& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Use surfaces to split bodies and faces.
00:06
In this video, we'll use split body with a surface and split face with a surface.
00:12
In Fusion 360, we want to carry on with our complex box.
00:16
We're going to start by rolling the end of the features before the shell and we want to expand our Bodies folder and show our surface body.
00:25
Going to rotate it around slightly so we can see all three faces that belong to the surface, navigate to surface tools and select offset.
00:35
We're going to select all three faces of the surface and we're going to bring it down a distance of 30 mm.
00:41
Notice that when we do this, the surface does not extend through the solid body.
00:46
We're going to select OK, navigate back to our solid tools and we want to take a look at two of the split options.
00:53
Split Face and Split Body.
00:56
If we select Split Face first, we need to determine which faces we want to split.
01:01
We want to split all the way around the outside of the part.
01:04
Then we need to rotate it and select every face that we want to split.
01:09
Then we can select our splitting tool.
01:12
To do this, I'm going to navigate back to a home view and I'm going to select Body 3 that's inside of my browser.
01:19
There's an option to extend the splitting tool which will allow us to extend out past that front edge where the surface doesn't intersect.
01:26
We say, OK, note that we still have one solid body but now we've split the solid body on the outside only in the case of its faces.
01:37
I'm going to select and delete the split face and take a look at split bodies.
01:43
For split body instead of selecting individual faces, we’ll have to select a solid body.
01:48
For the splitting tool, once again I'll select the Body 3 surface body and I'll allow it to extend the splitting tool and say OK.
01:56
If we take a look at our browser, we now have Body 1 and Body 4.
02:01
These are two separate solid bodies.
02:04
If I hide my surfaces and I hide Body 1, I’m left simply with this top body.
02:11
Next I want to add a fillet.
02:14
In this case, I'll add a 15 millimeter fillet to the bottom edge and say OK.
02:19
But what happens when we roll back past our shell?
02:23
The shell was applied to the original bottom face of the original body.
02:28
So if we take a look at this and we turn on our analysis,
02:31
we can see what we've created is a solid body on top and a thin wall solid body on the bottom.
02:38
Using split bodies means that the original face that we used for our shell was on the lower portion of the split body.
02:46
So keep in mind when you're using tools like split body and split face and you start to reorganize the timeline,
02:54
make sure you understand the implications of how those tools are going to be rebuilt.
02:59
In the case of using something like a shell, we would want to make sure that we modify the shell feature.
03:06
And instead of selecting the faces or bodies that we want to shell, we would select the entire body from the browser, say, OK.
03:14
And now we've shelled just the inside of that body.
03:17
If we turn off our section analysis, note that none of the external faces are open because we selected the entire body as the shell.
03:27
So if you want to keep that upper body as the shell, you will need to rebuild some of the features in the timeline.
03:33
For us, however, let's go ahead and navigate back to a home view and let's make sure that we save this before moving on.
Video transcript
00:02
Use surfaces to split bodies and faces.
00:06
In this video, we'll use split body with a surface and split face with a surface.
00:12
In Fusion 360, we want to carry on with our complex box.
00:16
We're going to start by rolling the end of the features before the shell and we want to expand our Bodies folder and show our surface body.
00:25
Going to rotate it around slightly so we can see all three faces that belong to the surface, navigate to surface tools and select offset.
00:35
We're going to select all three faces of the surface and we're going to bring it down a distance of 30 mm.
00:41
Notice that when we do this, the surface does not extend through the solid body.
00:46
We're going to select OK, navigate back to our solid tools and we want to take a look at two of the split options.
00:53
Split Face and Split Body.
00:56
If we select Split Face first, we need to determine which faces we want to split.
01:01
We want to split all the way around the outside of the part.
01:04
Then we need to rotate it and select every face that we want to split.
01:09
Then we can select our splitting tool.
01:12
To do this, I'm going to navigate back to a home view and I'm going to select Body 3 that's inside of my browser.
01:19
There's an option to extend the splitting tool which will allow us to extend out past that front edge where the surface doesn't intersect.
01:26
We say, OK, note that we still have one solid body but now we've split the solid body on the outside only in the case of its faces.
01:37
I'm going to select and delete the split face and take a look at split bodies.
01:43
For split body instead of selecting individual faces, we’ll have to select a solid body.
01:48
For the splitting tool, once again I'll select the Body 3 surface body and I'll allow it to extend the splitting tool and say OK.
01:56
If we take a look at our browser, we now have Body 1 and Body 4.
02:01
These are two separate solid bodies.
02:04
If I hide my surfaces and I hide Body 1, I’m left simply with this top body.
02:11
Next I want to add a fillet.
02:14
In this case, I'll add a 15 millimeter fillet to the bottom edge and say OK.
02:19
But what happens when we roll back past our shell?
02:23
The shell was applied to the original bottom face of the original body.
02:28
So if we take a look at this and we turn on our analysis,
02:31
we can see what we've created is a solid body on top and a thin wall solid body on the bottom.
02:38
Using split bodies means that the original face that we used for our shell was on the lower portion of the split body.
02:46
So keep in mind when you're using tools like split body and split face and you start to reorganize the timeline,
02:54
make sure you understand the implications of how those tools are going to be rebuilt.
02:59
In the case of using something like a shell, we would want to make sure that we modify the shell feature.
03:06
And instead of selecting the faces or bodies that we want to shell, we would select the entire body from the browser, say, OK.
03:14
And now we've shelled just the inside of that body.
03:17
If we turn off our section analysis, note that none of the external faces are open because we selected the entire body as the shell.
03:27
So if you want to keep that upper body as the shell, you will need to rebuild some of the features in the timeline.
03:33
For us, however, let's go ahead and navigate back to a home view and let's make sure that we save this before moving on.
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