to be handling putting in and out of the machine.
09:39
If we use a quarter inch fill it.
09:41
It makes it nice and smooth and really we could just cut the corner off here but we're just gonna leave that geometry for now.
09:48
And lastly we want to increase the sizes of these holes.
09:52
So if I use press pull and I select these holes and I want to increase their size.
10:01
We can just modify that value. We know we're at
10:06
So that tells me that I need to go minus .048 and that should take us right out to quarter inch.
10:14
If I select it, you can see that we're a little bit larger, which means that I added that to the diameter and not the radius.
10:21
So I need to divide that by two. So I can do that directly in here.
10:25
Just divide it by two and say okay, and then we can measure one more time. And that gives us a quarter inch hole.
10:32
So now that we have these holes, you might also consider doing a counter bore or some sort of taper champ for a counter sink screw.
10:41
But for the purposes of our fixture right now, I'm going to go ahead and leave them as is,
10:45
I'm going to activate the top level and go back to a home view and then make sure I save this before moving on.
Step-by-steps
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