& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
add sketch canvas images.
00:06
After completing this video,
00:07
you'll be able to use canvas calibrated canvas image and create a sketch blind
00:14
Infusion 3 60. Let's get started with a new untitled document.
00:17
We're going to explore using canvas images to help us
00:21
recreate a trigger for our reciprocating salt to do this.
00:25
We're going to start by going to insert and selecting canvas.
00:28
If you've already uploaded the saw image PNG to your data panel,
00:32
you can select it from here.
00:33
If not, you can also insert from your computer.
00:36
We're going to select insert and then we're going to pick the right plane.
00:41
Once we do that, let's go ahead and navigate to a right hand view
00:44
at this stage.
00:45
It's just important that we make sure the orientation of the image is correct.
00:49
We do have a couple of settings. For example, the opacity of the canvas.
00:53
Whether it's selectable renda rubble as well as
00:56
some of its distance and scale items.
00:57
If we need to flip the image, we can use the horizontal or vertical flip options.
01:02
We're going to use all the default settings and we're going to say, okay
01:06
let's go ahead and zoom into the bottom portion of this image.
01:10
Notice that there's a horizontal line with 415 mm.
01:14
We want to make sure that the canvas is appropriately sized to do this.
01:18
We're going to expand the canvas folder,
01:19
right click on the saw image and select calibrate.
01:23
This is going to be a rough approximation.
01:26
So we need to simply select the cross points on the image
01:31
And then we can manually enter a value of 415 mm
01:35
I'm gonna double click the mouse wheel to fit the screen and
01:38
now the image has been appropriately scaled based on that length value.
01:42
Once again this is an approximation.
01:45
You will not get a precise value by doing this
01:48
but keep in mind that when you're trying to re create
01:51
an object using canvas images
01:53
oftentimes you're not replicating mechanical components
01:56
but you're looking more at the shape of an object.
01:59
Now that we have this, let's go ahead and let's create our first item.
02:03
We're going to be replicating the trigger for our saw
02:06
and to do this we needed the canvas image.
02:09
Remember that creating a new component is a great way to start your designs.
02:13
So we're going to start a new component and we're going to call this trigger.
02:18
Keep in mind that the new component will
02:20
automatically have its parent at the top level.
02:22
If no other components are in the design or active.
02:25
So this is okay and we're going to go ahead and activate it by
02:28
default notice as soon as we activate it that the canvas opacity changes.
02:33
This is because the component visibility will take priority
02:36
and everything else will have its opacity changed.
02:39
Now the saw image placed at the very top
02:42
level of our design means that its opacity changes.
02:45
We can modify that by right clicking and editing
02:48
the canvas and increasing its canvas opacity to 100%.
02:51
Or we could simply place the canvas image inside of our trigger.
02:56
If we drag and drop this into the trigger, you'll notice that nothing happens.
03:00
But we do have the ability to insert
03:02
a canvas image directly into the trigger component.
03:05
So if you need more opacity or less opacity keep in mind
03:09
that you can place it inside of a component for us,
03:12
this will be just fine.
03:14
We're going to zoom into the trigger and we also want to make note
03:17
of the fact that our origin is not going to be located there.
03:20
We expand our trigger and we show our origin. You can see that it's located here.
03:25
I want to make the origin a bit closer to where the trigger is.
03:28
So I'm going to activate the top level.
03:31
I'm gonna select my component
03:32
and I want to use move copy,
03:35
make sure the move object type is set to component and we're
03:38
going to move this to a location that's on our trigger.
03:41
Keeping in mind that when we do this we are looking at the
03:44
general trigger shape but we want to pick a coordinate system location.
03:48
That makes sense for me I'm going to place it back here in the grip.
03:52
This is roughly about where the back of the trigger is going to be
03:55
going to capture its position and say okay
03:59
now when we activate our trigger component,
04:01
the coordinate system location is going to be there meaning our origin and our
04:05
planes are going to be located at the correct place gonna hide the origin.
04:09
And I want to start a new sketch.
04:11
I'm going to select the right plane
04:13
and again notice the coordinate system location.
04:16
We want to create a rough trigger model.
04:18
The back of the trigger is going to be straight.
04:20
So I'm going to start by drawing a straight line
04:23
and then selecting the green check mark.
04:25
I'm going to use the midpoint constraint to place it at the origin.
04:29
And then I'm going to create another line
04:31
that's going to be a horizontal reference line.
04:34
Going to hit escape to get off the line tool and convert this to construction.
04:38
The horizontal reference line.
04:40
Is there only so I can place a dimension for the angle of this line.
04:44
I'm going to set this at 106°.
04:47
I also want to dimension the distance of it and as I drag the dimension away,
04:51
you can see that it's changing its orientation.
04:53
If we right click before we place the dimension,
04:56
we have the option to create an aligned dimension.
04:59
This is going to allow us to create a
05:00
specific distance of that line regardless of the angle.
05:04
So I'm gonna set this at 22 mm
05:07
from here. I now want to draw the rest of the trigger shape. Using a spline.
05:12
We're gonna go to our spline tool and we're going to be using the fit point.
05:15
Spline the fit point. Spline will be easier for us to place points on the canvas.
05:21
But the control point spline is going to be easier for us to get a smooth result.
05:25
But let's go ahead and use the fit point spline in this case, as we begin to drag out,
05:30
I'm going to place a point roughly where the curvature starts to change.
05:34
I'm going to place one in the middle, one at the end,
05:37
one at this inflection point and one up here.
05:41
Once we get up here into the handle casing,
05:44
we don't really know what the trigger shape is going to do so from this point,
05:47
I'm going to use the check mark and say, okay,
05:50
you can see that the shape is roughly aligned,
05:53
but I want to use my co linear relationship to
05:55
set this in line with whatever the trigger shape is.
05:59
But you'll notice that this is not going to be the
06:01
right constraint because it's going to change the orientation to vertical.
06:05
So when you have an instance like this, you need to think about whether parallel,
06:09
perpendicular or co linear or going to be the best choices for this example.
06:13
Let's try perpendicular.
06:15
Select the green handle as well as our line and
06:17
you can see now we've got a perpendicular relationship.
06:21
I am going to create another line from the top of the trigger
06:23
shape and I want this to come back and down to this position.
06:30
I need to make sure that these are co linear.
06:32
So let's go ahead and make sure that these
06:33
two are co linear and this one is perpendicular.
06:38
That's going to give us the correct reference.
06:39
And I can hit escape to get off my constraint tool.
06:43
Creating a fully dimension spline is something that's a little tricky
06:46
because we have dimensions for the angle of the handles,
06:49
the distance apart as well as the position of each point.
06:53
So for this example I'm not going to be fully defining the spline but I am going to
06:58
add an additional aligned dimension here of 4.5 mm
07:02
and an aligned dimension here of 26 mm.
07:08
If you want to go ahead and fully dimension your spine,
07:11
I suggest that you pick a specific
07:13
point or reference and begin adding those dimensions
07:16
in this case.
07:17
Making sure that the dimensions you add are
07:19
relatively close to the one on the screen.
07:23
That way you're not drastically changing the spline.
07:26
Notice that we still need to define the length of this line.
07:29
I'm going to select its endpoints right click aligned and
07:32
I'm going to say that this is 13 mm.
07:35
We would need to do this for all the points And
07:38
as long as you don't activate any of these internal handles,
07:40
you don't need to add dimensions to those.
07:42
You will just simply need to dimension the point location.
07:45
You can also use the fixed unfixed to lock the location of
07:49
each of these spline points and that will fully dimension your spline.
07:53
Keep in mind that this is a little bit trickier if
07:56
you need to go back and update the shape later.
07:58
But from here we just want to add a few more things.
08:02
We need a point on the back of this so that way we can actually engage with the switch.
08:07
So I'm going to go to the center point of this line and I'm going to drag a line back.
08:11
That's roughly 12 mm.
08:14
I'm going to add a perpendicular constraint
08:17
and then I'm going to use my offset option.
08:20
I'm going to offset at two
08:22
in this one direction
08:23
We're going to right click repeat the offset and it's going to go two
08:27
in the other direction. By clicking Flip.
08:30
You notice that this simply just changes the sign of the number so we can enter a -2.
08:35
Then we want to use the line tool to connect them.
08:38
I'm going to hit escape to get off the
08:39
line tool and convert the center line to construction.
08:42
Now we have two closed profiles that can be used for an extrude
08:47
from here. Let's go ahead and finish the sketch.
08:49
Let's go back to the top level and let's make sure that we save
08:52
our design for now I'm going to hide the canvas image and select.
08:56
Save,
08:58
this is going to be our trigger model and
09:01
now we've saved the trigger model into our project.
09:04
Once you're done with yours,
09:06
make sure that it is saved before moving on to the next step.
00:02
add sketch canvas images.
00:06
After completing this video,
00:07
you'll be able to use canvas calibrated canvas image and create a sketch blind
00:14
Infusion 3 60. Let's get started with a new untitled document.
00:17
We're going to explore using canvas images to help us
00:21
recreate a trigger for our reciprocating salt to do this.
00:25
We're going to start by going to insert and selecting canvas.
00:28
If you've already uploaded the saw image PNG to your data panel,
00:32
you can select it from here.
00:33
If not, you can also insert from your computer.
00:36
We're going to select insert and then we're going to pick the right plane.
00:41
Once we do that, let's go ahead and navigate to a right hand view
00:44
at this stage.
00:45
It's just important that we make sure the orientation of the image is correct.
00:49
We do have a couple of settings. For example, the opacity of the canvas.
00:53
Whether it's selectable renda rubble as well as
00:56
some of its distance and scale items.
00:57
If we need to flip the image, we can use the horizontal or vertical flip options.
01:02
We're going to use all the default settings and we're going to say, okay
01:06
let's go ahead and zoom into the bottom portion of this image.
01:10
Notice that there's a horizontal line with 415 mm.
01:14
We want to make sure that the canvas is appropriately sized to do this.
01:18
We're going to expand the canvas folder,
01:19
right click on the saw image and select calibrate.
01:23
This is going to be a rough approximation.
01:26
So we need to simply select the cross points on the image
01:31
And then we can manually enter a value of 415 mm
01:35
I'm gonna double click the mouse wheel to fit the screen and
01:38
now the image has been appropriately scaled based on that length value.
01:42
Once again this is an approximation.
01:45
You will not get a precise value by doing this
01:48
but keep in mind that when you're trying to re create
01:51
an object using canvas images
01:53
oftentimes you're not replicating mechanical components
01:56
but you're looking more at the shape of an object.
01:59
Now that we have this, let's go ahead and let's create our first item.
02:03
We're going to be replicating the trigger for our saw
02:06
and to do this we needed the canvas image.
02:09
Remember that creating a new component is a great way to start your designs.
02:13
So we're going to start a new component and we're going to call this trigger.
02:18
Keep in mind that the new component will
02:20
automatically have its parent at the top level.
02:22
If no other components are in the design or active.
02:25
So this is okay and we're going to go ahead and activate it by
02:28
default notice as soon as we activate it that the canvas opacity changes.
02:33
This is because the component visibility will take priority
02:36
and everything else will have its opacity changed.
02:39
Now the saw image placed at the very top
02:42
level of our design means that its opacity changes.
02:45
We can modify that by right clicking and editing
02:48
the canvas and increasing its canvas opacity to 100%.
02:51
Or we could simply place the canvas image inside of our trigger.
02:56
If we drag and drop this into the trigger, you'll notice that nothing happens.
03:00
But we do have the ability to insert
03:02
a canvas image directly into the trigger component.
03:05
So if you need more opacity or less opacity keep in mind
03:09
that you can place it inside of a component for us,
03:12
this will be just fine.
03:14
We're going to zoom into the trigger and we also want to make note
03:17
of the fact that our origin is not going to be located there.
03:20
We expand our trigger and we show our origin. You can see that it's located here.
03:25
I want to make the origin a bit closer to where the trigger is.
03:28
So I'm going to activate the top level.
03:31
I'm gonna select my component
03:32
and I want to use move copy,
03:35
make sure the move object type is set to component and we're
03:38
going to move this to a location that's on our trigger.
03:41
Keeping in mind that when we do this we are looking at the
03:44
general trigger shape but we want to pick a coordinate system location.
03:48
That makes sense for me I'm going to place it back here in the grip.
03:52
This is roughly about where the back of the trigger is going to be
03:55
going to capture its position and say okay
03:59
now when we activate our trigger component,
04:01
the coordinate system location is going to be there meaning our origin and our
04:05
planes are going to be located at the correct place gonna hide the origin.
04:09
And I want to start a new sketch.
04:11
I'm going to select the right plane
04:13
and again notice the coordinate system location.
04:16
We want to create a rough trigger model.
04:18
The back of the trigger is going to be straight.
04:20
So I'm going to start by drawing a straight line
04:23
and then selecting the green check mark.
04:25
I'm going to use the midpoint constraint to place it at the origin.
04:29
And then I'm going to create another line
04:31
that's going to be a horizontal reference line.
04:34
Going to hit escape to get off the line tool and convert this to construction.
04:38
The horizontal reference line.
04:40
Is there only so I can place a dimension for the angle of this line.
04:44
I'm going to set this at 106°.
04:47
I also want to dimension the distance of it and as I drag the dimension away,
04:51
you can see that it's changing its orientation.
04:53
If we right click before we place the dimension,
04:56
we have the option to create an aligned dimension.
04:59
This is going to allow us to create a
05:00
specific distance of that line regardless of the angle.
05:04
So I'm gonna set this at 22 mm
05:07
from here. I now want to draw the rest of the trigger shape. Using a spline.
05:12
We're gonna go to our spline tool and we're going to be using the fit point.
05:15
Spline the fit point. Spline will be easier for us to place points on the canvas.
05:21
But the control point spline is going to be easier for us to get a smooth result.
05:25
But let's go ahead and use the fit point spline in this case, as we begin to drag out,
05:30
I'm going to place a point roughly where the curvature starts to change.
05:34
I'm going to place one in the middle, one at the end,
05:37
one at this inflection point and one up here.
05:41
Once we get up here into the handle casing,
05:44
we don't really know what the trigger shape is going to do so from this point,
05:47
I'm going to use the check mark and say, okay,
05:50
you can see that the shape is roughly aligned,
05:53
but I want to use my co linear relationship to
05:55
set this in line with whatever the trigger shape is.
05:59
But you'll notice that this is not going to be the
06:01
right constraint because it's going to change the orientation to vertical.
06:05
So when you have an instance like this, you need to think about whether parallel,
06:09
perpendicular or co linear or going to be the best choices for this example.
06:13
Let's try perpendicular.
06:15
Select the green handle as well as our line and
06:17
you can see now we've got a perpendicular relationship.
06:21
I am going to create another line from the top of the trigger
06:23
shape and I want this to come back and down to this position.
06:30
I need to make sure that these are co linear.
06:32
So let's go ahead and make sure that these
06:33
two are co linear and this one is perpendicular.
06:38
That's going to give us the correct reference.
06:39
And I can hit escape to get off my constraint tool.
06:43
Creating a fully dimension spline is something that's a little tricky
06:46
because we have dimensions for the angle of the handles,
06:49
the distance apart as well as the position of each point.
06:53
So for this example I'm not going to be fully defining the spline but I am going to
06:58
add an additional aligned dimension here of 4.5 mm
07:02
and an aligned dimension here of 26 mm.
07:08
If you want to go ahead and fully dimension your spine,
07:11
I suggest that you pick a specific
07:13
point or reference and begin adding those dimensions
07:16
in this case.
07:17
Making sure that the dimensions you add are
07:19
relatively close to the one on the screen.
07:23
That way you're not drastically changing the spline.
07:26
Notice that we still need to define the length of this line.
07:29
I'm going to select its endpoints right click aligned and
07:32
I'm going to say that this is 13 mm.
07:35
We would need to do this for all the points And
07:38
as long as you don't activate any of these internal handles,
07:40
you don't need to add dimensions to those.
07:42
You will just simply need to dimension the point location.
07:45
You can also use the fixed unfixed to lock the location of
07:49
each of these spline points and that will fully dimension your spline.
07:53
Keep in mind that this is a little bit trickier if
07:56
you need to go back and update the shape later.
07:58
But from here we just want to add a few more things.
08:02
We need a point on the back of this so that way we can actually engage with the switch.
08:07
So I'm going to go to the center point of this line and I'm going to drag a line back.
08:11
That's roughly 12 mm.
08:14
I'm going to add a perpendicular constraint
08:17
and then I'm going to use my offset option.
08:20
I'm going to offset at two
08:22
in this one direction
08:23
We're going to right click repeat the offset and it's going to go two
08:27
in the other direction. By clicking Flip.
08:30
You notice that this simply just changes the sign of the number so we can enter a -2.
08:35
Then we want to use the line tool to connect them.
08:38
I'm going to hit escape to get off the
08:39
line tool and convert the center line to construction.
08:42
Now we have two closed profiles that can be used for an extrude
08:47
from here. Let's go ahead and finish the sketch.
08:49
Let's go back to the top level and let's make sure that we save
08:52
our design for now I'm going to hide the canvas image and select.
08:56
Save,
08:58
this is going to be our trigger model and
09:01
now we've saved the trigger model into our project.
09:04
Once you're done with yours,
09:06
make sure that it is saved before moving on to the next step.
Step-by-step