& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
In this video, will create setup 2.
00:05
After completing this step, you'll be able to copy a component, use move/copy, use align and create a setup.
00:14
In Fusion 360, we want to carry on with our CAD/CAM Milling dataset 1.
00:19
At this point, we've created all the toolpaths to machine the first side of our part or the first Op.
00:25
Now we want to create the toolpath to machine the second side.
00:29
One thing that we want to keep in mind is how the part is going to be held.
00:33
As you become more comfortable and familiar with programming, you will generally create programs based on your part.
00:39
Understanding exactly where those limitations are.
00:42
However, it's great to visualize the fixtures and vices that are used to hold our parts.
00:46
So it's never a bad idea to include those as they can also be used for collision checking.
00:52
So in this design we're going to go back to the design workspace.
00:56
We're going to select our Kurt vice right click and create a copy.
01:01
We've created a copy before when we created our parallel.
01:04
However, in this instance we want to create a new unique instance.
01:09
In order to do that, I'm going to right click at the top level and choose paste New.
01:14
When we choose Paste New, what we're doing is we're creating a duplicate of this that is no longer linked to the original.
01:21
What I mean, no longer linked.
01:22
This will allow us to reposition the sliding portion of our Vice without affecting the original.
01:29
In order to do this, I'm going to start by rotating the entire design 180 degrees and then moving it up.
01:38
You'll notice that nothing is happening on the screen when we expand our Kurt vice, all the components are here but we're not seeing them just yet.
01:47
I'm going to say okay, I'm going to hide and show the current Vice and I'm going to hide the original, notice that it's still in place.
01:56
One of the reasons that it's still in place is because some of the components were grounded.
02:00
We can't move the original base because it's grounded in space.
02:05
So with the copy we need to unground the main component or the base of our design and then we need to reposition this entire thing.
02:15
To do that, I'm going to start by using move copy with the entire component selected
02:20
and I'm going to use the rotate option or the free move option, rotate will simply limit the amount that we can move the advice by only rotating
02:30
but the free move will allow us to rotate and position.
02:34
In this case, we want to make sure that we flip it
02:37
and we're gonna pull it above the part for right now, capture its position and say okay.
02:45
I'm then going to flip this over because now I want to position the entire thing based on holding the slotted portion on top of our parallels.
02:55
So in order to do this we're going to use modify and align.
03:00
We're going to select the top of one of our parallels and we're going to select this top face of our part.
03:06
Again, it's important to remember that we're not selecting one of the predefined points, but we're only selecting a portion of the face.
03:14
This means that the components will keep all their other orientations and simply move relative to those faces.
03:20
And to capture its position, use my right click marking menu and repeat Align.
03:25
Next, we're going to select the face of our jaw and the side of our part, we'll capture its position and we'll say, okay.
03:35
Now that we're roughly in position, we can go back to component 29 right click and ground it.
03:43
Then we can use a line one more time.
03:45
Now we're going to bring this portion of the vice over to this face capture and say okay.
03:53
The reason that this is important is because now we have the vice position properly
03:58
and we'll be able to see if the tool comes down too far and it's going to hit any geometry.
04:03
With this part, we have plenty of clearance but it's never a bad idea to complete this step on your programming apart.
04:10
The last thing that we want to do is we want to handle the fact that our view is now upside down.
04:16
With Fusion 360, what we're gonna do is we're going to go to a view. That makes sense for our part, using our view Cube.
04:23
And then we're going to create what's called a named view, I'm going to right click on new named view.
04:29
And then I need to select it again to rename it and I'm going to call this Op 2 Iso.
04:36
With Op 2 Iso, if I go back to the default home view and I click on Op 2 Iso, now it goes back to that new position.
04:44
We're going to move into the manufacturer workspace. But let's create a quick save and then we can navigate to manufacture to set up our new Op
04:53
Everything is still in Op 1 and we still have the original vice set as a fixture. But now we want to create a new milling setup.
05:01
It's important to identify what the model is and what our fixture is at this point,
05:06
the model is going to be our part and the fixture is once again going to be portions of the vice that were interested in.
05:12
You might need to rotate to make sure that you are selecting everything.
05:15
But it's important that we grab things like the parallels and the portions of the vice that we might intersect with.
05:22
Next, we're going to define our coordinate system.
05:25
Our Z axis is going to be based on Z. But we need to flip it over.
05:30
We also needed to find the box point position and whether or not X and Y are in the correct orientation.
05:36
If the vice is set up on the mill and a default set up, we need to flip the X axis. So it's pointing off into the right as we're looking at it.
05:44
We also want to set the origin at the top of our part.
05:50
It's important to have specific references whenever we're setting up our part
05:55
and we know that when we flip this part over that we will know exactly where Z is going to be based on the top.
06:02
But we don't really have any other good references for the corners because we weren't able to machine these.
06:08
So in this case we're going to have a tricky time figuring out exactly where a coordinate system is
06:15
and it's going to have to be based on probing to find the center of our part because the center of the stock is the same from the flip.
06:23
Using probing to identify the center is going to be a helpful method.
06:27
We're going to exclude probing from this lesson
06:30
but we want to make sure that we understand that being able to set the coordinate system is an extremely important step.
06:37
Next we're going to go to our stock.
06:39
We're going to do relative stock but we're not going to offset from the top and bottom
06:44
because the top doesn't have any stock on it based on our first Op and the sides do, they still have
06:50
So we want to make sure that we identify that.
06:53
And lastly, we're going to change our program number to 1002.
06:57
And we're going to change the comment here to be our CAD/CAM setup 2.
07:06
Once it's created, I'm going to select it in the browser and I'm going to title this Op 2 or Operation
07:12
Once again we can go to our named views. We can go and notice that we have top, front, right and home.
07:20
But the view that we created for our second op is not in here
07:25
and that's because the name views can be created based on specifications inside of these toolpaths.
07:31
For example, we can create a new associated name view or we can create a new one based on those original points that we were looking at.
07:40
So I'm going to get this back to my isometric view and we need to do this by going to the corner of the view cube, that makes sense.
07:50
Once we're there we can right click on our name views, rename it Op 2 Iso.
07:57
So now that we have up to I so if we were to click the home view, go back to our Op 2 Iso named view.
08:04
This will take us back to the correct position.
08:07
At this point, let's make sure that we save before we move on to the next step.
00:02
In this video, will create setup 2.
00:05
After completing this step, you'll be able to copy a component, use move/copy, use align and create a setup.
00:14
In Fusion 360, we want to carry on with our CAD/CAM Milling dataset 1.
00:19
At this point, we've created all the toolpaths to machine the first side of our part or the first Op.
00:25
Now we want to create the toolpath to machine the second side.
00:29
One thing that we want to keep in mind is how the part is going to be held.
00:33
As you become more comfortable and familiar with programming, you will generally create programs based on your part.
00:39
Understanding exactly where those limitations are.
00:42
However, it's great to visualize the fixtures and vices that are used to hold our parts.
00:46
So it's never a bad idea to include those as they can also be used for collision checking.
00:52
So in this design we're going to go back to the design workspace.
00:56
We're going to select our Kurt vice right click and create a copy.
01:01
We've created a copy before when we created our parallel.
01:04
However, in this instance we want to create a new unique instance.
01:09
In order to do that, I'm going to right click at the top level and choose paste New.
01:14
When we choose Paste New, what we're doing is we're creating a duplicate of this that is no longer linked to the original.
01:21
What I mean, no longer linked.
01:22
This will allow us to reposition the sliding portion of our Vice without affecting the original.
01:29
In order to do this, I'm going to start by rotating the entire design 180 degrees and then moving it up.
01:38
You'll notice that nothing is happening on the screen when we expand our Kurt vice, all the components are here but we're not seeing them just yet.
01:47
I'm going to say okay, I'm going to hide and show the current Vice and I'm going to hide the original, notice that it's still in place.
01:56
One of the reasons that it's still in place is because some of the components were grounded.
02:00
We can't move the original base because it's grounded in space.
02:05
So with the copy we need to unground the main component or the base of our design and then we need to reposition this entire thing.
02:15
To do that, I'm going to start by using move copy with the entire component selected
02:20
and I'm going to use the rotate option or the free move option, rotate will simply limit the amount that we can move the advice by only rotating
02:30
but the free move will allow us to rotate and position.
02:34
In this case, we want to make sure that we flip it
02:37
and we're gonna pull it above the part for right now, capture its position and say okay.
02:45
I'm then going to flip this over because now I want to position the entire thing based on holding the slotted portion on top of our parallels.
02:55
So in order to do this we're going to use modify and align.
03:00
We're going to select the top of one of our parallels and we're going to select this top face of our part.
03:06
Again, it's important to remember that we're not selecting one of the predefined points, but we're only selecting a portion of the face.
03:14
This means that the components will keep all their other orientations and simply move relative to those faces.
03:20
And to capture its position, use my right click marking menu and repeat Align.
03:25
Next, we're going to select the face of our jaw and the side of our part, we'll capture its position and we'll say, okay.
03:35
Now that we're roughly in position, we can go back to component 29 right click and ground it.
03:43
Then we can use a line one more time.
03:45
Now we're going to bring this portion of the vice over to this face capture and say okay.
03:53
The reason that this is important is because now we have the vice position properly
03:58
and we'll be able to see if the tool comes down too far and it's going to hit any geometry.
04:03
With this part, we have plenty of clearance but it's never a bad idea to complete this step on your programming apart.
04:10
The last thing that we want to do is we want to handle the fact that our view is now upside down.
04:16
With Fusion 360, what we're gonna do is we're going to go to a view. That makes sense for our part, using our view Cube.
04:23
And then we're going to create what's called a named view, I'm going to right click on new named view.
04:29
And then I need to select it again to rename it and I'm going to call this Op 2 Iso.
04:36
With Op 2 Iso, if I go back to the default home view and I click on Op 2 Iso, now it goes back to that new position.
04:44
We're going to move into the manufacturer workspace. But let's create a quick save and then we can navigate to manufacture to set up our new Op
04:53
Everything is still in Op 1 and we still have the original vice set as a fixture. But now we want to create a new milling setup.
05:01
It's important to identify what the model is and what our fixture is at this point,
05:06
the model is going to be our part and the fixture is once again going to be portions of the vice that were interested in.
05:12
You might need to rotate to make sure that you are selecting everything.
05:15
But it's important that we grab things like the parallels and the portions of the vice that we might intersect with.
05:22
Next, we're going to define our coordinate system.
05:25
Our Z axis is going to be based on Z. But we need to flip it over.
05:30
We also needed to find the box point position and whether or not X and Y are in the correct orientation.
05:36
If the vice is set up on the mill and a default set up, we need to flip the X axis. So it's pointing off into the right as we're looking at it.
05:44
We also want to set the origin at the top of our part.
05:50
It's important to have specific references whenever we're setting up our part
05:55
and we know that when we flip this part over that we will know exactly where Z is going to be based on the top.
06:02
But we don't really have any other good references for the corners because we weren't able to machine these.
06:08
So in this case we're going to have a tricky time figuring out exactly where a coordinate system is
06:15
and it's going to have to be based on probing to find the center of our part because the center of the stock is the same from the flip.
06:23
Using probing to identify the center is going to be a helpful method.
06:27
We're going to exclude probing from this lesson
06:30
but we want to make sure that we understand that being able to set the coordinate system is an extremely important step.
06:37
Next we're going to go to our stock.
06:39
We're going to do relative stock but we're not going to offset from the top and bottom
06:44
because the top doesn't have any stock on it based on our first Op and the sides do, they still have
06:50
So we want to make sure that we identify that.
06:53
And lastly, we're going to change our program number to 1002.
06:57
And we're going to change the comment here to be our CAD/CAM setup 2.
07:06
Once it's created, I'm going to select it in the browser and I'm going to title this Op 2 or Operation
07:12
Once again we can go to our named views. We can go and notice that we have top, front, right and home.
07:20
But the view that we created for our second op is not in here
07:25
and that's because the name views can be created based on specifications inside of these toolpaths.
07:31
For example, we can create a new associated name view or we can create a new one based on those original points that we were looking at.
07:40
So I'm going to get this back to my isometric view and we need to do this by going to the corner of the view cube, that makes sense.
07:50
Once we're there we can right click on our name views, rename it Op 2 Iso.
07:57
So now that we have up to I so if we were to click the home view, go back to our Op 2 Iso named view.
08:04
This will take us back to the correct position.
08:07
At this point, let's make sure that we save before we move on to the next step.
Step-by-step guide