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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Component color swatch and color cycling.
00:06
In this video, we'll use Component Color Cycling, modify a component's color and enable component color swatch.
00:15
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:19
At this point, what we've done is we've converted a couple bodies to components and we've used a script to generate three separate spur gears.
00:29
Everything in Fusion 360 by default will take on a default physical material and its appearance.
00:37
In most cases, unless you've changed this, it'll be a gray steel material.
00:42
When you begin working with assemblies that have a large number of components,
00:47
for example, we have multiple covers, housings and gears in this assembly, all of the same gray.
00:54
This can be difficult for us to identify certain components.
00:58
And if we want to begin working on something, we can activate it and change the opacity.
01:02
But at the very top level, it's hard for us to identify what each of these components is.
01:08
One way that we can get around that is by using Inspect and something called Component Color Cycling Toggle.
01:16
This can also be found on the Tools menu under Component Color Cycle Toggle in the Inspect section.
01:22
What we're gonna do is we're going to turn on Component Color Cycling,
01:26
and we're going to take a look at what happens to all of the different bodies and components in design.
01:32
First, let's take a look at the timeline at the bottom.
01:35
You'll see a large green bar that's placed above a large number of features.
01:41
That green bar represents the top level of the design.
01:44
And because all of these bodies were created originally in the design as bodies,
01:48
they all fall under that green bar until we began creating components.
01:53
You can see here that we have our housing mount and that housing mount was created by extruding a solid body as a new component.
02:03
Then you can see that we converted multiple bodies to components again under that green color.
02:08
And then you can see that we move them under our housing empty component.
02:14
When we have these sub components, you can see the top level housing color.
02:18
And then you can see individual colors for things like the spur gears and then things like capture position that happened at the top level.
02:27
Not only does this colorize the timeline at the bottom, but it also places that color in the browser as well as on the components themselves.
02:36
So this can be extremely helpful in terms of visualizing.
02:40
There are some cases where certain components will have very similar colors.
02:46
Let's go ahead and hide the housing mount and the entire housing and take a look at just the gears.
02:51
You'll notice that they're various shades of red.
02:54
The larger gear, the 48 tooth is a darker red and then we're transitioning to more of a pink and then a tan color.
03:02
If we want to identify these with more unique colors, we can right click on any of them and use these Cycle Component Color options.
03:10
Now the yellow stands out a little bit more than just the red did and we can bring back our housing and we can see that color a little bit easier.
03:19
If we want to turn this off at any point in time, we can use Shift and N on the keyboard or go back to our Component Color Cycle Toggle,
03:26
and it will go back to that default gray appearance.
03:31
If we modify things like the appearances or the physical materials of any component,
03:36
those will stay with those components as the Component Color Cycling is only temporary.
03:42
We also do have another option.
03:45
If we go to the gear icon in the bottom right of Fusion 360, we have something called Component Color Swatch.
03:51
When we select Component Color Swatch, you'll note that both the timeline and the browser change colors but the components on the screen do not.
03:60
So again, if you spend time applying custom appearances or physical materials to your components and you don't really want to change their color,
04:08
you can always use the Component Color Swatch option to change the colorization of the timeline and the browser without affecting the actual model.
04:17
So both of these options can be extremely helpful especially when we begin working with multiple components.
04:23
And again, at any point in time you can toggle it on or off.
04:27
And the colors that you see on your end are likely different than what I see here because it is somewhat random when it first generates these colors.
04:36
But you can always right click on any of them and cycle that component color to another color,
04:42
and make sure that you are getting that contrast between components that are next to each other.
04:48
At this point, I'm going to go back to Inspect and turn off the Component Color Cycling,
04:52
and make sure that I do save this design before moving on to the next step.
Video transcript
00:02
Component color swatch and color cycling.
00:06
In this video, we'll use Component Color Cycling, modify a component's color and enable component color swatch.
00:15
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:19
At this point, what we've done is we've converted a couple bodies to components and we've used a script to generate three separate spur gears.
00:29
Everything in Fusion 360 by default will take on a default physical material and its appearance.
00:37
In most cases, unless you've changed this, it'll be a gray steel material.
00:42
When you begin working with assemblies that have a large number of components,
00:47
for example, we have multiple covers, housings and gears in this assembly, all of the same gray.
00:54
This can be difficult for us to identify certain components.
00:58
And if we want to begin working on something, we can activate it and change the opacity.
01:02
But at the very top level, it's hard for us to identify what each of these components is.
01:08
One way that we can get around that is by using Inspect and something called Component Color Cycling Toggle.
01:16
This can also be found on the Tools menu under Component Color Cycle Toggle in the Inspect section.
01:22
What we're gonna do is we're going to turn on Component Color Cycling,
01:26
and we're going to take a look at what happens to all of the different bodies and components in design.
01:32
First, let's take a look at the timeline at the bottom.
01:35
You'll see a large green bar that's placed above a large number of features.
01:41
That green bar represents the top level of the design.
01:44
And because all of these bodies were created originally in the design as bodies,
01:48
they all fall under that green bar until we began creating components.
01:53
You can see here that we have our housing mount and that housing mount was created by extruding a solid body as a new component.
02:03
Then you can see that we converted multiple bodies to components again under that green color.
02:08
And then you can see that we move them under our housing empty component.
02:14
When we have these sub components, you can see the top level housing color.
02:18
And then you can see individual colors for things like the spur gears and then things like capture position that happened at the top level.
02:27
Not only does this colorize the timeline at the bottom, but it also places that color in the browser as well as on the components themselves.
02:36
So this can be extremely helpful in terms of visualizing.
02:40
There are some cases where certain components will have very similar colors.
02:46
Let's go ahead and hide the housing mount and the entire housing and take a look at just the gears.
02:51
You'll notice that they're various shades of red.
02:54
The larger gear, the 48 tooth is a darker red and then we're transitioning to more of a pink and then a tan color.
03:02
If we want to identify these with more unique colors, we can right click on any of them and use these Cycle Component Color options.
03:10
Now the yellow stands out a little bit more than just the red did and we can bring back our housing and we can see that color a little bit easier.
03:19
If we want to turn this off at any point in time, we can use Shift and N on the keyboard or go back to our Component Color Cycle Toggle,
03:26
and it will go back to that default gray appearance.
03:31
If we modify things like the appearances or the physical materials of any component,
03:36
those will stay with those components as the Component Color Cycling is only temporary.
03:42
We also do have another option.
03:45
If we go to the gear icon in the bottom right of Fusion 360, we have something called Component Color Swatch.
03:51
When we select Component Color Swatch, you'll note that both the timeline and the browser change colors but the components on the screen do not.
03:60
So again, if you spend time applying custom appearances or physical materials to your components and you don't really want to change their color,
04:08
you can always use the Component Color Swatch option to change the colorization of the timeline and the browser without affecting the actual model.
04:17
So both of these options can be extremely helpful especially when we begin working with multiple components.
04:23
And again, at any point in time you can toggle it on or off.
04:27
And the colors that you see on your end are likely different than what I see here because it is somewhat random when it first generates these colors.
04:36
But you can always right click on any of them and cycle that component color to another color,
04:42
and make sure that you are getting that contrast between components that are next to each other.
04:48
At this point, I'm going to go back to Inspect and turn off the Component Color Cycling,
04:52
and make sure that I do save this design before moving on to the next step.
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