Interference detection and contact sets

00:02

Interference detection and contact sets.

00:06

In this video, we’ll activate contact sets and we’ll use Interference Detection.

00:13

In Fusion 360, we want to carry on with our air cylinder and mount.

00:17

At this point, we're going to explore a few more tools that can help us with mechanical motion.

00:22

The first thing that we want to do is go to Inspect and take a look at Interference.

00:27

We're going to select the bodies in this case, the left and right brackets in the air cylinder body and compute the interference.

00:35

You'll notice on the screen that we have two highlighted areas and these are showing us the interferences between the different components.

00:43

This can be extremely helpful if we need to analyze where components are and how to repair them.

00:51

For example, we might want to use Inspect and Measure to measure the width of the air cylinder.

00:58

We can see that the air cylinder is 0.86" wide.

01:02

But if we measure the distance between the brackets, it's only at 0.75 wide.

01:07

So in order to fix this, we need to move the brackets so that they manage that distance properly and that we don't have this interference.

01:17

The first thing that we're going to do is we're going to hide the pin and focus our attention solely on the brackets.

01:22

We also want to do this before the joint origin was created.

01:26

So I'm going to move back before the joint origin and the timeline and I'm going to select Move, I'm going to select this body.

01:34

And I'm going to make sure that I'm moving the body or the components.

01:37

When I do this, I need to make sure that I move a distance at least equal to 0.11".

01:44

So I'm going to set this at minus 0.125", which should give us plenty of room for the air cylinder to fit between the bracket.

01:53

Now in the timeline, if I roll forward past the creation of my joint origin, it should still be centered between those two brackets,

02:01

because the face selection happened after the move in the timeline.

02:05

Then if we apply the joint because it's based on that joint origin, you should see that it's now centered between the bracket.

02:12

We can validate this by using interference and selecting these three bodies and computing.

02:17

Now no interference is detected.

02:21

Now that we've handled the interference,

02:22

let's view this from the front and begin to rotate the air cylinder and note that it's free to move through those solid brackets.

02:30

In order to make sure that we don't invade solid geometry, we can use another option called assemble and contact sets.

02:38

I'm not going to enable all contact because I want to be aware of other geometry in the design.

02:43

So we're going to simply enable contact sets and manually determine between which bodies.

02:49

I'm going to take a look at my contact sets in the browser,

02:53

and I'm going to right click and create a new contact set between the air cylinder and this left bracket.

02:59

Once I say, OK now, as I begin to rotate the air cylinder,

03:02

as soon as it reaches a position where solid geometry is in contact, it will no longer go through.

03:09

This is helpful to analyze the range of motion you have in your designs.

03:14

You can see that we can rotate until we get to a certain position where the air cylinder begins to contact the bracket.

03:20

This can help you analyze whether or not you have the range of motion needed for your assembly.

03:26

I'm going to revert the position and make one note about contact sets.

03:30

Well contact sets are great for analyzing the geometry between solid objects and whether or not they're interfering,

03:37

it is important that we don't overuse it.

03:40

As we've already seen in a gear assembly,

03:42

it's very easy for us to make revolute joints and use something like a motion link to specify the motion between those gears.

03:51

If we were to use contact sets between all the gears in our assembly,

03:54

the computations needed to calculate that motion would mean that the motion would not be very smooth if it could happen at all.

04:03

So while complex mechanical motion can be simulated using contact sets,

04:08

if you can replicate that with standard joints and motion links, make sure that you do explore that as a first option.

04:16

From here, let's go back to a home view and make sure that we save before moving on.

Video transcript

00:02

Interference detection and contact sets.

00:06

In this video, we’ll activate contact sets and we’ll use Interference Detection.

00:13

In Fusion 360, we want to carry on with our air cylinder and mount.

00:17

At this point, we're going to explore a few more tools that can help us with mechanical motion.

00:22

The first thing that we want to do is go to Inspect and take a look at Interference.

00:27

We're going to select the bodies in this case, the left and right brackets in the air cylinder body and compute the interference.

00:35

You'll notice on the screen that we have two highlighted areas and these are showing us the interferences between the different components.

00:43

This can be extremely helpful if we need to analyze where components are and how to repair them.

00:51

For example, we might want to use Inspect and Measure to measure the width of the air cylinder.

00:58

We can see that the air cylinder is 0.86" wide.

01:02

But if we measure the distance between the brackets, it's only at 0.75 wide.

01:07

So in order to fix this, we need to move the brackets so that they manage that distance properly and that we don't have this interference.

01:17

The first thing that we're going to do is we're going to hide the pin and focus our attention solely on the brackets.

01:22

We also want to do this before the joint origin was created.

01:26

So I'm going to move back before the joint origin and the timeline and I'm going to select Move, I'm going to select this body.

01:34

And I'm going to make sure that I'm moving the body or the components.

01:37

When I do this, I need to make sure that I move a distance at least equal to 0.11".

01:44

So I'm going to set this at minus 0.125", which should give us plenty of room for the air cylinder to fit between the bracket.

01:53

Now in the timeline, if I roll forward past the creation of my joint origin, it should still be centered between those two brackets,

02:01

because the face selection happened after the move in the timeline.

02:05

Then if we apply the joint because it's based on that joint origin, you should see that it's now centered between the bracket.

02:12

We can validate this by using interference and selecting these three bodies and computing.

02:17

Now no interference is detected.

02:21

Now that we've handled the interference,

02:22

let's view this from the front and begin to rotate the air cylinder and note that it's free to move through those solid brackets.

02:30

In order to make sure that we don't invade solid geometry, we can use another option called assemble and contact sets.

02:38

I'm not going to enable all contact because I want to be aware of other geometry in the design.

02:43

So we're going to simply enable contact sets and manually determine between which bodies.

02:49

I'm going to take a look at my contact sets in the browser,

02:53

and I'm going to right click and create a new contact set between the air cylinder and this left bracket.

02:59

Once I say, OK now, as I begin to rotate the air cylinder,

03:02

as soon as it reaches a position where solid geometry is in contact, it will no longer go through.

03:09

This is helpful to analyze the range of motion you have in your designs.

03:14

You can see that we can rotate until we get to a certain position where the air cylinder begins to contact the bracket.

03:20

This can help you analyze whether or not you have the range of motion needed for your assembly.

03:26

I'm going to revert the position and make one note about contact sets.

03:30

Well contact sets are great for analyzing the geometry between solid objects and whether or not they're interfering,

03:37

it is important that we don't overuse it.

03:40

As we've already seen in a gear assembly,

03:42

it's very easy for us to make revolute joints and use something like a motion link to specify the motion between those gears.

03:51

If we were to use contact sets between all the gears in our assembly,

03:54

the computations needed to calculate that motion would mean that the motion would not be very smooth if it could happen at all.

04:03

So while complex mechanical motion can be simulated using contact sets,

04:08

if you can replicate that with standard joints and motion links, make sure that you do explore that as a first option.

04:16

From here, let's go back to a home view and make sure that we save before moving on.

Video quiz

Which of the following is the output of the Interference tool?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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