Create renderings

00:02

Create renderings.

00:04

After completing this video,

00:06

you'll be able to

00:07

produce a rendered image and produce a turntable render.

00:13

In fusion,

00:14

we want to carry on with our quadcopter render.

00:16

F3D.

00:18

At this point,

00:18

we've modified the nylon appearance,

00:20

made sure that the decals are OK,

00:22

and we've set up a render scene.

00:24

If we want to make any final adjustments,

00:26

for example,

00:27

making the scene background a bit lighter,

00:30

or using an environment,

00:32

now is the time for us to do so.

00:34

At this point,

00:35

what we want to do is we want to go in and produce some rendered images.

00:39

We can do this a few different ways.

00:41

We can use the in canvas render,

00:42

which will do some on-screen ray tracing.

00:45

This is going to use the computer's processing power,

00:49

so this happens locally on your machine.

00:51

If you happen to rotate at all during this process,

00:55

this is going to automatically reset your progress.

00:58

You can increase the amount of iterations that you go through,

01:02

allowing it to calculate and work through the

01:05

process longer to get a better final result.

01:08

At any point in time,

01:09

you can also pause.

01:11

I'm gonna select stop in canvas render and take a quick look at the settings.

01:17

So inside of our settings,

01:18

we have fast and we have advanced.

01:21

We also have this option to lock view.

01:23

Lock view will prevent you from rotating the

01:25

model while an in-caus render is happening.

01:28

In general,

01:29

in canvas renders are done just to get an idea of what your

01:32

environment will look like and what the final materials will look like.

01:36

When you're ready to produce a rendered image,

01:38

you'll go to the render option.

01:40

This can be done either locally or on the cloud.

01:43

Keep in mind that certain aspect ratios and

01:46

settings will require you to use flex tokens,

01:49

and when we get to do a turntable animation,

01:53

we'll have to also pay attention to Flex token usage.

01:56

You can always do a local render,

01:58

but that will use your machine's processing.

02:00

In this case,

02:01

we're gonna do cloud render with these

02:03

default settings and we're gonna select render.

02:06

This is going to automatically process this on the cloud,

02:10

and we can see that it's currently being processed in

02:13

the bottom left-hand corner inside of our rendering gallery.

02:17

Generally,

02:17

this process will take 1 to 2 minutes,

02:20

but depending on the server load,

02:22

this could take a bit longer.

02:24

And if we do this with a local render,

02:26

we can select the local option

02:28

and we can also toggle and change our quality settings.

02:32

You can increase the quality settings based on your system's resources.

02:36

If you've got a system with a good graphics card and a fast CPU,

02:41

you may find that you want to use higher render quality.

02:46

Since we were under the same view twice,

02:48

you can see a small 2 in the upper right hand corner.

02:51

If we expand this,

02:52

we can see that we've got one render complete,

02:54

and we've got one render that's still being processed.

02:57

The render that's complete is the local render.

02:60

This happened a bit quicker than the cloud render did.

03:02

And again,

03:03

this depends on your system resources,

03:05

what you currently have processing,

03:07

and if your system is up to the task of producing those rendered images.

03:12

If we take a look,

03:13

both these renders should be identical with no noticeable difference.

03:17

You can see there is a slight size difference in the frame,

03:20

but other than that,

03:21

everything does appear to be identical.

03:23

The next thing that we want to talk about is what's called a turntable render.

03:28

There are a couple of ways that we can get a rendered animation infusion.

03:32

Unfortunately,

03:33

we aren't able to render from the animation workspace,

03:35

but if we were to create a motion study inside the design workspace,

03:39

we could also render that here.

03:41

But in this case,

03:42

we want to take a look at rendering a turntable.

03:45

A turntable render is only available after a local single

03:49

render or a cloud single render has been processed.

03:53

There are two options for the number of frames,

03:57

and depending on your settings,

03:59

you may be required to use flex tokens.

04:02

You'll find that if you use a smaller size,

04:05

you can oftentimes create a 6 frame turntable

04:08

animation without the use of Flex tokens.

04:11

But if we go to 36,

04:12

that will require you to use Flex tokens.

04:15

In this case,

04:16

we're gonna do a small image size with 6 frames and select render.

04:20

What this will allow us to do is produce 6 individual

04:24

rendered frames that will be stitched together in an animation.

04:27

This can be downloaded as an animation file,

04:30

it can also be downloaded as an HTML

04:33

that you could use on a website.

04:37

Once the turntable render has been completed,

04:39

we can see it down here in our rendering gallery.

04:41

It has a different icon based on the fact that it is a turntable animation.

04:46

When we select it,

04:47

we'll get a preview showing the 6 different views going around our object.

04:52

Now,

04:52

in this case,

04:53

if we decide to download this,

04:55

it can be again as an HTML viewer,

04:57

as a video or as a zip file.

05:00

If you want to download one of your rendered images,

05:03

this can be done as well,

05:04

and this does give you a couple of different options.

05:07

We can do a PNG file,

05:09

and we also do have some options to do some image post processing.

05:13

Keep in mind that the only time this is available is if it was a cloud render.

05:18

This render here was done locally,

05:20

but if I go to the cloud render,

05:21

I am able to do some basic post processing.

05:24

We can do things like change the exposure value,

05:29

We can use some presets,

05:32

we can modify the saturation.

05:34

And we can toggle on and off some of

05:36

the options like color preserving and color correction.

05:41

I'm also gonna increase the bloom amount

05:44

and the bloom width multiplier,

05:46

and we're gonna take up the exposure value

05:49

and bring down the saturation.

05:52

Making some changes like this will give you another image

05:56

that can be downloaded and saved without modifying the original.

05:60

All of these images can be downloaded,

06:01

but you will have more options if you are using a cloud render.

06:05

For example,

06:06

we can enable transparent background and download a TIF or a PNG file.

06:11

It's important to play around with the various options

06:14

that you have when working inside the render workspace,

06:16

but for the certification,

06:18

make sure you understand the basics of scene setup,

06:20

applying appearances,

06:22

modifying things like texture map control,

06:25

and how you can create rendered images as well as a turntable animation.

06:29

When you start a rendered image,

06:31

this will automatically save a version of your design.

06:34

You can see in the bottom right hand corner of each of these rendered images,

06:37

they're all done with V4.

06:40

If you were to make changes to your design,

06:42

you also have the ability to drag and process

06:45

the render on save in the left hand corner.

06:48

This means that every time you save your design,

06:50

it'll recalculate that rendered image for you based on those updated changes.

06:54

It'll use the same view,

06:56

but if you make any changes to appearances and materials or the design itself,

07:00

those will be updated.

07:02

At this point,

07:03

let's go ahead and make sure that everything is saved

07:05

if you made any final changes before moving on.

Video transcript

00:02

Create renderings.

00:04

After completing this video,

00:06

you'll be able to

00:07

produce a rendered image and produce a turntable render.

00:13

In fusion,

00:14

we want to carry on with our quadcopter render.

00:16

F3D.

00:18

At this point,

00:18

we've modified the nylon appearance,

00:20

made sure that the decals are OK,

00:22

and we've set up a render scene.

00:24

If we want to make any final adjustments,

00:26

for example,

00:27

making the scene background a bit lighter,

00:30

or using an environment,

00:32

now is the time for us to do so.

00:34

At this point,

00:35

what we want to do is we want to go in and produce some rendered images.

00:39

We can do this a few different ways.

00:41

We can use the in canvas render,

00:42

which will do some on-screen ray tracing.

00:45

This is going to use the computer's processing power,

00:49

so this happens locally on your machine.

00:51

If you happen to rotate at all during this process,

00:55

this is going to automatically reset your progress.

00:58

You can increase the amount of iterations that you go through,

01:02

allowing it to calculate and work through the

01:05

process longer to get a better final result.

01:08

At any point in time,

01:09

you can also pause.

01:11

I'm gonna select stop in canvas render and take a quick look at the settings.

01:17

So inside of our settings,

01:18

we have fast and we have advanced.

01:21

We also have this option to lock view.

01:23

Lock view will prevent you from rotating the

01:25

model while an in-caus render is happening.

01:28

In general,

01:29

in canvas renders are done just to get an idea of what your

01:32

environment will look like and what the final materials will look like.

01:36

When you're ready to produce a rendered image,

01:38

you'll go to the render option.

01:40

This can be done either locally or on the cloud.

01:43

Keep in mind that certain aspect ratios and

01:46

settings will require you to use flex tokens,

01:49

and when we get to do a turntable animation,

01:53

we'll have to also pay attention to Flex token usage.

01:56

You can always do a local render,

01:58

but that will use your machine's processing.

02:00

In this case,

02:01

we're gonna do cloud render with these

02:03

default settings and we're gonna select render.

02:06

This is going to automatically process this on the cloud,

02:10

and we can see that it's currently being processed in

02:13

the bottom left-hand corner inside of our rendering gallery.

02:17

Generally,

02:17

this process will take 1 to 2 minutes,

02:20

but depending on the server load,

02:22

this could take a bit longer.

02:24

And if we do this with a local render,

02:26

we can select the local option

02:28

and we can also toggle and change our quality settings.

02:32

You can increase the quality settings based on your system's resources.

02:36

If you've got a system with a good graphics card and a fast CPU,

02:41

you may find that you want to use higher render quality.

02:46

Since we were under the same view twice,

02:48

you can see a small 2 in the upper right hand corner.

02:51

If we expand this,

02:52

we can see that we've got one render complete,

02:54

and we've got one render that's still being processed.

02:57

The render that's complete is the local render.

02:60

This happened a bit quicker than the cloud render did.

03:02

And again,

03:03

this depends on your system resources,

03:05

what you currently have processing,

03:07

and if your system is up to the task of producing those rendered images.

03:12

If we take a look,

03:13

both these renders should be identical with no noticeable difference.

03:17

You can see there is a slight size difference in the frame,

03:20

but other than that,

03:21

everything does appear to be identical.

03:23

The next thing that we want to talk about is what's called a turntable render.

03:28

There are a couple of ways that we can get a rendered animation infusion.

03:32

Unfortunately,

03:33

we aren't able to render from the animation workspace,

03:35

but if we were to create a motion study inside the design workspace,

03:39

we could also render that here.

03:41

But in this case,

03:42

we want to take a look at rendering a turntable.

03:45

A turntable render is only available after a local single

03:49

render or a cloud single render has been processed.

03:53

There are two options for the number of frames,

03:57

and depending on your settings,

03:59

you may be required to use flex tokens.

04:02

You'll find that if you use a smaller size,

04:05

you can oftentimes create a 6 frame turntable

04:08

animation without the use of Flex tokens.

04:11

But if we go to 36,

04:12

that will require you to use Flex tokens.

04:15

In this case,

04:16

we're gonna do a small image size with 6 frames and select render.

04:20

What this will allow us to do is produce 6 individual

04:24

rendered frames that will be stitched together in an animation.

04:27

This can be downloaded as an animation file,

04:30

it can also be downloaded as an HTML

04:33

that you could use on a website.

04:37

Once the turntable render has been completed,

04:39

we can see it down here in our rendering gallery.

04:41

It has a different icon based on the fact that it is a turntable animation.

04:46

When we select it,

04:47

we'll get a preview showing the 6 different views going around our object.

04:52

Now,

04:52

in this case,

04:53

if we decide to download this,

04:55

it can be again as an HTML viewer,

04:57

as a video or as a zip file.

05:00

If you want to download one of your rendered images,

05:03

this can be done as well,

05:04

and this does give you a couple of different options.

05:07

We can do a PNG file,

05:09

and we also do have some options to do some image post processing.

05:13

Keep in mind that the only time this is available is if it was a cloud render.

05:18

This render here was done locally,

05:20

but if I go to the cloud render,

05:21

I am able to do some basic post processing.

05:24

We can do things like change the exposure value,

05:29

We can use some presets,

05:32

we can modify the saturation.

05:34

And we can toggle on and off some of

05:36

the options like color preserving and color correction.

05:41

I'm also gonna increase the bloom amount

05:44

and the bloom width multiplier,

05:46

and we're gonna take up the exposure value

05:49

and bring down the saturation.

05:52

Making some changes like this will give you another image

05:56

that can be downloaded and saved without modifying the original.

05:60

All of these images can be downloaded,

06:01

but you will have more options if you are using a cloud render.

06:05

For example,

06:06

we can enable transparent background and download a TIF or a PNG file.

06:11

It's important to play around with the various options

06:14

that you have when working inside the render workspace,

06:16

but for the certification,

06:18

make sure you understand the basics of scene setup,

06:20

applying appearances,

06:22

modifying things like texture map control,

06:25

and how you can create rendered images as well as a turntable animation.

06:29

When you start a rendered image,

06:31

this will automatically save a version of your design.

06:34

You can see in the bottom right hand corner of each of these rendered images,

06:37

they're all done with V4.

06:40

If you were to make changes to your design,

06:42

you also have the ability to drag and process

06:45

the render on save in the left hand corner.

06:48

This means that every time you save your design,

06:50

it'll recalculate that rendered image for you based on those updated changes.

06:54

It'll use the same view,

06:56

but if you make any changes to appearances and materials or the design itself,

07:00

those will be updated.

07:02

At this point,

07:03

let's go ahead and make sure that everything is saved

07:05

if you made any final changes before moving on.

After completing this lesson, you will be able to:

  • Produce a rendered image.
  • Produce a turn table render.

Video quiz

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