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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create as-built joints.
00:05
In this video, we’ll create as-built revolute joints.
00:10
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:15
The first thing that we're going to do is we're going to create what's called a rigid group.
00:20
To create a ridge a group, we're going to expand our housings and bring back our front cover.
00:24
We're going to select all the components that are going to be stationary,
00:28
keeping in mind that we haven't actually inserted any bearings or other geometry yet.
00:33
But it's important that we understand that only our front housing is currently grounded and everything else is still free to move.
00:40
So if we grab hardware or the back or the front housing or any of the gears, everything is still free to move about,
00:47
and we want to make sure that it stays stationary.
00:50
So in order to do this, we're going to go to assemble and create a rigid group.
00:55
Rigid group is a good way for us to define all the elements of a design that are fixed together.
01:00
In this case, that's going to be our back housing, our front housing, our front cover.
01:06
And it's also going to be our housing mount and all of the different hardware that we're using to bolt the housings together.
01:14
It's important that we remember that we are not going to be including any of the gears in this
01:19
because we need to actually have joints to allow them to rotate.
01:23
So once we've added all of those different rigid groups,
01:26
you can see that now if you grab any of these different elements, they are not moving anywhere.
01:32
Let's select all the hardware, right click and let's Show/Hide.
01:38
We also want to hide the front cover and I'm going to hide the back housing as well.
01:43
The front cover has stayed grounded and that one element is keeping everything else fixed in place with the exception of our gears.
01:51
The gears are going to be in place based on what's called a joint.
01:56
Joints can be applied in two main ways, as an as-built joint which makes use of their current position,
02:03
or as a joint, which makes sure that we select not only the rotation type but also the position of the joint.
02:11
Because we've already used a line for all of our spur gears, we want to use an as-built joint.
02:17
We're going to set the joint type to Revolute and then select the components.
02:22
We're going to start with our 16 tooth spur gear and the front housing.
02:27
Then we need to select the position and then we can say, OK.
02:34
When we rotate around to a front view, now this gear is free to rotate about.
02:39
One thing that I want to do is I want to rotate it so that it's not touching the idler gear.
02:45
I'm going to give it a small gap.
02:47
That small gap is going to be equal to the backlash value that we defined when we created these spur gears.
02:54
If we set that backlash value to zero, then there would be no gap between these gears.
03:00
Now that we've rotated that 19 degrees, we're going to capture its position.
03:06
That's going to be an important step because in order to replicate the gear train motion, we're going to be using what's called a motion link.
03:14
It's not going to take into account any of the geometry of the gear, it's simply going to have a ratio or relationship between the joints.
03:22
Next we're going to go to as-built joint again, continue to use revolute between the first idle gear in the housing.
03:29
We're going to use the center position, say, OK.
03:32
Then we use our right click marking menu to repeat that as-built joint.
03:36
Once again we'll select the idler, the housing and the center of rotation.
03:42
Next I'm going to repeat that using as-built joint this time, we're going to use this idle gear and we'll use the same housing.
03:51
And because that gear is centered in this opening, I can select a circular reference and it'll be fine.
03:58
Note that I'm going to rotate this gear once again making sure that I don't have any overlap.
04:06
You can see that small amount of backlash between the gears.
04:09
Then I'll capture its position.
04:12
Next we're going to rotate around to the back side and we're going to add that as-built revolute joint to the large gear.
04:20
Once again, we're going to go to that same front housing, pick the axis of revolution and say, OK.
04:27
Then one last thing I want to do is rotate that large gear until we don't have any contact and once again capture its position.
04:36
At this point, none of the gears have any relationship with any other gear.
04:41
They only have a rotational relationship with the housing.
04:45
Going to revert that position, and I want to make sure at this point that I save and then I can move on to the next step.
Video transcript
00:02
Create as-built joints.
00:05
In this video, we’ll create as-built revolute joints.
00:10
In Fusion 360, we want to carry on with our gear reduction housing assembly.
00:15
The first thing that we're going to do is we're going to create what's called a rigid group.
00:20
To create a ridge a group, we're going to expand our housings and bring back our front cover.
00:24
We're going to select all the components that are going to be stationary,
00:28
keeping in mind that we haven't actually inserted any bearings or other geometry yet.
00:33
But it's important that we understand that only our front housing is currently grounded and everything else is still free to move.
00:40
So if we grab hardware or the back or the front housing or any of the gears, everything is still free to move about,
00:47
and we want to make sure that it stays stationary.
00:50
So in order to do this, we're going to go to assemble and create a rigid group.
00:55
Rigid group is a good way for us to define all the elements of a design that are fixed together.
01:00
In this case, that's going to be our back housing, our front housing, our front cover.
01:06
And it's also going to be our housing mount and all of the different hardware that we're using to bolt the housings together.
01:14
It's important that we remember that we are not going to be including any of the gears in this
01:19
because we need to actually have joints to allow them to rotate.
01:23
So once we've added all of those different rigid groups,
01:26
you can see that now if you grab any of these different elements, they are not moving anywhere.
01:32
Let's select all the hardware, right click and let's Show/Hide.
01:38
We also want to hide the front cover and I'm going to hide the back housing as well.
01:43
The front cover has stayed grounded and that one element is keeping everything else fixed in place with the exception of our gears.
01:51
The gears are going to be in place based on what's called a joint.
01:56
Joints can be applied in two main ways, as an as-built joint which makes use of their current position,
02:03
or as a joint, which makes sure that we select not only the rotation type but also the position of the joint.
02:11
Because we've already used a line for all of our spur gears, we want to use an as-built joint.
02:17
We're going to set the joint type to Revolute and then select the components.
02:22
We're going to start with our 16 tooth spur gear and the front housing.
02:27
Then we need to select the position and then we can say, OK.
02:34
When we rotate around to a front view, now this gear is free to rotate about.
02:39
One thing that I want to do is I want to rotate it so that it's not touching the idler gear.
02:45
I'm going to give it a small gap.
02:47
That small gap is going to be equal to the backlash value that we defined when we created these spur gears.
02:54
If we set that backlash value to zero, then there would be no gap between these gears.
03:00
Now that we've rotated that 19 degrees, we're going to capture its position.
03:06
That's going to be an important step because in order to replicate the gear train motion, we're going to be using what's called a motion link.
03:14
It's not going to take into account any of the geometry of the gear, it's simply going to have a ratio or relationship between the joints.
03:22
Next we're going to go to as-built joint again, continue to use revolute between the first idle gear in the housing.
03:29
We're going to use the center position, say, OK.
03:32
Then we use our right click marking menu to repeat that as-built joint.
03:36
Once again we'll select the idler, the housing and the center of rotation.
03:42
Next I'm going to repeat that using as-built joint this time, we're going to use this idle gear and we'll use the same housing.
03:51
And because that gear is centered in this opening, I can select a circular reference and it'll be fine.
03:58
Note that I'm going to rotate this gear once again making sure that I don't have any overlap.
04:06
You can see that small amount of backlash between the gears.
04:09
Then I'll capture its position.
04:12
Next we're going to rotate around to the back side and we're going to add that as-built revolute joint to the large gear.
04:20
Once again, we're going to go to that same front housing, pick the axis of revolution and say, OK.
04:27
Then one last thing I want to do is rotate that large gear until we don't have any contact and once again capture its position.
04:36
At this point, none of the gears have any relationship with any other gear.
04:41
They only have a rotational relationship with the housing.
04:45
Going to revert that position, and I want to make sure at this point that I save and then I can move on to the next step.
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