& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
After completing this video, you will be able to:
Transcript
00:02
Create and modify freeform parts.
00:05
After completing this video, you'll be able to
00:08
create and manipulate basic form bodies,
00:10
use form tools to remove and patch geometry and
00:13
use form utilities to repair and smooth form bodies.
00:19
In fusion. 360 we want to get started with the supply dataset outcome one Alcoa
00:24
bracket dot F 3d.
00:26
If you use component color cycling.
00:27
In the previous example,
00:29
you can toggle that off by going to inspect and display component colors.
00:33
This will put back the default material appearance inside of your design.
00:38
When creating a design from fusion three sixtys generative design,
00:42
you're likely presented with a free form body as the result.
00:46
If you're using something such as two
00:48
axis cutting or 2.5 axis cam, then you likely have a two D extruded profile.
00:53
However, for most of the manufacturing methods,
00:56
you will be working with a free form body
00:59
in order to better understand those. Let's begin by creating a new design
01:03
and start by creating a new form.
01:06
Once we create a new form,
01:07
we're presented with a handful of options for primitives that can be created
01:11
boxes, planes, cylinder sphere torus quad ball and pipe are just a few.
01:18
Each of these has a benefit to using it as the basis for your design.
01:23
For example, using the quad ball will give you a spherical design
01:27
that has really good geometry to start for round parts.
01:31
Let's go ahead and select, cancel and start with the box,
01:34
which is one of the defaults that I use all the time.
01:37
Once we create a box form,
01:39
notice the dialog box on the right hand side allows us to make
01:42
direct adjustments to things like the number of faces in each direction,
01:46
the size and length as well as toggling on symmetry.
01:51
It is important to note that once we OK, this dialog box, we cannot get back to it
01:56
working in the forms environment is a direct modeling approach which
01:60
means anything that we do is not captured in the timeline.
02:03
And once we're finished making our adjustments,
02:05
we can finish the form and that'll take
02:06
us back into the design workspace where our design
02:09
will be converted to a solid or a surface depending on if it's closed or open.
02:14
Let's take a look at some of the basic tools that
02:15
we need to understand how to work with our forms.
02:19
The first thing that we should understand is in the utilities menu
02:22
is that the display mode will toggle on box display mode.
02:26
Our control frame display
02:28
or our smooth display,
02:31
our control is going to be a box that is outside of our design.
02:35
And that box is gonna determine the tang agency direction of each face.
02:40
Understanding this box display or viewing it as the control frame display
02:44
will help us better understand how we can work
02:46
with and manipulate our forms and get good quality geometry
02:50
toggling back and forth between these can be done with shortcut keys,
02:53
alt and 12 or three.
02:55
If you're on a windows machine,
02:58
let's go ahead and leave it on the control frame display for now.
03:01
Next, we want to take a look at our modify menu.
03:04
These are gonna be all the tools that we can use to modify or design.
03:08
There are many different tools that we can explore,
03:10
but we're gonna only take a look at a few of them
03:12
at the basic level. Edit form is going to be the tool that gets used. The most
03:17
edit form allows us to translate, rotate or scale our selections.
03:23
First, let's take a look at working with just a face.
03:26
If we select an individual face,
03:28
the manipulator that comes up on the screen is going to be the multi
03:32
manipulator.
03:33
This allows us to use the transform options
03:36
allows us to use the rotation options
03:40
as well as the scale options.
03:43
Each of these is going to represent moving,
03:45
rotating or scaling in a different direction or plane.
03:49
For example, here we're moving only in Z.
03:51
However, if we select this box in the center, we're now moving in plane.
03:56
In this case, the X Z plane,
03:58
if we select this manipulator here, we're gonna be scaling vertically.
04:02
However, if we select the corner, we're gonna be scaling in plain,
04:07
there's also a manipulator right in the center that
04:09
allows us to scale in all three directions,
04:12
you can toggle on different transform modes
04:15
to focus your attention on just translation,
04:17
just rotation or just scale.
04:20
But once you get comfortable using the multi manipulator can be extremely helpful.
04:25
Now that we've taken a look at just the basics of working with a single face.
04:29
Let's also talk about our other selection options.
04:32
We have edges and vertices that we can work with in here.
04:36
If I double click, an edge, it'll automatically grab the edge loop.
04:40
This is true in the center of the design where it goes all the way through.
04:43
However, if we select an edge, it's going to stop at a corner,
04:47
this corner is considered a star point
04:50
any time that we don't have four edges intersecting.
04:53
In this case, we've got three or if we have more,
04:56
it's going to stop the tang agency or continuity of that edge.
04:60
This doesn't mean that we can't select additional edges.
05:02
We just need to hold down the shift or control key.
05:06
We can also make selections between edges.
05:09
For example, if we select our starting edge,
05:11
hold down the control key and double click and our ending edge,
05:14
it'll fill in the gap between those
05:17
we can use tools like scale.
05:18
In this case, we can scale these up and down based on the relative position
05:22
we can use our rotation
05:25
or we can move the edge around
05:29
working with this selection options such as using edges faces or vertices.
05:35
And using the multi
05:36
transform mode for transforming rotating and scaling
05:40
can be an extremely quick way for us to model.
05:43
Let's take one more look at using vertices in the selection process
05:48
here. I'm going to select these vertices.
05:50
I'm gonna begin scaling and enter zero in the dialogue.
05:54
This is going to scale all those vertices zero or flat relative to each other.
05:59
We also have an option when we're using our selection dialog box
06:03
to change our pivot point.
06:05
When we select set pivot,
06:07
we can move this around to another location
06:09
and then this will be the center of our scale rotation or translation.
06:14
This can be extremely helpful when modifying your designs as it
06:18
helps keep some consistency in the location of that pivot.
06:22
Now that we've seen those basic options,
06:24
let's take a look at just a few more before we
06:26
move on to taking a look at our Alcoa bracket.
06:30
Inside of here, we also have something called soft modification.
06:34
Soft modification will allow us to make selections on our design
06:38
and then it'll vary the influence radiating away from that selection.
06:42
For example, if I select a single vertex, you can see that we've got red vertices,
06:47
pink vertices and white vertices.
06:49
This is driven by the extent type as well as the distance.
06:54
As I reduce this to 25 we can see that only these two vertices are within that range.
06:60
Now, this means as I begin to manipulate this,
07:02
it's going to move my selection more than the surrounding vertices.
07:07
And once it gets outside of that range,
07:09
the rest of the vertices,
07:10
edges and faces will be maintained in their current position,
07:15
we also have additional options for things like selection.
07:18
This can easily allow us to select larger areas by growing loops,
07:24
increasing or decreasing our selection
07:26
or by even inverting our selection.
07:29
Grabbing only the things that are currently deselected.
07:32
It is also important to note that your selection
07:34
dropdown options for filters is different than it is.
07:38
When you're not using this tool,
07:40
it will filter down just to our available T
07:43
spline options which are the names for the edges,
07:45
faces and vertices based on the T spline functionality.
07:51
Let's also take a look at a handful of other
07:53
tools that can be helpful when working in forms.
07:56
Under the modify menu. We have the insertion of edges and points.
08:01
If we use insert edge and I double click an edge.
08:03
This allows me to put another edge in my design
08:07
at a varying distance between the selected edge and the next edge of my design,
08:12
we have multiple insertion modes.
08:14
A simple insertion mode will place the edge exactly where I say
08:17
and it will have an overall effect on the geometry.
08:20
The exact insertion mode will divide the
08:23
surrounding geometry up to maintain the shape.
08:25
So in this case,
08:26
let's go ahead and do simple and note that there was a change in my design.
08:31
If I double click this edge and use the insert edge option
08:34
and use exact,
08:36
it's going to insert an edge.
08:37
But you'll notice that it divided up more of my design based
08:41
on the fact that I wanted it to preserve the shape.
08:44
This is also true when we use the insert point option.
08:47
However,
08:48
insert point can be done by creating our own edges depending
08:52
on where we want them to be in our design.
08:54
And this also brings us to the point that we have what are called T points and
08:58
T points are where we have an edge that ends at another edge in our design.
09:03
I'm gonna go into my smooth display to
09:05
better see this using Alton three on the keyboard
09:08
in this design.
09:09
We've got a T point that intersects with this edge and we've got another one here.
09:13
These are allowed inside of free form modeling in Fusion 3 60
09:18
but they are something that we should pay close attention to.
09:21
If we want to make adjustments.
09:22
For example, if we want to remove edges, we can always select them and hit delete
09:27
and Fusion 3 60 will automatically update our geometry.
09:31
We can do this with faces as well.
09:33
However, when you delete a face,
09:34
you might be taking a closed free form model to an open free form model.
09:39
When it's open. During the finished form process, it'll be converted to a surface.
09:43
If it's closed, it'll be converted to a solid.
09:47
That is a very basic overview of the forms functionality.
09:50
So let's take a quick look at our Alcoa bracket.
09:53
This design was created using generative design and we're going
09:56
to begin by editing the organic feature in our timeline
09:59
here.
09:60
You can see that we have a free form body that
10:02
has all the functionality that we saw in our previous example.
10:05
One of the main differences that we see here is that the edges are blue
10:09
using what's called the freeze option
10:12
underneath freeze, those edges are frozen, preventing them from being moved.
10:17
One way that fusion 3 60 generative design outcomes work
10:20
is by overlapping these surfaces with our solid preserved regions.
10:24
So maintaining these frozen edges is an important aspect of the design.
10:28
We can remove that frozen edge by going to modify freeze and unfreeze.
10:34
Now, however,
10:35
using the unfreeze option means that we might
10:37
have issues downstream when using boundary fill.
10:40
So pay close attention to where those edges are located in your design
10:45
under the modify menu. We also have a handful of tools such as smooth
10:49
and solidify that can be extremely handy with our generative designs
10:53
when we use solidify, we can find these pipes or stems in our design
10:57
by double clicking, it automatically identifies them
11:00
and using the cylindrical tool will turn them into more of a cylinder.
11:06
If we use the modified tool for smooth,
11:09
this allows us to select faces on the free form body.
11:12
In this case, we're gonna make some selections around this slightly creased corner
11:18
and we can use the manipulator on screen to
11:20
average out their positions smoothing out that geometry.
11:24
These two methods can be a great way to work
11:27
with your free form outcomes from your generative designs.
11:31
There is one last area that I do want to mention and that's going to be our repair body
11:36
using repair body will identify any potential problems in the free form design.
11:41
We can see all of these yellow stars, these are called star points.
11:45
When they are displayed in red on the design,
11:48
there will be an error star and that will be something that needs to be addressed.
11:53
In this case, if there are any problems, we can use auto repair and we can say, OK,
11:57
and then we can finish our free form
11:59
and get back to our design.
12:02
You'll notice that the combine is failed here. We can roll previous to that feature,
12:07
go to our bodies folder and hide all of our obstacles
12:10
and take a look at just our organic free form model.
12:15
At this point, we can continue to play around with this design.
12:17
But those are the basic tools that you'll need to understand,
12:20
to work with your free form outcomes.
12:22
Once you're done playing around with these tools,
12:24
let's make sure that we do save before moving on.
Video transcript
00:02
Create and modify freeform parts.
00:05
After completing this video, you'll be able to
00:08
create and manipulate basic form bodies,
00:10
use form tools to remove and patch geometry and
00:13
use form utilities to repair and smooth form bodies.
00:19
In fusion. 360 we want to get started with the supply dataset outcome one Alcoa
00:24
bracket dot F 3d.
00:26
If you use component color cycling.
00:27
In the previous example,
00:29
you can toggle that off by going to inspect and display component colors.
00:33
This will put back the default material appearance inside of your design.
00:38
When creating a design from fusion three sixtys generative design,
00:42
you're likely presented with a free form body as the result.
00:46
If you're using something such as two
00:48
axis cutting or 2.5 axis cam, then you likely have a two D extruded profile.
00:53
However, for most of the manufacturing methods,
00:56
you will be working with a free form body
00:59
in order to better understand those. Let's begin by creating a new design
01:03
and start by creating a new form.
01:06
Once we create a new form,
01:07
we're presented with a handful of options for primitives that can be created
01:11
boxes, planes, cylinder sphere torus quad ball and pipe are just a few.
01:18
Each of these has a benefit to using it as the basis for your design.
01:23
For example, using the quad ball will give you a spherical design
01:27
that has really good geometry to start for round parts.
01:31
Let's go ahead and select, cancel and start with the box,
01:34
which is one of the defaults that I use all the time.
01:37
Once we create a box form,
01:39
notice the dialog box on the right hand side allows us to make
01:42
direct adjustments to things like the number of faces in each direction,
01:46
the size and length as well as toggling on symmetry.
01:51
It is important to note that once we OK, this dialog box, we cannot get back to it
01:56
working in the forms environment is a direct modeling approach which
01:60
means anything that we do is not captured in the timeline.
02:03
And once we're finished making our adjustments,
02:05
we can finish the form and that'll take
02:06
us back into the design workspace where our design
02:09
will be converted to a solid or a surface depending on if it's closed or open.
02:14
Let's take a look at some of the basic tools that
02:15
we need to understand how to work with our forms.
02:19
The first thing that we should understand is in the utilities menu
02:22
is that the display mode will toggle on box display mode.
02:26
Our control frame display
02:28
or our smooth display,
02:31
our control is going to be a box that is outside of our design.
02:35
And that box is gonna determine the tang agency direction of each face.
02:40
Understanding this box display or viewing it as the control frame display
02:44
will help us better understand how we can work
02:46
with and manipulate our forms and get good quality geometry
02:50
toggling back and forth between these can be done with shortcut keys,
02:53
alt and 12 or three.
02:55
If you're on a windows machine,
02:58
let's go ahead and leave it on the control frame display for now.
03:01
Next, we want to take a look at our modify menu.
03:04
These are gonna be all the tools that we can use to modify or design.
03:08
There are many different tools that we can explore,
03:10
but we're gonna only take a look at a few of them
03:12
at the basic level. Edit form is going to be the tool that gets used. The most
03:17
edit form allows us to translate, rotate or scale our selections.
03:23
First, let's take a look at working with just a face.
03:26
If we select an individual face,
03:28
the manipulator that comes up on the screen is going to be the multi
03:32
manipulator.
03:33
This allows us to use the transform options
03:36
allows us to use the rotation options
03:40
as well as the scale options.
03:43
Each of these is going to represent moving,
03:45
rotating or scaling in a different direction or plane.
03:49
For example, here we're moving only in Z.
03:51
However, if we select this box in the center, we're now moving in plane.
03:56
In this case, the X Z plane,
03:58
if we select this manipulator here, we're gonna be scaling vertically.
04:02
However, if we select the corner, we're gonna be scaling in plain,
04:07
there's also a manipulator right in the center that
04:09
allows us to scale in all three directions,
04:12
you can toggle on different transform modes
04:15
to focus your attention on just translation,
04:17
just rotation or just scale.
04:20
But once you get comfortable using the multi manipulator can be extremely helpful.
04:25
Now that we've taken a look at just the basics of working with a single face.
04:29
Let's also talk about our other selection options.
04:32
We have edges and vertices that we can work with in here.
04:36
If I double click, an edge, it'll automatically grab the edge loop.
04:40
This is true in the center of the design where it goes all the way through.
04:43
However, if we select an edge, it's going to stop at a corner,
04:47
this corner is considered a star point
04:50
any time that we don't have four edges intersecting.
04:53
In this case, we've got three or if we have more,
04:56
it's going to stop the tang agency or continuity of that edge.
04:60
This doesn't mean that we can't select additional edges.
05:02
We just need to hold down the shift or control key.
05:06
We can also make selections between edges.
05:09
For example, if we select our starting edge,
05:11
hold down the control key and double click and our ending edge,
05:14
it'll fill in the gap between those
05:17
we can use tools like scale.
05:18
In this case, we can scale these up and down based on the relative position
05:22
we can use our rotation
05:25
or we can move the edge around
05:29
working with this selection options such as using edges faces or vertices.
05:35
And using the multi
05:36
transform mode for transforming rotating and scaling
05:40
can be an extremely quick way for us to model.
05:43
Let's take one more look at using vertices in the selection process
05:48
here. I'm going to select these vertices.
05:50
I'm gonna begin scaling and enter zero in the dialogue.
05:54
This is going to scale all those vertices zero or flat relative to each other.
05:59
We also have an option when we're using our selection dialog box
06:03
to change our pivot point.
06:05
When we select set pivot,
06:07
we can move this around to another location
06:09
and then this will be the center of our scale rotation or translation.
06:14
This can be extremely helpful when modifying your designs as it
06:18
helps keep some consistency in the location of that pivot.
06:22
Now that we've seen those basic options,
06:24
let's take a look at just a few more before we
06:26
move on to taking a look at our Alcoa bracket.
06:30
Inside of here, we also have something called soft modification.
06:34
Soft modification will allow us to make selections on our design
06:38
and then it'll vary the influence radiating away from that selection.
06:42
For example, if I select a single vertex, you can see that we've got red vertices,
06:47
pink vertices and white vertices.
06:49
This is driven by the extent type as well as the distance.
06:54
As I reduce this to 25 we can see that only these two vertices are within that range.
06:60
Now, this means as I begin to manipulate this,
07:02
it's going to move my selection more than the surrounding vertices.
07:07
And once it gets outside of that range,
07:09
the rest of the vertices,
07:10
edges and faces will be maintained in their current position,
07:15
we also have additional options for things like selection.
07:18
This can easily allow us to select larger areas by growing loops,
07:24
increasing or decreasing our selection
07:26
or by even inverting our selection.
07:29
Grabbing only the things that are currently deselected.
07:32
It is also important to note that your selection
07:34
dropdown options for filters is different than it is.
07:38
When you're not using this tool,
07:40
it will filter down just to our available T
07:43
spline options which are the names for the edges,
07:45
faces and vertices based on the T spline functionality.
07:51
Let's also take a look at a handful of other
07:53
tools that can be helpful when working in forms.
07:56
Under the modify menu. We have the insertion of edges and points.
08:01
If we use insert edge and I double click an edge.
08:03
This allows me to put another edge in my design
08:07
at a varying distance between the selected edge and the next edge of my design,
08:12
we have multiple insertion modes.
08:14
A simple insertion mode will place the edge exactly where I say
08:17
and it will have an overall effect on the geometry.
08:20
The exact insertion mode will divide the
08:23
surrounding geometry up to maintain the shape.
08:25
So in this case,
08:26
let's go ahead and do simple and note that there was a change in my design.
08:31
If I double click this edge and use the insert edge option
08:34
and use exact,
08:36
it's going to insert an edge.
08:37
But you'll notice that it divided up more of my design based
08:41
on the fact that I wanted it to preserve the shape.
08:44
This is also true when we use the insert point option.
08:47
However,
08:48
insert point can be done by creating our own edges depending
08:52
on where we want them to be in our design.
08:54
And this also brings us to the point that we have what are called T points and
08:58
T points are where we have an edge that ends at another edge in our design.
09:03
I'm gonna go into my smooth display to
09:05
better see this using Alton three on the keyboard
09:08
in this design.
09:09
We've got a T point that intersects with this edge and we've got another one here.
09:13
These are allowed inside of free form modeling in Fusion 3 60
09:18
but they are something that we should pay close attention to.
09:21
If we want to make adjustments.
09:22
For example, if we want to remove edges, we can always select them and hit delete
09:27
and Fusion 3 60 will automatically update our geometry.
09:31
We can do this with faces as well.
09:33
However, when you delete a face,
09:34
you might be taking a closed free form model to an open free form model.
09:39
When it's open. During the finished form process, it'll be converted to a surface.
09:43
If it's closed, it'll be converted to a solid.
09:47
That is a very basic overview of the forms functionality.
09:50
So let's take a quick look at our Alcoa bracket.
09:53
This design was created using generative design and we're going
09:56
to begin by editing the organic feature in our timeline
09:59
here.
09:60
You can see that we have a free form body that
10:02
has all the functionality that we saw in our previous example.
10:05
One of the main differences that we see here is that the edges are blue
10:09
using what's called the freeze option
10:12
underneath freeze, those edges are frozen, preventing them from being moved.
10:17
One way that fusion 3 60 generative design outcomes work
10:20
is by overlapping these surfaces with our solid preserved regions.
10:24
So maintaining these frozen edges is an important aspect of the design.
10:28
We can remove that frozen edge by going to modify freeze and unfreeze.
10:34
Now, however,
10:35
using the unfreeze option means that we might
10:37
have issues downstream when using boundary fill.
10:40
So pay close attention to where those edges are located in your design
10:45
under the modify menu. We also have a handful of tools such as smooth
10:49
and solidify that can be extremely handy with our generative designs
10:53
when we use solidify, we can find these pipes or stems in our design
10:57
by double clicking, it automatically identifies them
11:00
and using the cylindrical tool will turn them into more of a cylinder.
11:06
If we use the modified tool for smooth,
11:09
this allows us to select faces on the free form body.
11:12
In this case, we're gonna make some selections around this slightly creased corner
11:18
and we can use the manipulator on screen to
11:20
average out their positions smoothing out that geometry.
11:24
These two methods can be a great way to work
11:27
with your free form outcomes from your generative designs.
11:31
There is one last area that I do want to mention and that's going to be our repair body
11:36
using repair body will identify any potential problems in the free form design.
11:41
We can see all of these yellow stars, these are called star points.
11:45
When they are displayed in red on the design,
11:48
there will be an error star and that will be something that needs to be addressed.
11:53
In this case, if there are any problems, we can use auto repair and we can say, OK,
11:57
and then we can finish our free form
11:59
and get back to our design.
12:02
You'll notice that the combine is failed here. We can roll previous to that feature,
12:07
go to our bodies folder and hide all of our obstacles
12:10
and take a look at just our organic free form model.
12:15
At this point, we can continue to play around with this design.
12:17
But those are the basic tools that you'll need to understand,
12:20
to work with your free form outcomes.
12:22
Once you're done playing around with these tools,
12:24
let's make sure that we do save before moving on.
Step-by-step guide
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in to start learning
Sign in for unlimited free access to all learning content.Save your progress
Take assessments
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.