Mirrors and patterns

00:02

Mirrors and patterns.

00:05

In this video, we’ll create a body mirror, a feature mirror, a face pattern and a component pattern.

00:12

In Fusion 360, we want to get started with the supplied dataset pipe pattern.

00:18

With pipe pattern, you'll notice that there are several components as well as bodies in this design.

00:23

We have a pipe cap, we have a pipe extension, we have a couple McMaster-Carr hardware in this case, a bolt and a nut.

00:31

And then we have a manifold.

00:33

We're going to be taking a look at various ways to mirror and pattern bodies, components and faces using this as our example.

00:40

To get started, I first want to take a look at the pipe extension.

00:44

So I'm going to activate this component, expand it and note that this has a single body.

00:50

What we want to do first is we want to take a look at creating a mirror of a body.

00:55

When we go to the Create menu, we want to navigate down to Mirror and note that it's set to bodies

01:02

but we can use this for faces, bodies, features or components.

01:07

We're going to be mirroring this entire body and the mirror plane that we're going to be using is the back face.

01:13

When we do this, we have the option to join or create a new body.

01:18

We're going to be joining these together, creating a single solid body of the pipe.

01:23

This pipe component now is still a single body but it has the extension that goes on the other side of it,

01:29

and because we used a mirror, we were able to join it.

01:33

We could also take this and we could create a pattern of it, putting it in each of the following positions.

01:40

So in order to do that, we would want to go to the rectangular pattern.

01:45

Instead of using faces, we can select bodies which will create multiple bodies inside of this component.

01:52

Or we can create individual components.

01:54

In this case, I want to pattern the component.

01:57

The component will be the pipe extension.

02:00

For our direction we're going to be using the default X direction and then we can simply begin dragging this out.

02:07

In this case, we're going to be going a total distance of minus 1000 mm.

02:12

We can define this as the entire extent or we can do it as the distance between each.

02:19

When we do it as the distance between each, that'll be minus 500 mm.

02:23

Once we say, OK, note that we now have pipe extension with the colon two and three after it.

02:30

That's because these are identical copies.

02:32

Any change that's made to the original will also modify each of these copies.

02:38

Let's activate the top level and let's take a look at some other options we have when creating mirrors and patterns.

02:44

Next, I want to focus on this pipe cap.

02:46

This is currently a body.

02:48

And what I want to do first is I want to hide my pipe extension as well as the hardware that's on this body.

02:54

I want to focus my attention on creating a pattern of this specific geometry so I can add hardware around the entire part.

03:04

We're going to start by taking a look at Create, Pattern and we want to use a circular pattern.

03:10

Because we don't necessarily know the feature that was used to create this, we can use the faces option.

03:17

By using faces we can select the fillet, the circular section, the chamfer and the inside.

03:23

When we do this, we then need to select the axis of revolution.

03:27

And I'm going to grab the outside of the part and I'm going to increase the number of instances to 10 and say OK.

03:34

When I do this, all 10 instances have been created.

03:37

However, if we view this from a back view, you'll note that the holes didn't go all the way through.

03:43

There are a couple ways that we can deal with this.

03:45

We can create a sketch to extrude all the way through.

03:48

We can go back and we can find the feature that was used to remove that hole and we can pattern that feature.

03:54

We can do this by simply selecting it and finding it inside of the timeline.

03:59

We can also create a pattern of faces.

04:02

Or we can use things like direct modeling tools such as Delete.

04:06

If I take that original feature and I go to create, patterns and circular pattern,

04:13

now the type is automatically set to features because it was pre-selected.

04:17

If I select the same axis of revolution and the same number 10 and I say OK, now we were able to remove all of those holes quickly and easily.

04:26

Sometimes if you don't have that feature available to you, you might need to use other tools like direct modeling tools.

04:33

But in this instance we had it available and we could easily add it.

04:37

Now let's bring back the hardware and the pipe extension.

04:41

The hardware is comprised of two components, a bolt and a nut.

04:45

I'm going to pre select both of those and I'm going to select the option to create a circular pattern.

04:52

The component type is automatically pre-selected as are both of the objects.

04:57

We simply need to select the axis of revolution and the number of instances.

05:02

Once we've created those instances,

05:03

you'll notice that in the browser we have a colon after each one and the number 2, 3, 4, 5, 6 all the way up through 10.

05:12

That means that any changes made to the original are going to propagate to all of these other instances since they’re exact copies.

05:21

When we use functionality like mirror, we need to be careful because that doesn't necessarily have the same option.

05:29

So let's take a look at how we can create a mirror of these components.

05:33

The first thing we need is a plane in the middle so that way we can mirror to the other position.

05:39

I'm going to go to Construct and select Midplane.

05:42

I'm simply going to select the inside faces of my pipe flange because that will give me a midplane directly in the center.

05:50

I'm going to say OK.

05:51

And I want to take a look at just creating a mirror of the original bolt and nut.

05:56

When I go to create and I select mirror, it's automatically set to components,

06:02

and can select my plane and noting that it's putting it on the opposite side.

06:07

Once we say, OK, note that inside of the browser, we now have restarted that count after the colon.

06:14

They also have mirror in the name.

06:17

That's because these mirrored components are not going to be the same as the original components.

06:23

Downstream this is problematic if you're keeping track of these items and say a bill of materials.

06:29

That parts list or bill of materials is not going to include the correct number of these items because this mirror no longer follows that same suit.

06:38

What you would want to do instead is create a copy of these and not a mirror or opposite version.

06:44

I'm going to take the mirror in the timeline, I'm going to select Delete on the keyboard to get rid of it.

06:49

And then we could take an option such as Move/Copy.

06:52

We could set the Move/Copy to components.

06:55

We could select our hardware, in this case, we want just the bolt and the nut.

07:00

We want to select Create Copy and then we can drag it to its new position.

07:06

Once we say, OK, note that inside of the browser we have 11.

07:11

So that's an important distinction to keep track of whenever you're creating assemblies of components,

07:16

especially when things like hardware are involved or exact copies of specific components like this pipe.

07:24

If we wanted to create a linear pattern of these,

07:27

we could take each of these and we could create a linear pattern just like we did with the original pipe.

07:33

That would create another instance of this that would fall in line with the same part number.

07:39

So keeping those nuances in check is important downstream, especially when we start to create detailed drawings.

07:46

Now let's take a look at the end of this manifold.

07:49

It's open on the right side but we have a cap on the left side.

07:52

Let's go back to a home view and let's focus just on the manifold.

07:57

I'm going to right click on it and isolate it.

07:60

I'm also going to activate it so that way I'm working just on the manifold.

08:04

From here I want to take a look at creating a mirror of some geometry.

08:09

Because the mirror in this case is going to apply to the same body,

08:13

I don't have to worry about the issue of creating another instance or a copy of component.

08:18

In this case, we simply want to select the inside and outside faces of that cylinder and then we want to select our mirror plane,

08:26

and then we'll say, OK.

08:29

Notice when we do this, the geometry fails.

08:32

It wasn't able to create that mirror.

08:35

This is because in this case, it's still missing some geometry.

08:40

We tried to mirror it as a face and in some cases that works fine, in other cases, it won't.

08:46

In this case however, we could take the feature, the revolve and we could create a mirror of that feature.

08:53

Once again, we'll select the mirror plane.

08:55

The compute option in this case will allow it to adjust based on its surrounding geometry.

09:00

And then it should be able to create the mirror and combine it with the rest of the geometry.

09:06

Let's do a quick check by going to Inspect and creating a section analysis,

09:11

and simply dragging a plane back through to make sure that the manifold does look correct.

09:17

We expand this, we should note that we still have a single solid body.

09:21

So this means that the mirror of that future is exactly what worked in this case.

09:27

I'm going to hide the analysis.

09:28

I'm gonna right click at the top level and unisolate all,

09:32

navigate back to the home position, activate the top level and then make sure that I save this design before moving on.

Video transcript

00:02

Mirrors and patterns.

00:05

In this video, we’ll create a body mirror, a feature mirror, a face pattern and a component pattern.

00:12

In Fusion 360, we want to get started with the supplied dataset pipe pattern.

00:18

With pipe pattern, you'll notice that there are several components as well as bodies in this design.

00:23

We have a pipe cap, we have a pipe extension, we have a couple McMaster-Carr hardware in this case, a bolt and a nut.

00:31

And then we have a manifold.

00:33

We're going to be taking a look at various ways to mirror and pattern bodies, components and faces using this as our example.

00:40

To get started, I first want to take a look at the pipe extension.

00:44

So I'm going to activate this component, expand it and note that this has a single body.

00:50

What we want to do first is we want to take a look at creating a mirror of a body.

00:55

When we go to the Create menu, we want to navigate down to Mirror and note that it's set to bodies

01:02

but we can use this for faces, bodies, features or components.

01:07

We're going to be mirroring this entire body and the mirror plane that we're going to be using is the back face.

01:13

When we do this, we have the option to join or create a new body.

01:18

We're going to be joining these together, creating a single solid body of the pipe.

01:23

This pipe component now is still a single body but it has the extension that goes on the other side of it,

01:29

and because we used a mirror, we were able to join it.

01:33

We could also take this and we could create a pattern of it, putting it in each of the following positions.

01:40

So in order to do that, we would want to go to the rectangular pattern.

01:45

Instead of using faces, we can select bodies which will create multiple bodies inside of this component.

01:52

Or we can create individual components.

01:54

In this case, I want to pattern the component.

01:57

The component will be the pipe extension.

02:00

For our direction we're going to be using the default X direction and then we can simply begin dragging this out.

02:07

In this case, we're going to be going a total distance of minus 1000 mm.

02:12

We can define this as the entire extent or we can do it as the distance between each.

02:19

When we do it as the distance between each, that'll be minus 500 mm.

02:23

Once we say, OK, note that we now have pipe extension with the colon two and three after it.

02:30

That's because these are identical copies.

02:32

Any change that's made to the original will also modify each of these copies.

02:38

Let's activate the top level and let's take a look at some other options we have when creating mirrors and patterns.

02:44

Next, I want to focus on this pipe cap.

02:46

This is currently a body.

02:48

And what I want to do first is I want to hide my pipe extension as well as the hardware that's on this body.

02:54

I want to focus my attention on creating a pattern of this specific geometry so I can add hardware around the entire part.

03:04

We're going to start by taking a look at Create, Pattern and we want to use a circular pattern.

03:10

Because we don't necessarily know the feature that was used to create this, we can use the faces option.

03:17

By using faces we can select the fillet, the circular section, the chamfer and the inside.

03:23

When we do this, we then need to select the axis of revolution.

03:27

And I'm going to grab the outside of the part and I'm going to increase the number of instances to 10 and say OK.

03:34

When I do this, all 10 instances have been created.

03:37

However, if we view this from a back view, you'll note that the holes didn't go all the way through.

03:43

There are a couple ways that we can deal with this.

03:45

We can create a sketch to extrude all the way through.

03:48

We can go back and we can find the feature that was used to remove that hole and we can pattern that feature.

03:54

We can do this by simply selecting it and finding it inside of the timeline.

03:59

We can also create a pattern of faces.

04:02

Or we can use things like direct modeling tools such as Delete.

04:06

If I take that original feature and I go to create, patterns and circular pattern,

04:13

now the type is automatically set to features because it was pre-selected.

04:17

If I select the same axis of revolution and the same number 10 and I say OK, now we were able to remove all of those holes quickly and easily.

04:26

Sometimes if you don't have that feature available to you, you might need to use other tools like direct modeling tools.

04:33

But in this instance we had it available and we could easily add it.

04:37

Now let's bring back the hardware and the pipe extension.

04:41

The hardware is comprised of two components, a bolt and a nut.

04:45

I'm going to pre select both of those and I'm going to select the option to create a circular pattern.

04:52

The component type is automatically pre-selected as are both of the objects.

04:57

We simply need to select the axis of revolution and the number of instances.

05:02

Once we've created those instances,

05:03

you'll notice that in the browser we have a colon after each one and the number 2, 3, 4, 5, 6 all the way up through 10.

05:12

That means that any changes made to the original are going to propagate to all of these other instances since they’re exact copies.

05:21

When we use functionality like mirror, we need to be careful because that doesn't necessarily have the same option.

05:29

So let's take a look at how we can create a mirror of these components.

05:33

The first thing we need is a plane in the middle so that way we can mirror to the other position.

05:39

I'm going to go to Construct and select Midplane.

05:42

I'm simply going to select the inside faces of my pipe flange because that will give me a midplane directly in the center.

05:50

I'm going to say OK.

05:51

And I want to take a look at just creating a mirror of the original bolt and nut.

05:56

When I go to create and I select mirror, it's automatically set to components,

06:02

and can select my plane and noting that it's putting it on the opposite side.

06:07

Once we say, OK, note that inside of the browser, we now have restarted that count after the colon.

06:14

They also have mirror in the name.

06:17

That's because these mirrored components are not going to be the same as the original components.

06:23

Downstream this is problematic if you're keeping track of these items and say a bill of materials.

06:29

That parts list or bill of materials is not going to include the correct number of these items because this mirror no longer follows that same suit.

06:38

What you would want to do instead is create a copy of these and not a mirror or opposite version.

06:44

I'm going to take the mirror in the timeline, I'm going to select Delete on the keyboard to get rid of it.

06:49

And then we could take an option such as Move/Copy.

06:52

We could set the Move/Copy to components.

06:55

We could select our hardware, in this case, we want just the bolt and the nut.

07:00

We want to select Create Copy and then we can drag it to its new position.

07:06

Once we say, OK, note that inside of the browser we have 11.

07:11

So that's an important distinction to keep track of whenever you're creating assemblies of components,

07:16

especially when things like hardware are involved or exact copies of specific components like this pipe.

07:24

If we wanted to create a linear pattern of these,

07:27

we could take each of these and we could create a linear pattern just like we did with the original pipe.

07:33

That would create another instance of this that would fall in line with the same part number.

07:39

So keeping those nuances in check is important downstream, especially when we start to create detailed drawings.

07:46

Now let's take a look at the end of this manifold.

07:49

It's open on the right side but we have a cap on the left side.

07:52

Let's go back to a home view and let's focus just on the manifold.

07:57

I'm going to right click on it and isolate it.

07:60

I'm also going to activate it so that way I'm working just on the manifold.

08:04

From here I want to take a look at creating a mirror of some geometry.

08:09

Because the mirror in this case is going to apply to the same body,

08:13

I don't have to worry about the issue of creating another instance or a copy of component.

08:18

In this case, we simply want to select the inside and outside faces of that cylinder and then we want to select our mirror plane,

08:26

and then we'll say, OK.

08:29

Notice when we do this, the geometry fails.

08:32

It wasn't able to create that mirror.

08:35

This is because in this case, it's still missing some geometry.

08:40

We tried to mirror it as a face and in some cases that works fine, in other cases, it won't.

08:46

In this case however, we could take the feature, the revolve and we could create a mirror of that feature.

08:53

Once again, we'll select the mirror plane.

08:55

The compute option in this case will allow it to adjust based on its surrounding geometry.

09:00

And then it should be able to create the mirror and combine it with the rest of the geometry.

09:06

Let's do a quick check by going to Inspect and creating a section analysis,

09:11

and simply dragging a plane back through to make sure that the manifold does look correct.

09:17

We expand this, we should note that we still have a single solid body.

09:21

So this means that the mirror of that future is exactly what worked in this case.

09:27

I'm going to hide the analysis.

09:28

I'm gonna right click at the top level and unisolate all,

09:32

navigate back to the home position, activate the top level and then make sure that I save this design before moving on.

Video quiz

Which pattern type should be used to pattern a boss on a body with no feature history?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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