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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Joint origins and mid plane joints.
00:06
In this video, we’ll create a revolute joint using between two faces.
00:10
Create a slider joint, edit joint limits, create a joint origin and explain the differences and similarities between joint options.
00:20
In Fusion 360, we want to get started with the supplied dataset air cylinder and mount.
00:25
When we take a look at this, you'll note that we have a couple different McMaster-Carr components.
00:31
These are brought in from McMaster-Carr and you'll notice that these are bodies inside of a top level component.
00:37
These are for an air cylinder as well as an air cylinder mount.
00:42
Let's expand all of these and make note that the air cylinder mount contains multiple brackets.
00:48
We have a left hand, a right hand side as well as a pin with clips but everything is free to move.
00:54
So to get started, the first thing I like to do is go to Inspect and turn on Component Color Cycling,
00:59
which will help me understand which components are together and which ones are isolated.
01:05
Next I'm going to go into my browser and go to Bracket L, right click and ground it.
01:11
This will keep this bracket in position and then I can go to Assemble and create a rigid group between it and the right hand side as well as the pin.
01:21
Now my mount is going to be fixed in place inside of my 3D workspace.
01:26
The next thing I need to do is figure out how to create those joints inside of the air cylinder.
01:32
But remember the air cylinder is comprised of multiple bodies.
01:36
There's a Nose Nut, Body 2, Air Cylinder Body, The Nut at the Tail and the Shaft.
01:44
Because we don't need all of these bodies, we're going to first select by holding down the control or command key the Nose Nut, Body 2 and Nut Tail,
01:54
we're going to right click and remove them.
01:57
Remove places a feature in the timeline that allows us to roll back at any point in time or bring them back if we simply delete this feature.
02:04
However, we only need to focus our attention on the Air Cylinder Body and the Shaft.
02:10
As soon as we move either of these, they'll move together because currently they’re just a single body.
02:15
So the first thing I want to do is select both of them, right click and create components.
02:21
Now we have our air cylinder and the shaft.
02:25
Now I can make use of an as-built joint for the shaft and the air cylinder body.
02:31
We're going to select as-built joint and set the type to Slider.
02:35
We’ll select the air cylinder body and the shaft,
02:38
and then we'll select a cylindrical reference on the outside and allow it to move back and forth and say, OK.
02:46
Next we want to place the back of the air cylinder on the shaft of our bracket.
02:52
When we do this, we're going to go to assemble and select joint.
02:56
The motion type we're going to use is revolute,
02:59
and for the position we have a couple different modes, Simple, Between Two Faces and Two Edge Intersection.
03:07
One thing that we can do if this is going to be centered is hover over the inside diameter of the back of our cylinder,
03:14
hold down control or command and navigate to the middle of that selection.
03:19
Because we also have a shaft on the back side, we can do the same thing.
03:24
This will automatically place it in the correct position for us.
03:29
I'm going to select Cancel.
03:30
And if for some reason we didn't have the pin and we only can move between the left and the right brackets,
03:36
let's take a look at how we would accomplish this.
03:39
Once again we'll use Joint,
03:41
again with mode we're going to start with Simple hovering over the inside diameter and holding down control or command so we can select the mid.
03:49
For the second one, we're going to select Between Two Faces.
03:53
We're going to select the inside face but notice that it doesn't allow us to select the face on the other side of the bracket.
03:59
And this is because they're not the same body.
04:02
This option between two faces only works if they belong to the same body.
04:07
In order to make this work, we have to create a joint origin.
04:11
We can do this by going to Assemble and select Joint Origin.
04:15
Using this Between Two Faces option will allow us to select multiple bodies or components,
04:21
and then we can determine a snap location which is going to be the center diameter of the bore.
04:27
We're going to say OK and now we've created a joint origin which will allow us to go to Assemble, Joint,
04:34
once again, we can snap to the center position and then we can snap to that center location.
04:39
We also need to give it an axis of rotation.
04:42
Notice in this case how the air cylinder doesn't actually fit between the brackets, they're a little too close together.
04:48
The Fusion 360 is only taking into account our orientation, a location.
04:54
Let's go to motion and make sure it's set to revolute and we'll say OK.
04:58
Now if we zoom out, you notice that we can rotate the air cylinder, we can move the shaft inside and out but it's under constrained.
05:07
Let's revert our position and go to a back view.
05:11
In the Joints folder, notice that we only have Rev1 because that's between the two components.
05:16
If we want to take a look at the slider joint that we created, we need to expand the joints folder that's inside of the air cylinder component.
05:23
We're going to right click and edit the joint limit.
05:27
We're going to set this to a minimum and a maximum value.
05:32
As we begin to drag these out, notice that it's moving the air cylinder and in this case, that's going to be okay.
05:38
We know that the travel of this air cylinder is going to be 5.5 inches.
05:43
So we're going to set the minimum and the maximum values accordingly.
05:47
When we take a look at this because it's a negative value, our minimum is minus 5.5 inches and the maximum is 0.
05:55
If we had an air cylinder that had say a spring return in it, we could set the rest position to a fully closed position or fully opened position.
06:04
We'll say OK and as soon as we begin to move this, you'll notice that it automatically pops back out to that rest position.
06:12
Now we're able to rotate the air cylinder as well as move the rod in and out.
06:17
We can always go back and edit that joint limit and for example, remove the rest option,
06:22
which would allow the air cylinder to stay in whichever position it's in.
06:27
We can always revert back to go back to its original position.
06:31
So just a quick recap, we want to make sure that we understand the differences between an as-built joint and a joint.
06:39
The functionality of the motion between these two are identical.
06:43
However, applying an as-built joint makes use of the current position of your components,
06:48
while the joint will allow you to select the location as well as the type of joint.
06:54
We can create joint origins between multiple bodies to enable easier selection whenever we're creating those specific entities.
07:02
In this case, an air cylinder between two brackets.
07:06
And last, if we have multiple components that are stuck in the same position or bolted together,
07:11
we can use a rigid group to make sure that they stay fixed.
07:15
I'm going to bring the pin back temporarily, go back to a home position and make sure I save this before moving on.
Video transcript
00:02
Joint origins and mid plane joints.
00:06
In this video, we’ll create a revolute joint using between two faces.
00:10
Create a slider joint, edit joint limits, create a joint origin and explain the differences and similarities between joint options.
00:20
In Fusion 360, we want to get started with the supplied dataset air cylinder and mount.
00:25
When we take a look at this, you'll note that we have a couple different McMaster-Carr components.
00:31
These are brought in from McMaster-Carr and you'll notice that these are bodies inside of a top level component.
00:37
These are for an air cylinder as well as an air cylinder mount.
00:42
Let's expand all of these and make note that the air cylinder mount contains multiple brackets.
00:48
We have a left hand, a right hand side as well as a pin with clips but everything is free to move.
00:54
So to get started, the first thing I like to do is go to Inspect and turn on Component Color Cycling,
00:59
which will help me understand which components are together and which ones are isolated.
01:05
Next I'm going to go into my browser and go to Bracket L, right click and ground it.
01:11
This will keep this bracket in position and then I can go to Assemble and create a rigid group between it and the right hand side as well as the pin.
01:21
Now my mount is going to be fixed in place inside of my 3D workspace.
01:26
The next thing I need to do is figure out how to create those joints inside of the air cylinder.
01:32
But remember the air cylinder is comprised of multiple bodies.
01:36
There's a Nose Nut, Body 2, Air Cylinder Body, The Nut at the Tail and the Shaft.
01:44
Because we don't need all of these bodies, we're going to first select by holding down the control or command key the Nose Nut, Body 2 and Nut Tail,
01:54
we're going to right click and remove them.
01:57
Remove places a feature in the timeline that allows us to roll back at any point in time or bring them back if we simply delete this feature.
02:04
However, we only need to focus our attention on the Air Cylinder Body and the Shaft.
02:10
As soon as we move either of these, they'll move together because currently they’re just a single body.
02:15
So the first thing I want to do is select both of them, right click and create components.
02:21
Now we have our air cylinder and the shaft.
02:25
Now I can make use of an as-built joint for the shaft and the air cylinder body.
02:31
We're going to select as-built joint and set the type to Slider.
02:35
We’ll select the air cylinder body and the shaft,
02:38
and then we'll select a cylindrical reference on the outside and allow it to move back and forth and say, OK.
02:46
Next we want to place the back of the air cylinder on the shaft of our bracket.
02:52
When we do this, we're going to go to assemble and select joint.
02:56
The motion type we're going to use is revolute,
02:59
and for the position we have a couple different modes, Simple, Between Two Faces and Two Edge Intersection.
03:07
One thing that we can do if this is going to be centered is hover over the inside diameter of the back of our cylinder,
03:14
hold down control or command and navigate to the middle of that selection.
03:19
Because we also have a shaft on the back side, we can do the same thing.
03:24
This will automatically place it in the correct position for us.
03:29
I'm going to select Cancel.
03:30
And if for some reason we didn't have the pin and we only can move between the left and the right brackets,
03:36
let's take a look at how we would accomplish this.
03:39
Once again we'll use Joint,
03:41
again with mode we're going to start with Simple hovering over the inside diameter and holding down control or command so we can select the mid.
03:49
For the second one, we're going to select Between Two Faces.
03:53
We're going to select the inside face but notice that it doesn't allow us to select the face on the other side of the bracket.
03:59
And this is because they're not the same body.
04:02
This option between two faces only works if they belong to the same body.
04:07
In order to make this work, we have to create a joint origin.
04:11
We can do this by going to Assemble and select Joint Origin.
04:15
Using this Between Two Faces option will allow us to select multiple bodies or components,
04:21
and then we can determine a snap location which is going to be the center diameter of the bore.
04:27
We're going to say OK and now we've created a joint origin which will allow us to go to Assemble, Joint,
04:34
once again, we can snap to the center position and then we can snap to that center location.
04:39
We also need to give it an axis of rotation.
04:42
Notice in this case how the air cylinder doesn't actually fit between the brackets, they're a little too close together.
04:48
The Fusion 360 is only taking into account our orientation, a location.
04:54
Let's go to motion and make sure it's set to revolute and we'll say OK.
04:58
Now if we zoom out, you notice that we can rotate the air cylinder, we can move the shaft inside and out but it's under constrained.
05:07
Let's revert our position and go to a back view.
05:11
In the Joints folder, notice that we only have Rev1 because that's between the two components.
05:16
If we want to take a look at the slider joint that we created, we need to expand the joints folder that's inside of the air cylinder component.
05:23
We're going to right click and edit the joint limit.
05:27
We're going to set this to a minimum and a maximum value.
05:32
As we begin to drag these out, notice that it's moving the air cylinder and in this case, that's going to be okay.
05:38
We know that the travel of this air cylinder is going to be 5.5 inches.
05:43
So we're going to set the minimum and the maximum values accordingly.
05:47
When we take a look at this because it's a negative value, our minimum is minus 5.5 inches and the maximum is 0.
05:55
If we had an air cylinder that had say a spring return in it, we could set the rest position to a fully closed position or fully opened position.
06:04
We'll say OK and as soon as we begin to move this, you'll notice that it automatically pops back out to that rest position.
06:12
Now we're able to rotate the air cylinder as well as move the rod in and out.
06:17
We can always go back and edit that joint limit and for example, remove the rest option,
06:22
which would allow the air cylinder to stay in whichever position it's in.
06:27
We can always revert back to go back to its original position.
06:31
So just a quick recap, we want to make sure that we understand the differences between an as-built joint and a joint.
06:39
The functionality of the motion between these two are identical.
06:43
However, applying an as-built joint makes use of the current position of your components,
06:48
while the joint will allow you to select the location as well as the type of joint.
06:54
We can create joint origins between multiple bodies to enable easier selection whenever we're creating those specific entities.
07:02
In this case, an air cylinder between two brackets.
07:06
And last, if we have multiple components that are stuck in the same position or bolted together,
07:11
we can use a rigid group to make sure that they stay fixed.
07:15
I'm going to bring the pin back temporarily, go back to a home position and make sure I save this before moving on.
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