& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create a form primitive.
00:05
In this video, we’ll create a form, create a box primitive and explore primitive creation options.
00:13
In Fusion 360, we want to get started with a new untitled document.
00:17
We're going to begin by selecting create form and we want to explore how to create primitives.
00:23
We've already taken a look at how to use a sketch and create a revolved form body.
00:28
But the most common workflow is to select one of the primitives to start your geometry creation.
00:34
Most commonly we'll use either a box, a cylinder or a sphere.
00:39
There are many other reasons why you might select things like pipes, quad balls or even creating a plane or a face.
00:47
But for this example, we're going to start with a box.
00:51
When we select a box, the first thing we need to do is select a plane and then we'll be creating a rectangle.
00:57
This can either be a center point rectangle or a two point.
01:01
Once we begin to define it, you'll note that we have dimensions on the screen and we can manually enter values or we can simply skip that step.
01:09
As soon as we hit enter on the keyboard, it's going to accept the box primitive creation.
01:16
Now this is a step that we want to be very careful on if we have to define the box primitive or any of the other primitives very specifically.
01:25
Let's try this again.
01:27
If we start a box primitive, this time I'm going to select a different plane.
01:31
As soon as I click for those dimensions instead of hitting enter, I'm prompted with a new box creation dialog.
01:38
This allows me to adjust things like the thickness, the overall size in all directions,
01:44
and the number of divisions that we have in each of these different directions.
01:50
Doing this at the start of a design is extremely important because we cannot get back to this box creation dialog.
01:58
We can of course subdivide or remove edges later on.
02:02
That's not a problem.
02:04
But it's much easier for us to define it now and then make the small changes later.
02:09
Once we say, OK, now we have two subdivided Tspline bodies.
02:15
These are both created using the box primitive but they're very different.
02:19
We have a large number of divisions on one and a small number on the other.
02:23
Both can still be modified in the same manner.
02:26
However, again, it is important that we start the process off by understanding the end goal.
02:32
I'm going to select Body 2 and hit Delete on the keyboard as we're going to be focusing on this box primitive only.
02:38
The size and shape of the box primitive doesn't really matter at this point.
02:42
But using the standard settings for the number of divisions and not having symmetry will help follow along with the process.
02:50
We're going to stay inside of the form workspace but let's go ahead and save this as box primitive before moving on to the next step.
Video transcript
00:02
Create a form primitive.
00:05
In this video, we’ll create a form, create a box primitive and explore primitive creation options.
00:13
In Fusion 360, we want to get started with a new untitled document.
00:17
We're going to begin by selecting create form and we want to explore how to create primitives.
00:23
We've already taken a look at how to use a sketch and create a revolved form body.
00:28
But the most common workflow is to select one of the primitives to start your geometry creation.
00:34
Most commonly we'll use either a box, a cylinder or a sphere.
00:39
There are many other reasons why you might select things like pipes, quad balls or even creating a plane or a face.
00:47
But for this example, we're going to start with a box.
00:51
When we select a box, the first thing we need to do is select a plane and then we'll be creating a rectangle.
00:57
This can either be a center point rectangle or a two point.
01:01
Once we begin to define it, you'll note that we have dimensions on the screen and we can manually enter values or we can simply skip that step.
01:09
As soon as we hit enter on the keyboard, it's going to accept the box primitive creation.
01:16
Now this is a step that we want to be very careful on if we have to define the box primitive or any of the other primitives very specifically.
01:25
Let's try this again.
01:27
If we start a box primitive, this time I'm going to select a different plane.
01:31
As soon as I click for those dimensions instead of hitting enter, I'm prompted with a new box creation dialog.
01:38
This allows me to adjust things like the thickness, the overall size in all directions,
01:44
and the number of divisions that we have in each of these different directions.
01:50
Doing this at the start of a design is extremely important because we cannot get back to this box creation dialog.
01:58
We can of course subdivide or remove edges later on.
02:02
That's not a problem.
02:04
But it's much easier for us to define it now and then make the small changes later.
02:09
Once we say, OK, now we have two subdivided Tspline bodies.
02:15
These are both created using the box primitive but they're very different.
02:19
We have a large number of divisions on one and a small number on the other.
02:23
Both can still be modified in the same manner.
02:26
However, again, it is important that we start the process off by understanding the end goal.
02:32
I'm going to select Body 2 and hit Delete on the keyboard as we're going to be focusing on this box primitive only.
02:38
The size and shape of the box primitive doesn't really matter at this point.
02:42
But using the standard settings for the number of divisions and not having symmetry will help follow along with the process.
02:50
We're going to stay inside of the form workspace but let's go ahead and save this as box primitive before moving on to the next step.
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