& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
After completing this video, you will be able to:
Transcript
00:02
Utilize the edit model workspace.
00:05
After completing this video,
00:06
you'll be able to create a connector obstacle feature,
00:10
replace components with primitives or volumes, remove features and faces,
00:14
remove components and create a clone of a generative model.
00:21
In fusion 360 we begin with the supply data set internal combustion
00:24
engine dot F 3D.
00:26
We want to begin by navigating to the generative design workspace.
00:31
Once here, we're going to select structural component.
00:35
But the structural component will note that inside of the browser,
00:38
we've got generative model four
00:40
which contains study one of our structural component.
00:44
Nothing has been added to this design yet,
00:47
but it automatically creates a load case for us which includes gravity.
00:51
What we want to do is we want to focus our attention on edit model.
00:55
Edit model is a workspace inside of generative design that allows us to make
00:59
changes to our design without affecting the
01:02
original design and the design workspace.
01:04
This can be used to simplify models used for obstacles or
01:07
preserve regions as well as completely remove bodies and components.
01:12
Let's first get started by expanding our model components
01:15
and note that we have a crank holder component.
01:18
We have a solider component
01:20
and we have our crank assembly.
01:22
The crank assembly contains our crank
01:24
connecting rod,
01:26
the small end and big end bushing as well as the piston.
01:29
Let's first begin by focusing our attention on the cylinder
01:33
from the modify menu.
01:34
We have a handful of tools that we don't often see in the design workspace,
01:38
remove features, remove faces and replace with primitives.
01:42
Let's begin by taking a look at remove features.
01:45
When we select a body,
01:47
it's going to analyze the design based on the default settings.
01:51
The feature size will be square in the middle of the slider
01:54
and select all will be enabled. So it's looking for things like filets
01:57
holes, champers, extrude revolve and other
02:01
things that fall in the other category,
02:03
oftentimes are features like threads in a design.
02:07
As we take a look at this,
02:08
the colorization on the screen is gonna indicate what's going to be removed.
02:12
We can deselect the select all option and focus our attention just on a single item.
02:18
If we wish,
02:19
if we want to look only at smaller filets, we can move the slider down.
02:23
If we want to look at all filets, we can increase it.
02:27
If we select the delete option,
02:29
all of these filets will be removed from the model and replaced with square corners.
02:34
This can be extremely helpful to minimize the geometry
02:37
that's being used during the generative design solve.
02:41
We oftentimes want to replace complex geometry with simplified geometry.
02:45
Whenever possible to reduce the calculation times,
02:49
once those features have been removed,
02:51
it will constantly relook through the model to
02:54
look at other features that can be removed.
02:57
When we include,
02:58
select all you'll note now that we see things like the
03:01
coolant passages in the cylinder and larger holes also being included.
03:05
If we select delete,
03:07
once more fusion will go through with all of the selections we
03:10
see on the screen and it will begin deleting and patching those.
03:14
Whenever we're working inside of the edit model workspace,
03:18
we do have history captured,
03:19
which means we can roll back the timeline or
03:21
remove these features at any point in time.
03:24
It is important to note. However, that while we do have capture history,
03:29
we will not be using things like joints for mechanical motion,
03:33
there'll be no capture position that happens inside of the edit model workspace.
03:39
Once all those features have been removed,
03:41
we can also take a look at using the manual feature selection option.
03:45
For example, if we want to get rid of this pocket here,
03:48
we can deselect the select all option
03:51
and we can focus our attention just on a single specific feature.
03:55
This can take a little bit of time.
03:57
But using these tools can simplify an object that you want
03:60
to keep around as a preserve or an obstacle region.
04:04
We also have the option to do things such as removing faces.
04:08
If we select individual faces notice that it's taking a look at this entire feature.
04:13
And if we select delete, it's able to remove and patch that geometry,
04:17
remove faces will enable us to remove specific geometry that
04:21
maybe the remove features was not able to capture adequately.
04:26
There are still some potential problems with this design.
04:29
But overall, we were able to remove a lot of detail from the cylinder.
04:34
Another option that we have is to use the replace with primitives.
04:38
We can select the body that we're interested in.
04:40
We can determine the primitive shape. In this case, a cylinder
04:44
and we can determine its axis. In this case, y
04:47
one potential problem we have when using this option is it's looking at
04:51
the bounding box or the general area of the object that we're replacing.
04:56
So in the case of a cylinder like this,
04:58
where the geometry is offset to one side for a timing chain,
05:02
the cylinder is not going to be centered on the piston in the crank.
05:05
So while this is a great option for certain geometry,
05:08
it doesn't work for everything.
05:10
So make sure that you do take a look at these
05:11
options when determining whether or not you can work with.
05:14
What's there,
05:15
replace it with a primitive or potentially
05:17
start from scratch and draw your own obstacles
05:20
for the cylinder. We actually don't need it for what we're doing.
05:23
So we're going to right click and select, remove,
05:26
removing it once again is going to put a feature in the timeline.
05:30
So at any point in time, we can delete, suppress or roll back before that point.
05:35
Now that we've taken a look at using some of the modified tools to remove features,
05:39
remove faces and replace with primitives.
05:42
Let's talk about the connector obstacle tool.
05:45
The connector obstacle tool is a great way
05:47
for us to represent hardware in our design.
05:50
That way we can account for things like the head of a bolt as well as tool axis.
05:55
There are some things that we need to understand about this.
05:57
And first, what we wanna do is remove any obstacles that are in the way
06:01
we'll note with this that there is a small end bushing
06:05
that is not going to be needed during the generative solve.
06:08
If we right click and remove this,
06:11
we'll note that the diameter inside of the connecting rod
06:14
is actually larger than the diameter in the piston.
06:17
And this is because it's accounting for that bushing that should be there.
06:21
In order to account for this, we either need to create our own obstacle
06:25
or we can use the connector obstacle and then add additional geometry to it.
06:30
This is something that you will come across if you're using the connector obstacle
06:35
and you run into a situation where the whole size is
06:38
different from one size to the other on your components.
06:41
But we can still make use of this connector obstacle.
06:44
We just need to get a little bit more creative with how we use it.
06:47
The basic approach to using the connector obstacle is to select the starting point
06:52
and the end point of the geometry you're trying to create.
06:57
In this case, we can also include things like the head of a bolt
07:01
and place this on both sides
07:03
and then we can add tool clearance on both sides as well.
07:07
All this geometry can be adjusted and manipulated.
07:10
But there is one interesting problem that we've run into here.
07:13
If we cancel this,
07:15
the chamfer and the recess for the circlip is going to be problematic
07:20
for us when we're talking about creating that geometry for our obstacle.
07:24
So the first thing that we want to do because
07:26
the piston itself is not really of interest to this design
07:30
is we want to remove some of those features.
07:32
We can do this using remove faces or remove features.
07:37
Let's go ahead and select the champ for first delete it.
07:40
And then we're gonna select the inside face of this counter bore
07:43
note that it's trying to remove it all the way to the inside.
07:46
And if we say, OK, it will completely remove that as a whole.
07:50
We're gonna do control Z to undo.
07:53
And we want to take a look at using the removed features.
07:57
We're gonna select the piston
07:59
and then we're gonna use the manual feature selection.
08:03
We wanna grab this champ
08:05
and we wanna go ahead and remove the champ.
08:09
And then we want to see if we can remove the geometry here
08:12
by moving the slider to the left.
08:14
You'll note that it doesn't actually make any adjustment.
08:17
So this tells me that we're going to leave this recess
08:20
here unless we want to do some additional manual work.
08:24
So what I wanna do is move around to the other side
08:27
and we'll remove the champ over here as well.
08:31
Once the cham is gone, this will simplify the selection process.
08:34
When creating our connector obstacle,
08:36
we're gonna go from one side of the piston
08:39
to the other side of the piston.
08:41
We're gonna include a bolt head
08:43
and in this case, the head diameter is gonna be 12 millimeters.
08:47
We're gonna add it to both sides and then
08:49
we'll add tool clearance to both sides as well.
08:52
Once we have this connector obstacle, I'm gonna hide the piston
08:56
and I want to create another connector obstacle inside the connecting rod.
09:01
For this one,
09:02
what we're going to be doing is we're going to be selecting both
09:04
sides of the connecting rod but not adding bolt head or tool clearance.
09:09
This will create two obstacles for us and these can
09:12
be joined together by using the modify and combined tool.
09:16
So we're gonna select both of these,
09:18
we'll combine them together
09:21
and we'll say, OK,
09:24
now we've got one single solid body that will represent the
09:27
connector obstacle going through the upper portion of the connecting rod
09:31
this can be done and carried on throughout the rest of your design to make
09:35
sure that you set up all the obstacles and the preserve regions that are needed.
09:39
The next thing that we want to talk about is cloning our generative model.
09:43
At this point,
09:44
we've created our obstacle and we've also removed a
09:47
couple of other components that were not needed.
09:50
In order to create another version of this, we can do what's called cloning.
09:55
So we're going to right click on generative model
09:57
four and we're gonna select clone generative model.
10:00
This will allow us to bring in any study settings
10:03
that have already been placed inside of that generative model.
10:06
So if you spent the time to define things like your loads and constraints,
10:10
the study settings like your manufacturing methods, your materials,
10:14
all that information can be carried over into this clone.
10:18
The reason that you might clone a generative model is
10:21
because you want to explore a different geometry option,
10:24
but you want to maintain all of the
10:26
same loads and constraints that you did previously.
10:29
This typically is done when you want to add things like
10:31
a starting shape to a generative design or additional obstacles.
10:35
We also have another option where we can create a new generative model.
10:40
Creating a new generative model will take it back to the original assembly.
10:44
You'll notice the timeline doesn't contain any of those features that we added
10:48
where generative model four and five contain all of the remove features,
10:52
the remove as well as the connector obstacles.
10:56
When we finish edit model,
10:58
all of these generative models will be seen in our browser.
11:01
When we take a look,
11:02
each of them will contain study one which was a copy of that original study.
11:07
And we can see the differences between each of the studies
11:10
based on the geometry that was left in the design.
11:14
Because this new generative model was created,
11:17
it doesn't contain the study information.
11:19
So once we activate it,
11:20
we'll be prompted to determine whether or not it's
11:23
a structural or a fluid generative design study.
11:26
Understanding when to use cloning of a generative model in the edit model,
11:30
workspace is important for you to save the
11:33
time you've spent setting up a generative study.
11:36
Keep in mind that multiple studies can be contained underneath a generative
11:41
model that will allow you to review things like different starting shapes,
11:45
different obstacle geometry, different load cases,
11:48
manufacturing methods and objectives.
11:51
But if you want to take a look at doing different geometry, for example,
11:55
adding or removing additional obstacles,
11:58
you need to make sure that you have a clone of what you've done.
12:00
So that way you can modify the geometry, but keep all that set up work
12:05
after you're done making changes,
12:06
go ahead and make sure that you save the design before moving on.
Video transcript
00:02
Utilize the edit model workspace.
00:05
After completing this video,
00:06
you'll be able to create a connector obstacle feature,
00:10
replace components with primitives or volumes, remove features and faces,
00:14
remove components and create a clone of a generative model.
00:21
In fusion 360 we begin with the supply data set internal combustion
00:24
engine dot F 3D.
00:26
We want to begin by navigating to the generative design workspace.
00:31
Once here, we're going to select structural component.
00:35
But the structural component will note that inside of the browser,
00:38
we've got generative model four
00:40
which contains study one of our structural component.
00:44
Nothing has been added to this design yet,
00:47
but it automatically creates a load case for us which includes gravity.
00:51
What we want to do is we want to focus our attention on edit model.
00:55
Edit model is a workspace inside of generative design that allows us to make
00:59
changes to our design without affecting the
01:02
original design and the design workspace.
01:04
This can be used to simplify models used for obstacles or
01:07
preserve regions as well as completely remove bodies and components.
01:12
Let's first get started by expanding our model components
01:15
and note that we have a crank holder component.
01:18
We have a solider component
01:20
and we have our crank assembly.
01:22
The crank assembly contains our crank
01:24
connecting rod,
01:26
the small end and big end bushing as well as the piston.
01:29
Let's first begin by focusing our attention on the cylinder
01:33
from the modify menu.
01:34
We have a handful of tools that we don't often see in the design workspace,
01:38
remove features, remove faces and replace with primitives.
01:42
Let's begin by taking a look at remove features.
01:45
When we select a body,
01:47
it's going to analyze the design based on the default settings.
01:51
The feature size will be square in the middle of the slider
01:54
and select all will be enabled. So it's looking for things like filets
01:57
holes, champers, extrude revolve and other
02:01
things that fall in the other category,
02:03
oftentimes are features like threads in a design.
02:07
As we take a look at this,
02:08
the colorization on the screen is gonna indicate what's going to be removed.
02:12
We can deselect the select all option and focus our attention just on a single item.
02:18
If we wish,
02:19
if we want to look only at smaller filets, we can move the slider down.
02:23
If we want to look at all filets, we can increase it.
02:27
If we select the delete option,
02:29
all of these filets will be removed from the model and replaced with square corners.
02:34
This can be extremely helpful to minimize the geometry
02:37
that's being used during the generative design solve.
02:41
We oftentimes want to replace complex geometry with simplified geometry.
02:45
Whenever possible to reduce the calculation times,
02:49
once those features have been removed,
02:51
it will constantly relook through the model to
02:54
look at other features that can be removed.
02:57
When we include,
02:58
select all you'll note now that we see things like the
03:01
coolant passages in the cylinder and larger holes also being included.
03:05
If we select delete,
03:07
once more fusion will go through with all of the selections we
03:10
see on the screen and it will begin deleting and patching those.
03:14
Whenever we're working inside of the edit model workspace,
03:18
we do have history captured,
03:19
which means we can roll back the timeline or
03:21
remove these features at any point in time.
03:24
It is important to note. However, that while we do have capture history,
03:29
we will not be using things like joints for mechanical motion,
03:33
there'll be no capture position that happens inside of the edit model workspace.
03:39
Once all those features have been removed,
03:41
we can also take a look at using the manual feature selection option.
03:45
For example, if we want to get rid of this pocket here,
03:48
we can deselect the select all option
03:51
and we can focus our attention just on a single specific feature.
03:55
This can take a little bit of time.
03:57
But using these tools can simplify an object that you want
03:60
to keep around as a preserve or an obstacle region.
04:04
We also have the option to do things such as removing faces.
04:08
If we select individual faces notice that it's taking a look at this entire feature.
04:13
And if we select delete, it's able to remove and patch that geometry,
04:17
remove faces will enable us to remove specific geometry that
04:21
maybe the remove features was not able to capture adequately.
04:26
There are still some potential problems with this design.
04:29
But overall, we were able to remove a lot of detail from the cylinder.
04:34
Another option that we have is to use the replace with primitives.
04:38
We can select the body that we're interested in.
04:40
We can determine the primitive shape. In this case, a cylinder
04:44
and we can determine its axis. In this case, y
04:47
one potential problem we have when using this option is it's looking at
04:51
the bounding box or the general area of the object that we're replacing.
04:56
So in the case of a cylinder like this,
04:58
where the geometry is offset to one side for a timing chain,
05:02
the cylinder is not going to be centered on the piston in the crank.
05:05
So while this is a great option for certain geometry,
05:08
it doesn't work for everything.
05:10
So make sure that you do take a look at these
05:11
options when determining whether or not you can work with.
05:14
What's there,
05:15
replace it with a primitive or potentially
05:17
start from scratch and draw your own obstacles
05:20
for the cylinder. We actually don't need it for what we're doing.
05:23
So we're going to right click and select, remove,
05:26
removing it once again is going to put a feature in the timeline.
05:30
So at any point in time, we can delete, suppress or roll back before that point.
05:35
Now that we've taken a look at using some of the modified tools to remove features,
05:39
remove faces and replace with primitives.
05:42
Let's talk about the connector obstacle tool.
05:45
The connector obstacle tool is a great way
05:47
for us to represent hardware in our design.
05:50
That way we can account for things like the head of a bolt as well as tool axis.
05:55
There are some things that we need to understand about this.
05:57
And first, what we wanna do is remove any obstacles that are in the way
06:01
we'll note with this that there is a small end bushing
06:05
that is not going to be needed during the generative solve.
06:08
If we right click and remove this,
06:11
we'll note that the diameter inside of the connecting rod
06:14
is actually larger than the diameter in the piston.
06:17
And this is because it's accounting for that bushing that should be there.
06:21
In order to account for this, we either need to create our own obstacle
06:25
or we can use the connector obstacle and then add additional geometry to it.
06:30
This is something that you will come across if you're using the connector obstacle
06:35
and you run into a situation where the whole size is
06:38
different from one size to the other on your components.
06:41
But we can still make use of this connector obstacle.
06:44
We just need to get a little bit more creative with how we use it.
06:47
The basic approach to using the connector obstacle is to select the starting point
06:52
and the end point of the geometry you're trying to create.
06:57
In this case, we can also include things like the head of a bolt
07:01
and place this on both sides
07:03
and then we can add tool clearance on both sides as well.
07:07
All this geometry can be adjusted and manipulated.
07:10
But there is one interesting problem that we've run into here.
07:13
If we cancel this,
07:15
the chamfer and the recess for the circlip is going to be problematic
07:20
for us when we're talking about creating that geometry for our obstacle.
07:24
So the first thing that we want to do because
07:26
the piston itself is not really of interest to this design
07:30
is we want to remove some of those features.
07:32
We can do this using remove faces or remove features.
07:37
Let's go ahead and select the champ for first delete it.
07:40
And then we're gonna select the inside face of this counter bore
07:43
note that it's trying to remove it all the way to the inside.
07:46
And if we say, OK, it will completely remove that as a whole.
07:50
We're gonna do control Z to undo.
07:53
And we want to take a look at using the removed features.
07:57
We're gonna select the piston
07:59
and then we're gonna use the manual feature selection.
08:03
We wanna grab this champ
08:05
and we wanna go ahead and remove the champ.
08:09
And then we want to see if we can remove the geometry here
08:12
by moving the slider to the left.
08:14
You'll note that it doesn't actually make any adjustment.
08:17
So this tells me that we're going to leave this recess
08:20
here unless we want to do some additional manual work.
08:24
So what I wanna do is move around to the other side
08:27
and we'll remove the champ over here as well.
08:31
Once the cham is gone, this will simplify the selection process.
08:34
When creating our connector obstacle,
08:36
we're gonna go from one side of the piston
08:39
to the other side of the piston.
08:41
We're gonna include a bolt head
08:43
and in this case, the head diameter is gonna be 12 millimeters.
08:47
We're gonna add it to both sides and then
08:49
we'll add tool clearance to both sides as well.
08:52
Once we have this connector obstacle, I'm gonna hide the piston
08:56
and I want to create another connector obstacle inside the connecting rod.
09:01
For this one,
09:02
what we're going to be doing is we're going to be selecting both
09:04
sides of the connecting rod but not adding bolt head or tool clearance.
09:09
This will create two obstacles for us and these can
09:12
be joined together by using the modify and combined tool.
09:16
So we're gonna select both of these,
09:18
we'll combine them together
09:21
and we'll say, OK,
09:24
now we've got one single solid body that will represent the
09:27
connector obstacle going through the upper portion of the connecting rod
09:31
this can be done and carried on throughout the rest of your design to make
09:35
sure that you set up all the obstacles and the preserve regions that are needed.
09:39
The next thing that we want to talk about is cloning our generative model.
09:43
At this point,
09:44
we've created our obstacle and we've also removed a
09:47
couple of other components that were not needed.
09:50
In order to create another version of this, we can do what's called cloning.
09:55
So we're going to right click on generative model
09:57
four and we're gonna select clone generative model.
10:00
This will allow us to bring in any study settings
10:03
that have already been placed inside of that generative model.
10:06
So if you spent the time to define things like your loads and constraints,
10:10
the study settings like your manufacturing methods, your materials,
10:14
all that information can be carried over into this clone.
10:18
The reason that you might clone a generative model is
10:21
because you want to explore a different geometry option,
10:24
but you want to maintain all of the
10:26
same loads and constraints that you did previously.
10:29
This typically is done when you want to add things like
10:31
a starting shape to a generative design or additional obstacles.
10:35
We also have another option where we can create a new generative model.
10:40
Creating a new generative model will take it back to the original assembly.
10:44
You'll notice the timeline doesn't contain any of those features that we added
10:48
where generative model four and five contain all of the remove features,
10:52
the remove as well as the connector obstacles.
10:56
When we finish edit model,
10:58
all of these generative models will be seen in our browser.
11:01
When we take a look,
11:02
each of them will contain study one which was a copy of that original study.
11:07
And we can see the differences between each of the studies
11:10
based on the geometry that was left in the design.
11:14
Because this new generative model was created,
11:17
it doesn't contain the study information.
11:19
So once we activate it,
11:20
we'll be prompted to determine whether or not it's
11:23
a structural or a fluid generative design study.
11:26
Understanding when to use cloning of a generative model in the edit model,
11:30
workspace is important for you to save the
11:33
time you've spent setting up a generative study.
11:36
Keep in mind that multiple studies can be contained underneath a generative
11:41
model that will allow you to review things like different starting shapes,
11:45
different obstacle geometry, different load cases,
11:48
manufacturing methods and objectives.
11:51
But if you want to take a look at doing different geometry, for example,
11:55
adding or removing additional obstacles,
11:58
you need to make sure that you have a clone of what you've done.
12:00
So that way you can modify the geometry, but keep all that set up work
12:05
after you're done making changes,
12:06
go ahead and make sure that you save the design before moving on.
Step-by-step guide
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in to start learning
Sign in for unlimited free access to all learning content.Save your progress
Take assessments
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.