Introduction to forms

00:02

Introduction to forms.

00:05

In this video, we’ll explain BREP versus Tspline surfaces and identify a form body.

00:13

In Fusion 360, we want to get started with the supplied data set BREP versus Tspline.

00:19

In this design, we have a single sketch that contains two rectangles.

00:22

We're going to talk about the differences between a BREP or boundary representation and a Tspline or a form body,

00:30

To get started, we're first going to go to create, revolve and select one of the sketch profiles,

00:37

and then for the axis of revolution, just select one of the vertical edges and create a new body.

00:42

We want to bring back the sketch but we want to talk about the fact that this is a BREP body.

00:48

A BREP body is a solid body that's comprised of individual faces on the external portion of the body.

00:56

When we create a form body, we're talking about a subdivision that allows us to have minute control over various areas of the design.

01:05

In order to create a form body, we need to select create form.

01:10

Once we do that, we have several creation tools at our disposal, we can create sketches in here.

01:16

We can use primitives to define.

01:18

We can create faces or we can use some of our standard tools such as extrude, revolve, sweep or loft.

01:25

In this example we're going to take a look at using revolve and using that closed profile on the right hand side.

01:32

One of the vertical edges for the axis of revolution.

01:35

And simply note on screen the differences between the creation of that revolve in the solid workspace and the creation of it here in the forms.

01:44

You'll note that we do have some options for the number of divisions the way that the spacing is defined whether or not we have symmetry.

01:51

For this example, we're not going to add symmetry, we're simply going to create this new body and then we can hide our sketch.

01:58

In the Bodies folder, you'll note that currently this looks like a surface body icon but it's purple and it has divisions on the face.

02:07

Whenever we're working inside of the form tool set, as long as we have a closed volume, that closed volume will be converted back to a solid BREP.

02:17

As soon as we have an open volume, that open volume will be converted to a set of surfaces.

02:24

So in this case if we finish form, it looks very similar.

02:28

However, you will note that there is a division on that top face.

02:32

We have two solid bodies that really appear no different at all when we take a look at them in the browser.

02:38

And then if we look at the timeline, you'll notice that we have our revolve and then we have a form feature.

02:44

It's important to note that forms do not capture timeline history.

02:48

However, we can go in and use direct modeling tools to modify it.

02:53

For example, if we right click on the form and select edit. if I use modify edit form, I can select individual faces.

03:02

I can select edges or I can select verteces.

03:06

I can manipulate them by translating them by rotating them or by scaling them.

03:12

There are additional tools that we can use.

03:14

But for right now this is the basis of how we can manipulate these form bodies.

03:19

If we finish form, we're still converted back to that same solid body.

03:24

However, you'll note that it no longer looks like a cylinder.

03:28

We do have the option to convert solid geometry and formed geometry.

03:32

But of course, there are limitations.

03:35

If we select create form, we have an option under utilities to select convert.

03:41

When we select convert, we have the option to convert Tsplines to BREPs, BREP faces to Tsplines or quad meshes to Tsplines.

03:51

Quad meshes are going to be outside of the topic here but we're going to take a look at BREP faces to Tsplines.

03:57

We're going to select a face and note when I select a circular face that I'm getting a quad patch.

04:05

The quad patch has four sides to it and simply is encompassing everything that we selected.

04:12

If I select the cylinder, however, that is converted a little bit more cleanly because it can be broken down into those quad patches.

04:20

Now we have two separate form bodies that are inside of this form feature in the timeline.

04:26

These can each be manipulated by selecting faces, edges or verteces.

04:31

And using tools like edit form.

04:36

When we finish the form, these are both converted into individual surfaces.

04:41

So these surfaces are modified inside of the form workspace,

04:45

but converted back to a boundary representation when we come back into our design workspace.

04:52

So keep in mind when we begin working with forms, this gives us more control over creating these organic type shapes,

05:00

but we do have to always be mindful of how we're starting out our shapes and what the end goal is,

05:06

whether it's going to be a solid or a surface, it really doesn't matter as long as we follow best practices as we're defining them.

05:13

At this point, let's make sure that we save this design before moving on.

Video transcript

00:02

Introduction to forms.

00:05

In this video, we’ll explain BREP versus Tspline surfaces and identify a form body.

00:13

In Fusion 360, we want to get started with the supplied data set BREP versus Tspline.

00:19

In this design, we have a single sketch that contains two rectangles.

00:22

We're going to talk about the differences between a BREP or boundary representation and a Tspline or a form body,

00:30

To get started, we're first going to go to create, revolve and select one of the sketch profiles,

00:37

and then for the axis of revolution, just select one of the vertical edges and create a new body.

00:42

We want to bring back the sketch but we want to talk about the fact that this is a BREP body.

00:48

A BREP body is a solid body that's comprised of individual faces on the external portion of the body.

00:56

When we create a form body, we're talking about a subdivision that allows us to have minute control over various areas of the design.

01:05

In order to create a form body, we need to select create form.

01:10

Once we do that, we have several creation tools at our disposal, we can create sketches in here.

01:16

We can use primitives to define.

01:18

We can create faces or we can use some of our standard tools such as extrude, revolve, sweep or loft.

01:25

In this example we're going to take a look at using revolve and using that closed profile on the right hand side.

01:32

One of the vertical edges for the axis of revolution.

01:35

And simply note on screen the differences between the creation of that revolve in the solid workspace and the creation of it here in the forms.

01:44

You'll note that we do have some options for the number of divisions the way that the spacing is defined whether or not we have symmetry.

01:51

For this example, we're not going to add symmetry, we're simply going to create this new body and then we can hide our sketch.

01:58

In the Bodies folder, you'll note that currently this looks like a surface body icon but it's purple and it has divisions on the face.

02:07

Whenever we're working inside of the form tool set, as long as we have a closed volume, that closed volume will be converted back to a solid BREP.

02:17

As soon as we have an open volume, that open volume will be converted to a set of surfaces.

02:24

So in this case if we finish form, it looks very similar.

02:28

However, you will note that there is a division on that top face.

02:32

We have two solid bodies that really appear no different at all when we take a look at them in the browser.

02:38

And then if we look at the timeline, you'll notice that we have our revolve and then we have a form feature.

02:44

It's important to note that forms do not capture timeline history.

02:48

However, we can go in and use direct modeling tools to modify it.

02:53

For example, if we right click on the form and select edit. if I use modify edit form, I can select individual faces.

03:02

I can select edges or I can select verteces.

03:06

I can manipulate them by translating them by rotating them or by scaling them.

03:12

There are additional tools that we can use.

03:14

But for right now this is the basis of how we can manipulate these form bodies.

03:19

If we finish form, we're still converted back to that same solid body.

03:24

However, you'll note that it no longer looks like a cylinder.

03:28

We do have the option to convert solid geometry and formed geometry.

03:32

But of course, there are limitations.

03:35

If we select create form, we have an option under utilities to select convert.

03:41

When we select convert, we have the option to convert Tsplines to BREPs, BREP faces to Tsplines or quad meshes to Tsplines.

03:51

Quad meshes are going to be outside of the topic here but we're going to take a look at BREP faces to Tsplines.

03:57

We're going to select a face and note when I select a circular face that I'm getting a quad patch.

04:05

The quad patch has four sides to it and simply is encompassing everything that we selected.

04:12

If I select the cylinder, however, that is converted a little bit more cleanly because it can be broken down into those quad patches.

04:20

Now we have two separate form bodies that are inside of this form feature in the timeline.

04:26

These can each be manipulated by selecting faces, edges or verteces.

04:31

And using tools like edit form.

04:36

When we finish the form, these are both converted into individual surfaces.

04:41

So these surfaces are modified inside of the form workspace,

04:45

but converted back to a boundary representation when we come back into our design workspace.

04:52

So keep in mind when we begin working with forms, this gives us more control over creating these organic type shapes,

05:00

but we do have to always be mindful of how we're starting out our shapes and what the end goal is,

05:06

whether it's going to be a solid or a surface, it really doesn't matter as long as we follow best practices as we're defining them.

05:13

At this point, let's make sure that we save this design before moving on.

Video quiz

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