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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Add or remove symmetry.
00:06
In this video, we’ll add and remove symmetry.
00:10
In Fusion 360, we want to carry on with our box primitive.
00:15
We want to start understanding how we can add and remove symmetry from a design.
00:20
We're going to do a quick test, select this face and select modify edit form.
00:26
We're going to begin pulling the face up, moving it around, scaling it and rotating it and seeing how the form changes.
00:33
Let's hit Cancel and control Z or command Z to undo or use the undo options in the upper section of Fusion 360.
00:42
Next we're going to go into symmetry and take a look at all of our options.
00:46
We have mirror internal, circular internal, mirror duplicate, circular duplicate, clear symmetry and isolate symmetry.
00:56
For our example, since we're dealing with a single body, we're going to use mirror internal.
01:02
When we do this, we need to select faces across a mirror plane.
01:07
As soon as we select those faces, note that it's giving us a green line.
01:11
We say OK, we select this face and now go to edit form.
01:16
As we begin pulling this up note that it's moving both sides.
01:22
Each side is moving equally.
01:24
And because of that symmetry, we only have to select one side and make those adjustments.
01:30
Now that we've modified this design, let’s go ahead and go into symmetry and select mirror internal.
01:37
You can see if we select across another plane of reference that it's modifying the geometry to make sure that it can maintain that symmetry.
01:46
There are of course limitations to this.
01:48
If the geometry is too different or the number of faces doesn't match, oftentimes it'll fail to create that symmetry.
01:55
But now, if we select just a single vertex, for example, and use edit form.
02:01
Now we're going to be moving this single vertex and it's going to affect change in all four corners.
02:07
So once again, it's handy to understand how to create the symmetry,
02:11
especially if the model that you're working with has symmetry across a single or multiple planes.
02:17
But what happens if you want to undo or remove symmetry?
02:20
Sometimes your designs will be mostly symmetric, but there'll be cases where you want to remove that symmetry to make some unique adjustments.
02:29
Under the symmetry section, ee have clear symmetry and isolate symmetry.
02:34
When we select isolate symmetry, we can select individual faces,
02:38
and note that it's giving us warnings because the selected operations have symmetry across multiple planes.
02:44
If we say OK and then we try to use modify edit form, notice that it's not respecting the symmetry anymore.
02:51
It's allowing us to make those adjustments to that single face.
02:55
The symmetry is still listed there.
02:57
However, we're now saying that we don't want to respect it.
03:01
If I go back and I can isolate the symmetry, notice that it's not allowing us to bring that symmetry back.
03:09
It's already broken that reference.
03:12
We also have the option to clear symmetry altogether.
03:16
So, if we select the entire body and we select clear symmetry, now we've removed all planes of symmetry from the model.
03:23
These can always be added back at any time.
03:26
For example, if I determine that I want these two to be symmetric again,
03:30
it will bring them back into symmetry simply by selecting them across that plane.
03:36
That might not always be the case.
03:37
So I do make sure that I caution everybody when beginning to use symmetry.
03:43
Make sure that your designs are truly symmetric and note that you can create the symmetry after the fact.
03:49
If you want to work on half of a model, you can do that by simply removing selected faces, making adjustments and then creating a mirror duplicate.
04:01
If we use control or command to select all those faces and we had delete on the keyboard, note that it removed everything.
04:08
But if we clear the symmetry first and then we select specific faces that we want to get rid of, it's simply going to turn this into a surface body.
04:21
Now we could make adjustments, manipulate the geometry and then we can use mirror duplicate to create a copy of it,
04:29
even if it's a long a line of symmetry.
04:32
For right now, however, let's make sure that we undo and turn this back into a solid box.
04:37
Go back to a home view and make sure that we save the design before moving on.
Video transcript
00:02
Add or remove symmetry.
00:06
In this video, we’ll add and remove symmetry.
00:10
In Fusion 360, we want to carry on with our box primitive.
00:15
We want to start understanding how we can add and remove symmetry from a design.
00:20
We're going to do a quick test, select this face and select modify edit form.
00:26
We're going to begin pulling the face up, moving it around, scaling it and rotating it and seeing how the form changes.
00:33
Let's hit Cancel and control Z or command Z to undo or use the undo options in the upper section of Fusion 360.
00:42
Next we're going to go into symmetry and take a look at all of our options.
00:46
We have mirror internal, circular internal, mirror duplicate, circular duplicate, clear symmetry and isolate symmetry.
00:56
For our example, since we're dealing with a single body, we're going to use mirror internal.
01:02
When we do this, we need to select faces across a mirror plane.
01:07
As soon as we select those faces, note that it's giving us a green line.
01:11
We say OK, we select this face and now go to edit form.
01:16
As we begin pulling this up note that it's moving both sides.
01:22
Each side is moving equally.
01:24
And because of that symmetry, we only have to select one side and make those adjustments.
01:30
Now that we've modified this design, let’s go ahead and go into symmetry and select mirror internal.
01:37
You can see if we select across another plane of reference that it's modifying the geometry to make sure that it can maintain that symmetry.
01:46
There are of course limitations to this.
01:48
If the geometry is too different or the number of faces doesn't match, oftentimes it'll fail to create that symmetry.
01:55
But now, if we select just a single vertex, for example, and use edit form.
02:01
Now we're going to be moving this single vertex and it's going to affect change in all four corners.
02:07
So once again, it's handy to understand how to create the symmetry,
02:11
especially if the model that you're working with has symmetry across a single or multiple planes.
02:17
But what happens if you want to undo or remove symmetry?
02:20
Sometimes your designs will be mostly symmetric, but there'll be cases where you want to remove that symmetry to make some unique adjustments.
02:29
Under the symmetry section, ee have clear symmetry and isolate symmetry.
02:34
When we select isolate symmetry, we can select individual faces,
02:38
and note that it's giving us warnings because the selected operations have symmetry across multiple planes.
02:44
If we say OK and then we try to use modify edit form, notice that it's not respecting the symmetry anymore.
02:51
It's allowing us to make those adjustments to that single face.
02:55
The symmetry is still listed there.
02:57
However, we're now saying that we don't want to respect it.
03:01
If I go back and I can isolate the symmetry, notice that it's not allowing us to bring that symmetry back.
03:09
It's already broken that reference.
03:12
We also have the option to clear symmetry altogether.
03:16
So, if we select the entire body and we select clear symmetry, now we've removed all planes of symmetry from the model.
03:23
These can always be added back at any time.
03:26
For example, if I determine that I want these two to be symmetric again,
03:30
it will bring them back into symmetry simply by selecting them across that plane.
03:36
That might not always be the case.
03:37
So I do make sure that I caution everybody when beginning to use symmetry.
03:43
Make sure that your designs are truly symmetric and note that you can create the symmetry after the fact.
03:49
If you want to work on half of a model, you can do that by simply removing selected faces, making adjustments and then creating a mirror duplicate.
04:01
If we use control or command to select all those faces and we had delete on the keyboard, note that it removed everything.
04:08
But if we clear the symmetry first and then we select specific faces that we want to get rid of, it's simply going to turn this into a surface body.
04:21
Now we could make adjustments, manipulate the geometry and then we can use mirror duplicate to create a copy of it,
04:29
even if it's a long a line of symmetry.
04:32
For right now, however, let's make sure that we undo and turn this back into a solid box.
04:37
Go back to a home view and make sure that we save the design before moving on.
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