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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Control render appearances.
00:05
After completing this video,
00:06
you'll be able to apply and modify appearances.
00:13
In fusion,
00:14
let's carry on with our quadcopter render.
00:16
F3D from the previous video.
00:19
In this video,
00:19
we're gonna talk more about appearances and textures.
00:22
So,
00:23
because of this,
00:24
we're gonna go back into our scene settings,
00:26
and we're gonna use a solid color.
00:29
Turn on our ground plane.
00:32
And we want to go into one of our photo libraries,
00:35
such as the photo booth.
00:37
I'm going to start off with a left view,
00:39
zoom in and rotate just slightly.
00:43
Now that we've got our object in a photo booth,
00:45
we want to talk about the appearances.
00:48
Oftentimes the appearance we see on screen is not
00:50
gonna look the same in a final rendered image.
00:53
You can use the in canvas render to get a little
00:55
bit better preview of what the final appearances will look like.
00:59
Keep in mind that the longer you allow this to go,
01:03
generally the better the results will be.
01:05
As we're looking at this,
01:06
I can see sort of a yellowish glow coming from this object.
01:10
This tells me that it's got a nylon appearance applied,
01:13
and in this part specifically
01:16
was 3D printed with a nylon material.
01:19
But what I want to do is go into my appearances
01:21
and take a look.
01:22
So you can see here we've got a nylon 66 white,
01:25
and there's this the default steel satin.
01:28
The default steel is what's applied to this bottom object here.
01:32
But let's say that we wanted to use a different material.
01:34
Maybe we wanted to use a composite like carbon fiber.
01:38
Now,
01:38
if you can't find it inside of the list here,
01:40
oftentimes you can use the search and start to type in something.
01:44
You can see here that in the Fusion appearance library,
01:46
we've got carbon fiber plane,
01:49
and there's some other materials.
01:51
I'm gonna go ahead and download the carbon fiber plane,
01:53
I'm gonna rotate my object around,
01:55
and I'm gonna apply this to this object on the bottom.
01:59
Then I'm gonna close this and zoom in.
02:02
So when we look at a material like carbon fiber or
02:04
any material or appearance that has a texture to it,
02:08
oftentimes we want to use texture map controls.
02:11
Using texture map controls will allow us to change
02:15
the orientation of that texture on our object.
02:19
In this case,
02:19
I'm gonna change the display mode to UV diagnostic texture,
02:23
will help us understand this a little bit better.
02:25
The green and red arrows are going to
02:28
dictate the direction of that specific appearance.
02:32
We can set this to automatic or we can use a specific appearance type
02:37
to project that onto our object.
02:39
If you're having trouble understanding this,
02:41
you can always go back and show
02:43
the appearance itself,
02:45
and then you can make some adjustments.
02:47
So for example,
02:48
if we set this to cylindrical.
02:51
When we use a cylindrical appearance,
02:54
what this is going to do is it's going to wrap around our part.
02:57
In most cases,
02:58
you're going to find that the automatic option is going to give you the best result,
03:03
but it is important to play around with these and see if
03:05
you have another orientation that makes more sense for your object.
03:10
If you want to copy,
03:11
duplicate,
03:12
or change an appearance,
03:13
you can always go back into your appearance library.
03:16
You can right click and you can duplicate it to make copies.
03:19
So in this case,
03:20
I want to make a duplicate of,
03:22
in this case my nylon material.
03:24
I want to go in and just do a simple edit of the color.
03:27
I'm going to use a darker material.
03:30
And say done.
03:32
This darker material can now be applied.
03:35
So now I'm still using a nylon appearance,
03:37
but it's just a bit darker.
03:39
You can also see that there are some decals here,
03:41
but they seem to be out of place.
03:43
They're not in the correct position.
03:44
And that's something that we can control
03:46
by using our decals.
03:50
In this case,
03:51
if we expand our X,
03:53
you'll notice there's a decals folder here,
03:55
and there are a couple of decals that are applied.
03:58
I'm going to right click and edit the decal.
04:01
The decal right now
04:02
is positioned on our object.
04:04
Let's go ahead and go to a front view,
04:06
rotate this around and pull it into the middle of the screen.
04:10
So this decal seems to be OK,
04:12
but what's happening
04:14
is it's being projected through onto faces behind.
04:18
So this problem here is because of chained faces.
04:21
We want to turn that option off and say,
04:23
OK,
04:24
so it's not projecting through the object and getting stretched out.
04:29
So now everything looks OK with that Autodesk logo,
04:31
it looks like there may be another one over here,
04:34
so we want to right click and edit this one as well.
04:37
Once again,
04:37
we can turn off chain faces,
04:40
make sure that it is applied to the correct location.
04:44
It looks like it's maybe applied to this face.
04:46
We're gonna reselect the face and put it over here.
04:50
Reposition it slightly.
04:53
And say,
04:53
OK.
04:56
So once again,
04:57
making some minor changes to appearances,
04:59
decals,
05:00
as well as the texture mapping
05:02
can make a big difference when it comes down to rendering your objects.
05:06
Let's go ahead and go to a right view,
05:09
noting that it switches to an orthographic view automatically.
05:13
When we're rendering,
05:14
oftentimes we want to set it to perspective only.
05:17
That way we don't get in a situation
05:18
where we're accidentally rendering an orthographic view.
05:23
At this point,
05:23
I think I want to go back into my appearances
05:26
and use this modified black nylon.
05:29
Let's find this one here,
05:31
and drag it and place it on the component tray as well.
05:33
They should be the same material.
05:35
If I want to make any final edits,
05:38
we also have some advanced controls.
05:40
For example,
05:41
we can modify some of the transparency options
05:44
because nylon material does let a little bit of light through.
05:47
If we want to add a texture,
05:49
we can use a bump map.
05:50
If we want it to have some emissivity to it,
05:53
or if we need to use some cut out or advanced highlight controls,
05:57
we have a lot of different options that
05:58
we can change directly in the material editor.
06:01
In this case,
06:02
I simply want to leave it as is,
06:04
so I'm going to select cancel.
06:06
Let's go ahead and close this out and make sure that we
06:08
do save this before we move on to the next step.
Video transcript
00:02
Control render appearances.
00:05
After completing this video,
00:06
you'll be able to apply and modify appearances.
00:13
In fusion,
00:14
let's carry on with our quadcopter render.
00:16
F3D from the previous video.
00:19
In this video,
00:19
we're gonna talk more about appearances and textures.
00:22
So,
00:23
because of this,
00:24
we're gonna go back into our scene settings,
00:26
and we're gonna use a solid color.
00:29
Turn on our ground plane.
00:32
And we want to go into one of our photo libraries,
00:35
such as the photo booth.
00:37
I'm going to start off with a left view,
00:39
zoom in and rotate just slightly.
00:43
Now that we've got our object in a photo booth,
00:45
we want to talk about the appearances.
00:48
Oftentimes the appearance we see on screen is not
00:50
gonna look the same in a final rendered image.
00:53
You can use the in canvas render to get a little
00:55
bit better preview of what the final appearances will look like.
00:59
Keep in mind that the longer you allow this to go,
01:03
generally the better the results will be.
01:05
As we're looking at this,
01:06
I can see sort of a yellowish glow coming from this object.
01:10
This tells me that it's got a nylon appearance applied,
01:13
and in this part specifically
01:16
was 3D printed with a nylon material.
01:19
But what I want to do is go into my appearances
01:21
and take a look.
01:22
So you can see here we've got a nylon 66 white,
01:25
and there's this the default steel satin.
01:28
The default steel is what's applied to this bottom object here.
01:32
But let's say that we wanted to use a different material.
01:34
Maybe we wanted to use a composite like carbon fiber.
01:38
Now,
01:38
if you can't find it inside of the list here,
01:40
oftentimes you can use the search and start to type in something.
01:44
You can see here that in the Fusion appearance library,
01:46
we've got carbon fiber plane,
01:49
and there's some other materials.
01:51
I'm gonna go ahead and download the carbon fiber plane,
01:53
I'm gonna rotate my object around,
01:55
and I'm gonna apply this to this object on the bottom.
01:59
Then I'm gonna close this and zoom in.
02:02
So when we look at a material like carbon fiber or
02:04
any material or appearance that has a texture to it,
02:08
oftentimes we want to use texture map controls.
02:11
Using texture map controls will allow us to change
02:15
the orientation of that texture on our object.
02:19
In this case,
02:19
I'm gonna change the display mode to UV diagnostic texture,
02:23
will help us understand this a little bit better.
02:25
The green and red arrows are going to
02:28
dictate the direction of that specific appearance.
02:32
We can set this to automatic or we can use a specific appearance type
02:37
to project that onto our object.
02:39
If you're having trouble understanding this,
02:41
you can always go back and show
02:43
the appearance itself,
02:45
and then you can make some adjustments.
02:47
So for example,
02:48
if we set this to cylindrical.
02:51
When we use a cylindrical appearance,
02:54
what this is going to do is it's going to wrap around our part.
02:57
In most cases,
02:58
you're going to find that the automatic option is going to give you the best result,
03:03
but it is important to play around with these and see if
03:05
you have another orientation that makes more sense for your object.
03:10
If you want to copy,
03:11
duplicate,
03:12
or change an appearance,
03:13
you can always go back into your appearance library.
03:16
You can right click and you can duplicate it to make copies.
03:19
So in this case,
03:20
I want to make a duplicate of,
03:22
in this case my nylon material.
03:24
I want to go in and just do a simple edit of the color.
03:27
I'm going to use a darker material.
03:30
And say done.
03:32
This darker material can now be applied.
03:35
So now I'm still using a nylon appearance,
03:37
but it's just a bit darker.
03:39
You can also see that there are some decals here,
03:41
but they seem to be out of place.
03:43
They're not in the correct position.
03:44
And that's something that we can control
03:46
by using our decals.
03:50
In this case,
03:51
if we expand our X,
03:53
you'll notice there's a decals folder here,
03:55
and there are a couple of decals that are applied.
03:58
I'm going to right click and edit the decal.
04:01
The decal right now
04:02
is positioned on our object.
04:04
Let's go ahead and go to a front view,
04:06
rotate this around and pull it into the middle of the screen.
04:10
So this decal seems to be OK,
04:12
but what's happening
04:14
is it's being projected through onto faces behind.
04:18
So this problem here is because of chained faces.
04:21
We want to turn that option off and say,
04:23
OK,
04:24
so it's not projecting through the object and getting stretched out.
04:29
So now everything looks OK with that Autodesk logo,
04:31
it looks like there may be another one over here,
04:34
so we want to right click and edit this one as well.
04:37
Once again,
04:37
we can turn off chain faces,
04:40
make sure that it is applied to the correct location.
04:44
It looks like it's maybe applied to this face.
04:46
We're gonna reselect the face and put it over here.
04:50
Reposition it slightly.
04:53
And say,
04:53
OK.
04:56
So once again,
04:57
making some minor changes to appearances,
04:59
decals,
05:00
as well as the texture mapping
05:02
can make a big difference when it comes down to rendering your objects.
05:06
Let's go ahead and go to a right view,
05:09
noting that it switches to an orthographic view automatically.
05:13
When we're rendering,
05:14
oftentimes we want to set it to perspective only.
05:17
That way we don't get in a situation
05:18
where we're accidentally rendering an orthographic view.
05:23
At this point,
05:23
I think I want to go back into my appearances
05:26
and use this modified black nylon.
05:29
Let's find this one here,
05:31
and drag it and place it on the component tray as well.
05:33
They should be the same material.
05:35
If I want to make any final edits,
05:38
we also have some advanced controls.
05:40
For example,
05:41
we can modify some of the transparency options
05:44
because nylon material does let a little bit of light through.
05:47
If we want to add a texture,
05:49
we can use a bump map.
05:50
If we want it to have some emissivity to it,
05:53
or if we need to use some cut out or advanced highlight controls,
05:57
we have a lot of different options that
05:58
we can change directly in the material editor.
06:01
In this case,
06:02
I simply want to leave it as is,
06:04
so I'm going to select cancel.
06:06
Let's go ahead and close this out and make sure that we
06:08
do save this before we move on to the next step.
After completing this lesson, you will be able to:
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