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After completing this video, you will be able to:
Transcript
00:02
Modify mesh bodies.
00:04
After completing this video, you'll be able to
00:07
demonstrate how to insert a mesh, modify a mesh body with smooth reduce and re mesh
00:12
and use erase and fill on a mesh body
00:18
in fusion. 3 60 we want to get started with a couple of supply data sets,
00:22
generative bracket design dot F 3d,
00:24
generative bracket mesh dot F 3d
00:26
and the gene
00:27
bracket mesh 600.0.0.0 B J,
00:30
we're gonna be taking a look at the difference
00:31
between an exported generative design and a generative mesh
00:35
and also how we can insert and work with mesh bodies.
00:38
So the first thing to note is that when we have a generative outcome,
00:42
we can determine whether or not we want a design,
00:44
which typically is going to be a free form body that we can manipulate
00:48
or if we determine that we want a mesh.
00:51
Now,
00:51
some of the reasons why we might choose a design over a mesh
00:54
is based on how we want to manipulate and work with the design.
00:57
After the fact,
00:58
if we're working on something that needs to
00:60
be manufactured with potentially C N C machining,
01:03
for example,
01:04
then we might need more tolerance controlled features at those preserved regions.
01:08
However, if our direct goal is to go to 3D printing,
01:12
sometimes it might be easier to export the mesh.
01:15
So let's take a look at a few areas where a mesh
01:17
might be a better option than working with a generative design outcome.
01:22
When we take a look at the intersection between a
01:24
preserve region and the free form body that gets created,
01:28
oftentimes we have some overlap.
01:31
For example, we've got this preserve region that has sharp corners on the bottom.
01:35
And we can see the free form body coming up and close to that edge.
01:39
But we've got a lot of overlap and waviness between these sides.
01:43
When we take a look at a similar bracket that was done using the mesh export,
01:49
what we see is that the interface between the generative
01:52
smooth body and these preserve regions is much different.
01:56
Now, the reason for that is because when generative design is solving,
01:59
it's going to create a mesh version of all of those preserve regions
02:04
and those mesh versions get combined together with the rest of the free form body.
02:09
When we export the design as a design with a free form body,
02:13
we oftentimes have to spend a little bit
02:15
of extra work smoothing out those intersections.
02:19
So once again, if you determine that you're going directly to 3D printing,
02:23
you might want to consider exporting a mesh and manipulating that mesh body as
02:27
opposed to working with the free form model and converting it to a mesh.
02:31
There are a couple of extra things that we should consider.
02:34
But let's take a look at opening up a new mesh body by inserting it into a design.
02:40
When you're in a new entitled document,
02:42
you want to navigate to your mesh panel and select insert mesh.
02:46
We're gonna be taking a look at the supplied O B J file,
02:49
but you can also use a three M F or an S T L.
02:53
Once we begin the insertion process,
02:55
we can determine whether or not we want to flip the up direction,
02:59
we can center our model or move it to ground.
03:03
And in order to see that better, let's go ahead and show the origin.
03:07
And once we show the origin and we flip the up direction
03:12
and we begin to move it around, you can see that the origin is displayed
03:16
and it's going to be moved relative to that position in the design.
03:20
We also have numerical inputs which allow us to
03:23
manually move and rotate the design as needed.
03:26
For example, if we wanted that X to be exactly 90 degrees from the import.
03:31
And again,
03:32
this option will take the center of the mesh design
03:34
and push it to the origin in the new document.
03:37
For this one, we're gonna say, OK.
03:39
And I'm gonna hide the origin and talk about two other distinctions
03:42
that we need to make before we get started with mesh editing
03:46
whenever you have an imported design,
03:48
by default fusion 3 60 will have captured design history off.
03:53
This means that the form tools are directly available and
03:56
the mesh tools are all directly available as well.
03:59
As soon as you toggle on design history,
04:02
you'll have to use what's called direct editing mode for your mesh bodies.
04:06
For example, if we take a look at this modify panel,
04:09
you can see here we have erase and fill and also
04:11
note there's no timeline at the bottom of this design.
04:14
As soon as we toggle on the timeline to capture design history,
04:18
we no longer see erase and fill.
04:20
And now we need to use the direct editing mode for
04:22
our mesh bodies to make some of those additional manipulations.
04:26
Let's take a look at our imported bracket
04:29
because this one was inserted into an untitled document.
04:32
It already had capture design history on. By default,
04:35
the bodies are going to be identical mesh bodies, but in this case,
04:39
we already had history on.
04:40
So in order to make some of these changes, we're gonna be using direct edit.
04:45
Let's take a quick look at all the tools that we have available in the mesh workspace.
04:49
We've already taken a look at inserting a mesh,
04:51
but we also have the option to convert a solid or surface body.
04:55
We can create mesh section sketches which can
04:57
be handy if you're trying to replicate a design
04:60
this will allow us to create a section through a mesh body.
05:03
And then we can apply sketch tools to automatically map sketch lines,
05:07
arcs and splines to those curves.
05:10
In the prepare section.
05:11
We can generate face groups which are going to be helpful
05:14
when trying to convert a mesh body to a prismatic design.
05:18
We also have a repair option which we'll take a look at that
05:21
allows us to quickly and easily repair things like holes in a mesh.
05:25
Then we have our modified panel,
05:27
a handful of these modified tools can be
05:29
used without going into direct editing mode.
05:32
But you see that we don't have erase and fill.
05:35
So to get started, we're gonna enter direct editing mode.
05:38
And once we're in direct editing mode, we now have access to erase and fill
05:43
some of these tools will work better and produce better
05:46
results if your mesh resolution is a bit higher.
05:49
So in order to see that let's take a look at erase and fill first,
05:53
you'll notice that the mesh selection palette is automatically
05:56
available and I'm gonna reduce the brush size.
05:59
Noting that select back faces is toggled off.
06:03
I want to select the mesh faces in this area,
06:06
gonna rotate it around
06:09
and then we're going to use the erase and fill with the uniform option and say, OK,
06:14
whenever we use the uniform option,
06:16
note that it didn't create a smooth intersection with the rest of the body,
06:20
I'm gonna use control Z to undo that.
06:23
And we're going to repeat that process one more time.
06:26
Once again, I want to make a selection in those areas
06:29
this time instead of uniform, I'm gonna use the smooth option.
06:33
The smooth option will allow it to change the density of those mesh
06:37
elements as it moves through and needs it for different curvature purposes.
06:41
So you can see with a relatively similar selection,
06:43
we're actually getting a different result.
06:46
The intersection between these mesh elements and the
06:48
original body is a little bit better.
06:51
Next, let's take a look at the smooth tool.
06:54
The smooth tool will allow us to make selections
06:57
and then it's going to average the mesh elements
06:60
based on the face angles in those areas.
07:03
I'm gonna say, OK, and allow it to smooth out that area.
07:06
We can also do this for the area where our erase
07:09
and fill intersected with the rest of the mesh body.
07:13
We can use smooth and say, OK, and allow it to try to average those out.
07:17
This tool is extremely handy if you have areas such as this where we've got these
07:21
undulations or these high and low spots in the mesh,
07:24
we can select the areas that we're interested in.
07:28
Go to our modify panel and select smooth.
07:31
The smoothness scale can be increased or decreased.
07:34
And this is helpful when you're looking at a preview
07:37
and then we can say, OK,
07:39
now let's talk about another way in which we can fill holes in a design.
07:44
So
07:45
using the race and fill works great if there's a single area.
07:48
But if we tried to remove, say this stem in the center section
07:52
and we try to do it using a race and fill, we would get an error.
07:56
And that's because not only is it patching a single side of the mesh body,
07:59
it's actually patching two sides.
08:02
So a better way to do this is for us to manually
08:05
delete these features by selecting and using delete on the keyboard.
08:09
I'm gonna do the same thing down here as well.
08:11
And then we can use the repair bodies option with the repair type of close holes.
08:16
Notice that we also have options to do stitch and remove wrap and rebuild.
08:23
We're gonna select the mesh body,
08:25
we're gonna say OK,
08:26
and allow it to fix those holes.
08:28
Now,
08:28
you can see that it was able to patch that hole and likely we
08:31
need to do a little bit more work to smooth out those areas.
08:35
These are all going to come down to the settings that
08:38
you use any time you use any of these manipulation tools.
08:41
Let's select, finish, direct editing
08:44
and notice that.
08:45
Now we've got this overall mesh body with some changes,
08:48
but we want to reduce the mesh count.
08:51
This can be done using the re mesh or the reduced tools,
08:55
re mesh will typically work better when you have a prismatic shape that has large
09:01
mesh elements in flat areas and smaller mesh elements in areas of high curvature.
09:05
It will allow you to re mesh the entire design and create a more unified mesh.
09:10
We're gonna take a look at the reduced mesh option.
09:13
I'm gonna toggle on preview
09:15
and see what the result looks like.
09:18
This is a much lower resolution than I would want for a design like this.
09:22
So I'm going to slowly increase this value
09:25
and allow it to update the preview on the screen.
09:28
It is important to note that this goes a little bit quicker.
09:30
If you turn off the preview and toggle it back on
09:33
each time you move the slider, it will need to recalculate
09:37
these results aren't looking great. So I'm gonna take a look at the type option.
09:41
We have proportion
09:42
using an adaptive re mesh. And once again, I'm gonna toggle off preview
09:46
and I'm gonna increase the proportion and toggle it back on
09:50
this gives me a much better result, but I'm still not really happy with it.
09:54
I'm gonna select cancel
09:55
and instead of using the reduce option, I'm gonna re mesh the entire design first.
10:01
I'm gonna use preserve boundaries, but I'm not gonna leave sharp edges.
10:05
I want to preview the results.
10:07
What this will do is it'll go through the entire design and
10:10
it's going to do a re mesh of all the mesh elements.
10:13
So if you've made a lot of adjustments, if you've patched certain areas using era
10:17
and fill or the repair options.
10:19
It can be helpful to allow it to do this adaptive re mesh to get a more unified result
10:25
we're going to select. OK. And you can see that we still have a really good result
10:29
and it was able to clean up areas like the erase and fill.
10:32
It looks more like an original mesh. Should,
10:35
you can spend a lot of time working and manipulating mesh bodies.
10:39
So you need to make a good decision about whether or not you want to work with a
10:43
free form model design or if you want to
10:45
export a mesh design and continue to manipulate it.
10:49
It is important to take a look at your outcomes and iterations in
10:52
generative design as some outcomes will look much better as mesh bodies,
10:56
while other outcomes will be much easier to manipulate as free form bodies.
10:60
It is also important to keep in mind that in fusion 3 60 generative design currently,
11:05
there is no cost associated with creating those outcomes as a design or a mesh.
11:10
So once you solve your generative design,
11:12
you can always export both versions and figure out which one works best
11:16
at this point.
11:17
If you want to continue to manipulate your design,
11:19
just make sure that you save any changes before moving on.
Video transcript
00:02
Modify mesh bodies.
00:04
After completing this video, you'll be able to
00:07
demonstrate how to insert a mesh, modify a mesh body with smooth reduce and re mesh
00:12
and use erase and fill on a mesh body
00:18
in fusion. 3 60 we want to get started with a couple of supply data sets,
00:22
generative bracket design dot F 3d,
00:24
generative bracket mesh dot F 3d
00:26
and the gene
00:27
bracket mesh 600.0.0.0 B J,
00:30
we're gonna be taking a look at the difference
00:31
between an exported generative design and a generative mesh
00:35
and also how we can insert and work with mesh bodies.
00:38
So the first thing to note is that when we have a generative outcome,
00:42
we can determine whether or not we want a design,
00:44
which typically is going to be a free form body that we can manipulate
00:48
or if we determine that we want a mesh.
00:51
Now,
00:51
some of the reasons why we might choose a design over a mesh
00:54
is based on how we want to manipulate and work with the design.
00:57
After the fact,
00:58
if we're working on something that needs to
00:60
be manufactured with potentially C N C machining,
01:03
for example,
01:04
then we might need more tolerance controlled features at those preserved regions.
01:08
However, if our direct goal is to go to 3D printing,
01:12
sometimes it might be easier to export the mesh.
01:15
So let's take a look at a few areas where a mesh
01:17
might be a better option than working with a generative design outcome.
01:22
When we take a look at the intersection between a
01:24
preserve region and the free form body that gets created,
01:28
oftentimes we have some overlap.
01:31
For example, we've got this preserve region that has sharp corners on the bottom.
01:35
And we can see the free form body coming up and close to that edge.
01:39
But we've got a lot of overlap and waviness between these sides.
01:43
When we take a look at a similar bracket that was done using the mesh export,
01:49
what we see is that the interface between the generative
01:52
smooth body and these preserve regions is much different.
01:56
Now, the reason for that is because when generative design is solving,
01:59
it's going to create a mesh version of all of those preserve regions
02:04
and those mesh versions get combined together with the rest of the free form body.
02:09
When we export the design as a design with a free form body,
02:13
we oftentimes have to spend a little bit
02:15
of extra work smoothing out those intersections.
02:19
So once again, if you determine that you're going directly to 3D printing,
02:23
you might want to consider exporting a mesh and manipulating that mesh body as
02:27
opposed to working with the free form model and converting it to a mesh.
02:31
There are a couple of extra things that we should consider.
02:34
But let's take a look at opening up a new mesh body by inserting it into a design.
02:40
When you're in a new entitled document,
02:42
you want to navigate to your mesh panel and select insert mesh.
02:46
We're gonna be taking a look at the supplied O B J file,
02:49
but you can also use a three M F or an S T L.
02:53
Once we begin the insertion process,
02:55
we can determine whether or not we want to flip the up direction,
02:59
we can center our model or move it to ground.
03:03
And in order to see that better, let's go ahead and show the origin.
03:07
And once we show the origin and we flip the up direction
03:12
and we begin to move it around, you can see that the origin is displayed
03:16
and it's going to be moved relative to that position in the design.
03:20
We also have numerical inputs which allow us to
03:23
manually move and rotate the design as needed.
03:26
For example, if we wanted that X to be exactly 90 degrees from the import.
03:31
And again,
03:32
this option will take the center of the mesh design
03:34
and push it to the origin in the new document.
03:37
For this one, we're gonna say, OK.
03:39
And I'm gonna hide the origin and talk about two other distinctions
03:42
that we need to make before we get started with mesh editing
03:46
whenever you have an imported design,
03:48
by default fusion 3 60 will have captured design history off.
03:53
This means that the form tools are directly available and
03:56
the mesh tools are all directly available as well.
03:59
As soon as you toggle on design history,
04:02
you'll have to use what's called direct editing mode for your mesh bodies.
04:06
For example, if we take a look at this modify panel,
04:09
you can see here we have erase and fill and also
04:11
note there's no timeline at the bottom of this design.
04:14
As soon as we toggle on the timeline to capture design history,
04:18
we no longer see erase and fill.
04:20
And now we need to use the direct editing mode for
04:22
our mesh bodies to make some of those additional manipulations.
04:26
Let's take a look at our imported bracket
04:29
because this one was inserted into an untitled document.
04:32
It already had capture design history on. By default,
04:35
the bodies are going to be identical mesh bodies, but in this case,
04:39
we already had history on.
04:40
So in order to make some of these changes, we're gonna be using direct edit.
04:45
Let's take a quick look at all the tools that we have available in the mesh workspace.
04:49
We've already taken a look at inserting a mesh,
04:51
but we also have the option to convert a solid or surface body.
04:55
We can create mesh section sketches which can
04:57
be handy if you're trying to replicate a design
04:60
this will allow us to create a section through a mesh body.
05:03
And then we can apply sketch tools to automatically map sketch lines,
05:07
arcs and splines to those curves.
05:10
In the prepare section.
05:11
We can generate face groups which are going to be helpful
05:14
when trying to convert a mesh body to a prismatic design.
05:18
We also have a repair option which we'll take a look at that
05:21
allows us to quickly and easily repair things like holes in a mesh.
05:25
Then we have our modified panel,
05:27
a handful of these modified tools can be
05:29
used without going into direct editing mode.
05:32
But you see that we don't have erase and fill.
05:35
So to get started, we're gonna enter direct editing mode.
05:38
And once we're in direct editing mode, we now have access to erase and fill
05:43
some of these tools will work better and produce better
05:46
results if your mesh resolution is a bit higher.
05:49
So in order to see that let's take a look at erase and fill first,
05:53
you'll notice that the mesh selection palette is automatically
05:56
available and I'm gonna reduce the brush size.
05:59
Noting that select back faces is toggled off.
06:03
I want to select the mesh faces in this area,
06:06
gonna rotate it around
06:09
and then we're going to use the erase and fill with the uniform option and say, OK,
06:14
whenever we use the uniform option,
06:16
note that it didn't create a smooth intersection with the rest of the body,
06:20
I'm gonna use control Z to undo that.
06:23
And we're going to repeat that process one more time.
06:26
Once again, I want to make a selection in those areas
06:29
this time instead of uniform, I'm gonna use the smooth option.
06:33
The smooth option will allow it to change the density of those mesh
06:37
elements as it moves through and needs it for different curvature purposes.
06:41
So you can see with a relatively similar selection,
06:43
we're actually getting a different result.
06:46
The intersection between these mesh elements and the
06:48
original body is a little bit better.
06:51
Next, let's take a look at the smooth tool.
06:54
The smooth tool will allow us to make selections
06:57
and then it's going to average the mesh elements
06:60
based on the face angles in those areas.
07:03
I'm gonna say, OK, and allow it to smooth out that area.
07:06
We can also do this for the area where our erase
07:09
and fill intersected with the rest of the mesh body.
07:13
We can use smooth and say, OK, and allow it to try to average those out.
07:17
This tool is extremely handy if you have areas such as this where we've got these
07:21
undulations or these high and low spots in the mesh,
07:24
we can select the areas that we're interested in.
07:28
Go to our modify panel and select smooth.
07:31
The smoothness scale can be increased or decreased.
07:34
And this is helpful when you're looking at a preview
07:37
and then we can say, OK,
07:39
now let's talk about another way in which we can fill holes in a design.
07:44
So
07:45
using the race and fill works great if there's a single area.
07:48
But if we tried to remove, say this stem in the center section
07:52
and we try to do it using a race and fill, we would get an error.
07:56
And that's because not only is it patching a single side of the mesh body,
07:59
it's actually patching two sides.
08:02
So a better way to do this is for us to manually
08:05
delete these features by selecting and using delete on the keyboard.
08:09
I'm gonna do the same thing down here as well.
08:11
And then we can use the repair bodies option with the repair type of close holes.
08:16
Notice that we also have options to do stitch and remove wrap and rebuild.
08:23
We're gonna select the mesh body,
08:25
we're gonna say OK,
08:26
and allow it to fix those holes.
08:28
Now,
08:28
you can see that it was able to patch that hole and likely we
08:31
need to do a little bit more work to smooth out those areas.
08:35
These are all going to come down to the settings that
08:38
you use any time you use any of these manipulation tools.
08:41
Let's select, finish, direct editing
08:44
and notice that.
08:45
Now we've got this overall mesh body with some changes,
08:48
but we want to reduce the mesh count.
08:51
This can be done using the re mesh or the reduced tools,
08:55
re mesh will typically work better when you have a prismatic shape that has large
09:01
mesh elements in flat areas and smaller mesh elements in areas of high curvature.
09:05
It will allow you to re mesh the entire design and create a more unified mesh.
09:10
We're gonna take a look at the reduced mesh option.
09:13
I'm gonna toggle on preview
09:15
and see what the result looks like.
09:18
This is a much lower resolution than I would want for a design like this.
09:22
So I'm going to slowly increase this value
09:25
and allow it to update the preview on the screen.
09:28
It is important to note that this goes a little bit quicker.
09:30
If you turn off the preview and toggle it back on
09:33
each time you move the slider, it will need to recalculate
09:37
these results aren't looking great. So I'm gonna take a look at the type option.
09:41
We have proportion
09:42
using an adaptive re mesh. And once again, I'm gonna toggle off preview
09:46
and I'm gonna increase the proportion and toggle it back on
09:50
this gives me a much better result, but I'm still not really happy with it.
09:54
I'm gonna select cancel
09:55
and instead of using the reduce option, I'm gonna re mesh the entire design first.
10:01
I'm gonna use preserve boundaries, but I'm not gonna leave sharp edges.
10:05
I want to preview the results.
10:07
What this will do is it'll go through the entire design and
10:10
it's going to do a re mesh of all the mesh elements.
10:13
So if you've made a lot of adjustments, if you've patched certain areas using era
10:17
and fill or the repair options.
10:19
It can be helpful to allow it to do this adaptive re mesh to get a more unified result
10:25
we're going to select. OK. And you can see that we still have a really good result
10:29
and it was able to clean up areas like the erase and fill.
10:32
It looks more like an original mesh. Should,
10:35
you can spend a lot of time working and manipulating mesh bodies.
10:39
So you need to make a good decision about whether or not you want to work with a
10:43
free form model design or if you want to
10:45
export a mesh design and continue to manipulate it.
10:49
It is important to take a look at your outcomes and iterations in
10:52
generative design as some outcomes will look much better as mesh bodies,
10:56
while other outcomes will be much easier to manipulate as free form bodies.
10:60
It is also important to keep in mind that in fusion 3 60 generative design currently,
11:05
there is no cost associated with creating those outcomes as a design or a mesh.
11:10
So once you solve your generative design,
11:12
you can always export both versions and figure out which one works best
11:16
at this point.
11:17
If you want to continue to manipulate your design,
11:19
just make sure that you save any changes before moving on.
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