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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create extruded features.
00:05
In this video, we’ll create an extruded body, we’ll start an extrude from a plane and start an extrude from a face.
00:13
For this video, we're going to carry on with our gear reduction housing solids.
00:16
But first I want to take a look at the bearings that are going to be used in our gear assemblies.
00:21
Right now, we have three separate McMaster-Carr part numbers that we're going to be using that's based on our spec sheet.
00:27
We have our bearing, that's a 5972K276.
00:33
This bearing, you can see, has a couple values that are going to be important to us.
00:38
It has a 12 mm inside diameter and it has a 21 mm outside diameter.
00:44
This is a rather large bearing and this one is going to be going inside of the larger gears.
00:50
Remember that we do need a 10 mm shaft coming out of the housing.
00:55
When we're using a bearing that has a 12 mm inside diameter that allows us to create a shaft with a step in it.
01:01
That gives us a 10 mm, either a threaded portion or a spline and something that we can still manufacture.
01:08
Note that the bearing width in this case is 5 mm.
01:12
If we move on to the next bearing, we're taking a look at a 5972K286.
01:20
This one here has a 10 mm inside diameter and it has a 22 mm outside diameter with a thickness of 6 mm.
01:28
Once again, this is a bearing that's going to be used in certain areas of our design.
01:33
Remember we do need that 10 mm.
01:35
So we have one of these bearings that will be going in our larger drive gear and then we have one that will be nested inside of our driven year.
01:43
These will be used to ensure that the shafts are concentric and they allow for us to have an input and an output shaft that is along the same axis.
01:53
And lastly for our idle gears, we have the 5905K73.
01:60
This is a needle bearing setup that has an 8 mm shaft, an 8 mm thickness and a 12 mm outside diameter.
02:08
These are going to be the bearings that are going to go inside of the idle gears,
02:12
and then the longer idle gear that's 21 mm long, will have one on each end.
02:18
So these are the three bearings that we're going to be using inside of our gears.
02:21
So this helps us better understand the size constraints that we're working with.
02:25
Now let's hop into Fusion 360.
02:28
In Fusion 360, we’re carrying on with our gear reduction housing solids.
02:33
To get started, I do want to mention that we are going to be creating bodies and we'll work on converting them to components later.
02:41
There are different ideas or different workflows that we can follow when we're designing new components.
02:47
Because we're just beginning to learn about creating sketches and creating bodies,
02:52
we’re going to be taking the approach of creating these initial features and using the body method.
02:59
There are some nuances that we'll talk about later on in different videos where we talk about the creation of components.
03:05
If you're more familiar with Fusion 360 and you want to create these as components now, that's perfectly fine.
03:12
You can do so by going to Assemble and creating a new component or by using the New Component option when we create our first extrude.
03:21
First, let's get started by selecting Extrude.
03:24
I want to select all of the various closed regions here.
03:27
We're going to worry about removing material later.
03:30
So I'll do a box select.
03:32
I'm going to begin dragging this back to start creating our solid body.
03:36
However, we did all the work to set up our planes for the different areas of our housing.
03:41
So instead of setting the Extent to Distance, I'm going to use To Object and I'm going to select my housing back.
03:48
This is creating a new body and we'll say, OK.
03:52
It automatically makes the sketch visibility turn off, but we can always bring it back whenever we need to create another extrude.
03:60
Extrudes can start based on a sketch but we can also use the housing if we wish.
04:06
So I'm going to select this face.
04:07
I'm going to go to Extrude and instead of Distance, once again I'm going to go To Object, but I want to select my mid plane.
04:16
So we'll go to housing mid noting that it is automatically adding it to the rest of the housing.
04:23
When I do this, we need to be mindful of whether or not we do want to join it or if we want to create a new body.
04:30
The nuance here is whether or not we are creating a single area for these gears to be,
04:36
or if we're going to be adding additional material to the front of it.
04:40
What I want to do at this point is join them together.
04:44
So I'm going to use the Join option and say, OK.
04:47
Because these are parametric features meaning there are parameters that control them on the back end.
04:52
If I made a mistake and decided that was really supposed to be another portion of a housing,
04:58
I can always go back and edit those features by double clicking or right clicking on them in the timeline.
05:03
I can change this from Join to New Body.
05:07
However, the only nuance here that's important is that the new component option does not appear.
05:13
Once we've done join a cut or an intersect, we can only go back and change it to a new body and not a new component.
05:22
Now added that new section, let's go back to our sketches and bring back our housing layout sketch.
05:28
At this point, we need to add some additional material to the front.
05:33
We're going to do this by once again creating an extrude.
05:36
Notice when we try to select the sketch, it's actually selecting the front face of this body.
05:41
We can change our selection priority by going up to our Selection Priority or Selection Filters.
05:47
Or we can simply hold down the left mouse button which will bring up a Selection dialog, allowing us to select the different profiles.
05:55
You can also temporarily go into your Bodies folder and hide Body 2 to make this selection process easier.
06:02
Sometimes it's also easier if we hide the various planes as they could potentially get in the way.
06:08
Any of these options are fine and it really depends on what your workflow is and what you're comfortable with.
06:13
For this example, since most people will be doing this process manually, let's go ahead and manually select all the different areas.
06:21
And once we've done that we can bring back the construction planes.
06:25
From here, we're going to extrude this a Distance To Object.
06:29
We want to select that housing front.
06:32
This is going to join with the other body, Body 2.
06:37
And we want to make sure that we set this to Join and we hide Body 1.
06:42
If we hide Body 1, it's only going to join with the existing body in this case, Body 2 that it's currently intersecting with.
06:50
So now we have two bodies.
06:52
We have Body 1 which is our back and Body 2 which is the front.
06:56
We are going to have some additional parts of this.
06:58
We're going to have some covers and some different areas where we need to make sure that,
07:02
we have the idler gears and the driven gear in this front section and the larger gear is going to be inside this back section.
07:10
It's some openings for the input and output shaft as well as the bearings that are going to support those.
07:16
Or we create any other geometry, let's make sure we do a quick save and then we can bring back our housing layout sketch.
07:23
Now we want to actually remove a bit more material from the inside of this housing.
07:30
Again, removing some material, we're going to start by creating a new sketch on this front face by selecting Create Sketch.
07:37
We then can project some of the geometry and we can also create some new geometry.
07:43
I'm going to project the smaller circle from our original housing layout sketch by hitting P on the keyboard.
07:51
I'm also going to bring in the lines and the larger circle and then say, OK, and hide my housing layout sketch.
07:59
We can't simply take this and create an offset, but what we can do is we can use some modify tools to trim away some of this existing geometry.
08:09
Notice that when we select this, it's not allowing us to completely get rid of it, but if we hit Escape and we convert each of these to construction,
08:18
this will allow us to create a new sketch element in this case, a center diameter circle,
08:24
that matches exactly the position of the original and now we can use our trim to get rid of those sections.
08:32
We're getting a warning that's telling us that some of the constraints will remove.
08:35
But you'll note that the lines and the arcs are still fully defined.
08:39
Now we can use offset and if we turn off Chain selection, we can manually work our way around including those projected entities.
08:48
We begin dragging this in, we can go minus and this is going to be our Housing_Wall_Thickness.
08:55
When we use our Housing_Wall_Thickness and say, OK, we've now created an offset sketch.
09:01
We're going to finish the sketch and use extrude on that intersection.
09:05
We're going to begin dragging this back.
09:07
It's going to go up to a specific object in this case, housing mid.
09:12
We can select objects to cut but note it's only trying to cut through Body 2 and we can say, OK.
09:18
Now we were able to remove some material that gives us enough room to start placing the gears in the front section of our housing.
09:26
Let's put this back in a home view and quickly go into our change parameters list and take a look at some of the parameters,
09:32
and how they'll affect our design.
09:35
I'm going to pull this over to the upper right hand side and I want to take a look at this housing thickness value of 3 mm.
09:41
If I change this to a larger value, for example, 6 mm.
09:45
Not only does it affect the thickness of the extrude we just created, but it also affects the position of other areas inside of our object.
09:53
This is because we use that gear thickness to create some additional functions.
09:58
If we increase it to 10 mm, you can see the drastic effect it's having on the back of the housing as well as the thickness of this wall.
10:06
We're going to reset this to 3 mm as that's the value that we want to use.
10:10
And for right now, let's make a save before moving on.
Video transcript
00:02
Create extruded features.
00:05
In this video, we’ll create an extruded body, we’ll start an extrude from a plane and start an extrude from a face.
00:13
For this video, we're going to carry on with our gear reduction housing solids.
00:16
But first I want to take a look at the bearings that are going to be used in our gear assemblies.
00:21
Right now, we have three separate McMaster-Carr part numbers that we're going to be using that's based on our spec sheet.
00:27
We have our bearing, that's a 5972K276.
00:33
This bearing, you can see, has a couple values that are going to be important to us.
00:38
It has a 12 mm inside diameter and it has a 21 mm outside diameter.
00:44
This is a rather large bearing and this one is going to be going inside of the larger gears.
00:50
Remember that we do need a 10 mm shaft coming out of the housing.
00:55
When we're using a bearing that has a 12 mm inside diameter that allows us to create a shaft with a step in it.
01:01
That gives us a 10 mm, either a threaded portion or a spline and something that we can still manufacture.
01:08
Note that the bearing width in this case is 5 mm.
01:12
If we move on to the next bearing, we're taking a look at a 5972K286.
01:20
This one here has a 10 mm inside diameter and it has a 22 mm outside diameter with a thickness of 6 mm.
01:28
Once again, this is a bearing that's going to be used in certain areas of our design.
01:33
Remember we do need that 10 mm.
01:35
So we have one of these bearings that will be going in our larger drive gear and then we have one that will be nested inside of our driven year.
01:43
These will be used to ensure that the shafts are concentric and they allow for us to have an input and an output shaft that is along the same axis.
01:53
And lastly for our idle gears, we have the 5905K73.
01:60
This is a needle bearing setup that has an 8 mm shaft, an 8 mm thickness and a 12 mm outside diameter.
02:08
These are going to be the bearings that are going to go inside of the idle gears,
02:12
and then the longer idle gear that's 21 mm long, will have one on each end.
02:18
So these are the three bearings that we're going to be using inside of our gears.
02:21
So this helps us better understand the size constraints that we're working with.
02:25
Now let's hop into Fusion 360.
02:28
In Fusion 360, we’re carrying on with our gear reduction housing solids.
02:33
To get started, I do want to mention that we are going to be creating bodies and we'll work on converting them to components later.
02:41
There are different ideas or different workflows that we can follow when we're designing new components.
02:47
Because we're just beginning to learn about creating sketches and creating bodies,
02:52
we’re going to be taking the approach of creating these initial features and using the body method.
02:59
There are some nuances that we'll talk about later on in different videos where we talk about the creation of components.
03:05
If you're more familiar with Fusion 360 and you want to create these as components now, that's perfectly fine.
03:12
You can do so by going to Assemble and creating a new component or by using the New Component option when we create our first extrude.
03:21
First, let's get started by selecting Extrude.
03:24
I want to select all of the various closed regions here.
03:27
We're going to worry about removing material later.
03:30
So I'll do a box select.
03:32
I'm going to begin dragging this back to start creating our solid body.
03:36
However, we did all the work to set up our planes for the different areas of our housing.
03:41
So instead of setting the Extent to Distance, I'm going to use To Object and I'm going to select my housing back.
03:48
This is creating a new body and we'll say, OK.
03:52
It automatically makes the sketch visibility turn off, but we can always bring it back whenever we need to create another extrude.
03:60
Extrudes can start based on a sketch but we can also use the housing if we wish.
04:06
So I'm going to select this face.
04:07
I'm going to go to Extrude and instead of Distance, once again I'm going to go To Object, but I want to select my mid plane.
04:16
So we'll go to housing mid noting that it is automatically adding it to the rest of the housing.
04:23
When I do this, we need to be mindful of whether or not we do want to join it or if we want to create a new body.
04:30
The nuance here is whether or not we are creating a single area for these gears to be,
04:36
or if we're going to be adding additional material to the front of it.
04:40
What I want to do at this point is join them together.
04:44
So I'm going to use the Join option and say, OK.
04:47
Because these are parametric features meaning there are parameters that control them on the back end.
04:52
If I made a mistake and decided that was really supposed to be another portion of a housing,
04:58
I can always go back and edit those features by double clicking or right clicking on them in the timeline.
05:03
I can change this from Join to New Body.
05:07
However, the only nuance here that's important is that the new component option does not appear.
05:13
Once we've done join a cut or an intersect, we can only go back and change it to a new body and not a new component.
05:22
Now added that new section, let's go back to our sketches and bring back our housing layout sketch.
05:28
At this point, we need to add some additional material to the front.
05:33
We're going to do this by once again creating an extrude.
05:36
Notice when we try to select the sketch, it's actually selecting the front face of this body.
05:41
We can change our selection priority by going up to our Selection Priority or Selection Filters.
05:47
Or we can simply hold down the left mouse button which will bring up a Selection dialog, allowing us to select the different profiles.
05:55
You can also temporarily go into your Bodies folder and hide Body 2 to make this selection process easier.
06:02
Sometimes it's also easier if we hide the various planes as they could potentially get in the way.
06:08
Any of these options are fine and it really depends on what your workflow is and what you're comfortable with.
06:13
For this example, since most people will be doing this process manually, let's go ahead and manually select all the different areas.
06:21
And once we've done that we can bring back the construction planes.
06:25
From here, we're going to extrude this a Distance To Object.
06:29
We want to select that housing front.
06:32
This is going to join with the other body, Body 2.
06:37
And we want to make sure that we set this to Join and we hide Body 1.
06:42
If we hide Body 1, it's only going to join with the existing body in this case, Body 2 that it's currently intersecting with.
06:50
So now we have two bodies.
06:52
We have Body 1 which is our back and Body 2 which is the front.
06:56
We are going to have some additional parts of this.
06:58
We're going to have some covers and some different areas where we need to make sure that,
07:02
we have the idler gears and the driven gear in this front section and the larger gear is going to be inside this back section.
07:10
It's some openings for the input and output shaft as well as the bearings that are going to support those.
07:16
Or we create any other geometry, let's make sure we do a quick save and then we can bring back our housing layout sketch.
07:23
Now we want to actually remove a bit more material from the inside of this housing.
07:30
Again, removing some material, we're going to start by creating a new sketch on this front face by selecting Create Sketch.
07:37
We then can project some of the geometry and we can also create some new geometry.
07:43
I'm going to project the smaller circle from our original housing layout sketch by hitting P on the keyboard.
07:51
I'm also going to bring in the lines and the larger circle and then say, OK, and hide my housing layout sketch.
07:59
We can't simply take this and create an offset, but what we can do is we can use some modify tools to trim away some of this existing geometry.
08:09
Notice that when we select this, it's not allowing us to completely get rid of it, but if we hit Escape and we convert each of these to construction,
08:18
this will allow us to create a new sketch element in this case, a center diameter circle,
08:24
that matches exactly the position of the original and now we can use our trim to get rid of those sections.
08:32
We're getting a warning that's telling us that some of the constraints will remove.
08:35
But you'll note that the lines and the arcs are still fully defined.
08:39
Now we can use offset and if we turn off Chain selection, we can manually work our way around including those projected entities.
08:48
We begin dragging this in, we can go minus and this is going to be our Housing_Wall_Thickness.
08:55
When we use our Housing_Wall_Thickness and say, OK, we've now created an offset sketch.
09:01
We're going to finish the sketch and use extrude on that intersection.
09:05
We're going to begin dragging this back.
09:07
It's going to go up to a specific object in this case, housing mid.
09:12
We can select objects to cut but note it's only trying to cut through Body 2 and we can say, OK.
09:18
Now we were able to remove some material that gives us enough room to start placing the gears in the front section of our housing.
09:26
Let's put this back in a home view and quickly go into our change parameters list and take a look at some of the parameters,
09:32
and how they'll affect our design.
09:35
I'm going to pull this over to the upper right hand side and I want to take a look at this housing thickness value of 3 mm.
09:41
If I change this to a larger value, for example, 6 mm.
09:45
Not only does it affect the thickness of the extrude we just created, but it also affects the position of other areas inside of our object.
09:53
This is because we use that gear thickness to create some additional functions.
09:58
If we increase it to 10 mm, you can see the drastic effect it's having on the back of the housing as well as the thickness of this wall.
10:06
We're going to reset this to 3 mm as that's the value that we want to use.
10:10
And for right now, let's make a save before moving on.
Step-by-step guide
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