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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create draft during a feature.
00:05
In this video, we’ll create an extrude with tapered walls.
00:10
In Fusion 360, we want to get started with the supplied dataset drafted spur gear.
00:15
We're going to start by activating the component and taking a look at the timeline.
00:20
We have an initial extrude followed by a second extrude, a fillet, a pattern,
00:24
and then we have some additional features that add more detail to the part.
00:29
We're going to start by rolling back after that first extrude and taking a look at what we have.
00:35
This is going to be the base of the part and if we take a look at the extrude, we can right click and edit the feature,
00:42
and we can modify the taper angle by adding a draft.
00:47
We're going to do this by first using minus and there's already a parameter in here called gear draft.
00:53
We're going to set it to gear draft and say, OK.
00:57
Now if we roll the timeline past that, you'll notice that we begin to have a problem with the tooth.
01:03
And this is because we're drafting up in the Z direction, making the part smaller as it gets taller.
01:10
What this means is that the extrude for that tooth is no longer in the right location.
01:16
We would either need to modify the original sketch used to create that feature or we can modify the draft on that original feature.
01:24
And instead of making it a negative value, we can make it a positive value.
01:28
It's important to understand the implications that changing the draft angle will have.
01:34
It's going to affect the way that the part is manufactured.
01:37
So it's important to have a good clear understanding of how the part is going to be made,
01:41
before you make decisions like which direction you're drafting.
01:45
Let's go ahead and let's modify the second feature.
01:48
And this one for the draft, we're going to begin to use G for gear draft and notice that it’s drafting outward.
01:55
This means that the sketch profile at the bottom is growing as it goes up in the positive Z direction.
02:02
This means that we no longer have that small gap here because the geometry is actually going further into the cylinder.
02:10
We're going to say, OK.
02:11
And now we can roll past the fillet because that won't be affected by the draft and the pattern because we're patterning that feature.
02:19
So all of these elements now have created draft as we're going in the minus Z direction, the part is getting smaller.
02:28
When we're talking about draft on things like gears,
02:30
it's also extremely important to understand how they're going to affect their mechanical properties.
02:36
If we go to Modify and change parameters and take a look at the user parameter for gear draft, you can see that we're using half of degree.
02:44
Half a degree is a very small draft angle.
02:47
But when we're talking about draft, there are some general rules to follow.
02:52
It's always important that you check with whichever manufacturing facility you'll be working with,
02:56
to understand what their limitations are on the manufacturing side and what the requirements are for draft angles.
03:03
Generally for smaller parts that have consistent wall thickness, you can shoot for anywhere between a half a degree to one degree draft.
03:10
The taller the part gets generally, if it's five times the height of the wall thickness, we need to go up a bit more to say 2 to 3 degrees of draft.
03:19
And if you have something like a texture on the outside of a part, generally that's going to require somewhere in the range of 3 to 5 degrees.
03:26
So once again, it's important to understand the final aspects of the design and how they're going to affect these decisions.
03:34
From here, let's go to our Revolve and notice that the Revolve is removing material.
03:41
So this can be changed by modifying the sketch or by using a tool that allows us to add draft.
03:48
In this case, we're not going to be looking at the draft tool just yet.
03:51
Let's roll all the way to the end and take a look at our results.
03:55
You can see that that other Revolve added more geometry to the outside of the part,
03:60
and it also has a small chamfer that's been applied to those corners.
04:04
What we want to do from here is we want to inspect the model.
04:08
We know that we've added draft to the gears themselves.
04:12
So if we take a look at this from the top side and we zoom in,
04:16
you'll notice that we can't see any of the underlying geometry because we drafted outward.
04:21
If we rotate this around and view it from the bottom and we zoom in, we can actually see the walls because they're tapering outward.
04:29
Even that that half of degree we’re able to see those walls knowing that we do have draft.
04:35
There are some inspection tools that we can use.
04:38
Under Inspect, we can take a look at draft analysis.
04:43
We can select the body, we can select the direction.
04:46
In our case, it's going to be the XY plane.
04:48
And we can set our values.
04:51
In our case, since we used half a degree,
04:53
we're going to go from minus half a degree to positive half a degree and we're going to turn off the tolerance zone.
04:60
This allows us to see the areas that have minus half a degree or positive half a degree draft.
05:06
Anything that's green is going to be okay.
05:08
Anything that we have in this region where we see red doesn't have enough draft on it.
05:15
Now there is generally going to be a very specific amount of draft that works.
05:22
And when we change this to high quality, you'll notice that the color banding changes a little bit.
05:26
But in general if we change this to say 0.45 and minus 0.45, you'll notice that now all of those sides of the gears have turned to blue,
05:37
meaning that they have enough draft.
05:39
So if you're looking for exactly half of degree,
05:43
then you need to sometimes reduce that draft angle value to make sure that you're analyzing everything that you need to see.
05:50
And going to, let's say 0.49 is usually enough, or you can include that tolerance zone,
05:56
which will change the way that the colorization happens on the model.
06:00
For this example, let's turn off the draft analysis, go back to a home view and let's save the design before moving on.
Video transcript
00:02
Create draft during a feature.
00:05
In this video, we’ll create an extrude with tapered walls.
00:10
In Fusion 360, we want to get started with the supplied dataset drafted spur gear.
00:15
We're going to start by activating the component and taking a look at the timeline.
00:20
We have an initial extrude followed by a second extrude, a fillet, a pattern,
00:24
and then we have some additional features that add more detail to the part.
00:29
We're going to start by rolling back after that first extrude and taking a look at what we have.
00:35
This is going to be the base of the part and if we take a look at the extrude, we can right click and edit the feature,
00:42
and we can modify the taper angle by adding a draft.
00:47
We're going to do this by first using minus and there's already a parameter in here called gear draft.
00:53
We're going to set it to gear draft and say, OK.
00:57
Now if we roll the timeline past that, you'll notice that we begin to have a problem with the tooth.
01:03
And this is because we're drafting up in the Z direction, making the part smaller as it gets taller.
01:10
What this means is that the extrude for that tooth is no longer in the right location.
01:16
We would either need to modify the original sketch used to create that feature or we can modify the draft on that original feature.
01:24
And instead of making it a negative value, we can make it a positive value.
01:28
It's important to understand the implications that changing the draft angle will have.
01:34
It's going to affect the way that the part is manufactured.
01:37
So it's important to have a good clear understanding of how the part is going to be made,
01:41
before you make decisions like which direction you're drafting.
01:45
Let's go ahead and let's modify the second feature.
01:48
And this one for the draft, we're going to begin to use G for gear draft and notice that it’s drafting outward.
01:55
This means that the sketch profile at the bottom is growing as it goes up in the positive Z direction.
02:02
This means that we no longer have that small gap here because the geometry is actually going further into the cylinder.
02:10
We're going to say, OK.
02:11
And now we can roll past the fillet because that won't be affected by the draft and the pattern because we're patterning that feature.
02:19
So all of these elements now have created draft as we're going in the minus Z direction, the part is getting smaller.
02:28
When we're talking about draft on things like gears,
02:30
it's also extremely important to understand how they're going to affect their mechanical properties.
02:36
If we go to Modify and change parameters and take a look at the user parameter for gear draft, you can see that we're using half of degree.
02:44
Half a degree is a very small draft angle.
02:47
But when we're talking about draft, there are some general rules to follow.
02:52
It's always important that you check with whichever manufacturing facility you'll be working with,
02:56
to understand what their limitations are on the manufacturing side and what the requirements are for draft angles.
03:03
Generally for smaller parts that have consistent wall thickness, you can shoot for anywhere between a half a degree to one degree draft.
03:10
The taller the part gets generally, if it's five times the height of the wall thickness, we need to go up a bit more to say 2 to 3 degrees of draft.
03:19
And if you have something like a texture on the outside of a part, generally that's going to require somewhere in the range of 3 to 5 degrees.
03:26
So once again, it's important to understand the final aspects of the design and how they're going to affect these decisions.
03:34
From here, let's go to our Revolve and notice that the Revolve is removing material.
03:41
So this can be changed by modifying the sketch or by using a tool that allows us to add draft.
03:48
In this case, we're not going to be looking at the draft tool just yet.
03:51
Let's roll all the way to the end and take a look at our results.
03:55
You can see that that other Revolve added more geometry to the outside of the part,
03:60
and it also has a small chamfer that's been applied to those corners.
04:04
What we want to do from here is we want to inspect the model.
04:08
We know that we've added draft to the gears themselves.
04:12
So if we take a look at this from the top side and we zoom in,
04:16
you'll notice that we can't see any of the underlying geometry because we drafted outward.
04:21
If we rotate this around and view it from the bottom and we zoom in, we can actually see the walls because they're tapering outward.
04:29
Even that that half of degree we’re able to see those walls knowing that we do have draft.
04:35
There are some inspection tools that we can use.
04:38
Under Inspect, we can take a look at draft analysis.
04:43
We can select the body, we can select the direction.
04:46
In our case, it's going to be the XY plane.
04:48
And we can set our values.
04:51
In our case, since we used half a degree,
04:53
we're going to go from minus half a degree to positive half a degree and we're going to turn off the tolerance zone.
04:60
This allows us to see the areas that have minus half a degree or positive half a degree draft.
05:06
Anything that's green is going to be okay.
05:08
Anything that we have in this region where we see red doesn't have enough draft on it.
05:15
Now there is generally going to be a very specific amount of draft that works.
05:22
And when we change this to high quality, you'll notice that the color banding changes a little bit.
05:26
But in general if we change this to say 0.45 and minus 0.45, you'll notice that now all of those sides of the gears have turned to blue,
05:37
meaning that they have enough draft.
05:39
So if you're looking for exactly half of degree,
05:43
then you need to sometimes reduce that draft angle value to make sure that you're analyzing everything that you need to see.
05:50
And going to, let's say 0.49 is usually enough, or you can include that tolerance zone,
05:56
which will change the way that the colorization happens on the model.
06:00
For this example, let's turn off the draft analysis, go back to a home view and let's save the design before moving on.
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