& Construction
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& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Machine Operation two of apart
00:06
in this video we're going to use the face tool
00:08
path as well as create a champ for two deeper apart
00:13
infusion 3 60. Let's carry on with our engine case right hand ready to program
00:19
now there's something that I want to do before
00:21
we move on and let's go down to our options
00:23
to synchronize our active setup as well as synchronize the
00:27
visibility and the view with the active set up.
00:30
Now the reason that this is important is because this helps us
00:33
identify which specific bodies need to be shown for each operation.
00:38
So in this case what I want to do is select op one
00:42
right click and I want to create a new associated name view when I
00:46
do this inside of my name view folders I now have op one.
00:51
What I want to do is I want to create an OP two.
00:54
So in the set ups I want to go to setup for op too but we
00:58
have to remember that for op to we're actually going to be flipping the part over.
01:03
So in the models,
01:05
what we want to do is we want to think about which models need to be visible.
01:09
So inside of here we've got our generic vice for OP one and are generic vice for OP two.
01:16
When we take a look at this we've got multiple pieces
01:19
that need to be shown and inside of the rear Jaw we
01:22
need to think about the specific bodies that need to be shown
01:25
in this case we're going to be using the 1.625 parallels.
01:30
So with that, let's go ahead and create a new setup.
01:33
I'm going to rotate this around
01:37
and now what we're gonna be doing is we're gonna be
01:38
removing all the rest of the material from the top.
01:42
Now in this case you can see that the part is actually sitting fairly low.
01:46
So inside of there, I want to go back and make sure that I show the .75 parallels,
01:50
not the 1.625.
01:53
Now that we're in here,
01:54
the next thing that we want to do is we
01:56
want to think about our stock from proceeding setup.
01:59
So what this is going to allow us to do is continue rest,
02:03
machining and fusion 3 60 will already know the material that's been removed.
02:08
Next. We want to set up our orientation as well as the model and the fixture.
02:13
So for the model, once again,
02:15
I want to make sure that I'm using the part and for the fixture.
02:18
Now I'm going to be using the generic vice op two.
02:21
The coordinate system is going to be
02:23
extremely important and the coordinate system itself is
02:26
going to come from the bottom corner of the model and not the stock.
02:30
So when we take a look at this,
02:31
the first thing that we want to do is reset our Z and X orientation.
02:36
We can select geometry on the body on the vice or our coordinate system.
02:41
So Z is actually in the correct orientation but it needs to be flipped.
02:45
However, X axis needs to be going along Y.
02:49
So I'm going to hold down the left mouse button and select Y here.
02:53
Once the orientation is correct,
02:55
I'm going to reset the origin based off of a model box point.
02:60
This means I can select the bottom corner of the model
03:03
and that's going to help me set up my X,
03:05
Y and Z zero.
03:06
And the reason that we're setting it here
03:08
is because we know that we machine the entire
03:11
outside of the part and we also know that we already machined that face of the part.
03:16
So we are 100% sure that these two outside faces are parallel
03:20
and that face is a good reference that can sit on parallels
03:24
with that said,
03:25
this is going to be a little bit trickier to set up on the machine.
03:29
As generally you need to set it up based on some stops and
03:33
then you'll have to move that value down based off of your references.
03:37
Sometimes it's good to have a predefined piece of stock,
03:41
such as a 123 block set on those parallels.
03:44
Where then you can just subtract one inch two inches
03:47
or three inches from the Z height that you set
03:50
At this point.
03:51
We now have the fixture setup in this case
03:54
the vice we've got our coordinate system set.
03:57
We need to move on to the post process.
03:60
In this case I'm going to set this up at program
04:06
And I'm going to call this op two engine case.
04:10
I am going to set my WCS at two which is going to be G 55 for me. We're going to say okay.
04:17
And now I've got my new setup,
04:19
my coordinate system and you can see the green stock displaying what was left behind
04:24
now that we have this we're ready to go.
04:26
We need to remove this large amount of material from the top
04:29
and create a two D champ for to clean up the edge.
04:32
This can be done a couple different ways because it is quite a bit of material.
04:36
The most efficient way is probably to use
04:39
adaptive clearing but we're already familiar with facing.
04:43
So let's go ahead and explore the facing operation as
04:45
we will get to to the adaptive a little bit later
04:48
for facing. I want to make sure that we go back to our half inch end mill.
04:52
So notice that inside of my library there's a bunch of
04:56
extra tools and this often times happens when you're programming apart.
05:01
If you select a tool,
05:02
you create an operation and then you back out of it or
05:05
you decide that you don't want it and you delete it what
05:08
we have here are three tools that show black arrows that they're
05:12
being used and we have a bunch of what look like duplicates.
05:15
There's an option that we can do to clean this up.
05:18
If we go into our documents and we take care of our engine case ready to program,
05:25
we can right click on this and we can remove unused tools.
05:29
This is going to automatically remove the unused tools.
05:33
So if we select delete were left behind with just tools that are going to be used
05:39
in this case, you can see that we've got our half inch flat end mill,
05:42
we've got our spot drill and we've got this champ for mill.
05:47
But one thing you will notice is that we are missing our drill bits were missing,
05:52
the drills and the champers from that first operation.
05:55
So this means that we might need to go back and we might need to fix those.
05:60
But in this case you'll notice that there is a set
06:02
up to that we've created and it already pre selected.
06:06
That champ formal. That's obviously not the tool that we want to use.
06:09
So what I'm going to do is I want to go into intro to C and C.
06:14
And I'm going to select that half inch
06:15
flat end mill with aluminum roughing and select
06:19
once again, I do want to change my cutting feed rate. I'm going to set this at 100.
06:23
I want to go into my geometry again,
06:26
Stock contours automatically brings in the geometry.
06:29
So I don't need to worry about making any additional selections here.
06:32
Next for the heights it knows that it's going down to the model top.
06:36
So once again I don't need to worry about that
06:38
selection but you can adjust the heights of these,
06:41
making sure that you do reduce the non cutting time
06:43
as much as possible while maintaining a margin of safety.
06:48
Now in the past this section we do want to make sure that we use multiple depths.
06:52
I'm going to allow it to go down a quarter inch at a time
06:56
and I do want to include a finishing step for my finishing step.
06:60
Again I'm going to use a very small value,
07:06
exception of the step over because we are engaging more material.
07:10
I'm not going to go past halfway so I'm going to use quarter inch on this and say ok
07:15
so this allows me to make two steps down and then my final step to clear the top.
07:22
Next what we want to do is we want to create our two D champ for two.
07:25
Just Deborah this so under two D.
07:27
We'll select two D champ for we need to select an appropriate chant for tool.
07:31
You can see that it already grabbed tool number three so we'll make sure that
07:35
we do select that and then our geometry is going to be this outside edge
07:39
in the past this section this is where we're going to set up our chance for parameters
07:44
For our champ for values. I'm going to use a width of .01.
07:49
We're going to use a tip offset of .05 and the clearance is going to be .01.
07:57
We're going to allow all the rest of the values
07:59
to just go around and deeper that edge for us.
08:02
So at this point we now have operation to and what I want to
08:06
do is I want to make sure that I go back into my models,
08:09
back into my generic vice back into the bodies and
08:13
make sure that I'm only showing the correct parallels.
08:16
And now that I've got my part and my vice shown in the correct orientation.
08:20
What I want to do is rename set up to to be op two and
08:25
then I want to right click on this and create an associated named view.
08:30
The main reason that we're creating these associated
08:32
named views is because now when we click
08:34
on the other operations you can see that
08:36
it automatically restructures it based on the sink
08:39
view with active set up and sync visibility with active set up so we can select
08:44
opt to show only the vice that's important or op one and show this Vice.
08:48
Here
08:49
we do want to make sure that we select the setups.
08:51
I'm going to go to actions and select
08:53
generate even though the tool paths aren't dirty.
08:56
Regenerating the tool paths,
08:58
we want to make sure that all of the tools are being
09:00
used and that we don't have any problems in the tool library.
09:04
Everything appears to have regenerated just fine and
09:07
we can click through each of the operations.
09:09
You can see the facing to the contour.
09:12
We have our spot drill drilling to the chancellor of
09:15
the holes to the chancellor of the outside and we're tapping
09:19
then for operation to
09:20
we are facing the top and then we're doing a two D champ for on the outside.
09:24
So far everything has been cut.
09:26
But you will notice that it did bring back some of those bodies.
09:29
This is because they are bodies inside of
09:32
a component and they are not individual components.
09:35
So there are going to be some limitations to what sink can do.
09:38
But honestly, just showing extra parallels is not a bad thing
09:42
at this point. Let's make sure that we do save before moving on to the next step
00:02
Machine Operation two of apart
00:06
in this video we're going to use the face tool
00:08
path as well as create a champ for two deeper apart
00:13
infusion 3 60. Let's carry on with our engine case right hand ready to program
00:19
now there's something that I want to do before
00:21
we move on and let's go down to our options
00:23
to synchronize our active setup as well as synchronize the
00:27
visibility and the view with the active set up.
00:30
Now the reason that this is important is because this helps us
00:33
identify which specific bodies need to be shown for each operation.
00:38
So in this case what I want to do is select op one
00:42
right click and I want to create a new associated name view when I
00:46
do this inside of my name view folders I now have op one.
00:51
What I want to do is I want to create an OP two.
00:54
So in the set ups I want to go to setup for op too but we
00:58
have to remember that for op to we're actually going to be flipping the part over.
01:03
So in the models,
01:05
what we want to do is we want to think about which models need to be visible.
01:09
So inside of here we've got our generic vice for OP one and are generic vice for OP two.
01:16
When we take a look at this we've got multiple pieces
01:19
that need to be shown and inside of the rear Jaw we
01:22
need to think about the specific bodies that need to be shown
01:25
in this case we're going to be using the 1.625 parallels.
01:30
So with that, let's go ahead and create a new setup.
01:33
I'm going to rotate this around
01:37
and now what we're gonna be doing is we're gonna be
01:38
removing all the rest of the material from the top.
01:42
Now in this case you can see that the part is actually sitting fairly low.
01:46
So inside of there, I want to go back and make sure that I show the .75 parallels,
01:50
not the 1.625.
01:53
Now that we're in here,
01:54
the next thing that we want to do is we
01:56
want to think about our stock from proceeding setup.
01:59
So what this is going to allow us to do is continue rest,
02:03
machining and fusion 3 60 will already know the material that's been removed.
02:08
Next. We want to set up our orientation as well as the model and the fixture.
02:13
So for the model, once again,
02:15
I want to make sure that I'm using the part and for the fixture.
02:18
Now I'm going to be using the generic vice op two.
02:21
The coordinate system is going to be
02:23
extremely important and the coordinate system itself is
02:26
going to come from the bottom corner of the model and not the stock.
02:30
So when we take a look at this,
02:31
the first thing that we want to do is reset our Z and X orientation.
02:36
We can select geometry on the body on the vice or our coordinate system.
02:41
So Z is actually in the correct orientation but it needs to be flipped.
02:45
However, X axis needs to be going along Y.
02:49
So I'm going to hold down the left mouse button and select Y here.
02:53
Once the orientation is correct,
02:55
I'm going to reset the origin based off of a model box point.
02:60
This means I can select the bottom corner of the model
03:03
and that's going to help me set up my X,
03:05
Y and Z zero.
03:06
And the reason that we're setting it here
03:08
is because we know that we machine the entire
03:11
outside of the part and we also know that we already machined that face of the part.
03:16
So we are 100% sure that these two outside faces are parallel
03:20
and that face is a good reference that can sit on parallels
03:24
with that said,
03:25
this is going to be a little bit trickier to set up on the machine.
03:29
As generally you need to set it up based on some stops and
03:33
then you'll have to move that value down based off of your references.
03:37
Sometimes it's good to have a predefined piece of stock,
03:41
such as a 123 block set on those parallels.
03:44
Where then you can just subtract one inch two inches
03:47
or three inches from the Z height that you set
03:50
At this point.
03:51
We now have the fixture setup in this case
03:54
the vice we've got our coordinate system set.
03:57
We need to move on to the post process.
03:60
In this case I'm going to set this up at program
04:06
And I'm going to call this op two engine case.
04:10
I am going to set my WCS at two which is going to be G 55 for me. We're going to say okay.
04:17
And now I've got my new setup,
04:19
my coordinate system and you can see the green stock displaying what was left behind
04:24
now that we have this we're ready to go.
04:26
We need to remove this large amount of material from the top
04:29
and create a two D champ for to clean up the edge.
04:32
This can be done a couple different ways because it is quite a bit of material.
04:36
The most efficient way is probably to use
04:39
adaptive clearing but we're already familiar with facing.
04:43
So let's go ahead and explore the facing operation as
04:45
we will get to to the adaptive a little bit later
04:48
for facing. I want to make sure that we go back to our half inch end mill.
04:52
So notice that inside of my library there's a bunch of
04:56
extra tools and this often times happens when you're programming apart.
05:01
If you select a tool,
05:02
you create an operation and then you back out of it or
05:05
you decide that you don't want it and you delete it what
05:08
we have here are three tools that show black arrows that they're
05:12
being used and we have a bunch of what look like duplicates.
05:15
There's an option that we can do to clean this up.
05:18
If we go into our documents and we take care of our engine case ready to program,
05:25
we can right click on this and we can remove unused tools.
05:29
This is going to automatically remove the unused tools.
05:33
So if we select delete were left behind with just tools that are going to be used
05:39
in this case, you can see that we've got our half inch flat end mill,
05:42
we've got our spot drill and we've got this champ for mill.
05:47
But one thing you will notice is that we are missing our drill bits were missing,
05:52
the drills and the champers from that first operation.
05:55
So this means that we might need to go back and we might need to fix those.
05:60
But in this case you'll notice that there is a set
06:02
up to that we've created and it already pre selected.
06:06
That champ formal. That's obviously not the tool that we want to use.
06:09
So what I'm going to do is I want to go into intro to C and C.
06:14
And I'm going to select that half inch
06:15
flat end mill with aluminum roughing and select
06:19
once again, I do want to change my cutting feed rate. I'm going to set this at 100.
06:23
I want to go into my geometry again,
06:26
Stock contours automatically brings in the geometry.
06:29
So I don't need to worry about making any additional selections here.
06:32
Next for the heights it knows that it's going down to the model top.
06:36
So once again I don't need to worry about that
06:38
selection but you can adjust the heights of these,
06:41
making sure that you do reduce the non cutting time
06:43
as much as possible while maintaining a margin of safety.
06:48
Now in the past this section we do want to make sure that we use multiple depths.
06:52
I'm going to allow it to go down a quarter inch at a time
06:56
and I do want to include a finishing step for my finishing step.
06:60
Again I'm going to use a very small value,
07:06
exception of the step over because we are engaging more material.
07:10
I'm not going to go past halfway so I'm going to use quarter inch on this and say ok
07:15
so this allows me to make two steps down and then my final step to clear the top.
07:22
Next what we want to do is we want to create our two D champ for two.
07:25
Just Deborah this so under two D.
07:27
We'll select two D champ for we need to select an appropriate chant for tool.
07:31
You can see that it already grabbed tool number three so we'll make sure that
07:35
we do select that and then our geometry is going to be this outside edge
07:39
in the past this section this is where we're going to set up our chance for parameters
07:44
For our champ for values. I'm going to use a width of .01.
07:49
We're going to use a tip offset of .05 and the clearance is going to be .01.
07:57
We're going to allow all the rest of the values
07:59
to just go around and deeper that edge for us.
08:02
So at this point we now have operation to and what I want to
08:06
do is I want to make sure that I go back into my models,
08:09
back into my generic vice back into the bodies and
08:13
make sure that I'm only showing the correct parallels.
08:16
And now that I've got my part and my vice shown in the correct orientation.
08:20
What I want to do is rename set up to to be op two and
08:25
then I want to right click on this and create an associated named view.
08:30
The main reason that we're creating these associated
08:32
named views is because now when we click
08:34
on the other operations you can see that
08:36
it automatically restructures it based on the sink
08:39
view with active set up and sync visibility with active set up so we can select
08:44
opt to show only the vice that's important or op one and show this Vice.
08:48
Here
08:49
we do want to make sure that we select the setups.
08:51
I'm going to go to actions and select
08:53
generate even though the tool paths aren't dirty.
08:56
Regenerating the tool paths,
08:58
we want to make sure that all of the tools are being
09:00
used and that we don't have any problems in the tool library.
09:04
Everything appears to have regenerated just fine and
09:07
we can click through each of the operations.
09:09
You can see the facing to the contour.
09:12
We have our spot drill drilling to the chancellor of
09:15
the holes to the chancellor of the outside and we're tapping
09:19
then for operation to
09:20
we are facing the top and then we're doing a two D champ for on the outside.
09:24
So far everything has been cut.
09:26
But you will notice that it did bring back some of those bodies.
09:29
This is because they are bodies inside of
09:32
a component and they are not individual components.
09:35
So there are going to be some limitations to what sink can do.
09:38
But honestly, just showing extra parallels is not a bad thing
09:42
at this point. Let's make sure that we do save before moving on to the next step
Step-by-step guide