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After completing this video, you will be able to:
Transcript
00:02
Create digital assemblies.
00:05
After completing this video,
00:06
you'll be able to create and remove assembly components,
00:09
use joints to create assembly motion
00:15
in fusion 3 60.
00:16
We're going to begin with the supply data set, reversing Geneva device.
00:20
If we take a look at the design, you'll note that we have a joints folder.
00:24
At the top level of our design,
00:26
we have a bodies folder which contains three bodies which
00:29
appear to be the rotating points for each gear.
00:32
And then we also have a sketches folder that contains one sketch called base.
00:37
There's also two gears in here, a 24 tooth and a 12 tooth spur gear.
00:42
The first thing that we want to do is identify each of
00:44
the components and this can be done in a few different ways
00:47
in the gear icon. In the lower right, we can toggle on component color swatch.
00:52
This is going to highlight the features in the
00:54
timeline as well as the components in the browser.
00:57
We can see a green color next to the spur year 24 as well
01:00
as a green color above all the features that were used to create it.
01:04
However,
01:04
this isn't going to give us all the information we need to simplify the process.
01:08
So we're gonna toggle this back off,
01:10
go to inspect and toggle on display component colors.
01:14
This is gonna also add the color to the browser as well
01:17
as the timeline and temporarily modify the appearance of each component.
01:22
We can see that the three bodies all contain the same color,
01:26
which means that these are bodies at the very top level of our design.
01:30
The 24 tooth spur gear is green and the 12 tooth spur gear is orange.
01:35
This design currently contains a handful of joints
01:38
that already allow it to replicate its motion.
01:40
However, it's not exactly correct just yet.
01:44
The first thing that we wanna do is we
01:45
want to identify the link between these two gears.
01:49
In order to do that, we're going to go to the assemble menu
01:52
and we gonna select the option to create a motion link.
01:56
The motion link will allow us to select two joints. In this case, revolution one
02:01
and revolution two.
02:05
Now we need to define how the two joints will move together.
02:09
In
02:09
this case, when we play the animation, we can see that the rotation is correct.
02:13
However, the amount of rotation is not correct.
02:17
And this is because one of the gears is 24 teeth and the other is 12.
02:22
This means that the smaller gear is gonna rotate
02:24
twice as many times as the large gear.
02:27
So for revolution one I'm gonna say for every 180 degrees,
02:32
the small one will move 360.
02:34
If I play through, we can now see the gears are in sync.
02:38
Any time we have a mechanical relationship that can make use of motion links.
02:42
As opposed to using something called contact sets.
02:45
It's gonna be much easier for fusion 3 60 to calculate that motion
02:48
and the end result will be much smoother.
02:50
However,
02:51
that's not always the case as some devices
02:53
will need mechanical motion defined by contact sets.
02:57
The next thing that we want to do is we want to create a new component.
03:01
When we talk about adding joints for mechanical motion,
03:04
it is important to note that every design in fusion 3
03:11
This means that any new bodies created belong to
03:13
that component and joints can be applied to those.
03:17
However,
03:18
it's important also to note that fusion 3 60 takes the origins of each component
03:23
and calculates the location of each of those components
03:25
throughout their motion based on the origin position.
03:29
So a joint can only be applied between components that are
03:33
unique or in their own component with their own origin.
03:37
As we rotate these,
03:38
you can see that the planes and the coordinate
03:40
systems for each component are moving with them.
03:43
This is an important distinction that we need to understand when we're
03:46
applying joints and deciding how our assemblies are going to look.
03:50
Now, let's go ahead and enable or show the visibility of the base sketch.
03:55
If we were to simply use the sketch,
03:57
as is we could create a solid body or a component from that dialogue,
04:02
it's always a good idea.
04:03
However, for us to create new components, whenever we know we're going to need one.
04:08
So I'm gonna start a new component
04:10
and I'm gonna call this one, my
04:13
Geneva Gear.
04:15
This new component is going to be active by default
04:18
and it's going to have its top level or
04:21
parent based on whichever component is currently active.
04:24
And for us, that's the top level of this design.
04:26
When we select it,
04:27
you'll notice the opacity of all other bodies and components
04:30
changes because the focus is now on this new component.
04:34
The sketch is still visible in this case,
04:36
sketch base and we can use that to create our new extrude.
04:40
We'll select extrude and select all the regions that we want to extrude.
04:44
When we're working with complex sketches that have overlaps.
04:47
Oftentimes, it can be helpful to hold down the control key
04:50
and this will allow us to make those selections a little bit easier.
04:54
We also want to make sure that we hold down
04:55
the control key and select the smaller inside diameter.
04:60
We also are going to need to think about the location of this gear where
05:04
it needs to be at in terms of its height relative to the other positions
05:09
for that, we're gonna change the start to be from an object.
05:12
This is going to be the top face of this boss
05:16
from here. The distance can go to the top of the object.
05:21
When we're selecting these objects,
05:22
it's important that we don't select the entire body.
05:25
But instead we move our cursor until it shows a highlighted face.
05:29
This is going to be a new body inside of our component.
05:32
We can see that this is rather large and we can adjust these values as needed.
05:36
For example, I can use a distance value
05:39
instead of using the two object.
05:41
So let's go ahead and make this one a distance of 10 millimeters and say, OK,
05:46
now our geneva gear is in the correct height position,
05:50
but it's not in the correct rotation and it doesn't have a joint applied yet.
05:54
For this. I'm gonna go ahead and activate the top level component,
05:59
go to my assemble menu and create an as built joint.
06:02
The
06:03
asphalt joint will make use of the current location of the design components.
06:07
We're gonna set this to revolution,
06:09
select the component and then the pin which is going to be the body location.
06:13
And then we're gonna select this snap point.
06:16
Notice that in this dialogue, we can also toggle on joint motion limits.
06:20
This allows us to determine the minimum
06:22
and maximum amount of rotation for these components
06:25
because we are dealing with gears that have revolution joints about their centers,
06:29
we're going to allow it to rotate through its full motion if needed.
06:33
The next thing that we want to do is rotate this Geneva gear just
06:37
slightly to make sure that this position can't come inside of the slot.
06:42
So in order to do this, we need to make sure that we rotate the gear
06:46
and that we capture its position,
06:48
that's gonna place a capture position feature in the timeline and it's gonna
06:52
record the orientation of the planes that are used inside of that component.
06:56
We can see here that was a minus two degrees rotation
07:01
at this point.
07:01
We've got revolut joints for all the gears and a
07:03
motion link between the 12 and 24 tooth spur gears.
07:07
However, we still don't have the motion to represent the Geneva gear.
07:11
So we're gonna do that by going to
07:13
our assemble menu and we're gonna enable contact sets
07:16
whenever we're using contact sets.
07:18
We want to be careful not to use all contact sets because it's
07:21
gonna calculate the intersection and interaction between
07:24
all solid bodies in the design.
07:26
For this instance, we are going to go to our contact set menu.
07:30
We're gonna right click and create a new contact set
07:33
between our new Geneva gear and the green spur gear.
07:37
We're going to repeat that process by right clicking and creating a
07:40
new contact between the Geneva Gear and the 12 tooth spur gear.
07:45
Now, as we rotate through,
07:46
we can see that the green gear is entering that first slot and
07:50
rotating our Geneva Gear by a distance of 100 and 22 degrees.
07:55
Then the smaller spur gear is gonna come in and move it back
07:59
and it's gonna pick it up to get it back to its original position.
08:03
This is a really interesting device and they're fun
08:06
to create in 3d to see how they work
08:08
and using a handful of joints.
08:10
In this case, some revolution joints,
08:12
a joint limit between the gears and a single set of contact sets.
08:16
For the Geneva gear allows us to replicate the complex motion
08:19
and fusion can do this relatively quickly.
08:23
We can also evaluate this by going to our
08:25
assemble menu and taking a look at a motion study
08:28
for a motion study. We need to select a joint
08:31
and we need to tell the joint what it needs to do at certain positions.
08:35
So for this one, at 100 I'm gonna say, rotate 360 degrees.
08:40
And I'm gonna go ahead and play through it,
08:43
we want to reduce the speed,
08:46
move this out of the way and press play.
08:51
Let's go ahead and loop this around and play through.
08:53
And now we can see that the Geneva gear is moving throughout its motion.
08:57
By using this motion study.
08:58
We're able to see it happening in real time
09:01
and evaluate the design and maybe determine any design changes
09:05
once we select OK.
09:07
The motion study is going to be located in a folder inside
09:10
of our browser and can be used or edited later on.
09:13
We simply need to select it,
09:15
edit and we can go back and make adjustments at any point in time
09:19
once we're done, creating all of our joints, components and contact sets.
09:23
Let's make sure that we do save this design before moving on.
Video transcript
00:02
Create digital assemblies.
00:05
After completing this video,
00:06
you'll be able to create and remove assembly components,
00:09
use joints to create assembly motion
00:15
in fusion 3 60.
00:16
We're going to begin with the supply data set, reversing Geneva device.
00:20
If we take a look at the design, you'll note that we have a joints folder.
00:24
At the top level of our design,
00:26
we have a bodies folder which contains three bodies which
00:29
appear to be the rotating points for each gear.
00:32
And then we also have a sketches folder that contains one sketch called base.
00:37
There's also two gears in here, a 24 tooth and a 12 tooth spur gear.
00:42
The first thing that we want to do is identify each of
00:44
the components and this can be done in a few different ways
00:47
in the gear icon. In the lower right, we can toggle on component color swatch.
00:52
This is going to highlight the features in the
00:54
timeline as well as the components in the browser.
00:57
We can see a green color next to the spur year 24 as well
01:00
as a green color above all the features that were used to create it.
01:04
However,
01:04
this isn't going to give us all the information we need to simplify the process.
01:08
So we're gonna toggle this back off,
01:10
go to inspect and toggle on display component colors.
01:14
This is gonna also add the color to the browser as well
01:17
as the timeline and temporarily modify the appearance of each component.
01:22
We can see that the three bodies all contain the same color,
01:26
which means that these are bodies at the very top level of our design.
01:30
The 24 tooth spur gear is green and the 12 tooth spur gear is orange.
01:35
This design currently contains a handful of joints
01:38
that already allow it to replicate its motion.
01:40
However, it's not exactly correct just yet.
01:44
The first thing that we wanna do is we
01:45
want to identify the link between these two gears.
01:49
In order to do that, we're going to go to the assemble menu
01:52
and we gonna select the option to create a motion link.
01:56
The motion link will allow us to select two joints. In this case, revolution one
02:01
and revolution two.
02:05
Now we need to define how the two joints will move together.
02:09
In
02:09
this case, when we play the animation, we can see that the rotation is correct.
02:13
However, the amount of rotation is not correct.
02:17
And this is because one of the gears is 24 teeth and the other is 12.
02:22
This means that the smaller gear is gonna rotate
02:24
twice as many times as the large gear.
02:27
So for revolution one I'm gonna say for every 180 degrees,
02:32
the small one will move 360.
02:34
If I play through, we can now see the gears are in sync.
02:38
Any time we have a mechanical relationship that can make use of motion links.
02:42
As opposed to using something called contact sets.
02:45
It's gonna be much easier for fusion 3 60 to calculate that motion
02:48
and the end result will be much smoother.
02:50
However,
02:51
that's not always the case as some devices
02:53
will need mechanical motion defined by contact sets.
02:57
The next thing that we want to do is we want to create a new component.
03:01
When we talk about adding joints for mechanical motion,
03:04
it is important to note that every design in fusion 3
03:11
This means that any new bodies created belong to
03:13
that component and joints can be applied to those.
03:17
However,
03:18
it's important also to note that fusion 3 60 takes the origins of each component
03:23
and calculates the location of each of those components
03:25
throughout their motion based on the origin position.
03:29
So a joint can only be applied between components that are
03:33
unique or in their own component with their own origin.
03:37
As we rotate these,
03:38
you can see that the planes and the coordinate
03:40
systems for each component are moving with them.
03:43
This is an important distinction that we need to understand when we're
03:46
applying joints and deciding how our assemblies are going to look.
03:50
Now, let's go ahead and enable or show the visibility of the base sketch.
03:55
If we were to simply use the sketch,
03:57
as is we could create a solid body or a component from that dialogue,
04:02
it's always a good idea.
04:03
However, for us to create new components, whenever we know we're going to need one.
04:08
So I'm gonna start a new component
04:10
and I'm gonna call this one, my
04:13
Geneva Gear.
04:15
This new component is going to be active by default
04:18
and it's going to have its top level or
04:21
parent based on whichever component is currently active.
04:24
And for us, that's the top level of this design.
04:26
When we select it,
04:27
you'll notice the opacity of all other bodies and components
04:30
changes because the focus is now on this new component.
04:34
The sketch is still visible in this case,
04:36
sketch base and we can use that to create our new extrude.
04:40
We'll select extrude and select all the regions that we want to extrude.
04:44
When we're working with complex sketches that have overlaps.
04:47
Oftentimes, it can be helpful to hold down the control key
04:50
and this will allow us to make those selections a little bit easier.
04:54
We also want to make sure that we hold down
04:55
the control key and select the smaller inside diameter.
04:60
We also are going to need to think about the location of this gear where
05:04
it needs to be at in terms of its height relative to the other positions
05:09
for that, we're gonna change the start to be from an object.
05:12
This is going to be the top face of this boss
05:16
from here. The distance can go to the top of the object.
05:21
When we're selecting these objects,
05:22
it's important that we don't select the entire body.
05:25
But instead we move our cursor until it shows a highlighted face.
05:29
This is going to be a new body inside of our component.
05:32
We can see that this is rather large and we can adjust these values as needed.
05:36
For example, I can use a distance value
05:39
instead of using the two object.
05:41
So let's go ahead and make this one a distance of 10 millimeters and say, OK,
05:46
now our geneva gear is in the correct height position,
05:50
but it's not in the correct rotation and it doesn't have a joint applied yet.
05:54
For this. I'm gonna go ahead and activate the top level component,
05:59
go to my assemble menu and create an as built joint.
06:02
The
06:03
asphalt joint will make use of the current location of the design components.
06:07
We're gonna set this to revolution,
06:09
select the component and then the pin which is going to be the body location.
06:13
And then we're gonna select this snap point.
06:16
Notice that in this dialogue, we can also toggle on joint motion limits.
06:20
This allows us to determine the minimum
06:22
and maximum amount of rotation for these components
06:25
because we are dealing with gears that have revolution joints about their centers,
06:29
we're going to allow it to rotate through its full motion if needed.
06:33
The next thing that we want to do is rotate this Geneva gear just
06:37
slightly to make sure that this position can't come inside of the slot.
06:42
So in order to do this, we need to make sure that we rotate the gear
06:46
and that we capture its position,
06:48
that's gonna place a capture position feature in the timeline and it's gonna
06:52
record the orientation of the planes that are used inside of that component.
06:56
We can see here that was a minus two degrees rotation
07:01
at this point.
07:01
We've got revolut joints for all the gears and a
07:03
motion link between the 12 and 24 tooth spur gears.
07:07
However, we still don't have the motion to represent the Geneva gear.
07:11
So we're gonna do that by going to
07:13
our assemble menu and we're gonna enable contact sets
07:16
whenever we're using contact sets.
07:18
We want to be careful not to use all contact sets because it's
07:21
gonna calculate the intersection and interaction between
07:24
all solid bodies in the design.
07:26
For this instance, we are going to go to our contact set menu.
07:30
We're gonna right click and create a new contact set
07:33
between our new Geneva gear and the green spur gear.
07:37
We're going to repeat that process by right clicking and creating a
07:40
new contact between the Geneva Gear and the 12 tooth spur gear.
07:45
Now, as we rotate through,
07:46
we can see that the green gear is entering that first slot and
07:50
rotating our Geneva Gear by a distance of 100 and 22 degrees.
07:55
Then the smaller spur gear is gonna come in and move it back
07:59
and it's gonna pick it up to get it back to its original position.
08:03
This is a really interesting device and they're fun
08:06
to create in 3d to see how they work
08:08
and using a handful of joints.
08:10
In this case, some revolution joints,
08:12
a joint limit between the gears and a single set of contact sets.
08:16
For the Geneva gear allows us to replicate the complex motion
08:19
and fusion can do this relatively quickly.
08:23
We can also evaluate this by going to our
08:25
assemble menu and taking a look at a motion study
08:28
for a motion study. We need to select a joint
08:31
and we need to tell the joint what it needs to do at certain positions.
08:35
So for this one, at 100 I'm gonna say, rotate 360 degrees.
08:40
And I'm gonna go ahead and play through it,
08:43
we want to reduce the speed,
08:46
move this out of the way and press play.
08:51
Let's go ahead and loop this around and play through.
08:53
And now we can see that the Geneva gear is moving throughout its motion.
08:57
By using this motion study.
08:58
We're able to see it happening in real time
09:01
and evaluate the design and maybe determine any design changes
09:05
once we select OK.
09:07
The motion study is going to be located in a folder inside
09:10
of our browser and can be used or edited later on.
09:13
We simply need to select it,
09:15
edit and we can go back and make adjustments at any point in time
09:19
once we're done, creating all of our joints, components and contact sets.
09:23
Let's make sure that we do save this design before moving on.
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