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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:01
Create and modify sketches part two.
00:04
After completing this video,
00:05
you'll be able to
00:06
create sketch patterns,
00:08
create manipulate user parameters,
00:10
and create 3D sketch entities.
00:15
In this next part of our sketch video,
00:17
we're going to carry on with the file that we've been working on,
00:19
but now we're going to take a look at some
00:21
other sketch options as well as things like user parameters.
00:25
So for that,
00:25
let's make sure that we are done with this last sketch.
00:28
Let's go ahead and hide it and hide sketch 2 as well.
00:31
I'm actually going to hide the solid body and we're
00:34
going to start a new sketch on the top plane.
00:37
Once we're inside of a new sketch,
00:39
there are 2 things that we want to make sure we identify.
00:42
Under the modify menu,
00:43
we have something called change parameters.
00:46
Now this first change parameters is available
00:49
to us whenever we're creating a sketch,
00:51
but we can also access this outside of a sketch by going to our modify menu,
00:56
and at the very bottom,
00:57
we have changed parameters here as well.
00:60
A common workflow is to pre-define values and change parameters
01:04
and then link them to things like sketches and features.
01:07
But we can also do this on the fly if we're inside
01:10
of a sketch already and decide that we want to create parameters.
01:14
The change parameters is gonna be exactly the same in both locations.
01:18
So,
01:18
let's go ahead and edit the sketch.
01:21
And once we're inside of our sketch,
01:22
we can go to modify and change parameters.
01:25
Once we're inside change parameters,
01:27
there are just a handful of things we want to identify.
01:30
The favorites at the top,
01:31
user parameters,
01:32
and then model parameters.
01:34
By default,
01:35
model parameters for every sketch and every feature
01:38
will be displayed here in this bottom section.
01:41
We can go in and modify values,
01:43
such as
01:43
values for distances and extrudes,
01:46
the radius value of a filet,
01:48
and information about patterns.
01:51
But what we want to focus on here is creating new user
01:54
parameters at the global level that can be linked to our features.
01:58
These can be done by hitting the plus button.
02:00
Once we have the plus,
02:02
we need to begin entering a new name.
02:04
The names or the nomenclature inside of user parameters are very specific.
02:09
We can type common letters like box,
02:12
but we can't use things like spaces.
02:14
So general workflow would dictate that the start of a new word like with
02:18
would come by either adding a capital letter
02:21
or by using the underscore and then
02:24
typing that second part of the word.
02:26
Inside of here,
02:27
we can use the unit,
02:28
inch,
02:29
we can change it to any other unit or dictate it as no units.
02:32
No units is going to come into play in just a minute,
02:35
so we'll go ahead and leave this as inch for now,
02:37
and we'll enter 2.0
02:39
and say,
02:39
OK.
02:40
Now we can see that we've got a user parameter called box
02:43
width with inches the unit and the expression is 2.0 inches,
02:47
with the value is calculated at 2.
02:50
This is because
02:51
the value can be calculated by using basic mathematical
02:55
operators as well as some more advanced functions.
02:58
Let's go ahead and add a second one here.
02:60
This is going to be called CIRC_DIA for circle diameter.
03:05
We're going to enter a value of 4 and hit enter.
03:09
Next,
03:09
we want to add something for a pattern.
03:12
So we're gonna have this be pattern underscore.
03:16
INST for instance,
03:18
we need to set this to no unit and that's because a pattern value,
03:22
the instance or quantity is gonna not have a unit.
03:25
If we set this at 4 and the unit was set to inch,
03:28
it wouldn't be able to evaluate it as a pattern instance.
03:32
So we're gonna select OK.
03:34
And next,
03:35
we want to create a sketch that uses these values.
03:39
But before we do that,
03:40
let's just simply note that we can create expressions in here.
03:44
For example,
03:44
I can set a new expression,
03:46
I'm just going to call this one sample,
03:48
and the expression value can make use of other values we've already created.
03:52
For example,
03:53
I can start to type in box,
03:54
I can select
03:56
box with,
03:57
and I can say plus.
03:59
And start to type in C for circle,
04:01
and notice that we've got circle diameter,
04:03
as well as a bunch of other functions that we can use.
04:06
You can see this is evaluated at 6,
04:09
and if we say OK,
04:10
the expression is now box width plus circle diameter.
04:14
This is going to evaluate to 6 inches,
04:16
and this value can be used as well.
04:18
Let's go ahead and set OK,
04:19
and let's go ahead and create a sketch that uses these values.
04:22
First,
04:23
I'm going to start a circle,
04:24
going to begin at the origin and start dragging this out,
04:27
but instead of entering a value,
04:29
I want to start to type in C.
04:31
You can see in the menu here it brings up circle diameter,
04:34
and I can click on that and hit enter.
04:37
Now we've got FX,
04:38
which is telling us that we've got a,
04:40
a function or an equation here,
04:42
and that's linking to that value of 4.0.
04:46
Next,
04:46
let's go ahead and create a rectangle using the center point rectangle option.
04:50
Start to drag this out and instead of manually entering a value,
04:54
I'm going to start to type in box width.
04:56
I can hit tab
04:58
to go to the next value here,
04:59
but we need to make sure that we either click on this,
05:02
tab over to the next one,
05:04
and click on this one,
05:05
and then hit enter to accept,
05:07
or we can right click and go to OK to accept.
05:10
So once again,
05:11
these values are going to be linked to our parameters.
05:15
In this case,
05:16
we've got an FX of 2.0 in both locations.
05:20
We can also use things like constraints to make
05:23
the horizontal lines equal to the vertical lines,
05:25
but in this case,
05:26
it'll all be adjusted
05:28
based on our parameters.
05:30
We can go back at any point in time and make changes.
05:32
For example,
05:33
let's say that we wanted the box width to be 4.5 inches.
05:37
We can allow it to update easily,
05:39
and now we can see that it's 4.5 by 4.5,
05:42
and our center diameter circle is still at 4.0 in the center.
05:46
Next,
05:47
we want to make sure that we understand how to use the pattern as well.
05:50
I'm gonna go ahead and create a new rectangle.
05:53
In this case,
05:53
we want to use the center point rectangle.
05:55
I'm gonna place it here.
05:57
And then we're going to use the pattern option.
05:59
So let's create a circular pattern,
06:02
double clicking on the rectangle,
06:04
selecting our center point,
06:06
and then inside of this quantity box,
06:08
we're going to start to type in P
06:10
and select pattern instance.
06:12
Hit enter to accept,
06:13
and now we're using the pattern instance
06:16
that's being driven by our user parameter.
06:19
Once again,
06:20
if we go back to our change parameters,
06:22
we change this to say 6,
06:23
it's going to update our pattern for us.
06:26
Now the pattern instance is only driving the number or the quantity here.
06:30
We didn't fully define the location of that rectangle,
06:33
so everything is still underdefined.
06:35
We would need to use dimensions or constraints to fully define it,
06:39
but that's going to be outside of what we need to do here,
06:41
talking about using user parameters.
06:45
Let's go ahead and finish this sketch.
06:47
Hide this sketch and let's bring back body one.
06:51
The last thing that we want to talk about here is going to be 3D sketching.
06:54
Now,
06:54
in general,
06:55
your sketches are going to be 2D,
06:57
but it is important that we at least understand how
06:59
to create a 3D sketch and how to drive one.
07:02
So let's start by creating a new sketch,
07:04
select the top plane
07:06
or the front plane or the side plane.
07:07
It really won't matter because we're gonna be working on a 3D sketch.
07:11
Let's just rotate the model until we're comfortable with our view,
07:14
and then let's toggle on 3D sketch.
07:17
As soon as we toggle on the 3D sketch option,
07:19
if we begin creating,
07:20
say,
07:21
a line,
07:22
as soon as we start this,
07:23
you'll notice that the icon that we see here on the screen looks a bit different.
07:27
The icon or the glyph that we see in the center,
07:31
allows us to pick different planes,
07:33
and we can begin sketching in those planes.
07:36
So while this is a 3D sketch,
07:38
it allows us some control over sketching in 2D on the fly.
07:43
For example,
07:43
if I select this face here or this plane,
07:46
I can begin working just in 2D
07:48
based on that selection.
07:50
We also have the ability to rotate these planes,
07:53
so if we want to go,
07:54
say,
07:56
we can start to sketch 25 degrees off of our standard plane.
07:60
While we are able to use these on the fly 2D sketch planes,
08:04
they aren't required.
08:06
We can still work in 3D and snap to other locations,
08:09
for example,
08:10
faces or geometry that already exist in 3D
08:13
and build out our 3D sketches in this way.
08:18
It's more difficult for us to constrain and build out a 3D sketch.
08:23
So using the option to work in 2D along 2D sketch planes in 3D
08:28
is going to be a great way to get started.
08:30
We can then come back and do things like add filets between these edges
08:34
and build out complex curve networks in 3D.
08:38
You do have the ability to also build out
08:40
things like fitpoint and control point spines in 3D.
08:44
However,
08:44
these are much harder to control
08:46
unless you already have some sort of control cage
08:49
or control frame that you've built in 3D.
08:52
So keep in mind when working with 3D sketches,
08:54
it can get out of hand pretty quickly,
08:56
so make sure that you begin playing around with and taking
08:59
your time and understand some of the basics around 3D sketching.
09:03
We won't be covering 3D sketching too much on the certification,
09:06
but having a basic understanding on how to start a 3D sketch,
09:10
how to create 3D sketch entities,
09:12
and even how to use projectclude and include 3D geometry in your sketch
09:17
is going to be something that will be fundamental
09:19
to understanding and learning how to use 3D sketches.
09:23
At this point,
09:24
we're not gonna be using this file anymore,
09:26
so feel free to continue to play around and build out these random sketches.
09:30
And once you're done,
09:31
save your work before moving on.
Video transcript
00:01
Create and modify sketches part two.
00:04
After completing this video,
00:05
you'll be able to
00:06
create sketch patterns,
00:08
create manipulate user parameters,
00:10
and create 3D sketch entities.
00:15
In this next part of our sketch video,
00:17
we're going to carry on with the file that we've been working on,
00:19
but now we're going to take a look at some
00:21
other sketch options as well as things like user parameters.
00:25
So for that,
00:25
let's make sure that we are done with this last sketch.
00:28
Let's go ahead and hide it and hide sketch 2 as well.
00:31
I'm actually going to hide the solid body and we're
00:34
going to start a new sketch on the top plane.
00:37
Once we're inside of a new sketch,
00:39
there are 2 things that we want to make sure we identify.
00:42
Under the modify menu,
00:43
we have something called change parameters.
00:46
Now this first change parameters is available
00:49
to us whenever we're creating a sketch,
00:51
but we can also access this outside of a sketch by going to our modify menu,
00:56
and at the very bottom,
00:57
we have changed parameters here as well.
00:60
A common workflow is to pre-define values and change parameters
01:04
and then link them to things like sketches and features.
01:07
But we can also do this on the fly if we're inside
01:10
of a sketch already and decide that we want to create parameters.
01:14
The change parameters is gonna be exactly the same in both locations.
01:18
So,
01:18
let's go ahead and edit the sketch.
01:21
And once we're inside of our sketch,
01:22
we can go to modify and change parameters.
01:25
Once we're inside change parameters,
01:27
there are just a handful of things we want to identify.
01:30
The favorites at the top,
01:31
user parameters,
01:32
and then model parameters.
01:34
By default,
01:35
model parameters for every sketch and every feature
01:38
will be displayed here in this bottom section.
01:41
We can go in and modify values,
01:43
such as
01:43
values for distances and extrudes,
01:46
the radius value of a filet,
01:48
and information about patterns.
01:51
But what we want to focus on here is creating new user
01:54
parameters at the global level that can be linked to our features.
01:58
These can be done by hitting the plus button.
02:00
Once we have the plus,
02:02
we need to begin entering a new name.
02:04
The names or the nomenclature inside of user parameters are very specific.
02:09
We can type common letters like box,
02:12
but we can't use things like spaces.
02:14
So general workflow would dictate that the start of a new word like with
02:18
would come by either adding a capital letter
02:21
or by using the underscore and then
02:24
typing that second part of the word.
02:26
Inside of here,
02:27
we can use the unit,
02:28
inch,
02:29
we can change it to any other unit or dictate it as no units.
02:32
No units is going to come into play in just a minute,
02:35
so we'll go ahead and leave this as inch for now,
02:37
and we'll enter 2.0
02:39
and say,
02:39
OK.
02:40
Now we can see that we've got a user parameter called box
02:43
width with inches the unit and the expression is 2.0 inches,
02:47
with the value is calculated at 2.
02:50
This is because
02:51
the value can be calculated by using basic mathematical
02:55
operators as well as some more advanced functions.
02:58
Let's go ahead and add a second one here.
02:60
This is going to be called CIRC_DIA for circle diameter.
03:05
We're going to enter a value of 4 and hit enter.
03:09
Next,
03:09
we want to add something for a pattern.
03:12
So we're gonna have this be pattern underscore.
03:16
INST for instance,
03:18
we need to set this to no unit and that's because a pattern value,
03:22
the instance or quantity is gonna not have a unit.
03:25
If we set this at 4 and the unit was set to inch,
03:28
it wouldn't be able to evaluate it as a pattern instance.
03:32
So we're gonna select OK.
03:34
And next,
03:35
we want to create a sketch that uses these values.
03:39
But before we do that,
03:40
let's just simply note that we can create expressions in here.
03:44
For example,
03:44
I can set a new expression,
03:46
I'm just going to call this one sample,
03:48
and the expression value can make use of other values we've already created.
03:52
For example,
03:53
I can start to type in box,
03:54
I can select
03:56
box with,
03:57
and I can say plus.
03:59
And start to type in C for circle,
04:01
and notice that we've got circle diameter,
04:03
as well as a bunch of other functions that we can use.
04:06
You can see this is evaluated at 6,
04:09
and if we say OK,
04:10
the expression is now box width plus circle diameter.
04:14
This is going to evaluate to 6 inches,
04:16
and this value can be used as well.
04:18
Let's go ahead and set OK,
04:19
and let's go ahead and create a sketch that uses these values.
04:22
First,
04:23
I'm going to start a circle,
04:24
going to begin at the origin and start dragging this out,
04:27
but instead of entering a value,
04:29
I want to start to type in C.
04:31
You can see in the menu here it brings up circle diameter,
04:34
and I can click on that and hit enter.
04:37
Now we've got FX,
04:38
which is telling us that we've got a,
04:40
a function or an equation here,
04:42
and that's linking to that value of 4.0.
04:46
Next,
04:46
let's go ahead and create a rectangle using the center point rectangle option.
04:50
Start to drag this out and instead of manually entering a value,
04:54
I'm going to start to type in box width.
04:56
I can hit tab
04:58
to go to the next value here,
04:59
but we need to make sure that we either click on this,
05:02
tab over to the next one,
05:04
and click on this one,
05:05
and then hit enter to accept,
05:07
or we can right click and go to OK to accept.
05:10
So once again,
05:11
these values are going to be linked to our parameters.
05:15
In this case,
05:16
we've got an FX of 2.0 in both locations.
05:20
We can also use things like constraints to make
05:23
the horizontal lines equal to the vertical lines,
05:25
but in this case,
05:26
it'll all be adjusted
05:28
based on our parameters.
05:30
We can go back at any point in time and make changes.
05:32
For example,
05:33
let's say that we wanted the box width to be 4.5 inches.
05:37
We can allow it to update easily,
05:39
and now we can see that it's 4.5 by 4.5,
05:42
and our center diameter circle is still at 4.0 in the center.
05:46
Next,
05:47
we want to make sure that we understand how to use the pattern as well.
05:50
I'm gonna go ahead and create a new rectangle.
05:53
In this case,
05:53
we want to use the center point rectangle.
05:55
I'm gonna place it here.
05:57
And then we're going to use the pattern option.
05:59
So let's create a circular pattern,
06:02
double clicking on the rectangle,
06:04
selecting our center point,
06:06
and then inside of this quantity box,
06:08
we're going to start to type in P
06:10
and select pattern instance.
06:12
Hit enter to accept,
06:13
and now we're using the pattern instance
06:16
that's being driven by our user parameter.
06:19
Once again,
06:20
if we go back to our change parameters,
06:22
we change this to say 6,
06:23
it's going to update our pattern for us.
06:26
Now the pattern instance is only driving the number or the quantity here.
06:30
We didn't fully define the location of that rectangle,
06:33
so everything is still underdefined.
06:35
We would need to use dimensions or constraints to fully define it,
06:39
but that's going to be outside of what we need to do here,
06:41
talking about using user parameters.
06:45
Let's go ahead and finish this sketch.
06:47
Hide this sketch and let's bring back body one.
06:51
The last thing that we want to talk about here is going to be 3D sketching.
06:54
Now,
06:54
in general,
06:55
your sketches are going to be 2D,
06:57
but it is important that we at least understand how
06:59
to create a 3D sketch and how to drive one.
07:02
So let's start by creating a new sketch,
07:04
select the top plane
07:06
or the front plane or the side plane.
07:07
It really won't matter because we're gonna be working on a 3D sketch.
07:11
Let's just rotate the model until we're comfortable with our view,
07:14
and then let's toggle on 3D sketch.
07:17
As soon as we toggle on the 3D sketch option,
07:19
if we begin creating,
07:20
say,
07:21
a line,
07:22
as soon as we start this,
07:23
you'll notice that the icon that we see here on the screen looks a bit different.
07:27
The icon or the glyph that we see in the center,
07:31
allows us to pick different planes,
07:33
and we can begin sketching in those planes.
07:36
So while this is a 3D sketch,
07:38
it allows us some control over sketching in 2D on the fly.
07:43
For example,
07:43
if I select this face here or this plane,
07:46
I can begin working just in 2D
07:48
based on that selection.
07:50
We also have the ability to rotate these planes,
07:53
so if we want to go,
07:54
say,
07:56
we can start to sketch 25 degrees off of our standard plane.
07:60
While we are able to use these on the fly 2D sketch planes,
08:04
they aren't required.
08:06
We can still work in 3D and snap to other locations,
08:09
for example,
08:10
faces or geometry that already exist in 3D
08:13
and build out our 3D sketches in this way.
08:18
It's more difficult for us to constrain and build out a 3D sketch.
08:23
So using the option to work in 2D along 2D sketch planes in 3D
08:28
is going to be a great way to get started.
08:30
We can then come back and do things like add filets between these edges
08:34
and build out complex curve networks in 3D.
08:38
You do have the ability to also build out
08:40
things like fitpoint and control point spines in 3D.
08:44
However,
08:44
these are much harder to control
08:46
unless you already have some sort of control cage
08:49
or control frame that you've built in 3D.
08:52
So keep in mind when working with 3D sketches,
08:54
it can get out of hand pretty quickly,
08:56
so make sure that you begin playing around with and taking
08:59
your time and understand some of the basics around 3D sketching.
09:03
We won't be covering 3D sketching too much on the certification,
09:06
but having a basic understanding on how to start a 3D sketch,
09:10
how to create 3D sketch entities,
09:12
and even how to use projectclude and include 3D geometry in your sketch
09:17
is going to be something that will be fundamental
09:19
to understanding and learning how to use 3D sketches.
09:23
At this point,
09:24
we're not gonna be using this file anymore,
09:26
so feel free to continue to play around and build out these random sketches.
09:30
And once you're done,
09:31
save your work before moving on.
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