& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Set up a render scene.
00:04
After completing this video,
00:06
you'll be able to
00:07
select a scene environment,
00:08
control scene settings,
00:09
and change scene camera settings.
00:15
In fusion,
00:15
we want to begin with the supplied data set,
00:17
quadcopter render.
00:18
F3D.
00:20
We're gonna use this as an example for creating a rendered image.
00:23
We're gonna start by navigating to the render workspace and talk
00:27
about some of the basics of setting up a render.
00:29
There are many tools in here and we're not gonna be covering them all,
00:32
but some of the basics are setting up your scene and your appearances,
00:36
working on either an in canvas render or a local or cloud rendered image,
00:40
and talking about rendering things like turntable animations.
00:43
The first thing that we want to do when we're
00:45
setting up a render is talk about our scene settings.
00:48
There are a couple key areas to the scene settings.
00:51
First is going to be whether or not we're using the environment just for lighting,
00:55
or if we're actually going to show the environment in our rendered image.
00:59
By default,
00:60
we'll be using a solid color
01:02
and the color will be gray.
01:03
We can change the color by left clicking here
01:06
and changing the color settings.
01:08
We can also determine whether or not we want to use the environment itself.
01:12
In many cases,
01:13
the environment,
01:14
such as sharp highlights will have a dark gray or a black scene.
01:18
As we rotate the model,
01:19
you're going to start to see some of the background come through.
01:22
And that's because the environments are using HDR images.
01:26
The HDR images will provide not only a background image,
01:30
but they'll also provide the lighting for our scene.
01:33
As we take a look at some of the other ones,
01:34
for example,
01:35
dry lake bed,
01:36
if we drag this into the canvas area,
01:38
you can see that we're now using the dry lake bed environment.
01:41
As we rotate it around,
01:43
you can see some of the ground and some of the information that's provided here.
01:47
And one of the big things to consider
01:48
is that the objects size and scale proportional to
01:52
the environment is going to make a big difference as to whether it looks real or not.
01:57
Oftentimes,
01:58
it's difficult for us to interface our 3D models
02:01
with an HDR environment.
02:03
So things like vehicles or in this case,
02:05
our quadcopters sitting on the ground.
02:08
The larger the intersection between our objects and the environment,
02:11
the harder it's going to be to make it look realistic.
02:14
There are some things that we can do.
02:16
For this,
02:16
we're gonna take a look at the plaza.
02:18
I'm gonna drag this in.
02:20
And notice that the plaza has a large sort of parking lot area.
02:24
We've got some cobblestones and there's some wet areas.
02:28
The size and scale of our object is going to have
02:31
a big impact on whether or not this looks real.
02:34
If we have an extremely large quadcopter,
02:37
it obviously looks way out of place here.
02:39
And if we scale it way down,
02:41
well then it's going to be really hard for us to see.
02:43
But there are a couple of things that we can do.
02:46
Back on our scene settings,
02:47
we have an option to flatten ground.
02:50
When you're using a realistic environment like this,
02:53
flattening the ground can oftentimes help with the realism,
02:56
because it turns the ground plane into a material or an image that
03:01
we can use and have some bump map and have some texture too.
03:04
It also helps with the scale of our objects.
03:07
In many cases,
03:08
you may want reflections,
03:09
but you have to make sure that it makes
03:11
sense for the environment that you're working in.
03:13
In this case,
03:14
we're not gonna see any reflections on the ground here,
03:17
but if we happen to put our object near one of the puddles,
03:20
you may see a reflection depending on that image.
03:24
Some other things that we should consider when we're setting up a render
03:27
is we should talk about whether or not we even want a ground plane.
03:31
In some instances,
03:32
like with the case of our quadcopter,
03:34
you may want it up in the air.
03:36
So having a ground plane and flattening the
03:38
ground plane doesn't really make much sense.
03:41
We also do have a bit of control over the
03:44
position of our images by using the position option.
03:47
We can rotate things around if we're trying to get to a certain perspective.
03:51
So this can really help with the realism of our object.
03:55
Depending on which scene you're using,
03:57
you may find more or less control here.
03:60
Uh,
03:60
so in this case,
04:00
we've just got a rotation option.
04:03
Another thing that we want to consider is going to be the camera itself.
04:07
Now,
04:07
in general,
04:08
we want to have perspective,
04:09
but the focal length is gonna dictate
04:12
the object itself.
04:13
So for example,
04:14
if we had a quadcopter flying at us,
04:17
we would want to have a smaller focal length number and
04:20
this would give the object some depth and potentially some speed.
04:24
We also have some exposure values and we can modify the depth of field.
04:29
When we're talking about depth of field,
04:31
this works well with larger objects where you may not be
04:35
able to focus your entire attention on the whole object.
04:39
So for example,
04:40
if we had a vehicle,
04:41
we may want to focus our attention on the front wheel.
04:45
Or a certain portion of the vehicle.
04:47
And what depth of field will allow us to do is blur
04:50
objects that are before and after that sort of area.
04:53
It gives us a sense of clipping planes.
04:57
So this is a very nice technique to give a little bit more realism to our objects,
05:01
especially if they are sitting on the ground.
05:04
There are also other options that we can explore,
05:06
but for the most part,
05:07
it's important to pay attention to
05:09
whether or not you're using the environment or a solid color,
05:13
keeping in mind that the environment is going to dictate the lighting in the scene,
05:16
and the background is going to determine the environment that it's sitting in.
05:21
We also want to make sure we understand the ground plane options.
05:24
Whether or not we're using a ground plane could potentially
05:27
clip off some of our objects.
05:29
So if you have objects that are going to be below the ground plane
05:33
and you turn that option on,
05:35
well then the object itself may be hidden.
05:38
We also want to keep in mind camera settings,
05:40
the focal length,
05:41
exposure values,
05:42
and depth of field.
05:44
These are all going to play a big part in the realism of our object.
05:48
And if you use the same settings often,
05:50
you can save these as default,
05:51
so you don't have to configure them each time you come in.
05:54
For now,
05:55
let's go ahead and close this and make sure that we save this before we move on.
Video transcript
00:02
Set up a render scene.
00:04
After completing this video,
00:06
you'll be able to
00:07
select a scene environment,
00:08
control scene settings,
00:09
and change scene camera settings.
00:15
In fusion,
00:15
we want to begin with the supplied data set,
00:17
quadcopter render.
00:18
F3D.
00:20
We're gonna use this as an example for creating a rendered image.
00:23
We're gonna start by navigating to the render workspace and talk
00:27
about some of the basics of setting up a render.
00:29
There are many tools in here and we're not gonna be covering them all,
00:32
but some of the basics are setting up your scene and your appearances,
00:36
working on either an in canvas render or a local or cloud rendered image,
00:40
and talking about rendering things like turntable animations.
00:43
The first thing that we want to do when we're
00:45
setting up a render is talk about our scene settings.
00:48
There are a couple key areas to the scene settings.
00:51
First is going to be whether or not we're using the environment just for lighting,
00:55
or if we're actually going to show the environment in our rendered image.
00:59
By default,
00:60
we'll be using a solid color
01:02
and the color will be gray.
01:03
We can change the color by left clicking here
01:06
and changing the color settings.
01:08
We can also determine whether or not we want to use the environment itself.
01:12
In many cases,
01:13
the environment,
01:14
such as sharp highlights will have a dark gray or a black scene.
01:18
As we rotate the model,
01:19
you're going to start to see some of the background come through.
01:22
And that's because the environments are using HDR images.
01:26
The HDR images will provide not only a background image,
01:30
but they'll also provide the lighting for our scene.
01:33
As we take a look at some of the other ones,
01:34
for example,
01:35
dry lake bed,
01:36
if we drag this into the canvas area,
01:38
you can see that we're now using the dry lake bed environment.
01:41
As we rotate it around,
01:43
you can see some of the ground and some of the information that's provided here.
01:47
And one of the big things to consider
01:48
is that the objects size and scale proportional to
01:52
the environment is going to make a big difference as to whether it looks real or not.
01:57
Oftentimes,
01:58
it's difficult for us to interface our 3D models
02:01
with an HDR environment.
02:03
So things like vehicles or in this case,
02:05
our quadcopters sitting on the ground.
02:08
The larger the intersection between our objects and the environment,
02:11
the harder it's going to be to make it look realistic.
02:14
There are some things that we can do.
02:16
For this,
02:16
we're gonna take a look at the plaza.
02:18
I'm gonna drag this in.
02:20
And notice that the plaza has a large sort of parking lot area.
02:24
We've got some cobblestones and there's some wet areas.
02:28
The size and scale of our object is going to have
02:31
a big impact on whether or not this looks real.
02:34
If we have an extremely large quadcopter,
02:37
it obviously looks way out of place here.
02:39
And if we scale it way down,
02:41
well then it's going to be really hard for us to see.
02:43
But there are a couple of things that we can do.
02:46
Back on our scene settings,
02:47
we have an option to flatten ground.
02:50
When you're using a realistic environment like this,
02:53
flattening the ground can oftentimes help with the realism,
02:56
because it turns the ground plane into a material or an image that
03:01
we can use and have some bump map and have some texture too.
03:04
It also helps with the scale of our objects.
03:07
In many cases,
03:08
you may want reflections,
03:09
but you have to make sure that it makes
03:11
sense for the environment that you're working in.
03:13
In this case,
03:14
we're not gonna see any reflections on the ground here,
03:17
but if we happen to put our object near one of the puddles,
03:20
you may see a reflection depending on that image.
03:24
Some other things that we should consider when we're setting up a render
03:27
is we should talk about whether or not we even want a ground plane.
03:31
In some instances,
03:32
like with the case of our quadcopter,
03:34
you may want it up in the air.
03:36
So having a ground plane and flattening the
03:38
ground plane doesn't really make much sense.
03:41
We also do have a bit of control over the
03:44
position of our images by using the position option.
03:47
We can rotate things around if we're trying to get to a certain perspective.
03:51
So this can really help with the realism of our object.
03:55
Depending on which scene you're using,
03:57
you may find more or less control here.
03:60
Uh,
03:60
so in this case,
04:00
we've just got a rotation option.
04:03
Another thing that we want to consider is going to be the camera itself.
04:07
Now,
04:07
in general,
04:08
we want to have perspective,
04:09
but the focal length is gonna dictate
04:12
the object itself.
04:13
So for example,
04:14
if we had a quadcopter flying at us,
04:17
we would want to have a smaller focal length number and
04:20
this would give the object some depth and potentially some speed.
04:24
We also have some exposure values and we can modify the depth of field.
04:29
When we're talking about depth of field,
04:31
this works well with larger objects where you may not be
04:35
able to focus your entire attention on the whole object.
04:39
So for example,
04:40
if we had a vehicle,
04:41
we may want to focus our attention on the front wheel.
04:45
Or a certain portion of the vehicle.
04:47
And what depth of field will allow us to do is blur
04:50
objects that are before and after that sort of area.
04:53
It gives us a sense of clipping planes.
04:57
So this is a very nice technique to give a little bit more realism to our objects,
05:01
especially if they are sitting on the ground.
05:04
There are also other options that we can explore,
05:06
but for the most part,
05:07
it's important to pay attention to
05:09
whether or not you're using the environment or a solid color,
05:13
keeping in mind that the environment is going to dictate the lighting in the scene,
05:16
and the background is going to determine the environment that it's sitting in.
05:21
We also want to make sure we understand the ground plane options.
05:24
Whether or not we're using a ground plane could potentially
05:27
clip off some of our objects.
05:29
So if you have objects that are going to be below the ground plane
05:33
and you turn that option on,
05:35
well then the object itself may be hidden.
05:38
We also want to keep in mind camera settings,
05:40
the focal length,
05:41
exposure values,
05:42
and depth of field.
05:44
These are all going to play a big part in the realism of our object.
05:48
And if you use the same settings often,
05:50
you can save these as default,
05:51
so you don't have to configure them each time you come in.
05:54
For now,
05:55
let's go ahead and close this and make sure that we save this before we move on.
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