Create sketch Intersections and projections

00:02

create sketch intersections and projections.

00:06

After completing this video, you'll be able to

00:08

create a sketch projection onto a surface,

00:10

create a sketch intersection curve and include three D.

00:13

Geometry in a sketch,

00:16

Let's get started in fusion 3 60 with the supplied data set,

00:19

sketch projections dot F three D.

00:22

We're going to be taking a look at the single body and single

00:24

component in this design and learning how we can use sketch projections,

00:28

intersections and included three D.

00:30

Geometry. To our advantage

00:32

to get started,

00:33

let's go ahead and rotate the model around and

00:35

start a sketch on this face of the block.

00:38

Once we do that,

00:39

we're going to drag it into the middle of the screen and then go to our create menu.

00:43

Project include and project.

00:46

We have two main options inside a project, we can select individual faces,

00:50

edges or features

00:51

and we can also select entire bodies

00:54

for this example, let's select the entire body located inside of component one

00:59

will maintain the projection link.

01:01

So that way, anything that updates will update their projection link.

01:04

And we can say, okay,

01:06

as we rotate this around,

01:07

we can now see that the entire body is projected onto the selected sketch face.

01:12

If we finish our sketch,

01:13

we can use these sketch entities for

01:15

extrusions because they're valid closed profiles.

01:18

Next, let's expand our sketches folder and let's hide sketch five.

01:22

Now let's create a sketch on the top face of the block.

01:27

Once again, let's go ahead and move this to the middle of our screen. Go to create.

01:31

Project include and this time we want to look at intersect

01:35

intersect allows us to create an intersection curve

01:38

with any intersecting geometry located in the plane.

01:43

So if we use the entire bodies option again and select the body.

01:46

We can see a preview of the projection that's created

01:49

and this time this is an intersection curve located on the sketch plane.

01:55

This can be extremely useful if you need

01:57

to create geometry that intersects with other geometry.

02:00

We can of course work with this geometry by selecting it,

02:04

converting it to or from construction geometry if needed.

02:07

And we can also add additional elements to it.

02:10

For example, if we create a center diameter circle inside of this,

02:14

we've now created a closed profile.

02:17

Let's go ahead and hide component one for right now

02:19

and note that we can select these closed profiles.

02:23

Let's hide the sketch and bring back our component

02:26

next. We want to look at creating three D.

02:29

Geometry or rather creating a three D sketch.

02:31

Once again, let's create a sketch on this block. This time we'll use the side face

02:36

any sketch infusion.

02:43

This means that we're working only in our two D sketch plane.

02:46

And even though we're working in R two D sketch plane, we can still include three D.

02:50

Geometry.

02:51

If we go to create

02:53

project include and include three D. Geometry.

02:56

If I were to select the edges of the other block or faces or any geometry,

03:01

What we've done is we've included that inside of R. two D. sketch.

03:04

If we hide our component, you can see that we have these closed profiles.

03:08

If we enable our three D.

03:10

Sketch, what this allows us to do is create sketch entities or elements in three D.

03:15

You can see that I can sketch along the X. Axis,

03:18

then I can determine if I want to sketch along Z.

03:21

I can select a new plane and I can move up and y

03:25

over in X.

03:26

Once again,

03:27

I can change planes come forward and Z and go left in ex And if we rotate this around,

03:33

you can see that we are in fact sketching in three D.

03:37

There are pros and cons to using the three D sketch.

03:40

It's a little bit harder to control sketch constraints in three D.

03:44

Especially once you get into more complex entities like splits,

03:47

but for basic sketching paths in three D. You can use that option and the three D.

03:52

Manipulator to help you easily work inside of a three D sketch.

03:56

Note that we can also rotate our sketch planes on the fly inside of our sketch.

04:01

So this can be very handy as you're building out things like three D. Sweet paths

04:06

for this example,

04:07

let's go ahead and finish the sketch and just note that we've both

04:10

included three D geometry as well as created our own three D.

04:13

Geometry,

04:14

I'm gonna go back to home view,

04:16

bring back my component and save this design before moving on.

Video transcript

00:02

create sketch intersections and projections.

00:06

After completing this video, you'll be able to

00:08

create a sketch projection onto a surface,

00:10

create a sketch intersection curve and include three D.

00:13

Geometry in a sketch,

00:16

Let's get started in fusion 3 60 with the supplied data set,

00:19

sketch projections dot F three D.

00:22

We're going to be taking a look at the single body and single

00:24

component in this design and learning how we can use sketch projections,

00:28

intersections and included three D.

00:30

Geometry. To our advantage

00:32

to get started,

00:33

let's go ahead and rotate the model around and

00:35

start a sketch on this face of the block.

00:38

Once we do that,

00:39

we're going to drag it into the middle of the screen and then go to our create menu.

00:43

Project include and project.

00:46

We have two main options inside a project, we can select individual faces,

00:50

edges or features

00:51

and we can also select entire bodies

00:54

for this example, let's select the entire body located inside of component one

00:59

will maintain the projection link.

01:01

So that way, anything that updates will update their projection link.

01:04

And we can say, okay,

01:06

as we rotate this around,

01:07

we can now see that the entire body is projected onto the selected sketch face.

01:12

If we finish our sketch,

01:13

we can use these sketch entities for

01:15

extrusions because they're valid closed profiles.

01:18

Next, let's expand our sketches folder and let's hide sketch five.

01:22

Now let's create a sketch on the top face of the block.

01:27

Once again, let's go ahead and move this to the middle of our screen. Go to create.

01:31

Project include and this time we want to look at intersect

01:35

intersect allows us to create an intersection curve

01:38

with any intersecting geometry located in the plane.

01:43

So if we use the entire bodies option again and select the body.

01:46

We can see a preview of the projection that's created

01:49

and this time this is an intersection curve located on the sketch plane.

01:55

This can be extremely useful if you need

01:57

to create geometry that intersects with other geometry.

02:00

We can of course work with this geometry by selecting it,

02:04

converting it to or from construction geometry if needed.

02:07

And we can also add additional elements to it.

02:10

For example, if we create a center diameter circle inside of this,

02:14

we've now created a closed profile.

02:17

Let's go ahead and hide component one for right now

02:19

and note that we can select these closed profiles.

02:23

Let's hide the sketch and bring back our component

02:26

next. We want to look at creating three D.

02:29

Geometry or rather creating a three D sketch.

02:31

Once again, let's create a sketch on this block. This time we'll use the side face

02:36

any sketch infusion.

02:43

This means that we're working only in our two D sketch plane.

02:46

And even though we're working in R two D sketch plane, we can still include three D.

02:50

Geometry.

02:51

If we go to create

02:53

project include and include three D. Geometry.

02:56

If I were to select the edges of the other block or faces or any geometry,

03:01

What we've done is we've included that inside of R. two D. sketch.

03:04

If we hide our component, you can see that we have these closed profiles.

03:08

If we enable our three D.

03:10

Sketch, what this allows us to do is create sketch entities or elements in three D.

03:15

You can see that I can sketch along the X. Axis,

03:18

then I can determine if I want to sketch along Z.

03:21

I can select a new plane and I can move up and y

03:25

over in X.

03:26

Once again,

03:27

I can change planes come forward and Z and go left in ex And if we rotate this around,

03:33

you can see that we are in fact sketching in three D.

03:37

There are pros and cons to using the three D sketch.

03:40

It's a little bit harder to control sketch constraints in three D.

03:44

Especially once you get into more complex entities like splits,

03:47

but for basic sketching paths in three D. You can use that option and the three D.

03:52

Manipulator to help you easily work inside of a three D sketch.

03:56

Note that we can also rotate our sketch planes on the fly inside of our sketch.

04:01

So this can be very handy as you're building out things like three D. Sweet paths

04:06

for this example,

04:07

let's go ahead and finish the sketch and just note that we've both

04:10

included three D geometry as well as created our own three D.

04:13

Geometry,

04:14

I'm gonna go back to home view,

04:16

bring back my component and save this design before moving on.

Video quiz

Which of the following tools should be used to capture the entire silhouette of a complex and organic body on a 2D sketch plane?

(Select one)
Select an answer

1/1 questions left unanswered

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