& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create and modify 3D solid features.
00:05
After completing this video,
00:06
you'll be able to
00:08
create an extrude feature to and from an object,
00:10
create complex hole and thread features,
00:12
create ribs and webs on a model,
00:14
and apply draft to a model.
00:19
In fusion,
00:19
let's begin by opening the supplied data set,
00:22
solid Feature sample.F3D.
00:24
We're going to begin by showing the body's folder
00:26
and expand the sketches and show the extrude to sketch.
00:30
We're gonna first begin by taking a look at the Extrude tool.
00:33
The extrude tool allows us to select two different types.
00:36
The standard extrude requires us to have a closed profile
00:39
sketch when we're trying to create a solid body.
00:41
There is also a thin extrude that allows us to use a
00:44
closed profile or open profile to create a thin walled part.
00:48
All the standard options such as draft or taper,
00:52
will work in both the thin extrude and the standard extrude.
00:55
However,
00:55
when you're using the thin option,
00:57
you do have a wall thickness value.
00:59
Let's reset the taper to zero and go back to our standard extrude tool.
01:04
With the standard extrude,
01:05
we have a couple of advanced options that we want to talk about.
01:08
First is our starting plane.
01:10
We can go from our sketch or profile plane,
01:12
we can use an offset value,
01:14
or we can select to go from an object.
01:16
When we're using an object as the starting,
01:19
we need to make sure that the starting face selection,
01:22
which can only be a single selection,
01:24
is able to completely encompass our sketch.
01:27
And what I mean by that is if we take a look at this top section of our object.
01:31
The top section is smaller than the profile of our sketch.
01:35
This means that we cannot use it for the selection in this case.
01:39
Instead,
01:39
we would have to use something like the bottom of our part,
01:42
in this case the entire flat face,
01:45
being large enough to completely encompass our sketch.
01:48
When we go to the extent type,
01:50
we also have a distance option,
01:52
a two object and through all.
01:54
When we use the two object in the extent type,
01:57
we have the option to do something a little bit different than our starting plane.
02:02
Let's go ahead and look at this from a front view.
02:04
If we zoom in,
02:05
we can see that we're extending based on the
02:08
curvature of our selected face into the part.
02:11
We also have the extent option to adjacent faces.
02:14
The adjacent faces will need to belong to the same body,
02:18
whether it's a solid or a surface.
02:20
But in this case,
02:21
note that there is a difference because it's using the adjacent faces.
02:24
To stop the new extrude.
02:27
Now we can use the same standard operations such as join.
02:30
We can use the cut option or intersect if the bodies are overlapping,
02:35
and once we actually select an object,
02:37
we can use values like offset
02:39
to offset away from that object or to put this
02:43
value as a negative and offset into that object.
02:46
This will give us a lot of flexibility when
02:48
creating things like inlays or insets into solid objects.
02:52
Keep in mind that when we use these options such as offset,
02:55
that we're taking the selected object or face and we're simply pushing it inward,
03:01
which is different than using something like a surface offset,
03:04
which takes into account the radius of curvature.
03:07
So as we offset inward or outward,
03:09
the object is going to get larger or smaller.
03:12
So keep all these things in mind.
03:14
We're going to select cancel as we don't need to save this feature.
03:17
We're going to hide extrude 2 and hide our bodies folder.
03:20
And next,
03:21
we're going to take a look at threads.
03:23
Let's go back to a home view and talk about creating threads.
03:27
For this example,
03:27
we're going to talk about a couple of options.
03:30
Under the Create menu,
03:31
we've got our whole tool and we've also got our thread tool.
03:35
The whole tool is a great way to create holes in objects that will contain metadata
03:40
that will be transferred later on or downstream inside of our designs.
03:44
For this example,
03:45
we're not going to be taking a look at drawings,
03:47
but the holes and thread tools can carry
03:49
that data into our detailed drawings downstream.
03:53
Let's select the whole tool.
03:54
The first thing that we want to identify is our placement options.
03:58
We've got a single placement and then we've got from sketch.
04:01
Using the from sketch option is great if you have a pre-defined
04:05
sketch that has multiple sketch points at all of your whole locations.
04:09
Let's first take a look at the single point.
04:12
We need to first select a plain or planer face,
04:15
and then we can slide or we can snap to a specific point.
04:20
We can use on-screen manipulators to change the overall size of our hole,
04:24
but we'll need to go into our dialogue to begin using some of the advanced settings.
04:29
For example,
04:30
instead of a simple hole,
04:31
we could use a counter borehole or a counter sinkhole.
04:34
Once again,
04:35
we can use the on-screen manipulators to change these values,
04:38
but we can also do this directly in the dialogue.
04:41
We can change the hole from a simple hole to be a clearance hole.
04:45
This is going to use data based on whatever standard you select for in this case,
04:49
the NC metric M profile will allow us to
04:52
create a clearance hole for a specific fastener.
04:55
We can also create tapped holes.
04:57
In this case,
04:58
let's go ahead and make this hole a bit bigger.
04:60
I'm going to drag this out,
05:01
make it a bit larger,
05:03
and
05:03
we want to select a larger screw.
05:05
In this case,
05:06
let's go ahead and select a 0.25 hole.
05:09
Here,
05:10
what we're allowed to do is create a tapped hole.
05:13
We can determine whether or not the end of the hole is angled,
05:15
such as a drill point,
05:17
or if it goes all the way through our object.
05:19
We can also determine whether or not the threads go all the way down.
05:22
We can see an on-screen manipulator here,
05:24
allowing us to drag how deep the threads go,
05:26
or once again,
05:27
we can do this in our dialogue.
05:29
We also have an option to select model.
05:31
When we select the modeled option,
05:33
this will create thread geometry inside of our part.
05:37
In most cases,
05:38
that thread geometry isn't needed,
05:39
but if your downstream workflow includes something like
05:45
you may want to include physical threads.
05:48
Let's go ahead and take a look at the whole tool once more.
05:50
In this case,
05:51
let's use the from sketch multiple holes.
05:54
In this case,
05:55
we don't need to select a plane because the sketch
05:57
plane will be the normal direction for our hole.
06:00
We simply need to select all the points where we want our holes to be located.
06:04
Let's go ahead and select these 3 points.
06:06
In this case,
06:07
I'm going to create this as a counter borehole.
06:10
I'm going to make the counter bore a bit larger and deeper,
06:13
and we're going to make sure that we've got a drill point on the end,
06:16
and we're going to turn off the modeled thread option.
06:19
Once again,
06:19
creating a quarter 20 hole will say OK.
06:23
Now we've created 3 quarter 20 holes with a cosmetic thread appearance,
06:27
and the metadata will still be the same as we
06:29
transfer this downstream to something like a detailed drawing.
06:33
One of the great benefits of using the whole tool is the fact
06:36
that the whole sizes are going to be sized appropriately for manufacturing data.
06:41
For example,
06:42
our quarter 20 hole needs to be drilled at about 0.202 inches.
06:47
This means that the whole size is gonna be correct for manufacture,
06:50
knowing that we need to tap it to a quarter 20 hole.
06:54
Let's go ahead and close that out,
06:56
and let's talk about the thread tool.
06:58
The thread tool is another way that we can add threads to our design.
07:01
This can be used for holes.
07:03
In this case,
07:04
we could select a hole in the model,
07:06
or it can also be used for bosses.
07:08
If we select a boss,
07:09
it will automatically determine the size based on the
07:12
default settings and the size of the geometry.
07:15
In this case,
07:16
we can see that it's automatically picking a
07:17
quarter 20 based on the standard settings.
07:21
In some cases,
07:21
we may want to decide to change the class of the thread,
07:24
which will affect the overall size or diameter of that boss,
07:28
and we can select OK.
07:30
Once again,
07:31
a cosmetic appearance is applied.
07:33
Let's right click and repeat that thread tool.
07:36
On the second one here,
07:37
you can see that it's a 3/8 by 16.
07:40
If we select the modeled option,
07:42
this is once again going to create physical threads on our part.
07:46
Go right click and do this one more time.
07:48
And notice that we can't select multiple geometries that are different sizes.
07:53
So if we hold down the control key and select multiple bosses,
07:56
you can see that it's going to keep them as the same size.
07:60
But remember that whether or not it's a hole or a boss,
08:03
fusion is going to resize the geometry
08:06
based on our settings.
08:07
This means that it will be the correct size for manufacture.
08:11
Next,
08:11
let's go ahead and hide the threads component and show ribs and webs.
08:16
Let's zoom into this component and let's go to the Create
08:18
menu and take a look at the rib and web tools.
08:21
First,
08:21
let's take a look at rib.
08:23
The rib tool is a great way to add a structural rib to a design by selecting a sketch
08:28
and increasing or decreasing the size of that whether
08:32
it's on screen or using some of the dialogue.
08:35
We can flip the direction and note in some cases the direction may
08:38
be incorrect and may require you to flip it to the correct orientation.
08:43
By default,
08:43
it's not going to have any draft angle or radius at the root of this rip.
08:48
If you do have the design extension,
08:50
you will have access to these tools.
08:52
Let's go ahead and select OK,
08:54
and then go to our create menu,
08:56
and let's take a look at the web tool.
08:58
The web tool is very similar in the fact that it lets us select geometry
09:02
and extend it out to the rest of the solid model.
09:06
We can hold down the control key and add additional selections,
09:09
noting that these are extending beyond the endpoint of those lines,
09:13
creating a complete web
09:15
inside of the interior space of our model.
09:18
These lines can automatically be extended based
09:21
on your geometry settings in the dialogue.
09:24
Note that we've got the extent type 2 next by default,
09:27
but there's also a specific distance.
09:29
Once again,
09:30
if you have the design extension,
09:31
you will have access to draft angle and fill it
09:33
radius that can be added at the current time.
09:36
We can also turn off the extend curves option
09:39
to create our webs exactly where our sketches are,
09:41
and in most cases,
09:42
you want to use extend curves.
09:45
Note that there is currently a warning in the bottom corner,
09:47
this simply tells us that the object that we
09:49
added our threads to is not currently visible,
09:52
not a big deal in this instance.
09:54
Let's go ahead and hide ribs and webs and let's show draft.
09:58
Oftentimes when creating a design,
09:59
you'll add draft or taper at the time of creation of those features.
10:04
For example,
10:05
creating an extrude,
10:06
it's very easy to add taper or draft during its creation.
10:10
However,
10:10
in some cases,
10:11
your designs may require you to add draft after the fact.
10:14
In this case,
10:15
we have a tool called draft from our modify menu.
10:18
The draft tool allows us to create a fixed plane draft or use a parting line.
10:23
In many cases,
10:24
the parting line option is going to give you more
10:26
advanced settings that may be required for complex shapes.
10:30
In this case,
10:31
we want to pick a pull direction,
10:33
a parting tool,
10:33
and the faces to draft.
10:35
The pull direction is going to be our top plane.
10:38
The parting tool is going to be this 2D sketch,
10:41
and the faces to draft will be the ones around the outside.
10:44
We're going to set the draft to two sides,
10:47
and we're going to add 2 degrees in both directions.
10:51
Once we say OK,
10:53
note that the draft has been added and there's now a taper
10:56
or a draft angle that's been applied from our parting line.
10:60
This automatically adjusts the tangent faces,
11:03
in this case the filets on the upper and lower corners,
11:06
and everything now has the appropriate amount of draft based on our settings.
11:10
Note that this will not work in all cases.
11:13
There may be instances where the complex shape just is not able to have this draft,
11:17
and in those cases you may need to do some manual
11:20
adjustments of your shape in order to get the appropriate draft.
11:24
But the draft tool on its own does have the ability to do a fixed plane parting
11:29
or using a specific 2D sketch or an edge on your model as the parting line.
11:34
It's important as we're preparing for our certification,
11:37
that we play around with these tools on several different models to make sure
11:40
that we understand how they work and where some potential limitations may lie.
11:45
Once we're done with this,
11:46
go ahead and move on to the next step.
00:02
Create and modify 3D solid features.
00:05
After completing this video,
00:06
you'll be able to
00:08
create an extrude feature to and from an object,
00:10
create complex hole and thread features,
00:12
create ribs and webs on a model,
00:14
and apply draft to a model.
00:19
In fusion,
00:19
let's begin by opening the supplied data set,
00:22
solid Feature sample.F3D.
00:24
We're going to begin by showing the body's folder
00:26
and expand the sketches and show the extrude to sketch.
00:30
We're gonna first begin by taking a look at the Extrude tool.
00:33
The extrude tool allows us to select two different types.
00:36
The standard extrude requires us to have a closed profile
00:39
sketch when we're trying to create a solid body.
00:41
There is also a thin extrude that allows us to use a
00:44
closed profile or open profile to create a thin walled part.
00:48
All the standard options such as draft or taper,
00:52
will work in both the thin extrude and the standard extrude.
00:55
However,
00:55
when you're using the thin option,
00:57
you do have a wall thickness value.
00:59
Let's reset the taper to zero and go back to our standard extrude tool.
01:04
With the standard extrude,
01:05
we have a couple of advanced options that we want to talk about.
01:08
First is our starting plane.
01:10
We can go from our sketch or profile plane,
01:12
we can use an offset value,
01:14
or we can select to go from an object.
01:16
When we're using an object as the starting,
01:19
we need to make sure that the starting face selection,
01:22
which can only be a single selection,
01:24
is able to completely encompass our sketch.
01:27
And what I mean by that is if we take a look at this top section of our object.
01:31
The top section is smaller than the profile of our sketch.
01:35
This means that we cannot use it for the selection in this case.
01:39
Instead,
01:39
we would have to use something like the bottom of our part,
01:42
in this case the entire flat face,
01:45
being large enough to completely encompass our sketch.
01:48
When we go to the extent type,
01:50
we also have a distance option,
01:52
a two object and through all.
01:54
When we use the two object in the extent type,
01:57
we have the option to do something a little bit different than our starting plane.
02:02
Let's go ahead and look at this from a front view.
02:04
If we zoom in,
02:05
we can see that we're extending based on the
02:08
curvature of our selected face into the part.
02:11
We also have the extent option to adjacent faces.
02:14
The adjacent faces will need to belong to the same body,
02:18
whether it's a solid or a surface.
02:20
But in this case,
02:21
note that there is a difference because it's using the adjacent faces.
02:24
To stop the new extrude.
02:27
Now we can use the same standard operations such as join.
02:30
We can use the cut option or intersect if the bodies are overlapping,
02:35
and once we actually select an object,
02:37
we can use values like offset
02:39
to offset away from that object or to put this
02:43
value as a negative and offset into that object.
02:46
This will give us a lot of flexibility when
02:48
creating things like inlays or insets into solid objects.
02:52
Keep in mind that when we use these options such as offset,
02:55
that we're taking the selected object or face and we're simply pushing it inward,
03:01
which is different than using something like a surface offset,
03:04
which takes into account the radius of curvature.
03:07
So as we offset inward or outward,
03:09
the object is going to get larger or smaller.
03:12
So keep all these things in mind.
03:14
We're going to select cancel as we don't need to save this feature.
03:17
We're going to hide extrude 2 and hide our bodies folder.
03:20
And next,
03:21
we're going to take a look at threads.
03:23
Let's go back to a home view and talk about creating threads.
03:27
For this example,
03:27
we're going to talk about a couple of options.
03:30
Under the Create menu,
03:31
we've got our whole tool and we've also got our thread tool.
03:35
The whole tool is a great way to create holes in objects that will contain metadata
03:40
that will be transferred later on or downstream inside of our designs.
03:44
For this example,
03:45
we're not going to be taking a look at drawings,
03:47
but the holes and thread tools can carry
03:49
that data into our detailed drawings downstream.
03:53
Let's select the whole tool.
03:54
The first thing that we want to identify is our placement options.
03:58
We've got a single placement and then we've got from sketch.
04:01
Using the from sketch option is great if you have a pre-defined
04:05
sketch that has multiple sketch points at all of your whole locations.
04:09
Let's first take a look at the single point.
04:12
We need to first select a plain or planer face,
04:15
and then we can slide or we can snap to a specific point.
04:20
We can use on-screen manipulators to change the overall size of our hole,
04:24
but we'll need to go into our dialogue to begin using some of the advanced settings.
04:29
For example,
04:30
instead of a simple hole,
04:31
we could use a counter borehole or a counter sinkhole.
04:34
Once again,
04:35
we can use the on-screen manipulators to change these values,
04:38
but we can also do this directly in the dialogue.
04:41
We can change the hole from a simple hole to be a clearance hole.
04:45
This is going to use data based on whatever standard you select for in this case,
04:49
the NC metric M profile will allow us to
04:52
create a clearance hole for a specific fastener.
04:55
We can also create tapped holes.
04:57
In this case,
04:58
let's go ahead and make this hole a bit bigger.
04:60
I'm going to drag this out,
05:01
make it a bit larger,
05:03
and
05:03
we want to select a larger screw.
05:05
In this case,
05:06
let's go ahead and select a 0.25 hole.
05:09
Here,
05:10
what we're allowed to do is create a tapped hole.
05:13
We can determine whether or not the end of the hole is angled,
05:15
such as a drill point,
05:17
or if it goes all the way through our object.
05:19
We can also determine whether or not the threads go all the way down.
05:22
We can see an on-screen manipulator here,
05:24
allowing us to drag how deep the threads go,
05:26
or once again,
05:27
we can do this in our dialogue.
05:29
We also have an option to select model.
05:31
When we select the modeled option,
05:33
this will create thread geometry inside of our part.
05:37
In most cases,
05:38
that thread geometry isn't needed,
05:39
but if your downstream workflow includes something like
05:45
you may want to include physical threads.
05:48
Let's go ahead and take a look at the whole tool once more.
05:50
In this case,
05:51
let's use the from sketch multiple holes.
05:54
In this case,
05:55
we don't need to select a plane because the sketch
05:57
plane will be the normal direction for our hole.
06:00
We simply need to select all the points where we want our holes to be located.
06:04
Let's go ahead and select these 3 points.
06:06
In this case,
06:07
I'm going to create this as a counter borehole.
06:10
I'm going to make the counter bore a bit larger and deeper,
06:13
and we're going to make sure that we've got a drill point on the end,
06:16
and we're going to turn off the modeled thread option.
06:19
Once again,
06:19
creating a quarter 20 hole will say OK.
06:23
Now we've created 3 quarter 20 holes with a cosmetic thread appearance,
06:27
and the metadata will still be the same as we
06:29
transfer this downstream to something like a detailed drawing.
06:33
One of the great benefits of using the whole tool is the fact
06:36
that the whole sizes are going to be sized appropriately for manufacturing data.
06:41
For example,
06:42
our quarter 20 hole needs to be drilled at about 0.202 inches.
06:47
This means that the whole size is gonna be correct for manufacture,
06:50
knowing that we need to tap it to a quarter 20 hole.
06:54
Let's go ahead and close that out,
06:56
and let's talk about the thread tool.
06:58
The thread tool is another way that we can add threads to our design.
07:01
This can be used for holes.
07:03
In this case,
07:04
we could select a hole in the model,
07:06
or it can also be used for bosses.
07:08
If we select a boss,
07:09
it will automatically determine the size based on the
07:12
default settings and the size of the geometry.
07:15
In this case,
07:16
we can see that it's automatically picking a
07:17
quarter 20 based on the standard settings.
07:21
In some cases,
07:21
we may want to decide to change the class of the thread,
07:24
which will affect the overall size or diameter of that boss,
07:28
and we can select OK.
07:30
Once again,
07:31
a cosmetic appearance is applied.
07:33
Let's right click and repeat that thread tool.
07:36
On the second one here,
07:37
you can see that it's a 3/8 by 16.
07:40
If we select the modeled option,
07:42
this is once again going to create physical threads on our part.
07:46
Go right click and do this one more time.
07:48
And notice that we can't select multiple geometries that are different sizes.
07:53
So if we hold down the control key and select multiple bosses,
07:56
you can see that it's going to keep them as the same size.
07:60
But remember that whether or not it's a hole or a boss,
08:03
fusion is going to resize the geometry
08:06
based on our settings.
08:07
This means that it will be the correct size for manufacture.
08:11
Next,
08:11
let's go ahead and hide the threads component and show ribs and webs.
08:16
Let's zoom into this component and let's go to the Create
08:18
menu and take a look at the rib and web tools.
08:21
First,
08:21
let's take a look at rib.
08:23
The rib tool is a great way to add a structural rib to a design by selecting a sketch
08:28
and increasing or decreasing the size of that whether
08:32
it's on screen or using some of the dialogue.
08:35
We can flip the direction and note in some cases the direction may
08:38
be incorrect and may require you to flip it to the correct orientation.
08:43
By default,
08:43
it's not going to have any draft angle or radius at the root of this rip.
08:48
If you do have the design extension,
08:50
you will have access to these tools.
08:52
Let's go ahead and select OK,
08:54
and then go to our create menu,
08:56
and let's take a look at the web tool.
08:58
The web tool is very similar in the fact that it lets us select geometry
09:02
and extend it out to the rest of the solid model.
09:06
We can hold down the control key and add additional selections,
09:09
noting that these are extending beyond the endpoint of those lines,
09:13
creating a complete web
09:15
inside of the interior space of our model.
09:18
These lines can automatically be extended based
09:21
on your geometry settings in the dialogue.
09:24
Note that we've got the extent type 2 next by default,
09:27
but there's also a specific distance.
09:29
Once again,
09:30
if you have the design extension,
09:31
you will have access to draft angle and fill it
09:33
radius that can be added at the current time.
09:36
We can also turn off the extend curves option
09:39
to create our webs exactly where our sketches are,
09:41
and in most cases,
09:42
you want to use extend curves.
09:45
Note that there is currently a warning in the bottom corner,
09:47
this simply tells us that the object that we
09:49
added our threads to is not currently visible,
09:52
not a big deal in this instance.
09:54
Let's go ahead and hide ribs and webs and let's show draft.
09:58
Oftentimes when creating a design,
09:59
you'll add draft or taper at the time of creation of those features.
10:04
For example,
10:05
creating an extrude,
10:06
it's very easy to add taper or draft during its creation.
10:10
However,
10:10
in some cases,
10:11
your designs may require you to add draft after the fact.
10:14
In this case,
10:15
we have a tool called draft from our modify menu.
10:18
The draft tool allows us to create a fixed plane draft or use a parting line.
10:23
In many cases,
10:24
the parting line option is going to give you more
10:26
advanced settings that may be required for complex shapes.
10:30
In this case,
10:31
we want to pick a pull direction,
10:33
a parting tool,
10:33
and the faces to draft.
10:35
The pull direction is going to be our top plane.
10:38
The parting tool is going to be this 2D sketch,
10:41
and the faces to draft will be the ones around the outside.
10:44
We're going to set the draft to two sides,
10:47
and we're going to add 2 degrees in both directions.
10:51
Once we say OK,
10:53
note that the draft has been added and there's now a taper
10:56
or a draft angle that's been applied from our parting line.
10:60
This automatically adjusts the tangent faces,
11:03
in this case the filets on the upper and lower corners,
11:06
and everything now has the appropriate amount of draft based on our settings.
11:10
Note that this will not work in all cases.
11:13
There may be instances where the complex shape just is not able to have this draft,
11:17
and in those cases you may need to do some manual
11:20
adjustments of your shape in order to get the appropriate draft.
11:24
But the draft tool on its own does have the ability to do a fixed plane parting
11:29
or using a specific 2D sketch or an edge on your model as the parting line.
11:34
It's important as we're preparing for our certification,
11:37
that we play around with these tools on several different models to make sure
11:40
that we understand how they work and where some potential limitations may lie.
11:45
Once we're done with this,
11:46
go ahead and move on to the next step.