& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create and modify Three-D surface features.
00:06
After completing this video,
00:07
you'll be able to
00:08
create surface features,
00:09
create a solid from a thickened surface,
00:11
and use stitch to combine surfaces.
00:17
In fusion,
00:18
we want to begin with the supplied dataset surface sample.
00:21
F3D.
00:22
To begin,
00:23
we want to show sketch one and navigate to our surface tab.
00:27
In our services tab under the Create menu,
00:29
we've got several tools that are similar to our solid Tool counterparts.
00:32
Extrude,
00:33
Revolve,
00:34
sweep,
00:34
and Loft all behave very similarly to how they do in the Solid tool set.
00:39
However,
00:39
we also have tools like patch,
00:41
ruled,
00:42
and offset that are unique to surfacing.
00:45
Let's go ahead and take a look at a few of these.
00:47
First,
00:47
the Extrude tool.
00:49
With the Extrude tool,
00:50
we can use a closed profile just like we do with a solid.
00:53
However,
00:53
this is always going to create the outside profile.
00:56
If we instead turn off chaining,
00:59
we have the ability to extrude just a single edge.
01:02
We can manually select multiple edges
01:04
and continue to add edges to our selection while we're creating these extrudes.
01:10
In this case,
01:11
using the extrude surface tool will require us to
01:14
do additional operations to convert this to a solid,
01:17
whether it's adding more surfaces,
01:18
patching,
01:19
and stitching the ends,
01:21
or by using the tools like thicket.
01:23
In this case,
01:24
let's go ahead and cancel the extrude and take a look at the revolve tool.
01:28
Once again,
01:28
the revolve tool will behave very similar to
01:31
how it behaves in our solid counterparts.
01:33
We can use a closed profile and create a revolve.
01:37
However,
01:37
while this does look like a solid,
01:39
it is going to be a thin part.
01:41
Let's go ahead and cancel the original selection,
01:44
disable chaining,
01:45
and this time select a single edge.
01:48
We can see here now that as we can
01:50
create a revolve with either closed or open profiles,
01:53
doing this with the surfacing tools will not produce a solid body by default.
01:58
We have all the same options,
01:59
such as a full or partial revolt.
02:02
We can also change the angle of it,
02:04
determine whether it's going to or from an object,
02:07
and all the same settings that we have at the solid level.
02:10
However,
02:10
we are able to do this with open profiles and surface tools.
02:15
Once again,
02:15
let's go ahead and hit cancel.
02:17
This time,
02:17
let's show sketch 2.
02:19
Go to double click the mouse wheel to zoom out,
02:21
noting that we now have our profile and we have a path.
02:25
In this case,
02:26
let's take a look at suite.
02:28
When we're using the sweep for a surface tool,
02:30
once again,
02:31
we have very similar results that we do with our solid tools.
02:34
We can do a single path,
02:35
path and a guide rail,
02:37
or a path and a guide surface.
02:39
In this case,
02:39
let's just use the single path.
02:42
While this does look like a solid as we rotate it around,
02:45
we can see that it is just an open surface body.
02:48
We have options to determine the distance.
02:50
For example,
02:51
we can have this go a portion of the way on our path or even extend past the path.
02:55
In this case,
02:56
we're going to go completely to 1.0.
02:59
We can also use things like taper angles.
03:01
We have the option to twist along the path.
03:04
For example,
03:04
we can have it twist a small amount as it's going.
03:08
Once we're done,
03:08
let's go ahead and say,
03:10
OK,
03:10
to accept the suit.
03:13
From here,
03:13
we're also going to expand our bodies folder and show body one.
03:17
When we're dealing with multiple surfaces,
03:20
to put them together as a single surface body,
03:22
we need to use the modified tool stitch.
03:25
When we take a look at our bodies's folder,
03:27
we can see here that each body has a number next to it.
03:30
This represents the number of bases that belong to that surface.
03:33
When we use the stitch tool,
03:34
we can select groups of surface bodies,
03:37
and we can stitch them together as one surface body.
03:41
However,
03:41
we should pay close attention to our stitch results.
03:44
We can see here that we've got 16 free edges.
03:47
This is 4 on the end of this object,
03:50
and then the same 8 open edges on the other surface body.
03:53
However,
03:54
it's telling us that there are zero edges to be stitched.
03:57
Oftentimes what happens is there's a tolerance issue.
04:00
This means that the two surfaces down here are likely not close enough together.
04:05
As we increase the tolerance,
04:06
we should see that edge turn green.
04:08
This tells us that we're now within the tolerance range,
04:11
and when we select OK,
04:13
fusion will make up the difference between the two
04:16
surfaces and stitch them together as one surface body.
04:19
We can now see that we've got a single body and this contains 16 individual faces.
04:25
We also have other ways that we can connect or complete surface bodies.
04:30
For example,
04:30
we've got a patch tool,
04:32
and the patch tool will allow us to select profiles
04:35
and fill in those profiles with a new surface.
04:38
We have the ability to control tangency,
04:40
and we can also group all of our edges together.
04:43
For example,
04:44
if we select group edges and use the tangent option,
04:47
we have a tangent cap that's created at the end of our surface.
04:51
Let's go ahead and set this back to connected and say,
04:54
OK.
04:56
Creating a patch doesn't instantly mean that
04:58
it's connected to the other surface body.
05:01
We have to use the stitch tool,
05:02
select both surface bodies,
05:04
and join them together.
05:06
On the other end,
05:07
also note that we've got other create tools such as Loft.
05:11
Loft will allow us to go from one profile to another profile.
05:15
Once again,
05:16
we can use tools like tangency
05:18
to drive the direction
05:19
and make sure that we have a smooth transition with the surrounding surface body.
05:24
In this case,
05:25
we're not going to keep this as an option,
05:27
but I do want to note that we have several different things that we can do,
05:30
such as aligning to the edges of the surface we're connecting
05:33
or aligning to the surface.
05:35
In most cases,
05:36
these will give you the exact same result,
05:38
but in cases where we have trimmed surfaces,
05:40
you'll notice a difference.
05:42
If we want to turn this into a solid body,
05:45
we either need to cap and stitch the end
05:48
or use the thickened tool.
05:50
And before we do that,
05:51
let's take a quick look at a modification tool,
05:53
fill it.
05:54
When we're using the Fit tool on a surface body,
05:57
you may find that you need to make multiple edge selections
06:00
based on the tangency across multiple areas of your surface.
06:04
So if you see a red edge,
06:06
make sure that you do select across those edges,
06:10
or use the tangent chain option and ensure that you
06:12
do have tangency going all the way through your model.
06:15
Once we have a rounded corner,
06:17
it's just going to create a new face on our surface.
06:20
Note that now under Bo 6,
06:21
we've got 23 faces.
06:23
Because adding a filet in this instance is gonna create a new phase,
06:27
removing the edge that was originally there.
06:30
To turn this into a solid body,
06:31
we can use Create and we can use the thicken tool,
06:35
allowing us to select the surface and either thicken it inward or outward.
06:39
Keep in mind that this can be based on faces or an entire surface body.
06:44
When we're thickening an entire surface body,
06:46
we do want to pay close attention to the thickened values.
06:50
We have an option to thicken it inward,
06:53
or in some cases,
06:55
we can go in both directions.
06:57
If we use the symmetric option.
06:59
You can see that we're now thickening 0.5 inch inward
07:02
and 0.5 inch outward based on the original surface location.
07:06
When we say OK,
07:08
inside of our browser,
07:09
we're now going to have a new solid body,
07:11
as well as the original surface body that was used for that thicken.
07:15
This is a great benefit,
07:16
allowing us to create the original geometry and keep it inside of our browser,
07:21
and if we decide we don't need it,
07:22
we can always right click and select remove.
07:27
As you prepare for your certification,
07:29
make sure that you do explore surfacing tools,
07:31
but keep in mind that we won't be diving very deep into the surfacing tool set.
07:36
Make sure that you do understand some of the basics and play around with these with
07:39
your own models to make sure that you have a little bit of experience with them.
07:43
Understand the modification tools like the ability to add filets and champers,
07:47
and make sure that you are familiar with stitching,
07:50
unstitching,
07:51
extending and untrimming your surfaces.
07:53
Once you're done playing around with this,
07:55
go ahead and save the file and move on to the next step.
Video transcript
00:02
Create and modify Three-D surface features.
00:06
After completing this video,
00:07
you'll be able to
00:08
create surface features,
00:09
create a solid from a thickened surface,
00:11
and use stitch to combine surfaces.
00:17
In fusion,
00:18
we want to begin with the supplied dataset surface sample.
00:21
F3D.
00:22
To begin,
00:23
we want to show sketch one and navigate to our surface tab.
00:27
In our services tab under the Create menu,
00:29
we've got several tools that are similar to our solid Tool counterparts.
00:32
Extrude,
00:33
Revolve,
00:34
sweep,
00:34
and Loft all behave very similarly to how they do in the Solid tool set.
00:39
However,
00:39
we also have tools like patch,
00:41
ruled,
00:42
and offset that are unique to surfacing.
00:45
Let's go ahead and take a look at a few of these.
00:47
First,
00:47
the Extrude tool.
00:49
With the Extrude tool,
00:50
we can use a closed profile just like we do with a solid.
00:53
However,
00:53
this is always going to create the outside profile.
00:56
If we instead turn off chaining,
00:59
we have the ability to extrude just a single edge.
01:02
We can manually select multiple edges
01:04
and continue to add edges to our selection while we're creating these extrudes.
01:10
In this case,
01:11
using the extrude surface tool will require us to
01:14
do additional operations to convert this to a solid,
01:17
whether it's adding more surfaces,
01:18
patching,
01:19
and stitching the ends,
01:21
or by using the tools like thicket.
01:23
In this case,
01:24
let's go ahead and cancel the extrude and take a look at the revolve tool.
01:28
Once again,
01:28
the revolve tool will behave very similar to
01:31
how it behaves in our solid counterparts.
01:33
We can use a closed profile and create a revolve.
01:37
However,
01:37
while this does look like a solid,
01:39
it is going to be a thin part.
01:41
Let's go ahead and cancel the original selection,
01:44
disable chaining,
01:45
and this time select a single edge.
01:48
We can see here now that as we can
01:50
create a revolve with either closed or open profiles,
01:53
doing this with the surfacing tools will not produce a solid body by default.
01:58
We have all the same options,
01:59
such as a full or partial revolt.
02:02
We can also change the angle of it,
02:04
determine whether it's going to or from an object,
02:07
and all the same settings that we have at the solid level.
02:10
However,
02:10
we are able to do this with open profiles and surface tools.
02:15
Once again,
02:15
let's go ahead and hit cancel.
02:17
This time,
02:17
let's show sketch 2.
02:19
Go to double click the mouse wheel to zoom out,
02:21
noting that we now have our profile and we have a path.
02:25
In this case,
02:26
let's take a look at suite.
02:28
When we're using the sweep for a surface tool,
02:30
once again,
02:31
we have very similar results that we do with our solid tools.
02:34
We can do a single path,
02:35
path and a guide rail,
02:37
or a path and a guide surface.
02:39
In this case,
02:39
let's just use the single path.
02:42
While this does look like a solid as we rotate it around,
02:45
we can see that it is just an open surface body.
02:48
We have options to determine the distance.
02:50
For example,
02:51
we can have this go a portion of the way on our path or even extend past the path.
02:55
In this case,
02:56
we're going to go completely to 1.0.
02:59
We can also use things like taper angles.
03:01
We have the option to twist along the path.
03:04
For example,
03:04
we can have it twist a small amount as it's going.
03:08
Once we're done,
03:08
let's go ahead and say,
03:10
OK,
03:10
to accept the suit.
03:13
From here,
03:13
we're also going to expand our bodies folder and show body one.
03:17
When we're dealing with multiple surfaces,
03:20
to put them together as a single surface body,
03:22
we need to use the modified tool stitch.
03:25
When we take a look at our bodies's folder,
03:27
we can see here that each body has a number next to it.
03:30
This represents the number of bases that belong to that surface.
03:33
When we use the stitch tool,
03:34
we can select groups of surface bodies,
03:37
and we can stitch them together as one surface body.
03:41
However,
03:41
we should pay close attention to our stitch results.
03:44
We can see here that we've got 16 free edges.
03:47
This is 4 on the end of this object,
03:50
and then the same 8 open edges on the other surface body.
03:53
However,
03:54
it's telling us that there are zero edges to be stitched.
03:57
Oftentimes what happens is there's a tolerance issue.
04:00
This means that the two surfaces down here are likely not close enough together.
04:05
As we increase the tolerance,
04:06
we should see that edge turn green.
04:08
This tells us that we're now within the tolerance range,
04:11
and when we select OK,
04:13
fusion will make up the difference between the two
04:16
surfaces and stitch them together as one surface body.
04:19
We can now see that we've got a single body and this contains 16 individual faces.
04:25
We also have other ways that we can connect or complete surface bodies.
04:30
For example,
04:30
we've got a patch tool,
04:32
and the patch tool will allow us to select profiles
04:35
and fill in those profiles with a new surface.
04:38
We have the ability to control tangency,
04:40
and we can also group all of our edges together.
04:43
For example,
04:44
if we select group edges and use the tangent option,
04:47
we have a tangent cap that's created at the end of our surface.
04:51
Let's go ahead and set this back to connected and say,
04:54
OK.
04:56
Creating a patch doesn't instantly mean that
04:58
it's connected to the other surface body.
05:01
We have to use the stitch tool,
05:02
select both surface bodies,
05:04
and join them together.
05:06
On the other end,
05:07
also note that we've got other create tools such as Loft.
05:11
Loft will allow us to go from one profile to another profile.
05:15
Once again,
05:16
we can use tools like tangency
05:18
to drive the direction
05:19
and make sure that we have a smooth transition with the surrounding surface body.
05:24
In this case,
05:25
we're not going to keep this as an option,
05:27
but I do want to note that we have several different things that we can do,
05:30
such as aligning to the edges of the surface we're connecting
05:33
or aligning to the surface.
05:35
In most cases,
05:36
these will give you the exact same result,
05:38
but in cases where we have trimmed surfaces,
05:40
you'll notice a difference.
05:42
If we want to turn this into a solid body,
05:45
we either need to cap and stitch the end
05:48
or use the thickened tool.
05:50
And before we do that,
05:51
let's take a quick look at a modification tool,
05:53
fill it.
05:54
When we're using the Fit tool on a surface body,
05:57
you may find that you need to make multiple edge selections
06:00
based on the tangency across multiple areas of your surface.
06:04
So if you see a red edge,
06:06
make sure that you do select across those edges,
06:10
or use the tangent chain option and ensure that you
06:12
do have tangency going all the way through your model.
06:15
Once we have a rounded corner,
06:17
it's just going to create a new face on our surface.
06:20
Note that now under Bo 6,
06:21
we've got 23 faces.
06:23
Because adding a filet in this instance is gonna create a new phase,
06:27
removing the edge that was originally there.
06:30
To turn this into a solid body,
06:31
we can use Create and we can use the thicken tool,
06:35
allowing us to select the surface and either thicken it inward or outward.
06:39
Keep in mind that this can be based on faces or an entire surface body.
06:44
When we're thickening an entire surface body,
06:46
we do want to pay close attention to the thickened values.
06:50
We have an option to thicken it inward,
06:53
or in some cases,
06:55
we can go in both directions.
06:57
If we use the symmetric option.
06:59
You can see that we're now thickening 0.5 inch inward
07:02
and 0.5 inch outward based on the original surface location.
07:06
When we say OK,
07:08
inside of our browser,
07:09
we're now going to have a new solid body,
07:11
as well as the original surface body that was used for that thicken.
07:15
This is a great benefit,
07:16
allowing us to create the original geometry and keep it inside of our browser,
07:21
and if we decide we don't need it,
07:22
we can always right click and select remove.
07:27
As you prepare for your certification,
07:29
make sure that you do explore surfacing tools,
07:31
but keep in mind that we won't be diving very deep into the surfacing tool set.
07:36
Make sure that you do understand some of the basics and play around with these with
07:39
your own models to make sure that you have a little bit of experience with them.
07:43
Understand the modification tools like the ability to add filets and champers,
07:47
and make sure that you are familiar with stitching,
07:50
unstitching,
07:51
extending and untrimming your surfaces.
07:53
Once you're done playing around with this,
07:55
go ahead and save the file and move on to the next step.
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