Practice exercise

In this exercise, you'll practice how to set up a render scene, change appearances, and create rendered images.

Exercise

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00:02

This is a practice exercise video solution.

00:05

To get started in Fusion,

00:07

we want to open the supply data set,

00:08

car model.

00:10

We're gonna be creating a rendered image of this Pagani Zonda.

00:13

To get started,

00:14

we want to navigate to the render workspace.

00:16

The first thing that we're gonna do is set up our scene.

00:19

So from our scene settings,

00:21

we want to set the background to be our environment.

00:24

Then we'll go to our environment library and pick a background environment.

00:28

In this case,

00:28

we're gonna be using the dry lake bed.

00:31

Then from our settings,

00:32

we want to make sure that we use flat ground.

00:35

We're gonna rotate the scene around.

00:38

Make sure that we get a nice front 3 quarter view.

00:41

We're also gonna make some minor adjustments.

00:45

To things like the perspective of the camera,

00:48

and stretch it out a little bit,

00:50

and we're gonna turn on depth of field.

00:53

For depth of field,

00:54

we want to pick the center of focus as a portion of the vehicle.

00:58

So we want to select somewhere in this corner area,

01:00

and you can use the depth of field and center focus option.

01:04

Once we select our center of focus,

01:06

we can also modify the blur value,

01:08

but we're gonna leave this as 1.0 for now.

01:11

We're gonna close this out,

01:13

and next we want to work on our appearances.

01:16

From the appearances dialogue,

01:17

when we take a look at the appearances applied,

01:19

we've got a plastic translucent white glossy material,

01:23

the default steel satin,

01:25

we've got a rubber material for the tires,

01:27

blue paint,

01:28

which is on the exterior of the vehicle,

01:30

and a black paint,

01:31

which is used in other trim areas.

01:33

We're going to change the blue by using a carbon fiber material.

01:37

From our search,

01:38

start to type in carbon.

01:40

And you should find a carbon fiber plane.

01:43

If this isn't downloaded inside of your fusion appearance library,

01:47

select the download icon before dragging it over the

01:50

blue material inside of our in this design.

01:53

Select closed,

01:55

and then move on to our texture map control.

01:58

We want to select the car body

01:59

and change the display mode to be UV diagnostic texture.

02:03

The UV diagnostic texture will indicate the way in which

02:06

our carbon fiber weave will be applied to the vehicle.

02:09

In most cases,

02:10

the default automatic application will be just fine.

02:14

But on certain objects,

02:15

you may find that you want to use one of the other options.

02:18

In this case,

02:19

let's leave it at automatic and say,

02:20

OK.

02:23

If you want to do a final check,

02:24

you can use the in canvas render.

02:26

Allow this to begin rendering and make sure that the

02:29

appearances are going to be OK for our specific instance.

02:33

We're gonna select stop the in canvas render and move on to our render options.

02:38

You can render either in the cloud or locally.

02:41

Using the local render,

02:42

we'll use your computer's resources.

02:45

We also have to predetermine whether or not we want to use a transparent background.

02:49

If we do a cloud render,

02:51

we'll be able to pick transparent background at the time we download our image.

02:55

We'll also have some minor post processing tools

02:57

that we can use on cloud rendered images.

02:60

For the most part,

03:00

cloud rendered images will not require the use of Flex tokens.

03:04

However,

03:04

there are instances where you change the image size to

03:07

be much larger or change some of the quality settings,

03:10

you'll find that you may be required to use Flex tokens for your render.

03:13

In this instance,

03:14

let's go ahead and just produce either a local or a cloud render,

03:17

and we'll take a look at the results.

03:21

Now that the render's complete,

03:22

we can select it from our rendering gallery.

03:25

We can take a look at the render,

03:27

we can decide to create a turntable animation if we wish,

03:30

or we can do some post-processing.

03:32

When we select the post-processing options,

03:34

we can modify things like the exposure value if

03:37

we want to have a brighter or darker scene.

03:40

We can also modify some of the presets.

03:43

For example,

03:43

we can use a neutral preset,

03:45

and we can use some of the options such as the bloom amount.

03:49

And bloom with multiplier.

03:53

Playing around with these values can give you a

03:54

very different look of your final rendered image.

03:57

When we select apply,

03:58

a second version of the image will be created.

04:00

So the original will remain unchanged and will simply

04:03

have a secondary image that will be customized.

04:06

So,

04:07

for example,

04:07

in this instance,

04:08

we can go back and forth between the original and the modified version

04:12

and see which one we like the best.

04:14

Once you've decided on one,

04:15

we can download it,

04:16

and once again,

04:16

with a cloud render,

04:17

we can decide to use a transparent background at the time of download.

04:21

In this case,

04:22

I'm gonna close and not say that.

04:24

Once again,

04:25

you can produce your own turntable renders and

04:27

make as many rendered images as you want.

04:29

Keeping in mind that we can make some minor changes,

04:31

and every time you rotate the view,

04:33

you'll see a new image in the render gallery once you start your new render.

04:37

Let's go ahead and fire off one more render,

04:39

using all the same settings.

04:44

Once the second render is complete,

04:45

we can take a look and once again

04:47

make any adjustments needed before downloading the image.

04:50

Everything here looks pretty good,

04:51

so I think we're ready to stop the rendering process.

04:55

Keep in mind that no saves will be required,

04:57

and if any changes have been made to the model,

04:59

when you start a new render,

05:00

it'll automatically save that new version.

05:02

So at this point,

05:03

just double check that everything is saved before moving on.

Video transcript

00:02

This is a practice exercise video solution.

00:05

To get started in Fusion,

00:07

we want to open the supply data set,

00:08

car model.

00:10

We're gonna be creating a rendered image of this Pagani Zonda.

00:13

To get started,

00:14

we want to navigate to the render workspace.

00:16

The first thing that we're gonna do is set up our scene.

00:19

So from our scene settings,

00:21

we want to set the background to be our environment.

00:24

Then we'll go to our environment library and pick a background environment.

00:28

In this case,

00:28

we're gonna be using the dry lake bed.

00:31

Then from our settings,

00:32

we want to make sure that we use flat ground.

00:35

We're gonna rotate the scene around.

00:38

Make sure that we get a nice front 3 quarter view.

00:41

We're also gonna make some minor adjustments.

00:45

To things like the perspective of the camera,

00:48

and stretch it out a little bit,

00:50

and we're gonna turn on depth of field.

00:53

For depth of field,

00:54

we want to pick the center of focus as a portion of the vehicle.

00:58

So we want to select somewhere in this corner area,

01:00

and you can use the depth of field and center focus option.

01:04

Once we select our center of focus,

01:06

we can also modify the blur value,

01:08

but we're gonna leave this as 1.0 for now.

01:11

We're gonna close this out,

01:13

and next we want to work on our appearances.

01:16

From the appearances dialogue,

01:17

when we take a look at the appearances applied,

01:19

we've got a plastic translucent white glossy material,

01:23

the default steel satin,

01:25

we've got a rubber material for the tires,

01:27

blue paint,

01:28

which is on the exterior of the vehicle,

01:30

and a black paint,

01:31

which is used in other trim areas.

01:33

We're going to change the blue by using a carbon fiber material.

01:37

From our search,

01:38

start to type in carbon.

01:40

And you should find a carbon fiber plane.

01:43

If this isn't downloaded inside of your fusion appearance library,

01:47

select the download icon before dragging it over the

01:50

blue material inside of our in this design.

01:53

Select closed,

01:55

and then move on to our texture map control.

01:58

We want to select the car body

01:59

and change the display mode to be UV diagnostic texture.

02:03

The UV diagnostic texture will indicate the way in which

02:06

our carbon fiber weave will be applied to the vehicle.

02:09

In most cases,

02:10

the default automatic application will be just fine.

02:14

But on certain objects,

02:15

you may find that you want to use one of the other options.

02:18

In this case,

02:19

let's leave it at automatic and say,

02:20

OK.

02:23

If you want to do a final check,

02:24

you can use the in canvas render.

02:26

Allow this to begin rendering and make sure that the

02:29

appearances are going to be OK for our specific instance.

02:33

We're gonna select stop the in canvas render and move on to our render options.

02:38

You can render either in the cloud or locally.

02:41

Using the local render,

02:42

we'll use your computer's resources.

02:45

We also have to predetermine whether or not we want to use a transparent background.

02:49

If we do a cloud render,

02:51

we'll be able to pick transparent background at the time we download our image.

02:55

We'll also have some minor post processing tools

02:57

that we can use on cloud rendered images.

02:60

For the most part,

03:00

cloud rendered images will not require the use of Flex tokens.

03:04

However,

03:04

there are instances where you change the image size to

03:07

be much larger or change some of the quality settings,

03:10

you'll find that you may be required to use Flex tokens for your render.

03:13

In this instance,

03:14

let's go ahead and just produce either a local or a cloud render,

03:17

and we'll take a look at the results.

03:21

Now that the render's complete,

03:22

we can select it from our rendering gallery.

03:25

We can take a look at the render,

03:27

we can decide to create a turntable animation if we wish,

03:30

or we can do some post-processing.

03:32

When we select the post-processing options,

03:34

we can modify things like the exposure value if

03:37

we want to have a brighter or darker scene.

03:40

We can also modify some of the presets.

03:43

For example,

03:43

we can use a neutral preset,

03:45

and we can use some of the options such as the bloom amount.

03:49

And bloom with multiplier.

03:53

Playing around with these values can give you a

03:54

very different look of your final rendered image.

03:57

When we select apply,

03:58

a second version of the image will be created.

04:00

So the original will remain unchanged and will simply

04:03

have a secondary image that will be customized.

04:06

So,

04:07

for example,

04:07

in this instance,

04:08

we can go back and forth between the original and the modified version

04:12

and see which one we like the best.

04:14

Once you've decided on one,

04:15

we can download it,

04:16

and once again,

04:16

with a cloud render,

04:17

we can decide to use a transparent background at the time of download.

04:21

In this case,

04:22

I'm gonna close and not say that.

04:24

Once again,

04:25

you can produce your own turntable renders and

04:27

make as many rendered images as you want.

04:29

Keeping in mind that we can make some minor changes,

04:31

and every time you rotate the view,

04:33

you'll see a new image in the render gallery once you start your new render.

04:37

Let's go ahead and fire off one more render,

04:39

using all the same settings.

04:44

Once the second render is complete,

04:45

we can take a look and once again

04:47

make any adjustments needed before downloading the image.

04:50

Everything here looks pretty good,

04:51

so I think we're ready to stop the rendering process.

04:55

Keep in mind that no saves will be required,

04:57

and if any changes have been made to the model,

04:59

when you start a new render,

05:00

it'll automatically save that new version.

05:02

So at this point,

05:03

just double check that everything is saved before moving on.

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