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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Project edges versus including them.
00:06
In this video, we’ll explore a 3D sketch, project a face into a sketch, include 3D geometry in a sketch and use Move/Copy.
00:16
In Fusion 360, we want to carry on with our gear reduction housing solids.
00:20
We've taken a look at creating a lot of different 2D sketches.
00:24
All of these have been created either on the face or on a plane that we created or one of the existing origin planes.
00:32
Now we want to talk about 3D sketching.
00:35
We're not going to be saving any of our 3D sketch work,
00:37
but I think it's important that we do discuss the options as they can become extremely helpful in certain cases.
00:44
To get started, I want to begin by selecting the end of this bearing face that we created, right clicking and starting a new 2D sketch.
00:54
When we start a new sketch in the sketch palette on the right hand side, you'll notice that we have something called 3D Sketch.
01:01
Depending on your user preference settings, 3D Sketch may automatically be on or off in your sketch palette.
01:08
If it's off, let's go ahead and turn it on now and talk about 3D sketching.
01:12
I'm going to rotate my model a little bit and I'm going to begin by going to my Create drop-down and taking a look at Project and Include.
01:21
We've already used project to bring sketch entities into another sketch,
01:25
but we can also use it to bring faces and edges from other solid bodies into our current sketch.
01:32
For example, if we select project and we grab this entire face, it's going to grab the internal and external edges that belong to that face.
01:41
The same thing, if we grab one of the other ones, you can see the preview on the screen in red, showing us exactly what's going to be created.
01:48
If we rotate the part around and we select the back face, notice that it's giving us everything that's included with that face.
01:56
What I want to do in this case is select this front face and project that onto my current sketch plane.
02:02
Also note that we can use the Bodies option or specified entities.
02:07
When I say, OK, I now have these purple sketch entities that have been projected.
02:13
Let's go ahead and view Project/Include again.
02:15
And let's take a look at the next option in this case Include 3D Geometry.
02:21
We're going to select Include 3D Geometry and we're going to select the same geometry we just used to project.
02:29
But notice that it's not giving us the same face selection and the same preview.
02:35
What it's actually doing is it's grabbing entire faces or edges and it's going to be including them in 3D.
02:43
For example, if I select this arc or this face, notice that what I'm actually doing is I'm getting those entities in my 3D sketch.
02:53
So it's not bringing them to my 2D sketch plane.
02:55
However it is including them and keeping them as a 3D element.
03:00
Let's bring back Body 5 and let's go back to our Create drop-down and Project/Include.
03:05
We can see that we have other options such as Project To Surface and Intersection Curve.
03:11
We also have an option for Intersect which will allow us to grab the intersection on our current sketch plane.
03:19
To view that, let's finish this current sketch and let's start a new sketch on this face.
03:25
When we create a sketch on this face and we go to our Create Project/Include and intersect,
03:31
we can select a face that doesn't have a sketch entity on it.
03:35
And using the current sketch plane, we can create those entities based on the intersection with our selected sketch plane.
03:43
This can be a face on a body as long as it's planar or it could be a specific plane.
03:50
Now in this case, we also have those exact same entities that we could project from the top or the bottom.
03:56
But that doesn't always happen.
03:58
If you have a drafted body or something with some curvature, you might need to use the Intersect option.
04:04
While we are here talking about Intersect, there is another option in the sketch palette called Slice that will create a temporary section view.
04:12
This doesn't create the edges for you but it allows you to cut through the solid geometry.
04:17
So that way you can see exactly what's on the current sketch plane.
04:20
This can be extremely handy as you need to work inside or outside of certain geometry.
04:26
It can be problematic to see through the solids.
04:28
So using that Slice option can be extremely helpful.
04:32
The next thing that I do want to talk about with 3D sketching before we turn that off is actually creating sketch entities.
04:39
Using our Line tool, you'll notice that we have a different coordinate system display because we are using 3D sketching.
04:47
I can begin sketching in 2D but I can also switch to different planes.
04:52
For example, I'm now sketching in the Z direction,
04:56
and I can switch again to the XY and I can begin working in XY and snapping to those various coordinate systems.
05:05
I can then move into the YZ plane and I can come back down.
05:10
I can also snap to geometry in 3D.
05:14
I’m going to hit Escape and notice that we now created some sketch entities that are actually in 3D by using those options.
05:22
So it is important to note that 3D sketching is available and you can do things like Project or Include 3D entities.
05:29
But you can also create them on the fly as long as you turn that option on.
05:34
Let's go ahead and turn 3D Sketch off, finish the sketch.
05:38
And we want to close this file without saving.
05:41
It's important to play around with all these tools.
05:43
But for our specific design, using those options for 3D sketching are not going to provide us any benefit.
05:50
But it is important that we play and understand what they do before we move on.
05:55
So I'm not going to save this, but I am going to continue on with that same design in the next video.
Video transcript
00:02
Project edges versus including them.
00:06
In this video, we’ll explore a 3D sketch, project a face into a sketch, include 3D geometry in a sketch and use Move/Copy.
00:16
In Fusion 360, we want to carry on with our gear reduction housing solids.
00:20
We've taken a look at creating a lot of different 2D sketches.
00:24
All of these have been created either on the face or on a plane that we created or one of the existing origin planes.
00:32
Now we want to talk about 3D sketching.
00:35
We're not going to be saving any of our 3D sketch work,
00:37
but I think it's important that we do discuss the options as they can become extremely helpful in certain cases.
00:44
To get started, I want to begin by selecting the end of this bearing face that we created, right clicking and starting a new 2D sketch.
00:54
When we start a new sketch in the sketch palette on the right hand side, you'll notice that we have something called 3D Sketch.
01:01
Depending on your user preference settings, 3D Sketch may automatically be on or off in your sketch palette.
01:08
If it's off, let's go ahead and turn it on now and talk about 3D sketching.
01:12
I'm going to rotate my model a little bit and I'm going to begin by going to my Create drop-down and taking a look at Project and Include.
01:21
We've already used project to bring sketch entities into another sketch,
01:25
but we can also use it to bring faces and edges from other solid bodies into our current sketch.
01:32
For example, if we select project and we grab this entire face, it's going to grab the internal and external edges that belong to that face.
01:41
The same thing, if we grab one of the other ones, you can see the preview on the screen in red, showing us exactly what's going to be created.
01:48
If we rotate the part around and we select the back face, notice that it's giving us everything that's included with that face.
01:56
What I want to do in this case is select this front face and project that onto my current sketch plane.
02:02
Also note that we can use the Bodies option or specified entities.
02:07
When I say, OK, I now have these purple sketch entities that have been projected.
02:13
Let's go ahead and view Project/Include again.
02:15
And let's take a look at the next option in this case Include 3D Geometry.
02:21
We're going to select Include 3D Geometry and we're going to select the same geometry we just used to project.
02:29
But notice that it's not giving us the same face selection and the same preview.
02:35
What it's actually doing is it's grabbing entire faces or edges and it's going to be including them in 3D.
02:43
For example, if I select this arc or this face, notice that what I'm actually doing is I'm getting those entities in my 3D sketch.
02:53
So it's not bringing them to my 2D sketch plane.
02:55
However it is including them and keeping them as a 3D element.
03:00
Let's bring back Body 5 and let's go back to our Create drop-down and Project/Include.
03:05
We can see that we have other options such as Project To Surface and Intersection Curve.
03:11
We also have an option for Intersect which will allow us to grab the intersection on our current sketch plane.
03:19
To view that, let's finish this current sketch and let's start a new sketch on this face.
03:25
When we create a sketch on this face and we go to our Create Project/Include and intersect,
03:31
we can select a face that doesn't have a sketch entity on it.
03:35
And using the current sketch plane, we can create those entities based on the intersection with our selected sketch plane.
03:43
This can be a face on a body as long as it's planar or it could be a specific plane.
03:50
Now in this case, we also have those exact same entities that we could project from the top or the bottom.
03:56
But that doesn't always happen.
03:58
If you have a drafted body or something with some curvature, you might need to use the Intersect option.
04:04
While we are here talking about Intersect, there is another option in the sketch palette called Slice that will create a temporary section view.
04:12
This doesn't create the edges for you but it allows you to cut through the solid geometry.
04:17
So that way you can see exactly what's on the current sketch plane.
04:20
This can be extremely handy as you need to work inside or outside of certain geometry.
04:26
It can be problematic to see through the solids.
04:28
So using that Slice option can be extremely helpful.
04:32
The next thing that I do want to talk about with 3D sketching before we turn that off is actually creating sketch entities.
04:39
Using our Line tool, you'll notice that we have a different coordinate system display because we are using 3D sketching.
04:47
I can begin sketching in 2D but I can also switch to different planes.
04:52
For example, I'm now sketching in the Z direction,
04:56
and I can switch again to the XY and I can begin working in XY and snapping to those various coordinate systems.
05:05
I can then move into the YZ plane and I can come back down.
05:10
I can also snap to geometry in 3D.
05:14
I’m going to hit Escape and notice that we now created some sketch entities that are actually in 3D by using those options.
05:22
So it is important to note that 3D sketching is available and you can do things like Project or Include 3D entities.
05:29
But you can also create them on the fly as long as you turn that option on.
05:34
Let's go ahead and turn 3D Sketch off, finish the sketch.
05:38
And we want to close this file without saving.
05:41
It's important to play around with all these tools.
05:43
But for our specific design, using those options for 3D sketching are not going to provide us any benefit.
05:50
But it is important that we play and understand what they do before we move on.
05:55
So I'm not going to save this, but I am going to continue on with that same design in the next video.
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