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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
In this exercise, you'll practice how to set up a render scene, change appearances, and create rendered images.
Exercise
Transcript
00:02
This is a practice exercise video solution.
00:05
To get started in Fusion,
00:07
we want to open the supply data set,
00:08
car model.
00:10
We're gonna be creating a rendered image of this Pagani Zonda.
00:13
To get started,
00:14
we want to navigate to the render workspace.
00:16
The first thing that we're gonna do is set up our scene.
00:19
So from our scene settings,
00:21
we want to set the background to be our environment.
00:24
Then we'll go to our environment library and pick a background environment.
00:28
In this case,
00:28
we're gonna be using the dry lake bed.
00:31
Then from our settings,
00:32
we want to make sure that we use flat ground.
00:35
We're gonna rotate the scene around.
00:38
Make sure that we get a nice front 3 quarter view.
00:41
We're also gonna make some minor adjustments.
00:45
To things like the perspective of the camera,
00:48
and stretch it out a little bit,
00:50
and we're gonna turn on depth of field.
00:53
For depth of field,
00:54
we want to pick the center of focus as a portion of the vehicle.
00:58
So we want to select somewhere in this corner area,
01:00
and you can use the depth of field and center focus option.
01:04
Once we select our center of focus,
01:06
we can also modify the blur value,
01:08
but we're gonna leave this as 1.0 for now.
01:11
We're gonna close this out,
01:13
and next we want to work on our appearances.
01:16
From the appearances dialogue,
01:17
when we take a look at the appearances applied,
01:19
we've got a plastic translucent white glossy material,
01:23
the default steel satin,
01:25
we've got a rubber material for the tires,
01:27
blue paint,
01:28
which is on the exterior of the vehicle,
01:30
and a black paint,
01:31
which is used in other trim areas.
01:33
We're going to change the blue by using a carbon fiber material.
01:37
From our search,
01:38
start to type in carbon.
01:40
And you should find a carbon fiber plane.
01:43
If this isn't downloaded inside of your fusion appearance library,
01:47
select the download icon before dragging it over the
01:50
blue material inside of our in this design.
01:53
Select closed,
01:55
and then move on to our texture map control.
01:58
We want to select the car body
01:59
and change the display mode to be UV diagnostic texture.
02:03
The UV diagnostic texture will indicate the way in which
02:06
our carbon fiber weave will be applied to the vehicle.
02:09
In most cases,
02:10
the default automatic application will be just fine.
02:14
But on certain objects,
02:15
you may find that you want to use one of the other options.
02:18
In this case,
02:19
let's leave it at automatic and say,
02:20
OK.
02:23
If you want to do a final check,
02:24
you can use the in canvas render.
02:26
Allow this to begin rendering and make sure that the
02:29
appearances are going to be OK for our specific instance.
02:33
We're gonna select stop the in canvas render and move on to our render options.
02:38
You can render either in the cloud or locally.
02:41
Using the local render,
02:42
we'll use your computer's resources.
02:45
We also have to predetermine whether or not we want to use a transparent background.
02:49
If we do a cloud render,
02:51
we'll be able to pick transparent background at the time we download our image.
02:55
We'll also have some minor post processing tools
02:57
that we can use on cloud rendered images.
02:60
For the most part,
03:00
cloud rendered images will not require the use of Flex tokens.
03:04
However,
03:04
there are instances where you change the image size to
03:07
be much larger or change some of the quality settings,
03:10
you'll find that you may be required to use Flex tokens for your render.
03:13
In this instance,
03:14
let's go ahead and just produce either a local or a cloud render,
03:17
and we'll take a look at the results.
03:21
Now that the render's complete,
03:22
we can select it from our rendering gallery.
03:25
We can take a look at the render,
03:27
we can decide to create a turntable animation if we wish,
03:30
or we can do some post-processing.
03:32
When we select the post-processing options,
03:34
we can modify things like the exposure value if
03:37
we want to have a brighter or darker scene.
03:40
We can also modify some of the presets.
03:43
For example,
03:43
we can use a neutral preset,
03:45
and we can use some of the options such as the bloom amount.
03:49
And bloom with multiplier.
03:53
Playing around with these values can give you a
03:54
very different look of your final rendered image.
03:57
When we select apply,
03:58
a second version of the image will be created.
04:00
So the original will remain unchanged and will simply
04:03
have a secondary image that will be customized.
04:06
So,
04:07
for example,
04:07
in this instance,
04:08
we can go back and forth between the original and the modified version
04:12
and see which one we like the best.
04:14
Once you've decided on one,
04:15
we can download it,
04:16
and once again,
04:16
with a cloud render,
04:17
we can decide to use a transparent background at the time of download.
04:21
In this case,
04:22
I'm gonna close and not say that.
04:24
Once again,
04:25
you can produce your own turntable renders and
04:27
make as many rendered images as you want.
04:29
Keeping in mind that we can make some minor changes,
04:31
and every time you rotate the view,
04:33
you'll see a new image in the render gallery once you start your new render.
04:37
Let's go ahead and fire off one more render,
04:39
using all the same settings.
04:44
Once the second render is complete,
04:45
we can take a look and once again
04:47
make any adjustments needed before downloading the image.
04:50
Everything here looks pretty good,
04:51
so I think we're ready to stop the rendering process.
04:55
Keep in mind that no saves will be required,
04:57
and if any changes have been made to the model,
04:59
when you start a new render,
05:00
it'll automatically save that new version.
05:02
So at this point,
05:03
just double check that everything is saved before moving on.
00:02
This is a practice exercise video solution.
00:05
To get started in Fusion,
00:07
we want to open the supply data set,
00:08
car model.
00:10
We're gonna be creating a rendered image of this Pagani Zonda.
00:13
To get started,
00:14
we want to navigate to the render workspace.
00:16
The first thing that we're gonna do is set up our scene.
00:19
So from our scene settings,
00:21
we want to set the background to be our environment.
00:24
Then we'll go to our environment library and pick a background environment.
00:28
In this case,
00:28
we're gonna be using the dry lake bed.
00:31
Then from our settings,
00:32
we want to make sure that we use flat ground.
00:35
We're gonna rotate the scene around.
00:38
Make sure that we get a nice front 3 quarter view.
00:41
We're also gonna make some minor adjustments.
00:45
To things like the perspective of the camera,
00:48
and stretch it out a little bit,
00:50
and we're gonna turn on depth of field.
00:53
For depth of field,
00:54
we want to pick the center of focus as a portion of the vehicle.
00:58
So we want to select somewhere in this corner area,
01:00
and you can use the depth of field and center focus option.
01:04
Once we select our center of focus,
01:06
we can also modify the blur value,
01:08
but we're gonna leave this as 1.0 for now.
01:11
We're gonna close this out,
01:13
and next we want to work on our appearances.
01:16
From the appearances dialogue,
01:17
when we take a look at the appearances applied,
01:19
we've got a plastic translucent white glossy material,
01:23
the default steel satin,
01:25
we've got a rubber material for the tires,
01:27
blue paint,
01:28
which is on the exterior of the vehicle,
01:30
and a black paint,
01:31
which is used in other trim areas.
01:33
We're going to change the blue by using a carbon fiber material.
01:37
From our search,
01:38
start to type in carbon.
01:40
And you should find a carbon fiber plane.
01:43
If this isn't downloaded inside of your fusion appearance library,
01:47
select the download icon before dragging it over the
01:50
blue material inside of our in this design.
01:53
Select closed,
01:55
and then move on to our texture map control.
01:58
We want to select the car body
01:59
and change the display mode to be UV diagnostic texture.
02:03
The UV diagnostic texture will indicate the way in which
02:06
our carbon fiber weave will be applied to the vehicle.
02:09
In most cases,
02:10
the default automatic application will be just fine.
02:14
But on certain objects,
02:15
you may find that you want to use one of the other options.
02:18
In this case,
02:19
let's leave it at automatic and say,
02:20
OK.
02:23
If you want to do a final check,
02:24
you can use the in canvas render.
02:26
Allow this to begin rendering and make sure that the
02:29
appearances are going to be OK for our specific instance.
02:33
We're gonna select stop the in canvas render and move on to our render options.
02:38
You can render either in the cloud or locally.
02:41
Using the local render,
02:42
we'll use your computer's resources.
02:45
We also have to predetermine whether or not we want to use a transparent background.
02:49
If we do a cloud render,
02:51
we'll be able to pick transparent background at the time we download our image.
02:55
We'll also have some minor post processing tools
02:57
that we can use on cloud rendered images.
02:60
For the most part,
03:00
cloud rendered images will not require the use of Flex tokens.
03:04
However,
03:04
there are instances where you change the image size to
03:07
be much larger or change some of the quality settings,
03:10
you'll find that you may be required to use Flex tokens for your render.
03:13
In this instance,
03:14
let's go ahead and just produce either a local or a cloud render,
03:17
and we'll take a look at the results.
03:21
Now that the render's complete,
03:22
we can select it from our rendering gallery.
03:25
We can take a look at the render,
03:27
we can decide to create a turntable animation if we wish,
03:30
or we can do some post-processing.
03:32
When we select the post-processing options,
03:34
we can modify things like the exposure value if
03:37
we want to have a brighter or darker scene.
03:40
We can also modify some of the presets.
03:43
For example,
03:43
we can use a neutral preset,
03:45
and we can use some of the options such as the bloom amount.
03:49
And bloom with multiplier.
03:53
Playing around with these values can give you a
03:54
very different look of your final rendered image.
03:57
When we select apply,
03:58
a second version of the image will be created.
04:00
So the original will remain unchanged and will simply
04:03
have a secondary image that will be customized.
04:06
So,
04:07
for example,
04:07
in this instance,
04:08
we can go back and forth between the original and the modified version
04:12
and see which one we like the best.
04:14
Once you've decided on one,
04:15
we can download it,
04:16
and once again,
04:16
with a cloud render,
04:17
we can decide to use a transparent background at the time of download.
04:21
In this case,
04:22
I'm gonna close and not say that.
04:24
Once again,
04:25
you can produce your own turntable renders and
04:27
make as many rendered images as you want.
04:29
Keeping in mind that we can make some minor changes,
04:31
and every time you rotate the view,
04:33
you'll see a new image in the render gallery once you start your new render.
04:37
Let's go ahead and fire off one more render,
04:39
using all the same settings.
04:44
Once the second render is complete,
04:45
we can take a look and once again
04:47
make any adjustments needed before downloading the image.
04:50
Everything here looks pretty good,
04:51
so I think we're ready to stop the rendering process.
04:55
Keep in mind that no saves will be required,
04:57
and if any changes have been made to the model,
04:59
when you start a new render,
05:00
it'll automatically save that new version.
05:02
So at this point,
05:03
just double check that everything is saved before moving on.