Use surfaces to replace faces

00:02

Use surfaces to replace faces.

00:06

In this video, we’ll use replace face.

00:11

In Fusion 360, we want to get started with the supplied dataset complex box.

00:16

This complex box contains a box and a surface.

00:20

We want to talk about some tools that allow us to replace the top face of this box with the surface that we're looking at.

00:27

If I view this from the right hand side, we can see that the surface is a simple extrude that's made up of a line and a large arc.

00:34

But the process will be the same no matter how complex your geometry is.

00:40

When we want to take a look at replacing a face, if we go to Modify, we have a tool called Replace Face.

00:47

When we select Replace Face, we first need to select the source faces and the target faces.

00:53

When we do this, the source will be the top of our box.

00:57

I'm going to select tangent chain and the target faces are going to be the surface bodies.

01:03

When I do this, it's important that I select surfaces that extend past the face that we're replacing.

01:10

This is the only way that Fusion will be able to actually extend the geometry up to our selected surface.

01:17

Let's say, OK, expand our Bodies folder and hide the surface.

01:21

So what we've done is we've taken that extrude and we've taken it up to that surface.

01:26

Of course, there are multiple ways that we could do this.

01:30

We could use our sketch and we could extrude up to that object.

01:33

So if we hide Body 1 but we show Sketch 1 and we show our surface body, we can use extrude to take that up to a distance of two objects.

01:44

Keep in mind that there are some options, for example, adjacent face.

01:49

But because we're dealing with an arc, in some cases it actually wants to carry that arc around.

01:54

Fusion 360 is intelligent and the fact that it knows what we're trying to do and it extends the tangency of that edge out.

02:01

But this doesn't work in all cases.

02:03

In some cases, Replace Face might be the only option.

02:07

Well, let's see what happens if we make some modifications to this design.

02:12

First let's take a look at adding some fillets.

02:17

To do this, I first want to roll back before the replace face and I'm going to begin modifying this body before I make any selections.

02:25

So if we just add a large fillet on these corners, let's say 15 mm and then we roll back pass to replace face,

02:33

notice that it is still able to extend that.

02:36

The original face that we created here is still valid even though we've rounded the corners off, that selection is still there.

02:44

But what happens if we add a fillet to the upper edge?

02:48

In this case, I'll add another large fillet 15 mm, say OK and let's roll this back.

02:54

Well, Fusion was still able to extend that.

02:57

Because there was still a single face selection in the center, it was able to bring that geometry up including the fillet.

03:04

So it carried the fillet and it propagated around the new replaced face.

03:11

Let's take a look at what happens if we were to try and shell this.

03:15

Before I do that, I'm going to go to Inspect, I'm going to create a section analysis that's going to go right through the middle of this.

03:24

Then I want to go to modify shell and select the bottom face and I'm going to have a 1 millimeter wall, something that's extremely thin.

03:33

So I've created this shell and then I dragged this ahead to the replaced face.

03:38

Notice what happens.

03:39

It extends the geometry but it does not carry that internal face with it.

03:44

The shell is still in its original position because it was calculated before the replaced face.

03:51

One thing that we can do however, is we can drag these around.

03:55

If we shell after the replace face, you can see now that we have that consistent 1 millimeter wall thickness,

04:01

and it does respect the new face position.

04:04

So while some things will be able to be updated based on replaced face, like fillets on the vertical and the horizontal edges,

04:11

there are certain features that are still going to be timeline dependent, things like shell,

04:16

because it's not going to recalculate the shell based on the new position of that top face, but it will carry those fillets up with it.

04:25

At this point let's navigate back to a home view.

04:27

We can hide the analysis and minimize our folders, make sure that we save this design before moving on.

Video transcript

00:02

Use surfaces to replace faces.

00:06

In this video, we’ll use replace face.

00:11

In Fusion 360, we want to get started with the supplied dataset complex box.

00:16

This complex box contains a box and a surface.

00:20

We want to talk about some tools that allow us to replace the top face of this box with the surface that we're looking at.

00:27

If I view this from the right hand side, we can see that the surface is a simple extrude that's made up of a line and a large arc.

00:34

But the process will be the same no matter how complex your geometry is.

00:40

When we want to take a look at replacing a face, if we go to Modify, we have a tool called Replace Face.

00:47

When we select Replace Face, we first need to select the source faces and the target faces.

00:53

When we do this, the source will be the top of our box.

00:57

I'm going to select tangent chain and the target faces are going to be the surface bodies.

01:03

When I do this, it's important that I select surfaces that extend past the face that we're replacing.

01:10

This is the only way that Fusion will be able to actually extend the geometry up to our selected surface.

01:17

Let's say, OK, expand our Bodies folder and hide the surface.

01:21

So what we've done is we've taken that extrude and we've taken it up to that surface.

01:26

Of course, there are multiple ways that we could do this.

01:30

We could use our sketch and we could extrude up to that object.

01:33

So if we hide Body 1 but we show Sketch 1 and we show our surface body, we can use extrude to take that up to a distance of two objects.

01:44

Keep in mind that there are some options, for example, adjacent face.

01:49

But because we're dealing with an arc, in some cases it actually wants to carry that arc around.

01:54

Fusion 360 is intelligent and the fact that it knows what we're trying to do and it extends the tangency of that edge out.

02:01

But this doesn't work in all cases.

02:03

In some cases, Replace Face might be the only option.

02:07

Well, let's see what happens if we make some modifications to this design.

02:12

First let's take a look at adding some fillets.

02:17

To do this, I first want to roll back before the replace face and I'm going to begin modifying this body before I make any selections.

02:25

So if we just add a large fillet on these corners, let's say 15 mm and then we roll back pass to replace face,

02:33

notice that it is still able to extend that.

02:36

The original face that we created here is still valid even though we've rounded the corners off, that selection is still there.

02:44

But what happens if we add a fillet to the upper edge?

02:48

In this case, I'll add another large fillet 15 mm, say OK and let's roll this back.

02:54

Well, Fusion was still able to extend that.

02:57

Because there was still a single face selection in the center, it was able to bring that geometry up including the fillet.

03:04

So it carried the fillet and it propagated around the new replaced face.

03:11

Let's take a look at what happens if we were to try and shell this.

03:15

Before I do that, I'm going to go to Inspect, I'm going to create a section analysis that's going to go right through the middle of this.

03:24

Then I want to go to modify shell and select the bottom face and I'm going to have a 1 millimeter wall, something that's extremely thin.

03:33

So I've created this shell and then I dragged this ahead to the replaced face.

03:38

Notice what happens.

03:39

It extends the geometry but it does not carry that internal face with it.

03:44

The shell is still in its original position because it was calculated before the replaced face.

03:51

One thing that we can do however, is we can drag these around.

03:55

If we shell after the replace face, you can see now that we have that consistent 1 millimeter wall thickness,

04:01

and it does respect the new face position.

04:04

So while some things will be able to be updated based on replaced face, like fillets on the vertical and the horizontal edges,

04:11

there are certain features that are still going to be timeline dependent, things like shell,

04:16

because it's not going to recalculate the shell based on the new position of that top face, but it will carry those fillets up with it.

04:25

At this point let's navigate back to a home view.

04:27

We can hide the analysis and minimize our folders, make sure that we save this design before moving on.

Video quiz

Which of the following features allows the use of a surface or connected set of surfaces as the new face for a solid body?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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