& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create renderings.
00:04
After completing this video,
00:06
you'll be able to
00:07
produce a rendered image and produce a turntable render.
00:13
In fusion,
00:14
we want to carry on with our quadcopter render.
00:16
F3D.
00:18
At this point,
00:18
we've modified the nylon appearance,
00:20
made sure that the decals are OK,
00:22
and we've set up a render scene.
00:24
If we want to make any final adjustments,
00:26
for example,
00:27
making the scene background a bit lighter,
00:30
or using an environment,
00:32
now is the time for us to do so.
00:34
At this point,
00:35
what we want to do is we want to go in and produce some rendered images.
00:39
We can do this a few different ways.
00:41
We can use the in canvas render,
00:42
which will do some on-screen ray tracing.
00:45
This is going to use the computer's processing power,
00:49
so this happens locally on your machine.
00:51
If you happen to rotate at all during this process,
00:55
this is going to automatically reset your progress.
00:58
You can increase the amount of iterations that you go through,
01:02
allowing it to calculate and work through the
01:05
process longer to get a better final result.
01:08
At any point in time,
01:09
you can also pause.
01:11
I'm gonna select stop in canvas render and take a quick look at the settings.
01:17
So inside of our settings,
01:18
we have fast and we have advanced.
01:21
We also have this option to lock view.
01:23
Lock view will prevent you from rotating the
01:25
model while an in-caus render is happening.
01:28
In general,
01:29
in canvas renders are done just to get an idea of what your
01:32
environment will look like and what the final materials will look like.
01:36
When you're ready to produce a rendered image,
01:38
you'll go to the render option.
01:40
This can be done either locally or on the cloud.
01:43
Keep in mind that certain aspect ratios and
01:46
settings will require you to use flex tokens,
01:49
and when we get to do a turntable animation,
01:53
we'll have to also pay attention to Flex token usage.
01:56
You can always do a local render,
01:58
but that will use your machine's processing.
02:00
In this case,
02:01
we're gonna do cloud render with these
02:03
default settings and we're gonna select render.
02:06
This is going to automatically process this on the cloud,
02:10
and we can see that it's currently being processed in
02:13
the bottom left-hand corner inside of our rendering gallery.
02:17
Generally,
02:17
this process will take 1 to 2 minutes,
02:20
but depending on the server load,
02:22
this could take a bit longer.
02:24
And if we do this with a local render,
02:26
we can select the local option
02:28
and we can also toggle and change our quality settings.
02:32
You can increase the quality settings based on your system's resources.
02:36
If you've got a system with a good graphics card and a fast CPU,
02:41
you may find that you want to use higher render quality.
02:46
Since we were under the same view twice,
02:48
you can see a small 2 in the upper right hand corner.
02:51
If we expand this,
02:52
we can see that we've got one render complete,
02:54
and we've got one render that's still being processed.
02:57
The render that's complete is the local render.
02:60
This happened a bit quicker than the cloud render did.
03:02
And again,
03:03
this depends on your system resources,
03:05
what you currently have processing,
03:07
and if your system is up to the task of producing those rendered images.
03:12
If we take a look,
03:13
both these renders should be identical with no noticeable difference.
03:17
You can see there is a slight size difference in the frame,
03:20
but other than that,
03:21
everything does appear to be identical.
03:23
The next thing that we want to talk about is what's called a turntable render.
03:28
There are a couple of ways that we can get a rendered animation infusion.
03:32
Unfortunately,
03:33
we aren't able to render from the animation workspace,
03:35
but if we were to create a motion study inside the design workspace,
03:39
we could also render that here.
03:41
But in this case,
03:42
we want to take a look at rendering a turntable.
03:45
A turntable render is only available after a local single
03:49
render or a cloud single render has been processed.
03:53
There are two options for the number of frames,
03:57
and depending on your settings,
03:59
you may be required to use flex tokens.
04:02
You'll find that if you use a smaller size,
04:05
you can oftentimes create a 6 frame turntable
04:08
animation without the use of Flex tokens.
04:11
But if we go to 36,
04:12
that will require you to use Flex tokens.
04:15
In this case,
04:16
we're gonna do a small image size with 6 frames and select render.
04:20
What this will allow us to do is produce 6 individual
04:24
rendered frames that will be stitched together in an animation.
04:27
This can be downloaded as an animation file,
04:30
it can also be downloaded as an HTML
04:33
that you could use on a website.
04:37
Once the turntable render has been completed,
04:39
we can see it down here in our rendering gallery.
04:41
It has a different icon based on the fact that it is a turntable animation.
04:46
When we select it,
04:47
we'll get a preview showing the 6 different views going around our object.
04:52
Now,
04:52
in this case,
04:53
if we decide to download this,
04:55
it can be again as an HTML viewer,
04:57
as a video or as a zip file.
05:00
If you want to download one of your rendered images,
05:03
this can be done as well,
05:04
and this does give you a couple of different options.
05:07
We can do a PNG file,
05:09
and we also do have some options to do some image post processing.
05:13
Keep in mind that the only time this is available is if it was a cloud render.
05:18
This render here was done locally,
05:20
but if I go to the cloud render,
05:21
I am able to do some basic post processing.
05:24
We can do things like change the exposure value,
05:29
We can use some presets,
05:32
we can modify the saturation.
05:34
And we can toggle on and off some of
05:36
the options like color preserving and color correction.
05:41
I'm also gonna increase the bloom amount
05:44
and the bloom width multiplier,
05:46
and we're gonna take up the exposure value
05:49
and bring down the saturation.
05:52
Making some changes like this will give you another image
05:56
that can be downloaded and saved without modifying the original.
05:60
All of these images can be downloaded,
06:01
but you will have more options if you are using a cloud render.
06:05
For example,
06:06
we can enable transparent background and download a TIF or a PNG file.
06:11
It's important to play around with the various options
06:14
that you have when working inside the render workspace,
06:16
but for the certification,
06:18
make sure you understand the basics of scene setup,
06:20
applying appearances,
06:22
modifying things like texture map control,
06:25
and how you can create rendered images as well as a turntable animation.
06:29
When you start a rendered image,
06:31
this will automatically save a version of your design.
06:34
You can see in the bottom right hand corner of each of these rendered images,
06:37
they're all done with V4.
06:40
If you were to make changes to your design,
06:42
you also have the ability to drag and process
06:45
the render on save in the left hand corner.
06:48
This means that every time you save your design,
06:50
it'll recalculate that rendered image for you based on those updated changes.
06:54
It'll use the same view,
06:56
but if you make any changes to appearances and materials or the design itself,
07:00
those will be updated.
07:02
At this point,
07:03
let's go ahead and make sure that everything is saved
07:05
if you made any final changes before moving on.
00:02
Create renderings.
00:04
After completing this video,
00:06
you'll be able to
00:07
produce a rendered image and produce a turntable render.
00:13
In fusion,
00:14
we want to carry on with our quadcopter render.
00:16
F3D.
00:18
At this point,
00:18
we've modified the nylon appearance,
00:20
made sure that the decals are OK,
00:22
and we've set up a render scene.
00:24
If we want to make any final adjustments,
00:26
for example,
00:27
making the scene background a bit lighter,
00:30
or using an environment,
00:32
now is the time for us to do so.
00:34
At this point,
00:35
what we want to do is we want to go in and produce some rendered images.
00:39
We can do this a few different ways.
00:41
We can use the in canvas render,
00:42
which will do some on-screen ray tracing.
00:45
This is going to use the computer's processing power,
00:49
so this happens locally on your machine.
00:51
If you happen to rotate at all during this process,
00:55
this is going to automatically reset your progress.
00:58
You can increase the amount of iterations that you go through,
01:02
allowing it to calculate and work through the
01:05
process longer to get a better final result.
01:08
At any point in time,
01:09
you can also pause.
01:11
I'm gonna select stop in canvas render and take a quick look at the settings.
01:17
So inside of our settings,
01:18
we have fast and we have advanced.
01:21
We also have this option to lock view.
01:23
Lock view will prevent you from rotating the
01:25
model while an in-caus render is happening.
01:28
In general,
01:29
in canvas renders are done just to get an idea of what your
01:32
environment will look like and what the final materials will look like.
01:36
When you're ready to produce a rendered image,
01:38
you'll go to the render option.
01:40
This can be done either locally or on the cloud.
01:43
Keep in mind that certain aspect ratios and
01:46
settings will require you to use flex tokens,
01:49
and when we get to do a turntable animation,
01:53
we'll have to also pay attention to Flex token usage.
01:56
You can always do a local render,
01:58
but that will use your machine's processing.
02:00
In this case,
02:01
we're gonna do cloud render with these
02:03
default settings and we're gonna select render.
02:06
This is going to automatically process this on the cloud,
02:10
and we can see that it's currently being processed in
02:13
the bottom left-hand corner inside of our rendering gallery.
02:17
Generally,
02:17
this process will take 1 to 2 minutes,
02:20
but depending on the server load,
02:22
this could take a bit longer.
02:24
And if we do this with a local render,
02:26
we can select the local option
02:28
and we can also toggle and change our quality settings.
02:32
You can increase the quality settings based on your system's resources.
02:36
If you've got a system with a good graphics card and a fast CPU,
02:41
you may find that you want to use higher render quality.
02:46
Since we were under the same view twice,
02:48
you can see a small 2 in the upper right hand corner.
02:51
If we expand this,
02:52
we can see that we've got one render complete,
02:54
and we've got one render that's still being processed.
02:57
The render that's complete is the local render.
02:60
This happened a bit quicker than the cloud render did.
03:02
And again,
03:03
this depends on your system resources,
03:05
what you currently have processing,
03:07
and if your system is up to the task of producing those rendered images.
03:12
If we take a look,
03:13
both these renders should be identical with no noticeable difference.
03:17
You can see there is a slight size difference in the frame,
03:20
but other than that,
03:21
everything does appear to be identical.
03:23
The next thing that we want to talk about is what's called a turntable render.
03:28
There are a couple of ways that we can get a rendered animation infusion.
03:32
Unfortunately,
03:33
we aren't able to render from the animation workspace,
03:35
but if we were to create a motion study inside the design workspace,
03:39
we could also render that here.
03:41
But in this case,
03:42
we want to take a look at rendering a turntable.
03:45
A turntable render is only available after a local single
03:49
render or a cloud single render has been processed.
03:53
There are two options for the number of frames,
03:57
and depending on your settings,
03:59
you may be required to use flex tokens.
04:02
You'll find that if you use a smaller size,
04:05
you can oftentimes create a 6 frame turntable
04:08
animation without the use of Flex tokens.
04:11
But if we go to 36,
04:12
that will require you to use Flex tokens.
04:15
In this case,
04:16
we're gonna do a small image size with 6 frames and select render.
04:20
What this will allow us to do is produce 6 individual
04:24
rendered frames that will be stitched together in an animation.
04:27
This can be downloaded as an animation file,
04:30
it can also be downloaded as an HTML
04:33
that you could use on a website.
04:37
Once the turntable render has been completed,
04:39
we can see it down here in our rendering gallery.
04:41
It has a different icon based on the fact that it is a turntable animation.
04:46
When we select it,
04:47
we'll get a preview showing the 6 different views going around our object.
04:52
Now,
04:52
in this case,
04:53
if we decide to download this,
04:55
it can be again as an HTML viewer,
04:57
as a video or as a zip file.
05:00
If you want to download one of your rendered images,
05:03
this can be done as well,
05:04
and this does give you a couple of different options.
05:07
We can do a PNG file,
05:09
and we also do have some options to do some image post processing.
05:13
Keep in mind that the only time this is available is if it was a cloud render.
05:18
This render here was done locally,
05:20
but if I go to the cloud render,
05:21
I am able to do some basic post processing.
05:24
We can do things like change the exposure value,
05:29
We can use some presets,
05:32
we can modify the saturation.
05:34
And we can toggle on and off some of
05:36
the options like color preserving and color correction.
05:41
I'm also gonna increase the bloom amount
05:44
and the bloom width multiplier,
05:46
and we're gonna take up the exposure value
05:49
and bring down the saturation.
05:52
Making some changes like this will give you another image
05:56
that can be downloaded and saved without modifying the original.
05:60
All of these images can be downloaded,
06:01
but you will have more options if you are using a cloud render.
06:05
For example,
06:06
we can enable transparent background and download a TIF or a PNG file.
06:11
It's important to play around with the various options
06:14
that you have when working inside the render workspace,
06:16
but for the certification,
06:18
make sure you understand the basics of scene setup,
06:20
applying appearances,
06:22
modifying things like texture map control,
06:25
and how you can create rendered images as well as a turntable animation.
06:29
When you start a rendered image,
06:31
this will automatically save a version of your design.
06:34
You can see in the bottom right hand corner of each of these rendered images,
06:37
they're all done with V4.
06:40
If you were to make changes to your design,
06:42
you also have the ability to drag and process
06:45
the render on save in the left hand corner.
06:48
This means that every time you save your design,
06:50
it'll recalculate that rendered image for you based on those updated changes.
06:54
It'll use the same view,
06:56
but if you make any changes to appearances and materials or the design itself,
07:00
those will be updated.
07:02
At this point,
07:03
let's go ahead and make sure that everything is saved
07:05
if you made any final changes before moving on.