& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
After completing this video, you will be able to:
Transcript
00:02
Create digital components.
00:05
After completing this video, you'll be able to
00:07
create a fully dimensioned and constrained sketch,
00:10
create a 3D model using features,
00:12
modify a model with filets and champers and
00:14
apply surface features to create or patch complex shapes
00:21
to get started.
00:22
We want to make sure that we have the supplied data sets,
00:24
undefined flange and lofted bodies dot F 3D open.
00:28
We're going to begin with the undefined flange and note that in the body's folder,
00:32
this is currently a surface body.
00:34
Some of the features have been removed and we need to
00:36
begin by patching it and creating a solid body once more.
00:40
For now, let's expand the sketches folder and hide the sweet path.
00:44
When we rotate around to a right view,
00:45
you'll notice that we can see the inside edge of this opening.
00:49
But if we happen to rotate it around to a left view,
00:52
you'll know that the opening is actually tapered.
00:54
So we're gonna use our surface tools to fix this opening in this
00:57
design and we're gonna make sure that the inside is no longer tapered,
01:01
just like with everything in CAD.
01:03
There are multiple ways that we can approach this design.
01:06
For example, we can take this edge and we can try to use the extrude option.
01:10
When we extrude this out,
01:12
you'll notice that there is a gap because of the tapered opening.
01:15
If we select the back face of our design
01:18
fusion 3 60 will automatically measure that distance,
01:21
it's going to continue to use the extent type distance.
01:24
And we can also change it to object, select the same face.
01:27
And now there's going to be a parametric link.
01:30
Meaning if the design changes before this point in our timeline,
01:34
the feature will also update.
01:36
Let's go ahead and select. OK.
01:39
The second thing that we want to note is there's a small gap here.
01:42
And in order to fill that gap once again,
01:44
there are many different ways we can approach this
01:47
if we try to use the patch tool and select the outside border.
01:50
Notice that we're not able to select the inside.
01:53
This is OK because we can use this patch and trim away the section we don't need,
01:58
we're gonna select trim
01:60
using the inside cylinder as our trim tool.
02:03
And we're gonna remove the inside section of that patch.
02:06
This leaves a perfect intersection between all surfaces.
02:10
Once again, there are multiple ways that this could be done.
02:12
For example, you can use tools like extend or even create and ruled surface
02:18
for now, let's go ahead and stitch all three of these together,
02:21
the extruded cylinder,
02:23
the patched face and the original body.
02:26
Once we select all three of these, notice that as soon as we click, OK,
02:30
we now have a solid body
02:32
for this.
02:33
We're gonna navigate over to our solid tools and
02:35
take a look at this sketch bolt pattern.
02:39
We can tell inside of the browser that bolt pattern
02:41
is undefined because it doesn't have a lock icon.
02:44
Instead it has a pencil icon.
02:46
If we right click and edit this sketch,
02:48
we'll also note that one of these holes has a diameter value,
02:52
but all of them are displayed blue because their location is not set.
02:57
What we're gonna do is we're going to begin using constraints
02:59
and dimensions to fully define this sketch before creating our bolt holes
03:03
using the equal constraint.
03:05
We're going to select each hole as we move around,
03:07
selecting the 15 millimeter diameter hole as our seed or first selection.
03:13
Next, we're going to use the horizontal vertical constraint
03:16
to make sure that the center points of these holes
03:18
are always horizontal or vertical relative to each other.
03:23
The next thing that we want to do is add a few dimensions
03:26
with our sketch dimension tool.
03:27
We'll dimension the center point of this upper left hole
03:31
and we're going to set this at 15 millimeters,
03:34
we're going to set the vertical distance
03:36
by selecting the 15 millimeter dimension we just created,
03:40
this is going to fully define the hole in the upper left hand corner as
03:44
well as the vertical position of the hole in the upper right hand corner.
03:47
However, we still need to give it a position to the right.
03:50
Once again, we're going to select that 15 millimeters and say, OK,
03:54
we need to add one more vertical constraint between the center points of these holes
03:59
and then we can add one more dimension.
04:02
We're going to add a vertical dimension
04:04
once again, 15 millimeters and now all four holes are fully defined.
04:09
We're gonna finish our sketch and use the extrude
04:11
tool to create and extrude through our part.
04:14
We'll select each of our profiles,
04:17
we'll rotate the design around and select the option to object,
04:20
selecting our back face.
04:22
Once again,
04:23
using two object will allow us to create those holes in
04:26
a parametric relationship with the back face of our part.
04:30
The next thing that we wanna do is we want to consider the sweep that we need to create,
04:34
but we're gonna be creating a solid sweep off
04:37
of a surface that hasn't been created yet.
04:39
Once again, there are multiple ways that we can do this.
04:42
But let's explore our surface tools. Once more,
04:45
we're gonna go to create an offset,
04:47
select the inside face and create a five millimeter offset surface.
04:51
This is going to represent the id of the new
04:54
piece that we're gonna use as the base for our sweep
04:57
to turn this into a solid body. I can select, create and thicken
05:01
and thicken this in the outward direction minus five millimeters
05:06
and select the new body for the operation.
05:09
This is gonna contain the original offset surface
05:12
as well as the new thickened solid body.
05:16
From here. We're gonna be using the face of that solid body as the basis for our sweet.
05:21
So from our create menu and our solid tools, we're gonna select Sweet.
05:25
Our profile will be the face of the new solo we created
05:28
and the path is going to be the sketch.
05:31
Notice when we do this,
05:32
that there are areas where we do have some of the geometry bunching up
05:37
for. Now, let's go ahead and select. OK. But go back to our sweet path.
05:42
I'm going to right, click on the sweet path sketch and select show dimensions.
05:47
I'm gonna modify the radius of 25 millimeters to 30 millimeters,
05:51
increasing that radius and removing the bunch in the corner
05:55
by using this show dimensions.
05:56
We'll be able to see the updates in real time on
05:59
the screen without having to edit the sketch that was created.
06:02
Well before all of these features,
06:05
let's go ahead and hide the sweet path sketch and take a look at our results
06:09
because the sweet path had joined turned on and our thickened
06:13
solid body had an intersection with the original extruded block.
06:17
All the solid bodies were joined together,
06:20
that's OK in this instance.
06:21
But this is something that we should pay close
06:23
attention to any time we're creating new bodies.
06:25
And we do want to join them to specific entities
06:28
rather than all of the solid bodies in the design.
06:31
One way that we can fix this is by hiding the original solid body.
06:35
When the sweep is getting created.
06:38
Now, you can see we preserved two bodies.
06:41
We have the original body and then we have
06:43
the sweep with that five millimeter thick extension.
06:46
Once again,
06:47
these are just things that we should pay
06:48
attention to when we're creating our designs.
06:51
The last thing that we want to take a look at
06:53
in this design is a sketch that's called key cut.
06:57
We wanna right click and edit this sketch and hide the bodies inside of the browser.
07:01
When we take a look at sketches with projected edges,
07:04
even if the bodies are hidden inside of our browser,
07:07
we still can maintain closed profiles by using
07:09
the overlap between these projected or intersection curves.
07:13
This can be extremely helpful,
07:14
especially when creating sketches that are inside of complex bodies.
07:19
Before we save this design,
07:20
let's go ahead and apply a couple filets and champers to the model now.
07:24
So to do this, we're going to go up to modify and select either file or chamfer
07:28
first, we'll select file
07:30
and notice that the type of file is set to fill it.
07:33
But we also have rule and full round filets.
07:36
The rule filet will allow us to apply
07:38
filets that are at the edges of selected features
07:40
as it is extremely handy when you have an extrude that has a lot of internal edges,
07:45
you can determine whether or not you want them
07:47
applied to a specific feature such as an extrude.
07:50
And then you can determine whether those are all edges or just
07:54
between certain faces and features such as internal filets or external radii.
07:59
We also have full round filet which will allow us to select
08:01
a face and create a full round filet based on the adjacent faces
08:06
for our example.
08:07
However,
08:07
we want to select file and then begin selecting and
08:10
applying filets to the outside edges of our plate.
08:14
We're going to select the edges and note that if you can't select through your model,
08:18
oftentimes double checking your selection filters to
08:21
make sure that select through is toggled on
08:23
will allow you to easily select all the edges without having to rotate.
08:27
I'm gonna apply a 10 millimeter filet hit the plus to add the selection set
08:32
and then we can select an additional edge and
08:34
apply an additional filet feature at a different size.
08:38
We're gonna say OK for that filet feature. And then we're going to apply a champ
08:42
champ for has a similar dialog box.
08:45
In this case, we can use equal distance, two distance or distance and angle.
08:49
We can also toggle different types of corners.
08:52
If we're using three intersecting edges.
08:55
For this example,
08:55
we're just going to place a small chamfer on the outside of one millimeter and say,
08:60
OK,
09:01
applying fits and champers to a model can finish off the
09:04
design and you can always go back and make adjustments.
09:07
For example, if we want this radius to be smaller,
09:10
we can reduce it to one millimeter and then select OK.
09:14
It's important to play around with all the various options inside of
09:17
filets and champers to make sure you're comfortable with all of them.
09:20
Now, let's do a quick save
09:23
and then let's move on to our lofted bodies.
09:26
For this example, we're gonna be using the create a solid loft tool.
09:31
We're going to select loft and we want to
09:32
go from the bottom profile to the upper profile
09:36
using just the two profiles will create a
09:39
solid loft without needing any additional rails.
09:42
We also have the option to change the starting
09:45
and ending profiles by driving them based on a direction
09:48
simply using direction or if you've selected an edge
09:51
of a solid or a surface tang agency or
09:53
curvature continuity can drive the shape that you're looking
09:56
for without the need for additional rails or constraints.
09:60
However, in this example,
10:01
let's go ahead and take a look at adding
10:03
additional rails since we have them in the sketch.
10:06
When we add a single rail, notice that it pushes the entire loft design to the right.
10:11
If we add a secondary rail,
10:13
it will allow us to maintain more of a symmetric relationship.
10:17
When we're creating lofted bodies such as these,
10:19
we need to consider various factors when determining
10:22
what our loft inputs are gonna be,
10:24
whether or not the design needs to be shelled. In this case, a thin wall body
10:29
will determine how these lofts come together.
10:31
As you can see, it looks like we've got a small crease in this area.
10:34
Let's go ahead and select, OK,
10:37
and take a look at the shell tool, selecting the upper and lower faces of this design
10:41
and using a two millimeter thickness.
10:44
When we select a two millimeter thickness,
10:46
we've now created a thin wall body based on those lofts,
10:49
we can go back at any point in time and add additional constraints or curves.
10:54
So for example, we have these guides.
10:56
But inside of the sketch browser, we also have a second set of guides.
11:00
Even though we've added a shell in the timeline, we can double click the loft tool,
11:05
go back to add additional rails
11:07
and drive the shape on the front and the back.
11:10
This will help relieve some of those bunches or
11:12
creases that we saw happening on these outside faces.
11:16
We're gonna select OK. And note that the shell updates properly
11:20
using additional guide rails or working with symmetry.
11:23
Whenever you're creating lofts.
11:24
In this case, a solid or a surface loft can be valuable to the overall design goal.
11:30
In this case, our lofted guides were symmetric about the origin,
11:34
which means that we could have worked with just a quarter section of this design.
11:38
Next,
11:39
let's work on rolling the timeline marker back before the
11:42
shell and make some additional modifications to the design.
11:45
We have a sketch called split profile.
11:47
The split profile sketch is going to be used to split the body.
11:51
When we're looking at the splitt tools, we have three options, splitt face,
11:54
split body and silhouette, split.
11:57
In this case, we're gonna explore the split face and splitt body tools,
12:01
split body will allow us to use planes,
12:03
surfaces or sketches to separate solid bodies.
12:07
For example, in this case, we want to split the solid body
12:11
using our sketch profile.
12:13
When we take a look in the browser under the body's folder,
12:16
you can see here that we've got body two and body three.
12:19
If we hide body three, we're left with just this rectangular profile.
12:23
If we hide body two, you can see that we've cut all the way through the solid.
12:27
If this wasn't the intention, then let's go ahead select and delete the split.
12:32
We'll show the solid body. And this time we want to take a look at using split face.
12:37
We want to make sure that we bring the split profile sketch back.
12:39
And this time instead of selecting the entire solid body,
12:42
we're going to use the splitting tool just to separate the top face.
12:46
If we hide the split profile sketch,
12:48
you can see now we still have a single solid body,
12:51
but we're able to divide the top face.
12:54
We also have another body in this design called plug.
12:57
This plug design is going to be removed from the bottom of
12:60
our design and this can be done with a couple of different tools
13:03
we can use, modify and combine
13:06
or we can also use the option to create a boundary fill
13:09
for this design. It's going to be easier for us to use combine
13:12
selecting our target body,
13:15
our tool body
13:16
and the operation type of cut
13:18
note that we can use the keep tools option to keep the plug in the design.
13:23
And this case will toggle that on and say, OK.
13:25
Now, if we hide the plug, that geometry has been removed,
13:29
we've made some changes to the design and altered the
13:32
faces that were used for the initial shell selection.
13:35
So if we drag the timeline marker forward,
13:38
you'll notice that we might not get the appropriate result.
13:41
Let's right click and let's edit the shell feature.
13:44
Instead of selecting this wall, I'm going to hold down the control key,
13:47
remove that selection and then hold down control
13:50
again and reelect the interface of that plug.
13:54
Now, if we take a look at the results,
13:55
we've removed material from the inside of the design.
13:58
However, the outside of the design isn't working well either.
14:01
So let's go ahead and edit this one more time,
14:03
holding down the control key and selecting this inside face.
14:08
Now,
14:08
you can see we've removed all the material as intended from the inside of the part,
14:13
the selection process is extremely important,
14:15
especially when you make changes to a model before a timeline feature has happened.
14:20
So make sure that you do understand the
14:21
implications of when features happen in a timeline
14:24
and how to use those tools appropriately
14:27
at this point. Let's make sure that we do save the design before moving on.
Video transcript
00:02
Create digital components.
00:05
After completing this video, you'll be able to
00:07
create a fully dimensioned and constrained sketch,
00:10
create a 3D model using features,
00:12
modify a model with filets and champers and
00:14
apply surface features to create or patch complex shapes
00:21
to get started.
00:22
We want to make sure that we have the supplied data sets,
00:24
undefined flange and lofted bodies dot F 3D open.
00:28
We're going to begin with the undefined flange and note that in the body's folder,
00:32
this is currently a surface body.
00:34
Some of the features have been removed and we need to
00:36
begin by patching it and creating a solid body once more.
00:40
For now, let's expand the sketches folder and hide the sweet path.
00:44
When we rotate around to a right view,
00:45
you'll notice that we can see the inside edge of this opening.
00:49
But if we happen to rotate it around to a left view,
00:52
you'll know that the opening is actually tapered.
00:54
So we're gonna use our surface tools to fix this opening in this
00:57
design and we're gonna make sure that the inside is no longer tapered,
01:01
just like with everything in CAD.
01:03
There are multiple ways that we can approach this design.
01:06
For example, we can take this edge and we can try to use the extrude option.
01:10
When we extrude this out,
01:12
you'll notice that there is a gap because of the tapered opening.
01:15
If we select the back face of our design
01:18
fusion 3 60 will automatically measure that distance,
01:21
it's going to continue to use the extent type distance.
01:24
And we can also change it to object, select the same face.
01:27
And now there's going to be a parametric link.
01:30
Meaning if the design changes before this point in our timeline,
01:34
the feature will also update.
01:36
Let's go ahead and select. OK.
01:39
The second thing that we want to note is there's a small gap here.
01:42
And in order to fill that gap once again,
01:44
there are many different ways we can approach this
01:47
if we try to use the patch tool and select the outside border.
01:50
Notice that we're not able to select the inside.
01:53
This is OK because we can use this patch and trim away the section we don't need,
01:58
we're gonna select trim
01:60
using the inside cylinder as our trim tool.
02:03
And we're gonna remove the inside section of that patch.
02:06
This leaves a perfect intersection between all surfaces.
02:10
Once again, there are multiple ways that this could be done.
02:12
For example, you can use tools like extend or even create and ruled surface
02:18
for now, let's go ahead and stitch all three of these together,
02:21
the extruded cylinder,
02:23
the patched face and the original body.
02:26
Once we select all three of these, notice that as soon as we click, OK,
02:30
we now have a solid body
02:32
for this.
02:33
We're gonna navigate over to our solid tools and
02:35
take a look at this sketch bolt pattern.
02:39
We can tell inside of the browser that bolt pattern
02:41
is undefined because it doesn't have a lock icon.
02:44
Instead it has a pencil icon.
02:46
If we right click and edit this sketch,
02:48
we'll also note that one of these holes has a diameter value,
02:52
but all of them are displayed blue because their location is not set.
02:57
What we're gonna do is we're going to begin using constraints
02:59
and dimensions to fully define this sketch before creating our bolt holes
03:03
using the equal constraint.
03:05
We're going to select each hole as we move around,
03:07
selecting the 15 millimeter diameter hole as our seed or first selection.
03:13
Next, we're going to use the horizontal vertical constraint
03:16
to make sure that the center points of these holes
03:18
are always horizontal or vertical relative to each other.
03:23
The next thing that we want to do is add a few dimensions
03:26
with our sketch dimension tool.
03:27
We'll dimension the center point of this upper left hole
03:31
and we're going to set this at 15 millimeters,
03:34
we're going to set the vertical distance
03:36
by selecting the 15 millimeter dimension we just created,
03:40
this is going to fully define the hole in the upper left hand corner as
03:44
well as the vertical position of the hole in the upper right hand corner.
03:47
However, we still need to give it a position to the right.
03:50
Once again, we're going to select that 15 millimeters and say, OK,
03:54
we need to add one more vertical constraint between the center points of these holes
03:59
and then we can add one more dimension.
04:02
We're going to add a vertical dimension
04:04
once again, 15 millimeters and now all four holes are fully defined.
04:09
We're gonna finish our sketch and use the extrude
04:11
tool to create and extrude through our part.
04:14
We'll select each of our profiles,
04:17
we'll rotate the design around and select the option to object,
04:20
selecting our back face.
04:22
Once again,
04:23
using two object will allow us to create those holes in
04:26
a parametric relationship with the back face of our part.
04:30
The next thing that we wanna do is we want to consider the sweep that we need to create,
04:34
but we're gonna be creating a solid sweep off
04:37
of a surface that hasn't been created yet.
04:39
Once again, there are multiple ways that we can do this.
04:42
But let's explore our surface tools. Once more,
04:45
we're gonna go to create an offset,
04:47
select the inside face and create a five millimeter offset surface.
04:51
This is going to represent the id of the new
04:54
piece that we're gonna use as the base for our sweep
04:57
to turn this into a solid body. I can select, create and thicken
05:01
and thicken this in the outward direction minus five millimeters
05:06
and select the new body for the operation.
05:09
This is gonna contain the original offset surface
05:12
as well as the new thickened solid body.
05:16
From here. We're gonna be using the face of that solid body as the basis for our sweet.
05:21
So from our create menu and our solid tools, we're gonna select Sweet.
05:25
Our profile will be the face of the new solo we created
05:28
and the path is going to be the sketch.
05:31
Notice when we do this,
05:32
that there are areas where we do have some of the geometry bunching up
05:37
for. Now, let's go ahead and select. OK. But go back to our sweet path.
05:42
I'm going to right, click on the sweet path sketch and select show dimensions.
05:47
I'm gonna modify the radius of 25 millimeters to 30 millimeters,
05:51
increasing that radius and removing the bunch in the corner
05:55
by using this show dimensions.
05:56
We'll be able to see the updates in real time on
05:59
the screen without having to edit the sketch that was created.
06:02
Well before all of these features,
06:05
let's go ahead and hide the sweet path sketch and take a look at our results
06:09
because the sweet path had joined turned on and our thickened
06:13
solid body had an intersection with the original extruded block.
06:17
All the solid bodies were joined together,
06:20
that's OK in this instance.
06:21
But this is something that we should pay close
06:23
attention to any time we're creating new bodies.
06:25
And we do want to join them to specific entities
06:28
rather than all of the solid bodies in the design.
06:31
One way that we can fix this is by hiding the original solid body.
06:35
When the sweep is getting created.
06:38
Now, you can see we preserved two bodies.
06:41
We have the original body and then we have
06:43
the sweep with that five millimeter thick extension.
06:46
Once again,
06:47
these are just things that we should pay
06:48
attention to when we're creating our designs.
06:51
The last thing that we want to take a look at
06:53
in this design is a sketch that's called key cut.
06:57
We wanna right click and edit this sketch and hide the bodies inside of the browser.
07:01
When we take a look at sketches with projected edges,
07:04
even if the bodies are hidden inside of our browser,
07:07
we still can maintain closed profiles by using
07:09
the overlap between these projected or intersection curves.
07:13
This can be extremely helpful,
07:14
especially when creating sketches that are inside of complex bodies.
07:19
Before we save this design,
07:20
let's go ahead and apply a couple filets and champers to the model now.
07:24
So to do this, we're going to go up to modify and select either file or chamfer
07:28
first, we'll select file
07:30
and notice that the type of file is set to fill it.
07:33
But we also have rule and full round filets.
07:36
The rule filet will allow us to apply
07:38
filets that are at the edges of selected features
07:40
as it is extremely handy when you have an extrude that has a lot of internal edges,
07:45
you can determine whether or not you want them
07:47
applied to a specific feature such as an extrude.
07:50
And then you can determine whether those are all edges or just
07:54
between certain faces and features such as internal filets or external radii.
07:59
We also have full round filet which will allow us to select
08:01
a face and create a full round filet based on the adjacent faces
08:06
for our example.
08:07
However,
08:07
we want to select file and then begin selecting and
08:10
applying filets to the outside edges of our plate.
08:14
We're going to select the edges and note that if you can't select through your model,
08:18
oftentimes double checking your selection filters to
08:21
make sure that select through is toggled on
08:23
will allow you to easily select all the edges without having to rotate.
08:27
I'm gonna apply a 10 millimeter filet hit the plus to add the selection set
08:32
and then we can select an additional edge and
08:34
apply an additional filet feature at a different size.
08:38
We're gonna say OK for that filet feature. And then we're going to apply a champ
08:42
champ for has a similar dialog box.
08:45
In this case, we can use equal distance, two distance or distance and angle.
08:49
We can also toggle different types of corners.
08:52
If we're using three intersecting edges.
08:55
For this example,
08:55
we're just going to place a small chamfer on the outside of one millimeter and say,
08:60
OK,
09:01
applying fits and champers to a model can finish off the
09:04
design and you can always go back and make adjustments.
09:07
For example, if we want this radius to be smaller,
09:10
we can reduce it to one millimeter and then select OK.
09:14
It's important to play around with all the various options inside of
09:17
filets and champers to make sure you're comfortable with all of them.
09:20
Now, let's do a quick save
09:23
and then let's move on to our lofted bodies.
09:26
For this example, we're gonna be using the create a solid loft tool.
09:31
We're going to select loft and we want to
09:32
go from the bottom profile to the upper profile
09:36
using just the two profiles will create a
09:39
solid loft without needing any additional rails.
09:42
We also have the option to change the starting
09:45
and ending profiles by driving them based on a direction
09:48
simply using direction or if you've selected an edge
09:51
of a solid or a surface tang agency or
09:53
curvature continuity can drive the shape that you're looking
09:56
for without the need for additional rails or constraints.
09:60
However, in this example,
10:01
let's go ahead and take a look at adding
10:03
additional rails since we have them in the sketch.
10:06
When we add a single rail, notice that it pushes the entire loft design to the right.
10:11
If we add a secondary rail,
10:13
it will allow us to maintain more of a symmetric relationship.
10:17
When we're creating lofted bodies such as these,
10:19
we need to consider various factors when determining
10:22
what our loft inputs are gonna be,
10:24
whether or not the design needs to be shelled. In this case, a thin wall body
10:29
will determine how these lofts come together.
10:31
As you can see, it looks like we've got a small crease in this area.
10:34
Let's go ahead and select, OK,
10:37
and take a look at the shell tool, selecting the upper and lower faces of this design
10:41
and using a two millimeter thickness.
10:44
When we select a two millimeter thickness,
10:46
we've now created a thin wall body based on those lofts,
10:49
we can go back at any point in time and add additional constraints or curves.
10:54
So for example, we have these guides.
10:56
But inside of the sketch browser, we also have a second set of guides.
11:00
Even though we've added a shell in the timeline, we can double click the loft tool,
11:05
go back to add additional rails
11:07
and drive the shape on the front and the back.
11:10
This will help relieve some of those bunches or
11:12
creases that we saw happening on these outside faces.
11:16
We're gonna select OK. And note that the shell updates properly
11:20
using additional guide rails or working with symmetry.
11:23
Whenever you're creating lofts.
11:24
In this case, a solid or a surface loft can be valuable to the overall design goal.
11:30
In this case, our lofted guides were symmetric about the origin,
11:34
which means that we could have worked with just a quarter section of this design.
11:38
Next,
11:39
let's work on rolling the timeline marker back before the
11:42
shell and make some additional modifications to the design.
11:45
We have a sketch called split profile.
11:47
The split profile sketch is going to be used to split the body.
11:51
When we're looking at the splitt tools, we have three options, splitt face,
11:54
split body and silhouette, split.
11:57
In this case, we're gonna explore the split face and splitt body tools,
12:01
split body will allow us to use planes,
12:03
surfaces or sketches to separate solid bodies.
12:07
For example, in this case, we want to split the solid body
12:11
using our sketch profile.
12:13
When we take a look in the browser under the body's folder,
12:16
you can see here that we've got body two and body three.
12:19
If we hide body three, we're left with just this rectangular profile.
12:23
If we hide body two, you can see that we've cut all the way through the solid.
12:27
If this wasn't the intention, then let's go ahead select and delete the split.
12:32
We'll show the solid body. And this time we want to take a look at using split face.
12:37
We want to make sure that we bring the split profile sketch back.
12:39
And this time instead of selecting the entire solid body,
12:42
we're going to use the splitting tool just to separate the top face.
12:46
If we hide the split profile sketch,
12:48
you can see now we still have a single solid body,
12:51
but we're able to divide the top face.
12:54
We also have another body in this design called plug.
12:57
This plug design is going to be removed from the bottom of
12:60
our design and this can be done with a couple of different tools
13:03
we can use, modify and combine
13:06
or we can also use the option to create a boundary fill
13:09
for this design. It's going to be easier for us to use combine
13:12
selecting our target body,
13:15
our tool body
13:16
and the operation type of cut
13:18
note that we can use the keep tools option to keep the plug in the design.
13:23
And this case will toggle that on and say, OK.
13:25
Now, if we hide the plug, that geometry has been removed,
13:29
we've made some changes to the design and altered the
13:32
faces that were used for the initial shell selection.
13:35
So if we drag the timeline marker forward,
13:38
you'll notice that we might not get the appropriate result.
13:41
Let's right click and let's edit the shell feature.
13:44
Instead of selecting this wall, I'm going to hold down the control key,
13:47
remove that selection and then hold down control
13:50
again and reelect the interface of that plug.
13:54
Now, if we take a look at the results,
13:55
we've removed material from the inside of the design.
13:58
However, the outside of the design isn't working well either.
14:01
So let's go ahead and edit this one more time,
14:03
holding down the control key and selecting this inside face.
14:08
Now,
14:08
you can see we've removed all the material as intended from the inside of the part,
14:13
the selection process is extremely important,
14:15
especially when you make changes to a model before a timeline feature has happened.
14:20
So make sure that you do understand the
14:21
implications of when features happen in a timeline
14:24
and how to use those tools appropriately
14:27
at this point. Let's make sure that we do save the design before moving on.
Step-by-step guide
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