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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
set up a render.
00:05
After completing this video,
00:06
you'll be able to select a render environment and define render camera settings.
00:13
Infusion 3 60. Let's get started with the supply dataset. Reciprocating saw.
00:17
We're going to navigate over to the render workspace and
00:20
we're going to begin to set up a rendered image
00:23
inside of the render workspace.
00:25
You'll notice that we don't have a timeline at
00:27
the bottom but we now have a render gallery,
00:30
we still have a browser on the left hand side
00:32
and we can hide or show components as needed.
00:35
But the main thing that we want to do in the case of
00:37
a render is to set up our render environment and our appearances.
00:41
This model already has its appearance is set up so we're going
00:43
to focus our attention mainly on the set up of the environment.
00:47
Under the setup section we're going to select scene settings
00:51
for scene settings.
00:52
The first thing that we want to take a
00:53
look at is the background area called environment.
00:57
The background area can be a solid color or we can use a specific environment.
01:02
We can modify its position which is going to
01:04
affect things like the direction of the light.
01:08
To select an environment, we go to the next tab which is the environment library.
01:12
Inside of here,
01:13
the fusion 3 60 library contains specific backgrounds such as cool light,
01:19
photo booth
01:21
and rim highlights.
01:23
Each of these backgrounds is going to contain an HDR environment.
01:27
The HDR environment will show background images
01:30
and lights depending on which one you select
01:33
as you scroll down.
01:34
You'll notice that there are some
01:35
realistic outside environments such as crossroads,
01:38
dry lake bed field
01:40
plaza and snowfield.
01:42
You can use the download icon to select and download
01:45
these and then drag them into your canvas area.
01:49
Using the environment backgrounds will not only control the appearances such as
01:54
the light but will also display the HDR image in the back.
01:58
Even if we select an external environment we can still
02:02
go back and use a solid color for the background.
02:04
If we like the lighting scheme for our example however,
02:08
we're going to go to the environment library and
02:10
we're going to be using the photo booth.
02:12
This can be dragged into the canvas area or into the current environment.
02:16
Next let's go back to the settings and let's
02:18
turn on the ground plane and flatten the ground.
02:21
Flattening the ground is something that mainly affects image backgrounds.
02:25
You'll notice if I go to the environment library and I select the plaza.
02:29
For example, if we bring the plaza in
02:35
and we take a look at the interaction between the scene and the buildings.
02:38
When I go to settings.
02:40
If I turn off flat ground, you can see how the ground changes as well as the buildings.
02:44
When we flatten the ground,
02:46
you'll notice that a portion of the buildings is now obscured.
02:49
It will give us a more realistic scale and size for the ground plane.
02:54
But if you're renders are also looking at the background image,
02:57
you might see some distortion.
02:58
So you have to play around with the settings and determine which is going to work
03:02
best for your objects when you're working on a background such as a photo booth,
03:07
you really don't notice an effect because the background
03:10
is just gray and white in most cases.
03:13
So having the flattened ground on or off isn't really going to
03:16
be noticeable because there's no scale or image texture on the base.
03:21
For this case,
03:22
I want to go ahead and leave ground plane and flattened ground turned on.
03:26
Next we need to talk about the camera view.
03:30
The camera view is going to be based on
03:32
perspective with Ortho if you have that turned on.
03:34
So if you're trying to look at a display from the side,
03:37
you might want to make sure that you turn on perspective camera view only.
03:40
We can also change that directly in here.
03:43
Going to perspective only in the render environment,
03:46
but perspective with Ortho up here.
03:49
So again,
03:50
it's important to play around with these
03:51
settings and determine what's best for you.
03:53
We can increase or decrease the focal length
03:56
increasing.
03:57
It will show less distortion on the object and decreasing it will show more.
04:01
This is more apparent as we rotate the model around as we have more distortion.
04:06
It's going to exaggerate the distance between the front and
04:09
the back of the object as that number gets higher.
04:12
It's essentially like we're further away from the object with a higher zoom lens.
04:16
In most cases,
04:17
you want to play around with this number and see what works best for your design.
04:21
In this example we're going to be using a 90 millimeter lens.
04:25
We also can modify things like the exposure value,
04:28
turn on depth of field if we want to highlight a certain area
04:31
of the design and we can modify things like the aspect ratio.
04:35
In this case,
04:36
I'm going to do a four by three presentation and
04:38
then I can determine where this object needs to be.
04:42
The next thing that we really need to think about are going to be
04:44
the appearances and textures and of course this already has them set up.
04:48
So by going to our appearances,
04:51
we can take a look at the appearances in this design and
04:53
there are quite a few because of the number of components.
04:56
This plastic texture here has a bump map on it.
04:60
If we zoom in far enough we can see that there is a slight amount of texture here.
05:04
That bump map is going to help us add a little bit of realism to the design.
05:08
We can modify this by right clicking on it and selecting, edit
05:12
if we want to use a different color.
05:13
For example making the reciprocating salt, red or blue.
05:17
Then we can modify these values by simply dragging the color slider.
05:21
There are additional advanced properties where we can
05:24
modify things like the relief or bump map.
05:27
We can see here that the bump map has a randomized texture,
05:30
but we're going to go ahead and just simply apply the changing color.
05:35
From here. Let's go ahead and close this.
05:38
Now that we've set up the orientation, the environment and the color of our model.
05:42
Let's go ahead and save the design before moving on.
Video transcript
00:02
set up a render.
00:05
After completing this video,
00:06
you'll be able to select a render environment and define render camera settings.
00:13
Infusion 3 60. Let's get started with the supply dataset. Reciprocating saw.
00:17
We're going to navigate over to the render workspace and
00:20
we're going to begin to set up a rendered image
00:23
inside of the render workspace.
00:25
You'll notice that we don't have a timeline at
00:27
the bottom but we now have a render gallery,
00:30
we still have a browser on the left hand side
00:32
and we can hide or show components as needed.
00:35
But the main thing that we want to do in the case of
00:37
a render is to set up our render environment and our appearances.
00:41
This model already has its appearance is set up so we're going
00:43
to focus our attention mainly on the set up of the environment.
00:47
Under the setup section we're going to select scene settings
00:51
for scene settings.
00:52
The first thing that we want to take a
00:53
look at is the background area called environment.
00:57
The background area can be a solid color or we can use a specific environment.
01:02
We can modify its position which is going to
01:04
affect things like the direction of the light.
01:08
To select an environment, we go to the next tab which is the environment library.
01:12
Inside of here,
01:13
the fusion 3 60 library contains specific backgrounds such as cool light,
01:19
photo booth
01:21
and rim highlights.
01:23
Each of these backgrounds is going to contain an HDR environment.
01:27
The HDR environment will show background images
01:30
and lights depending on which one you select
01:33
as you scroll down.
01:34
You'll notice that there are some
01:35
realistic outside environments such as crossroads,
01:38
dry lake bed field
01:40
plaza and snowfield.
01:42
You can use the download icon to select and download
01:45
these and then drag them into your canvas area.
01:49
Using the environment backgrounds will not only control the appearances such as
01:54
the light but will also display the HDR image in the back.
01:58
Even if we select an external environment we can still
02:02
go back and use a solid color for the background.
02:04
If we like the lighting scheme for our example however,
02:08
we're going to go to the environment library and
02:10
we're going to be using the photo booth.
02:12
This can be dragged into the canvas area or into the current environment.
02:16
Next let's go back to the settings and let's
02:18
turn on the ground plane and flatten the ground.
02:21
Flattening the ground is something that mainly affects image backgrounds.
02:25
You'll notice if I go to the environment library and I select the plaza.
02:29
For example, if we bring the plaza in
02:35
and we take a look at the interaction between the scene and the buildings.
02:38
When I go to settings.
02:40
If I turn off flat ground, you can see how the ground changes as well as the buildings.
02:44
When we flatten the ground,
02:46
you'll notice that a portion of the buildings is now obscured.
02:49
It will give us a more realistic scale and size for the ground plane.
02:54
But if you're renders are also looking at the background image,
02:57
you might see some distortion.
02:58
So you have to play around with the settings and determine which is going to work
03:02
best for your objects when you're working on a background such as a photo booth,
03:07
you really don't notice an effect because the background
03:10
is just gray and white in most cases.
03:13
So having the flattened ground on or off isn't really going to
03:16
be noticeable because there's no scale or image texture on the base.
03:21
For this case,
03:22
I want to go ahead and leave ground plane and flattened ground turned on.
03:26
Next we need to talk about the camera view.
03:30
The camera view is going to be based on
03:32
perspective with Ortho if you have that turned on.
03:34
So if you're trying to look at a display from the side,
03:37
you might want to make sure that you turn on perspective camera view only.
03:40
We can also change that directly in here.
03:43
Going to perspective only in the render environment,
03:46
but perspective with Ortho up here.
03:49
So again,
03:50
it's important to play around with these
03:51
settings and determine what's best for you.
03:53
We can increase or decrease the focal length
03:56
increasing.
03:57
It will show less distortion on the object and decreasing it will show more.
04:01
This is more apparent as we rotate the model around as we have more distortion.
04:06
It's going to exaggerate the distance between the front and
04:09
the back of the object as that number gets higher.
04:12
It's essentially like we're further away from the object with a higher zoom lens.
04:16
In most cases,
04:17
you want to play around with this number and see what works best for your design.
04:21
In this example we're going to be using a 90 millimeter lens.
04:25
We also can modify things like the exposure value,
04:28
turn on depth of field if we want to highlight a certain area
04:31
of the design and we can modify things like the aspect ratio.
04:35
In this case,
04:36
I'm going to do a four by three presentation and
04:38
then I can determine where this object needs to be.
04:42
The next thing that we really need to think about are going to be
04:44
the appearances and textures and of course this already has them set up.
04:48
So by going to our appearances,
04:51
we can take a look at the appearances in this design and
04:53
there are quite a few because of the number of components.
04:56
This plastic texture here has a bump map on it.
04:60
If we zoom in far enough we can see that there is a slight amount of texture here.
05:04
That bump map is going to help us add a little bit of realism to the design.
05:08
We can modify this by right clicking on it and selecting, edit
05:12
if we want to use a different color.
05:13
For example making the reciprocating salt, red or blue.
05:17
Then we can modify these values by simply dragging the color slider.
05:21
There are additional advanced properties where we can
05:24
modify things like the relief or bump map.
05:27
We can see here that the bump map has a randomized texture,
05:30
but we're going to go ahead and just simply apply the changing color.
05:35
From here. Let's go ahead and close this.
05:38
Now that we've set up the orientation, the environment and the color of our model.
05:42
Let's go ahead and save the design before moving on.
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