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Transcript
00:02
In this video, we'll edit a joint limit.
00:06
After completing this step, you'll be able to modify joint limits.
00:12
In Fusion 360, we're going to carry on with our Utility Knife Missing Joints.
00:17
At this point, we have a Rigid joint between the blade and the blade cradle.
00:21
And we have a Slider joint that allows the blade and the blade cradle to move in and out.
00:26
However, we don't have anything restricting its maximum motion.
00:30
In reality, the slider would actually contact the housing and stop when it gets to the front or the back position.
00:39
What we need to do is replicate that motion so that the software can understand it.
00:44
In order to do this, we're going to select the Slider joint, we'll "Right Click", and we're going to Edit the Joint Limits.
00:51
We're dealing with one direction or one degree of freedom.
00:55
So, the only emotion that we can change is the Slide.
00:59
But if you're dealing with joints that have more than one degree of freedom, you can manually select which motion you want to limit.
01:06
For us, we're going to use the minimum and the maximum values.
01:11
We know that the minimum is 0 and the maximum is 28mm based on the values that we entered when we were driving the joint.
01:21
We can animate between those two positions just to validate it.
01:25
Notice that when we animate, the blade isn't moving with it,
01:28
and this is similar to when we're animating the joints as opposed to animating the models.
01:33
We could also determine a rest position, for example, if we always wanted it to rest at 28mm.
01:41
We're gonna say "OK", and now this means that I can manually drag the blade forward,
01:45
but when I let go, it's going to go back to that rest position.
01:49
So, this can be handy if you want to explore the motion of a model, but you always want it to go back to an initial position.
01:57
Once again, we can modify this by Right Clicking and editing the joint limits and we can disable the rest position and say "OK".
02:05
That allows us to drag and leave the joint in any position and capture it or revert it if needed.
02:13
At this point, let's go back to a Home view, and let's save the design before moving on.
Video transcript
00:02
In this video, we'll edit a joint limit.
00:06
After completing this step, you'll be able to modify joint limits.
00:12
In Fusion 360, we're going to carry on with our Utility Knife Missing Joints.
00:17
At this point, we have a Rigid joint between the blade and the blade cradle.
00:21
And we have a Slider joint that allows the blade and the blade cradle to move in and out.
00:26
However, we don't have anything restricting its maximum motion.
00:30
In reality, the slider would actually contact the housing and stop when it gets to the front or the back position.
00:39
What we need to do is replicate that motion so that the software can understand it.
00:44
In order to do this, we're going to select the Slider joint, we'll "Right Click", and we're going to Edit the Joint Limits.
00:51
We're dealing with one direction or one degree of freedom.
00:55
So, the only emotion that we can change is the Slide.
00:59
But if you're dealing with joints that have more than one degree of freedom, you can manually select which motion you want to limit.
01:06
For us, we're going to use the minimum and the maximum values.
01:11
We know that the minimum is 0 and the maximum is 28mm based on the values that we entered when we were driving the joint.
01:21
We can animate between those two positions just to validate it.
01:25
Notice that when we animate, the blade isn't moving with it,
01:28
and this is similar to when we're animating the joints as opposed to animating the models.
01:33
We could also determine a rest position, for example, if we always wanted it to rest at 28mm.
01:41
We're gonna say "OK", and now this means that I can manually drag the blade forward,
01:45
but when I let go, it's going to go back to that rest position.
01:49
So, this can be handy if you want to explore the motion of a model, but you always want it to go back to an initial position.
01:57
Once again, we can modify this by Right Clicking and editing the joint limits and we can disable the rest position and say "OK".
02:05
That allows us to drag and leave the joint in any position and capture it or revert it if needed.
02:13
At this point, let's go back to a Home view, and let's save the design before moving on.
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