Setup 2

00:02

In this video, will create setup 2.

00:05

After completing this step, you'll be able to copy a component, use move/copy, use align and create a setup.

00:14

In Fusion 360, we want to carry on with our CAD/CAM Milling dataset 1.

00:19

At this point, we've created all the toolpaths to machine the first side of our part or the first Op.

00:25

Now we want to create the toolpath to machine the second side.

00:29

One thing that we want to keep in mind is how the part is going to be held.

00:33

As you become more comfortable and familiar with programming, you will generally create programs based on your part.

00:39

Understanding exactly where those limitations are.

00:42

However, it's great to visualize the fixtures and vices that are used to hold our parts.

00:46

So it's never a bad idea to include those as they can also be used for collision checking.

00:52

So in this design we're going to go back to the design workspace.

00:56

We're going to select our Kurt vice right click and create a copy.

01:01

We've created a copy before when we created our parallel.

01:04

However, in this instance we want to create a new unique instance.

01:09

In order to do that, I'm going to right click at the top level and choose paste New.

01:14

When we choose Paste New, what we're doing is we're creating a duplicate of this that is no longer linked to the original.

01:21

What I mean, no longer linked.

01:22

This will allow us to reposition the sliding portion of our Vice without affecting the original.

01:29

In order to do this, I'm going to start by rotating the entire design 180 degrees and then moving it up.

01:38

You'll notice that nothing is happening on the screen when we expand our Kurt vice, all the components are here but we're not seeing them just yet.

01:47

I'm going to say okay, I'm going to hide and show the current Vice and I'm going to hide the original, notice that it's still in place.

01:56

One of the reasons that it's still in place is because some of the components were grounded.

02:00

We can't move the original base because it's grounded in space.

02:05

So with the copy we need to unground the main component or the base of our design and then we need to reposition this entire thing.

02:15

To do that, I'm going to start by using move copy with the entire component selected

02:20

and I'm going to use the rotate option or the free move option, rotate will simply limit the amount that we can move the advice by only rotating

02:30

but the free move will allow us to rotate and position.

02:34

In this case, we want to make sure that we flip it

02:37

and we're gonna pull it above the part for right now, capture its position and say okay.

02:45

I'm then going to flip this over because now I want to position the entire thing based on holding the slotted portion on top of our parallels.

02:55

So in order to do this we're going to use modify and align.

03:00

We're going to select the top of one of our parallels and we're going to select this top face of our part.

03:06

Again, it's important to remember that we're not selecting one of the predefined points, but we're only selecting a portion of the face.

03:14

This means that the components will keep all their other orientations and simply move relative to those faces.

03:20

And to capture its position, use my right click marking menu and repeat Align.

03:25

Next, we're going to select the face of our jaw and the side of our part, we'll capture its position and we'll say, okay.

03:35

Now that we're roughly in position, we can go back to component 29 right click and ground it.

03:43

Then we can use a line one more time.

03:45

Now we're going to bring this portion of the vice over to this face capture and say okay.

03:53

The reason that this is important is because now we have the vice position properly

03:58

and we'll be able to see if the tool comes down too far and it's going to hit any geometry.

04:03

With this part, we have plenty of clearance but it's never a bad idea to complete this step on your programming apart.

04:10

The last thing that we want to do is we want to handle the fact that our view is now upside down.

04:16

With Fusion 360, what we're gonna do is we're going to go to a view. That makes sense for our part, using our view Cube.

04:23

And then we're going to create what's called a named view, I'm going to right click on new named view.

04:29

And then I need to select it again to rename it and I'm going to call this Op 2 Iso.

04:36

With Op 2 Iso, if I go back to the default home view and I click on Op 2 Iso, now it goes back to that new position.

04:44

We're going to move into the manufacturer workspace. But let's create a quick save and then we can navigate to manufacture to set up our new Op

04:53

Everything is still in Op 1 and we still have the original vice set as a fixture. But now we want to create a new milling setup.

05:01

It's important to identify what the model is and what our fixture is at this point,

05:06

the model is going to be our part and the fixture is once again going to be portions of the vice that were interested in.

05:12

You might need to rotate to make sure that you are selecting everything.

05:15

But it's important that we grab things like the parallels and the portions of the vice that we might intersect with.

05:22

Next, we're going to define our coordinate system.

05:25

Our Z axis is going to be based on Z. But we need to flip it over.

05:30

We also needed to find the box point position and whether or not X and Y are in the correct orientation.

05:36

If the vice is set up on the mill and a default set up, we need to flip the X axis. So it's pointing off into the right as we're looking at it.

05:44

We also want to set the origin at the top of our part.

05:50

It's important to have specific references whenever we're setting up our part

05:55

and we know that when we flip this part over that we will know exactly where Z is going to be based on the top.

06:02

But we don't really have any other good references for the corners because we weren't able to machine these.

06:08

So in this case we're going to have a tricky time figuring out exactly where a coordinate system is

06:15

and it's going to have to be based on probing to find the center of our part because the center of the stock is the same from the flip.

06:23

Using probing to identify the center is going to be a helpful method.

06:27

We're going to exclude probing from this lesson

06:30

but we want to make sure that we understand that being able to set the coordinate system is an extremely important step.

06:37

Next we're going to go to our stock.

06:39

We're going to do relative stock but we're not going to offset from the top and bottom

06:44

because the top doesn't have any stock on it based on our first Op and the sides do, they still have

06:50

So we want to make sure that we identify that.

06:53

And lastly, we're going to change our program number to 1002.

06:57

And we're going to change the comment here to be our CAD/CAM setup 2.

07:06

Once it's created, I'm going to select it in the browser and I'm going to title this Op 2 or Operation

07:12

Once again we can go to our named views. We can go and notice that we have top, front, right and home.

07:20

But the view that we created for our second op is not in here

07:25

and that's because the name views can be created based on specifications inside of these toolpaths.

07:31

For example, we can create a new associated name view or we can create a new one based on those original points that we were looking at.

07:40

So I'm going to get this back to my isometric view and we need to do this by going to the corner of the view cube, that makes sense.

07:50

Once we're there we can right click on our name views, rename it Op 2 Iso.

07:57

So now that we have up to I so if we were to click the home view, go back to our Op 2 Iso named view.

08:04

This will take us back to the correct position.

08:07

At this point, let's make sure that we save before we move on to the next step.

Video transcript

00:02

In this video, will create setup 2.

00:05

After completing this step, you'll be able to copy a component, use move/copy, use align and create a setup.

00:14

In Fusion 360, we want to carry on with our CAD/CAM Milling dataset 1.

00:19

At this point, we've created all the toolpaths to machine the first side of our part or the first Op.

00:25

Now we want to create the toolpath to machine the second side.

00:29

One thing that we want to keep in mind is how the part is going to be held.

00:33

As you become more comfortable and familiar with programming, you will generally create programs based on your part.

00:39

Understanding exactly where those limitations are.

00:42

However, it's great to visualize the fixtures and vices that are used to hold our parts.

00:46

So it's never a bad idea to include those as they can also be used for collision checking.

00:52

So in this design we're going to go back to the design workspace.

00:56

We're going to select our Kurt vice right click and create a copy.

01:01

We've created a copy before when we created our parallel.

01:04

However, in this instance we want to create a new unique instance.

01:09

In order to do that, I'm going to right click at the top level and choose paste New.

01:14

When we choose Paste New, what we're doing is we're creating a duplicate of this that is no longer linked to the original.

01:21

What I mean, no longer linked.

01:22

This will allow us to reposition the sliding portion of our Vice without affecting the original.

01:29

In order to do this, I'm going to start by rotating the entire design 180 degrees and then moving it up.

01:38

You'll notice that nothing is happening on the screen when we expand our Kurt vice, all the components are here but we're not seeing them just yet.

01:47

I'm going to say okay, I'm going to hide and show the current Vice and I'm going to hide the original, notice that it's still in place.

01:56

One of the reasons that it's still in place is because some of the components were grounded.

02:00

We can't move the original base because it's grounded in space.

02:05

So with the copy we need to unground the main component or the base of our design and then we need to reposition this entire thing.

02:15

To do that, I'm going to start by using move copy with the entire component selected

02:20

and I'm going to use the rotate option or the free move option, rotate will simply limit the amount that we can move the advice by only rotating

02:30

but the free move will allow us to rotate and position.

02:34

In this case, we want to make sure that we flip it

02:37

and we're gonna pull it above the part for right now, capture its position and say okay.

02:45

I'm then going to flip this over because now I want to position the entire thing based on holding the slotted portion on top of our parallels.

02:55

So in order to do this we're going to use modify and align.

03:00

We're going to select the top of one of our parallels and we're going to select this top face of our part.

03:06

Again, it's important to remember that we're not selecting one of the predefined points, but we're only selecting a portion of the face.

03:14

This means that the components will keep all their other orientations and simply move relative to those faces.

03:20

And to capture its position, use my right click marking menu and repeat Align.

03:25

Next, we're going to select the face of our jaw and the side of our part, we'll capture its position and we'll say, okay.

03:35

Now that we're roughly in position, we can go back to component 29 right click and ground it.

03:43

Then we can use a line one more time.

03:45

Now we're going to bring this portion of the vice over to this face capture and say okay.

03:53

The reason that this is important is because now we have the vice position properly

03:58

and we'll be able to see if the tool comes down too far and it's going to hit any geometry.

04:03

With this part, we have plenty of clearance but it's never a bad idea to complete this step on your programming apart.

04:10

The last thing that we want to do is we want to handle the fact that our view is now upside down.

04:16

With Fusion 360, what we're gonna do is we're going to go to a view. That makes sense for our part, using our view Cube.

04:23

And then we're going to create what's called a named view, I'm going to right click on new named view.

04:29

And then I need to select it again to rename it and I'm going to call this Op 2 Iso.

04:36

With Op 2 Iso, if I go back to the default home view and I click on Op 2 Iso, now it goes back to that new position.

04:44

We're going to move into the manufacturer workspace. But let's create a quick save and then we can navigate to manufacture to set up our new Op

04:53

Everything is still in Op 1 and we still have the original vice set as a fixture. But now we want to create a new milling setup.

05:01

It's important to identify what the model is and what our fixture is at this point,

05:06

the model is going to be our part and the fixture is once again going to be portions of the vice that were interested in.

05:12

You might need to rotate to make sure that you are selecting everything.

05:15

But it's important that we grab things like the parallels and the portions of the vice that we might intersect with.

05:22

Next, we're going to define our coordinate system.

05:25

Our Z axis is going to be based on Z. But we need to flip it over.

05:30

We also needed to find the box point position and whether or not X and Y are in the correct orientation.

05:36

If the vice is set up on the mill and a default set up, we need to flip the X axis. So it's pointing off into the right as we're looking at it.

05:44

We also want to set the origin at the top of our part.

05:50

It's important to have specific references whenever we're setting up our part

05:55

and we know that when we flip this part over that we will know exactly where Z is going to be based on the top.

06:02

But we don't really have any other good references for the corners because we weren't able to machine these.

06:08

So in this case we're going to have a tricky time figuring out exactly where a coordinate system is

06:15

and it's going to have to be based on probing to find the center of our part because the center of the stock is the same from the flip.

06:23

Using probing to identify the center is going to be a helpful method.

06:27

We're going to exclude probing from this lesson

06:30

but we want to make sure that we understand that being able to set the coordinate system is an extremely important step.

06:37

Next we're going to go to our stock.

06:39

We're going to do relative stock but we're not going to offset from the top and bottom

06:44

because the top doesn't have any stock on it based on our first Op and the sides do, they still have

06:50

So we want to make sure that we identify that.

06:53

And lastly, we're going to change our program number to 1002.

06:57

And we're going to change the comment here to be our CAD/CAM setup 2.

07:06

Once it's created, I'm going to select it in the browser and I'm going to title this Op 2 or Operation

07:12

Once again we can go to our named views. We can go and notice that we have top, front, right and home.

07:20

But the view that we created for our second op is not in here

07:25

and that's because the name views can be created based on specifications inside of these toolpaths.

07:31

For example, we can create a new associated name view or we can create a new one based on those original points that we were looking at.

07:40

So I'm going to get this back to my isometric view and we need to do this by going to the corner of the view cube, that makes sense.

07:50

Once we're there we can right click on our name views, rename it Op 2 Iso.

07:57

So now that we have up to I so if we were to click the home view, go back to our Op 2 Iso named view.

08:04

This will take us back to the correct position.

08:07

At this point, let's make sure that we save before we move on to the next step.

Video quiz

When repositioning the fixture geometry around the part for a second setup, what can be done to quickly return to a proper view of the part?

(Select one)
Select an answer

1/1 questions left unanswered

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