& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Drive joints and motion studies.
00:06
In this video, we'll use animate joint, animate model and create a motion study.
00:13
In Fusion 360, we want to carry on with our air cylinder and mount.
00:17
Now we want to talk about some of the other options we have for mechanical motion.
00:22
First we're going to take a look at animating joints and animating models.
00:28
We're going to take a look at the slider joint, we're going to right click and notice that we have several different options.
00:34
We've already set up our joint limits but we can also drive the joint, animate the joint and animate the model.
00:41
When we drive a joint, we're giving it a very specific position.
00:46
In most cases, this very specific position will either be a numerical value or an angle.
00:51
We say OK, then we can determine whether or not we want to revert or capture that position.
00:57
This can be helpful for circular objects that have a revolute joint and you want to set them to a specific angle.
01:03
If we right click on slider again and we animate the joint,
01:07
notice that the air cylinder body is moving back and forth to the extents of our joint limit.
01:13
When we use this option, we can hit Escape to stop the animation.
01:18
Animate joint will take a look at only the single joint we have selected and it will not respect any other joints that are applied to the model.
01:26
However, if we select animate model, it will also take into account any other joints.
01:33
This is extremely helpful if we have complex linkage systems, things that have multiple revolute or slider joints that rely on each other.
01:41
This way you can animate the various joints at the same time by using this simple option to go back and forth to the extent of the joint limits.
01:51
Let's go ahead and hit Escape to end that.
01:54
Next from the Assemble drop-down we're going to select an option to create a motion study.
02:00
A motion study will allow us to select specific joints and we can determine their values based on those selections at different time stamps.
02:09
For example, at 40 we might want this to go minus 5.5”.
02:15
At 80, we might want to go back to zero.
02:19
If we set this to loop and we play through, it will allow it to go to its extents back and forth.
02:26
However, this can also include multiple joints.
02:30
For example, at 40 we might want this to go up 15 degrees.
02:35
And at 80, we might want it to go to negative 45 degrees.
02:41
So as we play through the animation, we can get a good idea as to the limits of our specific joints and the mechanisms that they're driving.
02:50
This can again be extremely helpful if you have circular components that you need to animate revolving through 360 degrees,
02:58
and simply loop it to go back and forth through the animation as you analyze the mechanics of your design.
03:05
Once we select OK, a motion study folder is created at the top of the browser,
03:09
and we can go back to the motion study at any point in time to edit or even remove it.
03:16
At this point, let's navigate back to a home position.
03:19
Let's revert and let's make sure that we save the design before moving on.
Video transcript
00:02
Drive joints and motion studies.
00:06
In this video, we'll use animate joint, animate model and create a motion study.
00:13
In Fusion 360, we want to carry on with our air cylinder and mount.
00:17
Now we want to talk about some of the other options we have for mechanical motion.
00:22
First we're going to take a look at animating joints and animating models.
00:28
We're going to take a look at the slider joint, we're going to right click and notice that we have several different options.
00:34
We've already set up our joint limits but we can also drive the joint, animate the joint and animate the model.
00:41
When we drive a joint, we're giving it a very specific position.
00:46
In most cases, this very specific position will either be a numerical value or an angle.
00:51
We say OK, then we can determine whether or not we want to revert or capture that position.
00:57
This can be helpful for circular objects that have a revolute joint and you want to set them to a specific angle.
01:03
If we right click on slider again and we animate the joint,
01:07
notice that the air cylinder body is moving back and forth to the extents of our joint limit.
01:13
When we use this option, we can hit Escape to stop the animation.
01:18
Animate joint will take a look at only the single joint we have selected and it will not respect any other joints that are applied to the model.
01:26
However, if we select animate model, it will also take into account any other joints.
01:33
This is extremely helpful if we have complex linkage systems, things that have multiple revolute or slider joints that rely on each other.
01:41
This way you can animate the various joints at the same time by using this simple option to go back and forth to the extent of the joint limits.
01:51
Let's go ahead and hit Escape to end that.
01:54
Next from the Assemble drop-down we're going to select an option to create a motion study.
02:00
A motion study will allow us to select specific joints and we can determine their values based on those selections at different time stamps.
02:09
For example, at 40 we might want this to go minus 5.5”.
02:15
At 80, we might want to go back to zero.
02:19
If we set this to loop and we play through, it will allow it to go to its extents back and forth.
02:26
However, this can also include multiple joints.
02:30
For example, at 40 we might want this to go up 15 degrees.
02:35
And at 80, we might want it to go to negative 45 degrees.
02:41
So as we play through the animation, we can get a good idea as to the limits of our specific joints and the mechanisms that they're driving.
02:50
This can again be extremely helpful if you have circular components that you need to animate revolving through 360 degrees,
02:58
and simply loop it to go back and forth through the animation as you analyze the mechanics of your design.
03:05
Once we select OK, a motion study folder is created at the top of the browser,
03:09
and we can go back to the motion study at any point in time to edit or even remove it.
03:16
At this point, let's navigate back to a home position.
03:19
Let's revert and let's make sure that we save the design before moving on.
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