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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Surface creation for complex geometry.
00:06
In this video, we'll use delete for solids and surfaces.
00:10
We use split face, create a lofted surface, a surface patch and use Stitch.
00:17
In Fusion 360, we want to get started with the supplied dataset sandwich container.
00:22
Oftentimes when we're working on new designs, we have to use surfacing tools to get the geometry just right.
00:30
In this case, we're dealing with a plastic molded sandwich container.
00:33
We need to add some indents features on the bottom to add a little bit of structure and give it away to nest into another container.
00:41
In order to do this, I'm going to start by expanding my sketches and showing my split sketch.
00:46
The split sketch is going to allow us to split the bottom face and this will give us an area to work in.
00:52
This bottom sketch has an offset from the edge,
00:56
and it allows us to see different areas where we're going to have a recess or an indent and a transition area.
01:03
In order to do this, we're going to start by going to Modify and Split Face.
01:08
We're going to select the bottom face of the container.
01:10
And when we go to select our splitting tool, we're going to begin by selecting the outside and saying, OK.
01:17
We'll need to bring that split sketch back and we'll need to use the split tool again.
01:22
This time we're going to select the inside face and the tool is going to be this inside edge.
01:28
And we'll repeat it one more time selecting the inside face again and this inside edge here.
01:36
The reason that we need to do this is because we want to identify the areas that we want to modify the geometry.
01:43
So the first thing that we want to do is we want to talk about the use of the delete tool,
01:48
and how it's different when we're in our solid tool set versus our surfaces.
01:52
For example, if I were to select this face and simply hit Delete, Fusion 360 patches the surrounding geometry for me.
02:01
If I use Undo, navigate to my surface tools and I select that same face and hit Delete,
02:06
it's going to remove the face from our geometry and it's going to turn this into a surface body.
02:12
We expand our Bodies folder.
02:14
You can now see that we have a surface body made up of 223 different faces.
02:20
We're going to select and delete that other face as well.
02:23
And then we're gonna use our offset tool under create to offset this small face.
02:28
When we make that selection, notice it's trying to grab everything because chain selection is on by default, really we just want a single face.
02:36
We're going to bring it down a distance of a 0.25 millimeter.
02:39
That's very small.
02:41
But oftentimes when we're dealing with molded plastic components, a small amount of geometry can add a huge amount of structural integrity.
02:49
So with that new minus 0.25 offset I can then select the original face and delete it.
02:55
When we're looking at this, we now have a small offset face that's on the inside.
02:60
And when we hover our cursor over these edges because we originally split the faces up multiple times,
03:06
what we now have is a division here or vertex that we can select when we're going to create the transition between these two.
03:15
The next thing that we need to do is we need to consider whether or not this geometry needs draft.
03:21
If it does need draft, then we need to reduce the size of the shape.
03:25
There are tools such as extend that can be used to change the size or shape of different surfaces.
03:32
If we select the edges of our surface, I'm going to grab the inside and outside edges.
03:37
And begin to drag them in, notice that it's not allowing me to reduce the size.
03:43
However, if I drag them out, it will allow me to extend them.
03:47
So because of this, it's not allowing me to create that offset.
03:52
I'm going to need to use split or trim to remove additional material.
03:57
So I'm going to right click and create a sketch on this.
03:59
Then I want to use my offset tool.
04:02
I'm going to select the entire outside profile and I'm going to offset it in a small amount in this case, minus 0.125.
04:11
That small amount, I also want to make sure that I take a line and I extend it out tangent all the way to the original edge.
04:20
Because I do have that vertex selection on the outside, I want to make sure that I maintain that position.
04:25
This needs to happen on the other side.
04:27
Once again, I’m maintaining tangency with that original edge.
04:32
I'm going to hit Escape.
04:33
I'm going to select this line and I'm going to convert it to a construction line.
04:38
We'll do the same thing on the other side, making sure that that is not going to be a valid selection.
04:44
We'll finish the sketch and now we can use our tool such as trim to remove additional material.
04:52
We're going to start with our selection being this edge and then we need to select the area to trim and say, OK.
04:59
That sketch is still visible after the trim tool so we'll rotate slightly and we'll repeat the trim.
05:05
We're going to use this as our trim tool and remove that small area on the outside and then we can hide that sketch.
05:12
Now let's rotate around to a bottom view.
05:14
And if we want to, we can also rotate this.
05:17
Now we can see that this offset surface is slightly smaller and this gives us a great opportunity to create a loft between those faces.
05:26
I'm going to rotate this around and take a look at my create tools.
05:30
Loft will allow us to go between two selections.
05:33
So first I'm going to select this rail but we need to keep in mind that we have these small sections on the outside.
05:40
So I want to make sure that I grab all three sections for that initial profile,
05:45
and then I'm going to hit plus to create a new profile selection and grab this edge.
05:52
When I take a look at this, you'll notice that it is creating a new surface.
05:57
We'll have to rotate around to see it because of the colors.
06:00
But you'll notice that it's creating that new surface.
06:03
It's connected at the top and bottom.
06:05
But if we want to have a smooth transition, we can add tangency to both of those or curvature.
06:12
In this case, I'm not going to add curvature,
06:14
simply because the faces that I'm dealing with are flat or planar on the bottom of the container in this offset.
06:22
But notice that when we do have that small amount of transition, we can also affect things like the tangency weight.
06:29
To reduce that if we only want a very small amount of that transition.
06:34
We can also go back and we can increase the offset where we were creating that transition.
06:39
Instead of using an eighth of a millimeter, we could go back and make it a larger offset.
06:45
If we want to do that, we simply need to go back to Sketch9, edit the sketch and take a look at that dimension.
06:54
So in this case, that minus 0.125, I'm going to go to minus 0.3.
07:00
I'm going to finish the sketch and then I can go back to my loft, select those tangencies,
07:07
and now I can increase that back to one or make it even larger if I wish.
07:13
I’m going to increase this to one as well and say OK.
07:17
We're going to follow that same procedure on the other side creating a new loft.
07:21
Once again we need to make sure that we select all three of those sections for that profile.
07:27
And then for our second profile, we simply need to select that inside edge and make sure that they are tangent.
07:37
Now that we have those two selections, let's go ahead and use a tool called Stitch.
07:45
We're going to stitch these three sections together and we want to combine them with the bottom of the housing.
07:51
This leaves some open areas and that's okay because we still need to fill those in.
07:56
Once we combine those, we can go back and create a new loft.
08:02
We're going to select this edge as well as this edge and note if we view this from the bottom, we bring this into focus.
08:10
We can actually take the endpoints and drag them in.
08:13
So that way the loft isn't going all the way to the edges.
08:17
When we do that we also want to make sure that we are adding tangency.
08:21
When we drag those edges in and we say OK, what we've actually done is we've created a division,
08:27
a division that we can select and delete, leaving just that small section.
08:32
Once again, we want to stitch, selecting everything to combine it together.
08:37
And now we can use another tool called patch to fill in this open area.
08:43
We're going to group all the edges together so that way tangency applies to all of them and say, OK.
08:49
Repeat the process by repeating the patch on the other side.
08:53
All the edges are grouped and we'll add tangency and say, OK.
08:58
So now we've added these smooth transitions, we want to stitch those together.
09:07
And then repeat the process one more time on the other side.
09:11
As you can see, the process of creating this geometry does take a little bit of time.
09:16
The good news is that once you create these surfaces,
09:19
you can go back and you can create patterns or mirrors based on the way your original geometry was created.
09:26
I'm going to say, OK, I'm going to delete these edges.
09:30
I'm going to stitch everything together and then I can use my patch tool to create that surface patch in that area.
09:37
Once again, it's important that we always go back and we remember that when we create this loft,
09:43
we always want to be mindful of how it connects to our surrounding surfaces.
09:48
If you forget to create that tangency, what's going to happen is downstream.
09:52
You're going to get areas of your surfaces that are not going to be smooth.
09:58
Once again, we'll make sure that everything has tangency.
10:01
We’ll repeat the process one more time on this side and then we'll stitch everything together.
10:09
Once we stitch the main body back together with these two surfaces, let's pay close attention to what happens in our Bodies folder.
10:16
Once we say, OK, because we've now created a closed region, it converts it back into a solid body.
10:23
This means that we can come to Inspect, take a look at a section analysis.
10:28
In my case, I'm going to select the YZ plane.
10:30
I'm gonna drag it over until we get into that geometry.
10:34
Now, we can take a look at how far into our container that goes whether or not we need to create the same sort of indent on the inside.
10:43
If we want to do that, we can use our offset tool and we can take our surfaces that we’re interested in,
10:49
and we can offset them inward and then repeat the same process, creating those splits and those new lofts and patches on the inside of our container.
11:00
For our purposes however, I want to go back, hide the analysis.
11:04
Make sure I navigate back to my solid tools, minimize my sketches folder and I want to save this design before moving on.
Video transcript
00:02
Surface creation for complex geometry.
00:06
In this video, we'll use delete for solids and surfaces.
00:10
We use split face, create a lofted surface, a surface patch and use Stitch.
00:17
In Fusion 360, we want to get started with the supplied dataset sandwich container.
00:22
Oftentimes when we're working on new designs, we have to use surfacing tools to get the geometry just right.
00:30
In this case, we're dealing with a plastic molded sandwich container.
00:33
We need to add some indents features on the bottom to add a little bit of structure and give it away to nest into another container.
00:41
In order to do this, I'm going to start by expanding my sketches and showing my split sketch.
00:46
The split sketch is going to allow us to split the bottom face and this will give us an area to work in.
00:52
This bottom sketch has an offset from the edge,
00:56
and it allows us to see different areas where we're going to have a recess or an indent and a transition area.
01:03
In order to do this, we're going to start by going to Modify and Split Face.
01:08
We're going to select the bottom face of the container.
01:10
And when we go to select our splitting tool, we're going to begin by selecting the outside and saying, OK.
01:17
We'll need to bring that split sketch back and we'll need to use the split tool again.
01:22
This time we're going to select the inside face and the tool is going to be this inside edge.
01:28
And we'll repeat it one more time selecting the inside face again and this inside edge here.
01:36
The reason that we need to do this is because we want to identify the areas that we want to modify the geometry.
01:43
So the first thing that we want to do is we want to talk about the use of the delete tool,
01:48
and how it's different when we're in our solid tool set versus our surfaces.
01:52
For example, if I were to select this face and simply hit Delete, Fusion 360 patches the surrounding geometry for me.
02:01
If I use Undo, navigate to my surface tools and I select that same face and hit Delete,
02:06
it's going to remove the face from our geometry and it's going to turn this into a surface body.
02:12
We expand our Bodies folder.
02:14
You can now see that we have a surface body made up of 223 different faces.
02:20
We're going to select and delete that other face as well.
02:23
And then we're gonna use our offset tool under create to offset this small face.
02:28
When we make that selection, notice it's trying to grab everything because chain selection is on by default, really we just want a single face.
02:36
We're going to bring it down a distance of a 0.25 millimeter.
02:39
That's very small.
02:41
But oftentimes when we're dealing with molded plastic components, a small amount of geometry can add a huge amount of structural integrity.
02:49
So with that new minus 0.25 offset I can then select the original face and delete it.
02:55
When we're looking at this, we now have a small offset face that's on the inside.
02:60
And when we hover our cursor over these edges because we originally split the faces up multiple times,
03:06
what we now have is a division here or vertex that we can select when we're going to create the transition between these two.
03:15
The next thing that we need to do is we need to consider whether or not this geometry needs draft.
03:21
If it does need draft, then we need to reduce the size of the shape.
03:25
There are tools such as extend that can be used to change the size or shape of different surfaces.
03:32
If we select the edges of our surface, I'm going to grab the inside and outside edges.
03:37
And begin to drag them in, notice that it's not allowing me to reduce the size.
03:43
However, if I drag them out, it will allow me to extend them.
03:47
So because of this, it's not allowing me to create that offset.
03:52
I'm going to need to use split or trim to remove additional material.
03:57
So I'm going to right click and create a sketch on this.
03:59
Then I want to use my offset tool.
04:02
I'm going to select the entire outside profile and I'm going to offset it in a small amount in this case, minus 0.125.
04:11
That small amount, I also want to make sure that I take a line and I extend it out tangent all the way to the original edge.
04:20
Because I do have that vertex selection on the outside, I want to make sure that I maintain that position.
04:25
This needs to happen on the other side.
04:27
Once again, I’m maintaining tangency with that original edge.
04:32
I'm going to hit Escape.
04:33
I'm going to select this line and I'm going to convert it to a construction line.
04:38
We'll do the same thing on the other side, making sure that that is not going to be a valid selection.
04:44
We'll finish the sketch and now we can use our tool such as trim to remove additional material.
04:52
We're going to start with our selection being this edge and then we need to select the area to trim and say, OK.
04:59
That sketch is still visible after the trim tool so we'll rotate slightly and we'll repeat the trim.
05:05
We're going to use this as our trim tool and remove that small area on the outside and then we can hide that sketch.
05:12
Now let's rotate around to a bottom view.
05:14
And if we want to, we can also rotate this.
05:17
Now we can see that this offset surface is slightly smaller and this gives us a great opportunity to create a loft between those faces.
05:26
I'm going to rotate this around and take a look at my create tools.
05:30
Loft will allow us to go between two selections.
05:33
So first I'm going to select this rail but we need to keep in mind that we have these small sections on the outside.
05:40
So I want to make sure that I grab all three sections for that initial profile,
05:45
and then I'm going to hit plus to create a new profile selection and grab this edge.
05:52
When I take a look at this, you'll notice that it is creating a new surface.
05:57
We'll have to rotate around to see it because of the colors.
06:00
But you'll notice that it's creating that new surface.
06:03
It's connected at the top and bottom.
06:05
But if we want to have a smooth transition, we can add tangency to both of those or curvature.
06:12
In this case, I'm not going to add curvature,
06:14
simply because the faces that I'm dealing with are flat or planar on the bottom of the container in this offset.
06:22
But notice that when we do have that small amount of transition, we can also affect things like the tangency weight.
06:29
To reduce that if we only want a very small amount of that transition.
06:34
We can also go back and we can increase the offset where we were creating that transition.
06:39
Instead of using an eighth of a millimeter, we could go back and make it a larger offset.
06:45
If we want to do that, we simply need to go back to Sketch9, edit the sketch and take a look at that dimension.
06:54
So in this case, that minus 0.125, I'm going to go to minus 0.3.
07:00
I'm going to finish the sketch and then I can go back to my loft, select those tangencies,
07:07
and now I can increase that back to one or make it even larger if I wish.
07:13
I’m going to increase this to one as well and say OK.
07:17
We're going to follow that same procedure on the other side creating a new loft.
07:21
Once again we need to make sure that we select all three of those sections for that profile.
07:27
And then for our second profile, we simply need to select that inside edge and make sure that they are tangent.
07:37
Now that we have those two selections, let's go ahead and use a tool called Stitch.
07:45
We're going to stitch these three sections together and we want to combine them with the bottom of the housing.
07:51
This leaves some open areas and that's okay because we still need to fill those in.
07:56
Once we combine those, we can go back and create a new loft.
08:02
We're going to select this edge as well as this edge and note if we view this from the bottom, we bring this into focus.
08:10
We can actually take the endpoints and drag them in.
08:13
So that way the loft isn't going all the way to the edges.
08:17
When we do that we also want to make sure that we are adding tangency.
08:21
When we drag those edges in and we say OK, what we've actually done is we've created a division,
08:27
a division that we can select and delete, leaving just that small section.
08:32
Once again, we want to stitch, selecting everything to combine it together.
08:37
And now we can use another tool called patch to fill in this open area.
08:43
We're going to group all the edges together so that way tangency applies to all of them and say, OK.
08:49
Repeat the process by repeating the patch on the other side.
08:53
All the edges are grouped and we'll add tangency and say, OK.
08:58
So now we've added these smooth transitions, we want to stitch those together.
09:07
And then repeat the process one more time on the other side.
09:11
As you can see, the process of creating this geometry does take a little bit of time.
09:16
The good news is that once you create these surfaces,
09:19
you can go back and you can create patterns or mirrors based on the way your original geometry was created.
09:26
I'm going to say, OK, I'm going to delete these edges.
09:30
I'm going to stitch everything together and then I can use my patch tool to create that surface patch in that area.
09:37
Once again, it's important that we always go back and we remember that when we create this loft,
09:43
we always want to be mindful of how it connects to our surrounding surfaces.
09:48
If you forget to create that tangency, what's going to happen is downstream.
09:52
You're going to get areas of your surfaces that are not going to be smooth.
09:58
Once again, we'll make sure that everything has tangency.
10:01
We’ll repeat the process one more time on this side and then we'll stitch everything together.
10:09
Once we stitch the main body back together with these two surfaces, let's pay close attention to what happens in our Bodies folder.
10:16
Once we say, OK, because we've now created a closed region, it converts it back into a solid body.
10:23
This means that we can come to Inspect, take a look at a section analysis.
10:28
In my case, I'm going to select the YZ plane.
10:30
I'm gonna drag it over until we get into that geometry.
10:34
Now, we can take a look at how far into our container that goes whether or not we need to create the same sort of indent on the inside.
10:43
If we want to do that, we can use our offset tool and we can take our surfaces that we’re interested in,
10:49
and we can offset them inward and then repeat the same process, creating those splits and those new lofts and patches on the inside of our container.
11:00
For our purposes however, I want to go back, hide the analysis.
11:04
Make sure I navigate back to my solid tools, minimize my sketches folder and I want to save this design before moving on.
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