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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create joints.
00:05
In this video, we’ll create a revolute joint and we’ll create a motion link.
00:11
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:16
We've created as-built revolute joints for all the gears in our gear train.
00:21
But what would happen if one of the gears was not in the correct position if we hadn't used align and we wanted to still create a joint?
00:30
Well, we can go to the last as-built revolute joint we created,
00:34
and I'm going to select Delete on the keyboard to get rid of that capture position and to get rid of that revolute joint.
00:41
Then I want to move this gear out of position and capture it.
00:46
So if your gear was brought in and it was not in the correct position, you can still create a joint by going to Assemble and selecting Joint.
00:56
Remember as-built joint makes use of the current position of the component.
01:01
A joint will allow you to select the points on multiple components that you want to align.
01:06
This can be done a few different ways.
01:08
Simple will allow us to select a reference point.
01:12
Between two faces will allow us to select two faces and it will automatically go to the middle.
01:18
Or we can select two edge intersection.
01:21
The first thing that I'm going to do is first set my type to revolute.
01:25
And then for the position, I'm going to start by rotating my gear around.
01:30
And similar to how we used align, I'm going to hold down the control or command key and select that center point noting the orientation of X, Y and Z.
01:40
Z being our blue axis.
01:42
Next I need to select where this is going to go.
01:45
Once again, holding down control or command I'll go to the center point of this opening, noting the direction of the Z coordinate system.
01:54
Once it's in position, note that it's automatically set to 0 degrees and offset values here are all set to zero.
02:04
Even though we manually selected those positions, we could still offset them or rotate them if we wanted to.
02:11
You notice that there is a slight amount of overlap here so we can use the on screen manipulator to rotate their position,
02:19
noting that we want to go to about minus 3 degrees.
02:24
And you'll notice that we're getting more overlap.
02:27
So if we go to a positive 3 degrees, we’re starting to go the other way.
02:32
All of our other gears were about 20 degrees off and it looks like this one is still a bit more off than that.
02:40
When we get to 30 degrees, we’re much closer.
02:43
So I'm going to insert a value of 32 degrees to see if that gets us close enough.
02:49
It's going the wrong way, so we can go backwards to 28 degrees.
02:54
If we're having difficulty at this step, we can say OK, and we can manually rotate this around and capture its position as well.
03:03
Now that we have that new joint added, we want to add motion links between our different joints.
03:09
To do that, we'll go to Assemble and we’ll select something called a Motion Link.
03:14
The main motion link that we want is between our 16 tooth and 48 tooth.
03:19
But we're going to work our way through the gear train system, starting with this joint and moving to our first idler.
03:26
What we want to do is we want to remember that we're going based on a ratio of the gear.
03:32
So we're having a 16 degree or 16 tooth rotation and a 10 tooth rotation in the opposite direction.
03:41
Noting that that is just way too much rotation, so let's flip those numbers around, going 10 and 16.
03:49
If we do that, you can see that the relationship is much better.
03:54
We'll repeat that motion link this time going between these two gears, reversing the direction,
03:60
noting that they're both 10 tooth, so they're going to be the same.
04:03
We'll do that one more time between the two idlers.
04:07
You note that those are both 10 tooth, so those are the same.
04:10
And lastly we'll repeat it one more time going between this idler and the large gear.
04:16
This is going to be 10 tooth in and 48 tooth out.
04:21
But again, we might need to reverse those 48 and 10 and reverse their direction.
04:28
So now if we rotate that large gear, you should see that everything is moving as intended.
04:35
For this, let's go back to a home position and save the design before we move on to the next step.
Video transcript
00:02
Create joints.
00:05
In this video, we’ll create a revolute joint and we’ll create a motion link.
00:11
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:16
We've created as-built revolute joints for all the gears in our gear train.
00:21
But what would happen if one of the gears was not in the correct position if we hadn't used align and we wanted to still create a joint?
00:30
Well, we can go to the last as-built revolute joint we created,
00:34
and I'm going to select Delete on the keyboard to get rid of that capture position and to get rid of that revolute joint.
00:41
Then I want to move this gear out of position and capture it.
00:46
So if your gear was brought in and it was not in the correct position, you can still create a joint by going to Assemble and selecting Joint.
00:56
Remember as-built joint makes use of the current position of the component.
01:01
A joint will allow you to select the points on multiple components that you want to align.
01:06
This can be done a few different ways.
01:08
Simple will allow us to select a reference point.
01:12
Between two faces will allow us to select two faces and it will automatically go to the middle.
01:18
Or we can select two edge intersection.
01:21
The first thing that I'm going to do is first set my type to revolute.
01:25
And then for the position, I'm going to start by rotating my gear around.
01:30
And similar to how we used align, I'm going to hold down the control or command key and select that center point noting the orientation of X, Y and Z.
01:40
Z being our blue axis.
01:42
Next I need to select where this is going to go.
01:45
Once again, holding down control or command I'll go to the center point of this opening, noting the direction of the Z coordinate system.
01:54
Once it's in position, note that it's automatically set to 0 degrees and offset values here are all set to zero.
02:04
Even though we manually selected those positions, we could still offset them or rotate them if we wanted to.
02:11
You notice that there is a slight amount of overlap here so we can use the on screen manipulator to rotate their position,
02:19
noting that we want to go to about minus 3 degrees.
02:24
And you'll notice that we're getting more overlap.
02:27
So if we go to a positive 3 degrees, we’re starting to go the other way.
02:32
All of our other gears were about 20 degrees off and it looks like this one is still a bit more off than that.
02:40
When we get to 30 degrees, we’re much closer.
02:43
So I'm going to insert a value of 32 degrees to see if that gets us close enough.
02:49
It's going the wrong way, so we can go backwards to 28 degrees.
02:54
If we're having difficulty at this step, we can say OK, and we can manually rotate this around and capture its position as well.
03:03
Now that we have that new joint added, we want to add motion links between our different joints.
03:09
To do that, we'll go to Assemble and we’ll select something called a Motion Link.
03:14
The main motion link that we want is between our 16 tooth and 48 tooth.
03:19
But we're going to work our way through the gear train system, starting with this joint and moving to our first idler.
03:26
What we want to do is we want to remember that we're going based on a ratio of the gear.
03:32
So we're having a 16 degree or 16 tooth rotation and a 10 tooth rotation in the opposite direction.
03:41
Noting that that is just way too much rotation, so let's flip those numbers around, going 10 and 16.
03:49
If we do that, you can see that the relationship is much better.
03:54
We'll repeat that motion link this time going between these two gears, reversing the direction,
03:60
noting that they're both 10 tooth, so they're going to be the same.
04:03
We'll do that one more time between the two idlers.
04:07
You note that those are both 10 tooth, so those are the same.
04:10
And lastly we'll repeat it one more time going between this idler and the large gear.
04:16
This is going to be 10 tooth in and 48 tooth out.
04:21
But again, we might need to reverse those 48 and 10 and reverse their direction.
04:28
So now if we rotate that large gear, you should see that everything is moving as intended.
04:35
For this, let's go back to a home position and save the design before we move on to the next step.
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