& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
create sketch intersections and projections.
00:06
After completing this video, you'll be able to
00:08
create a sketch projection onto a surface,
00:10
create a sketch intersection curve and include three D.
00:13
Geometry in a sketch,
00:16
Let's get started in fusion 3 60 with the supplied data set,
00:19
sketch projections dot F three D.
00:22
We're going to be taking a look at the single body and single
00:24
component in this design and learning how we can use sketch projections,
00:28
intersections and included three D.
00:30
Geometry. To our advantage
00:32
to get started,
00:33
let's go ahead and rotate the model around and
00:35
start a sketch on this face of the block.
00:38
Once we do that,
00:39
we're going to drag it into the middle of the screen and then go to our create menu.
00:43
Project include and project.
00:46
We have two main options inside a project, we can select individual faces,
00:50
edges or features
00:51
and we can also select entire bodies
00:54
for this example, let's select the entire body located inside of component one
00:59
will maintain the projection link.
01:01
So that way, anything that updates will update their projection link.
01:04
And we can say, okay,
01:06
as we rotate this around,
01:07
we can now see that the entire body is projected onto the selected sketch face.
01:12
If we finish our sketch,
01:13
we can use these sketch entities for
01:15
extrusions because they're valid closed profiles.
01:18
Next, let's expand our sketches folder and let's hide sketch five.
01:22
Now let's create a sketch on the top face of the block.
01:27
Once again, let's go ahead and move this to the middle of our screen. Go to create.
01:31
Project include and this time we want to look at intersect
01:35
intersect allows us to create an intersection curve
01:38
with any intersecting geometry located in the plane.
01:43
So if we use the entire bodies option again and select the body.
01:46
We can see a preview of the projection that's created
01:49
and this time this is an intersection curve located on the sketch plane.
01:55
This can be extremely useful if you need
01:57
to create geometry that intersects with other geometry.
02:00
We can of course work with this geometry by selecting it,
02:04
converting it to or from construction geometry if needed.
02:07
And we can also add additional elements to it.
02:10
For example, if we create a center diameter circle inside of this,
02:14
we've now created a closed profile.
02:17
Let's go ahead and hide component one for right now
02:19
and note that we can select these closed profiles.
02:23
Let's hide the sketch and bring back our component
02:26
next. We want to look at creating three D.
02:29
Geometry or rather creating a three D sketch.
02:31
Once again, let's create a sketch on this block. This time we'll use the side face
02:36
any sketch infusion.
02:43
This means that we're working only in our two D sketch plane.
02:46
And even though we're working in R two D sketch plane, we can still include three D.
02:50
Geometry.
02:51
If we go to create
02:53
project include and include three D. Geometry.
02:56
If I were to select the edges of the other block or faces or any geometry,
03:01
What we've done is we've included that inside of R. two D. sketch.
03:04
If we hide our component, you can see that we have these closed profiles.
03:08
If we enable our three D.
03:10
Sketch, what this allows us to do is create sketch entities or elements in three D.
03:15
You can see that I can sketch along the X. Axis,
03:18
then I can determine if I want to sketch along Z.
03:21
I can select a new plane and I can move up and y
03:25
over in X.
03:26
Once again,
03:27
I can change planes come forward and Z and go left in ex And if we rotate this around,
03:33
you can see that we are in fact sketching in three D.
03:37
There are pros and cons to using the three D sketch.
03:40
It's a little bit harder to control sketch constraints in three D.
03:44
Especially once you get into more complex entities like splits,
03:47
but for basic sketching paths in three D. You can use that option and the three D.
03:52
Manipulator to help you easily work inside of a three D sketch.
03:56
Note that we can also rotate our sketch planes on the fly inside of our sketch.
04:01
So this can be very handy as you're building out things like three D. Sweet paths
04:06
for this example,
04:07
let's go ahead and finish the sketch and just note that we've both
04:10
included three D geometry as well as created our own three D.
04:13
Geometry,
04:14
I'm gonna go back to home view,
04:16
bring back my component and save this design before moving on.
00:02
create sketch intersections and projections.
00:06
After completing this video, you'll be able to
00:08
create a sketch projection onto a surface,
00:10
create a sketch intersection curve and include three D.
00:13
Geometry in a sketch,
00:16
Let's get started in fusion 3 60 with the supplied data set,
00:19
sketch projections dot F three D.
00:22
We're going to be taking a look at the single body and single
00:24
component in this design and learning how we can use sketch projections,
00:28
intersections and included three D.
00:30
Geometry. To our advantage
00:32
to get started,
00:33
let's go ahead and rotate the model around and
00:35
start a sketch on this face of the block.
00:38
Once we do that,
00:39
we're going to drag it into the middle of the screen and then go to our create menu.
00:43
Project include and project.
00:46
We have two main options inside a project, we can select individual faces,
00:50
edges or features
00:51
and we can also select entire bodies
00:54
for this example, let's select the entire body located inside of component one
00:59
will maintain the projection link.
01:01
So that way, anything that updates will update their projection link.
01:04
And we can say, okay,
01:06
as we rotate this around,
01:07
we can now see that the entire body is projected onto the selected sketch face.
01:12
If we finish our sketch,
01:13
we can use these sketch entities for
01:15
extrusions because they're valid closed profiles.
01:18
Next, let's expand our sketches folder and let's hide sketch five.
01:22
Now let's create a sketch on the top face of the block.
01:27
Once again, let's go ahead and move this to the middle of our screen. Go to create.
01:31
Project include and this time we want to look at intersect
01:35
intersect allows us to create an intersection curve
01:38
with any intersecting geometry located in the plane.
01:43
So if we use the entire bodies option again and select the body.
01:46
We can see a preview of the projection that's created
01:49
and this time this is an intersection curve located on the sketch plane.
01:55
This can be extremely useful if you need
01:57
to create geometry that intersects with other geometry.
02:00
We can of course work with this geometry by selecting it,
02:04
converting it to or from construction geometry if needed.
02:07
And we can also add additional elements to it.
02:10
For example, if we create a center diameter circle inside of this,
02:14
we've now created a closed profile.
02:17
Let's go ahead and hide component one for right now
02:19
and note that we can select these closed profiles.
02:23
Let's hide the sketch and bring back our component
02:26
next. We want to look at creating three D.
02:29
Geometry or rather creating a three D sketch.
02:31
Once again, let's create a sketch on this block. This time we'll use the side face
02:36
any sketch infusion.
02:43
This means that we're working only in our two D sketch plane.
02:46
And even though we're working in R two D sketch plane, we can still include three D.
02:50
Geometry.
02:51
If we go to create
02:53
project include and include three D. Geometry.
02:56
If I were to select the edges of the other block or faces or any geometry,
03:01
What we've done is we've included that inside of R. two D. sketch.
03:04
If we hide our component, you can see that we have these closed profiles.
03:08
If we enable our three D.
03:10
Sketch, what this allows us to do is create sketch entities or elements in three D.
03:15
You can see that I can sketch along the X. Axis,
03:18
then I can determine if I want to sketch along Z.
03:21
I can select a new plane and I can move up and y
03:25
over in X.
03:26
Once again,
03:27
I can change planes come forward and Z and go left in ex And if we rotate this around,
03:33
you can see that we are in fact sketching in three D.
03:37
There are pros and cons to using the three D sketch.
03:40
It's a little bit harder to control sketch constraints in three D.
03:44
Especially once you get into more complex entities like splits,
03:47
but for basic sketching paths in three D. You can use that option and the three D.
03:52
Manipulator to help you easily work inside of a three D sketch.
03:56
Note that we can also rotate our sketch planes on the fly inside of our sketch.
04:01
So this can be very handy as you're building out things like three D. Sweet paths
04:06
for this example,
04:07
let's go ahead and finish the sketch and just note that we've both
04:10
included three D geometry as well as created our own three D.
04:13
Geometry,
04:14
I'm gonna go back to home view,
04:16
bring back my component and save this design before moving on.
Step-by-step