& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Control component physical materials.
00:05
After completing this video,
00:06
you'll be able to
00:08
apply a physical material to a component
00:10
and measure component mass properties.
00:16
In fusion,
00:16
let's get started with the supply dataset Utility knife.
00:19
F3D.
00:21
We're going to be talking about physical materials,
00:23
how to measure them,
00:24
and also how to get things like mass properties.
00:27
So the first thing that we want to
00:28
identify is the differences between appearances and materials.
00:32
For this example,
00:33
let's first take a look at the left portion of our housing.
00:37
This looks like it's a shiny metallic finish,
00:39
and if we right click on the component
00:41
and take a look at the component properties,
00:44
We can take a look at what material has been applied.
00:47
We can see here that it's mild steel.
00:50
It shows us the physical materials properties,
00:52
in this case,
00:53
the mass of 55.175 g.
00:56
We also have volume,
00:57
density area,
00:58
and so on.
00:60
Let's go ahead and close that out,
01:01
right click on it,
01:02
and this time,
01:03
let's take a look at the appearance.
01:05
The appearances in this case,
01:07
look to be a gold medal.
01:09
Now this gold medal could potentially be a coating for this component,
01:14
but the physical material that's been applied
01:16
is going to be that mild steel,
01:18
that default material that all components have inside a fusion.
01:22
So this tells me that the appearance of the gold medal has been applied,
01:26
but the physical material is maybe not correct.
01:29
To apply a physical material,
01:31
it's important to understand that it can be applied to all components in a design,
01:35
an individual component,
01:37
or even down to the individual body.
01:39
Keep in mind that applying them at a hierarchy above the current body
01:44
is something that should be understood.
01:46
For example,
01:46
if we go to this body
01:48
and we select physical material.
01:50
In this case,
01:51
I'm gonna go to my metal.
01:53
And I'm gonna simply select aluminum.
01:55
I'm gonna drag the aluminum onto the body,
01:58
body one,
01:59
and select close.
02:00
If I right click on body one
02:02
and go to its properties,
02:04
notice that it has physical material,
02:06
aluminum,
02:07
the appearance is aluminum satin.
02:10
However,
02:10
we know that this isn't correct because it still has this gold appearance.
02:15
If we right click on the component,
02:17
and we go to the component properties.
02:20
When we take a look at our component properties,
02:22
the material here is aluminum.
02:24
The mass has been updated properly,
02:27
however,
02:27
the appearance is still overriding that.
02:30
It's still showing up as that gold appearance.
02:33
So keep in mind that even if you change
02:35
the appearance to be something like an aluminum material,
02:38
that doesn't change the physical properties of your design.
02:42
Another important aspect of working with physical materials other than
02:46
right clicking and taking a look at their properties,
02:49
is understanding where things like the center of mass are.
02:52
As we scroll down,
02:53
we've got information about the bounding box,
02:56
the moment of inertia,
02:57
and the center of mass.
02:59
Finding the center of a mass as a coordinate relative to the coordinate
03:03
system is an important aspect of working with physical materials in our designs.
03:08
We also have an option to display that by going
03:10
to inspect and toggling on the center of mass.
03:14
We can select a specific component
03:16
and get an on-screen indicator or a glyph
03:19
that tells us where the center of mass is for the entire design.
03:23
When working on consumer products,
03:25
especially handheld consumer products,
03:27
understanding the distribution of the mass in your components
03:30
can be a critical aspect of that design process.
03:33
If we see here in the analysis folder,
03:35
we can toggle on and off that center of mass glyph at any point in time.
03:40
Toggling this on and off again can be a
03:42
big indicator when working on handheld consumer product designs.
03:47
So make sure that for the certification,
03:49
you understand not only how to apply physical materials,
03:52
but understand how to use some of these tools like finding the center of mass
03:56
and understand that while appearances may change the look of our design,
03:60
they aren't going to have a direct impact
04:02
on the physical materials that are applied.
04:05
So make sure that you do not only work with
04:06
physical materials but also the appearances of your design.
04:10
Once we're done,
04:10
go ahead and save this before moving on.
Video transcript
00:02
Control component physical materials.
00:05
After completing this video,
00:06
you'll be able to
00:08
apply a physical material to a component
00:10
and measure component mass properties.
00:16
In fusion,
00:16
let's get started with the supply dataset Utility knife.
00:19
F3D.
00:21
We're going to be talking about physical materials,
00:23
how to measure them,
00:24
and also how to get things like mass properties.
00:27
So the first thing that we want to
00:28
identify is the differences between appearances and materials.
00:32
For this example,
00:33
let's first take a look at the left portion of our housing.
00:37
This looks like it's a shiny metallic finish,
00:39
and if we right click on the component
00:41
and take a look at the component properties,
00:44
We can take a look at what material has been applied.
00:47
We can see here that it's mild steel.
00:50
It shows us the physical materials properties,
00:52
in this case,
00:53
the mass of 55.175 g.
00:56
We also have volume,
00:57
density area,
00:58
and so on.
00:60
Let's go ahead and close that out,
01:01
right click on it,
01:02
and this time,
01:03
let's take a look at the appearance.
01:05
The appearances in this case,
01:07
look to be a gold medal.
01:09
Now this gold medal could potentially be a coating for this component,
01:14
but the physical material that's been applied
01:16
is going to be that mild steel,
01:18
that default material that all components have inside a fusion.
01:22
So this tells me that the appearance of the gold medal has been applied,
01:26
but the physical material is maybe not correct.
01:29
To apply a physical material,
01:31
it's important to understand that it can be applied to all components in a design,
01:35
an individual component,
01:37
or even down to the individual body.
01:39
Keep in mind that applying them at a hierarchy above the current body
01:44
is something that should be understood.
01:46
For example,
01:46
if we go to this body
01:48
and we select physical material.
01:50
In this case,
01:51
I'm gonna go to my metal.
01:53
And I'm gonna simply select aluminum.
01:55
I'm gonna drag the aluminum onto the body,
01:58
body one,
01:59
and select close.
02:00
If I right click on body one
02:02
and go to its properties,
02:04
notice that it has physical material,
02:06
aluminum,
02:07
the appearance is aluminum satin.
02:10
However,
02:10
we know that this isn't correct because it still has this gold appearance.
02:15
If we right click on the component,
02:17
and we go to the component properties.
02:20
When we take a look at our component properties,
02:22
the material here is aluminum.
02:24
The mass has been updated properly,
02:27
however,
02:27
the appearance is still overriding that.
02:30
It's still showing up as that gold appearance.
02:33
So keep in mind that even if you change
02:35
the appearance to be something like an aluminum material,
02:38
that doesn't change the physical properties of your design.
02:42
Another important aspect of working with physical materials other than
02:46
right clicking and taking a look at their properties,
02:49
is understanding where things like the center of mass are.
02:52
As we scroll down,
02:53
we've got information about the bounding box,
02:56
the moment of inertia,
02:57
and the center of mass.
02:59
Finding the center of a mass as a coordinate relative to the coordinate
03:03
system is an important aspect of working with physical materials in our designs.
03:08
We also have an option to display that by going
03:10
to inspect and toggling on the center of mass.
03:14
We can select a specific component
03:16
and get an on-screen indicator or a glyph
03:19
that tells us where the center of mass is for the entire design.
03:23
When working on consumer products,
03:25
especially handheld consumer products,
03:27
understanding the distribution of the mass in your components
03:30
can be a critical aspect of that design process.
03:33
If we see here in the analysis folder,
03:35
we can toggle on and off that center of mass glyph at any point in time.
03:40
Toggling this on and off again can be a
03:42
big indicator when working on handheld consumer product designs.
03:47
So make sure that for the certification,
03:49
you understand not only how to apply physical materials,
03:52
but understand how to use some of these tools like finding the center of mass
03:56
and understand that while appearances may change the look of our design,
03:60
they aren't going to have a direct impact
04:02
on the physical materials that are applied.
04:05
So make sure that you do not only work with
04:06
physical materials but also the appearances of your design.
04:10
Once we're done,
04:10
go ahead and save this before moving on.
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in to start learning
Sign in for unlimited free access to all learning content.Save your progress
Take assessments
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.