Add sketch Canvas images

00:02

add sketch canvas images.

00:06

After completing this video,

00:07

you'll be able to use canvas calibrated canvas image and create a sketch blind

00:14

Infusion 3 60. Let's get started with a new untitled document.

00:17

We're going to explore using canvas images to help us

00:21

recreate a trigger for our reciprocating salt to do this.

00:25

We're going to start by going to insert and selecting canvas.

00:28

If you've already uploaded the saw image PNG to your data panel,

00:32

you can select it from here.

00:33

If not, you can also insert from your computer.

00:36

We're going to select insert and then we're going to pick the right plane.

00:41

Once we do that, let's go ahead and navigate to a right hand view

00:44

at this stage.

00:45

It's just important that we make sure the orientation of the image is correct.

00:49

We do have a couple of settings. For example, the opacity of the canvas.

00:53

Whether it's selectable renda rubble as well as

00:56

some of its distance and scale items.

00:57

If we need to flip the image, we can use the horizontal or vertical flip options.

01:02

We're going to use all the default settings and we're going to say, okay

01:06

let's go ahead and zoom into the bottom portion of this image.

01:10

Notice that there's a horizontal line with 415 mm.

01:14

We want to make sure that the canvas is appropriately sized to do this.

01:18

We're going to expand the canvas folder,

01:19

right click on the saw image and select calibrate.

01:23

This is going to be a rough approximation.

01:26

So we need to simply select the cross points on the image

01:31

And then we can manually enter a value of 415 mm

01:35

I'm gonna double click the mouse wheel to fit the screen and

01:38

now the image has been appropriately scaled based on that length value.

01:42

Once again this is an approximation.

01:45

You will not get a precise value by doing this

01:48

but keep in mind that when you're trying to re create

01:51

an object using canvas images

01:53

oftentimes you're not replicating mechanical components

01:56

but you're looking more at the shape of an object.

01:59

Now that we have this, let's go ahead and let's create our first item.

02:03

We're going to be replicating the trigger for our saw

02:06

and to do this we needed the canvas image.

02:09

Remember that creating a new component is a great way to start your designs.

02:13

So we're going to start a new component and we're going to call this trigger.

02:18

Keep in mind that the new component will

02:20

automatically have its parent at the top level.

02:22

If no other components are in the design or active.

02:25

So this is okay and we're going to go ahead and activate it by

02:28

default notice as soon as we activate it that the canvas opacity changes.

02:33

This is because the component visibility will take priority

02:36

and everything else will have its opacity changed.

02:39

Now the saw image placed at the very top

02:42

level of our design means that its opacity changes.

02:45

We can modify that by right clicking and editing

02:48

the canvas and increasing its canvas opacity to 100%.

02:51

Or we could simply place the canvas image inside of our trigger.

02:56

If we drag and drop this into the trigger, you'll notice that nothing happens.

03:00

But we do have the ability to insert

03:02

a canvas image directly into the trigger component.

03:05

So if you need more opacity or less opacity keep in mind

03:09

that you can place it inside of a component for us,

03:12

this will be just fine.

03:14

We're going to zoom into the trigger and we also want to make note

03:17

of the fact that our origin is not going to be located there.

03:20

We expand our trigger and we show our origin. You can see that it's located here.

03:25

I want to make the origin a bit closer to where the trigger is.

03:28

So I'm going to activate the top level.

03:31

I'm gonna select my component

03:32

and I want to use move copy,

03:35

make sure the move object type is set to component and we're

03:38

going to move this to a location that's on our trigger.

03:41

Keeping in mind that when we do this we are looking at the

03:44

general trigger shape but we want to pick a coordinate system location.

03:48

That makes sense for me I'm going to place it back here in the grip.

03:52

This is roughly about where the back of the trigger is going to be

03:55

going to capture its position and say okay

03:59

now when we activate our trigger component,

04:01

the coordinate system location is going to be there meaning our origin and our

04:05

planes are going to be located at the correct place gonna hide the origin.

04:09

And I want to start a new sketch.

04:11

I'm going to select the right plane

04:13

and again notice the coordinate system location.

04:16

We want to create a rough trigger model.

04:18

The back of the trigger is going to be straight.

04:20

So I'm going to start by drawing a straight line

04:23

and then selecting the green check mark.

04:25

I'm going to use the midpoint constraint to place it at the origin.

04:29

And then I'm going to create another line

04:31

that's going to be a horizontal reference line.

04:34

Going to hit escape to get off the line tool and convert this to construction.

04:38

The horizontal reference line.

04:40

Is there only so I can place a dimension for the angle of this line.

04:44

I'm going to set this at 106°.

04:47

I also want to dimension the distance of it and as I drag the dimension away,

04:51

you can see that it's changing its orientation.

04:53

If we right click before we place the dimension,

04:56

we have the option to create an aligned dimension.

04:59

This is going to allow us to create a

05:00

specific distance of that line regardless of the angle.

05:04

So I'm gonna set this at 22 mm

05:07

from here. I now want to draw the rest of the trigger shape. Using a spline.

05:12

We're gonna go to our spline tool and we're going to be using the fit point.

05:15

Spline the fit point. Spline will be easier for us to place points on the canvas.

05:21

But the control point spline is going to be easier for us to get a smooth result.

05:25

But let's go ahead and use the fit point spline in this case, as we begin to drag out,

05:30

I'm going to place a point roughly where the curvature starts to change.

05:34

I'm going to place one in the middle, one at the end,

05:37

one at this inflection point and one up here.

05:41

Once we get up here into the handle casing,

05:44

we don't really know what the trigger shape is going to do so from this point,

05:47

I'm going to use the check mark and say, okay,

05:50

you can see that the shape is roughly aligned,

05:53

but I want to use my co linear relationship to

05:55

set this in line with whatever the trigger shape is.

05:59

But you'll notice that this is not going to be the

06:01

right constraint because it's going to change the orientation to vertical.

06:05

So when you have an instance like this, you need to think about whether parallel,

06:09

perpendicular or co linear or going to be the best choices for this example.

06:13

Let's try perpendicular.

06:15

Select the green handle as well as our line and

06:17

you can see now we've got a perpendicular relationship.

06:21

I am going to create another line from the top of the trigger

06:23

shape and I want this to come back and down to this position.

06:30

I need to make sure that these are co linear.

06:32

So let's go ahead and make sure that these

06:33

two are co linear and this one is perpendicular.

06:38

That's going to give us the correct reference.

06:39

And I can hit escape to get off my constraint tool.

06:43

Creating a fully dimension spline is something that's a little tricky

06:46

because we have dimensions for the angle of the handles,

06:49

the distance apart as well as the position of each point.

06:53

So for this example I'm not going to be fully defining the spline but I am going to

06:58

add an additional aligned dimension here of 4.5 mm

07:02

and an aligned dimension here of 26 mm.

07:08

If you want to go ahead and fully dimension your spine,

07:11

I suggest that you pick a specific

07:13

point or reference and begin adding those dimensions

07:16

in this case.

07:17

Making sure that the dimensions you add are

07:19

relatively close to the one on the screen.

07:23

That way you're not drastically changing the spline.

07:26

Notice that we still need to define the length of this line.

07:29

I'm going to select its endpoints right click aligned and

07:32

I'm going to say that this is 13 mm.

07:35

We would need to do this for all the points And

07:38

as long as you don't activate any of these internal handles,

07:40

you don't need to add dimensions to those.

07:42

You will just simply need to dimension the point location.

07:45

You can also use the fixed unfixed to lock the location of

07:49

each of these spline points and that will fully dimension your spline.

07:53

Keep in mind that this is a little bit trickier if

07:56

you need to go back and update the shape later.

07:58

But from here we just want to add a few more things.

08:02

We need a point on the back of this so that way we can actually engage with the switch.

08:07

So I'm going to go to the center point of this line and I'm going to drag a line back.

08:11

That's roughly 12 mm.

08:14

I'm going to add a perpendicular constraint

08:17

and then I'm going to use my offset option.

08:20

I'm going to offset at two

08:22

in this one direction

08:23

We're going to right click repeat the offset and it's going to go two

08:27

in the other direction. By clicking Flip.

08:30

You notice that this simply just changes the sign of the number so we can enter a -2.

08:35

Then we want to use the line tool to connect them.

08:38

I'm going to hit escape to get off the

08:39

line tool and convert the center line to construction.

08:42

Now we have two closed profiles that can be used for an extrude

08:47

from here. Let's go ahead and finish the sketch.

08:49

Let's go back to the top level and let's make sure that we save

08:52

our design for now I'm going to hide the canvas image and select.

08:56

Save,

08:58

this is going to be our trigger model and

09:01

now we've saved the trigger model into our project.

09:04

Once you're done with yours,

09:06

make sure that it is saved before moving on to the next step.

Video transcript

00:02

add sketch canvas images.

00:06

After completing this video,

00:07

you'll be able to use canvas calibrated canvas image and create a sketch blind

00:14

Infusion 3 60. Let's get started with a new untitled document.

00:17

We're going to explore using canvas images to help us

00:21

recreate a trigger for our reciprocating salt to do this.

00:25

We're going to start by going to insert and selecting canvas.

00:28

If you've already uploaded the saw image PNG to your data panel,

00:32

you can select it from here.

00:33

If not, you can also insert from your computer.

00:36

We're going to select insert and then we're going to pick the right plane.

00:41

Once we do that, let's go ahead and navigate to a right hand view

00:44

at this stage.

00:45

It's just important that we make sure the orientation of the image is correct.

00:49

We do have a couple of settings. For example, the opacity of the canvas.

00:53

Whether it's selectable renda rubble as well as

00:56

some of its distance and scale items.

00:57

If we need to flip the image, we can use the horizontal or vertical flip options.

01:02

We're going to use all the default settings and we're going to say, okay

01:06

let's go ahead and zoom into the bottom portion of this image.

01:10

Notice that there's a horizontal line with 415 mm.

01:14

We want to make sure that the canvas is appropriately sized to do this.

01:18

We're going to expand the canvas folder,

01:19

right click on the saw image and select calibrate.

01:23

This is going to be a rough approximation.

01:26

So we need to simply select the cross points on the image

01:31

And then we can manually enter a value of 415 mm

01:35

I'm gonna double click the mouse wheel to fit the screen and

01:38

now the image has been appropriately scaled based on that length value.

01:42

Once again this is an approximation.

01:45

You will not get a precise value by doing this

01:48

but keep in mind that when you're trying to re create

01:51

an object using canvas images

01:53

oftentimes you're not replicating mechanical components

01:56

but you're looking more at the shape of an object.

01:59

Now that we have this, let's go ahead and let's create our first item.

02:03

We're going to be replicating the trigger for our saw

02:06

and to do this we needed the canvas image.

02:09

Remember that creating a new component is a great way to start your designs.

02:13

So we're going to start a new component and we're going to call this trigger.

02:18

Keep in mind that the new component will

02:20

automatically have its parent at the top level.

02:22

If no other components are in the design or active.

02:25

So this is okay and we're going to go ahead and activate it by

02:28

default notice as soon as we activate it that the canvas opacity changes.

02:33

This is because the component visibility will take priority

02:36

and everything else will have its opacity changed.

02:39

Now the saw image placed at the very top

02:42

level of our design means that its opacity changes.

02:45

We can modify that by right clicking and editing

02:48

the canvas and increasing its canvas opacity to 100%.

02:51

Or we could simply place the canvas image inside of our trigger.

02:56

If we drag and drop this into the trigger, you'll notice that nothing happens.

03:00

But we do have the ability to insert

03:02

a canvas image directly into the trigger component.

03:05

So if you need more opacity or less opacity keep in mind

03:09

that you can place it inside of a component for us,

03:12

this will be just fine.

03:14

We're going to zoom into the trigger and we also want to make note

03:17

of the fact that our origin is not going to be located there.

03:20

We expand our trigger and we show our origin. You can see that it's located here.

03:25

I want to make the origin a bit closer to where the trigger is.

03:28

So I'm going to activate the top level.

03:31

I'm gonna select my component

03:32

and I want to use move copy,

03:35

make sure the move object type is set to component and we're

03:38

going to move this to a location that's on our trigger.

03:41

Keeping in mind that when we do this we are looking at the

03:44

general trigger shape but we want to pick a coordinate system location.

03:48

That makes sense for me I'm going to place it back here in the grip.

03:52

This is roughly about where the back of the trigger is going to be

03:55

going to capture its position and say okay

03:59

now when we activate our trigger component,

04:01

the coordinate system location is going to be there meaning our origin and our

04:05

planes are going to be located at the correct place gonna hide the origin.

04:09

And I want to start a new sketch.

04:11

I'm going to select the right plane

04:13

and again notice the coordinate system location.

04:16

We want to create a rough trigger model.

04:18

The back of the trigger is going to be straight.

04:20

So I'm going to start by drawing a straight line

04:23

and then selecting the green check mark.

04:25

I'm going to use the midpoint constraint to place it at the origin.

04:29

And then I'm going to create another line

04:31

that's going to be a horizontal reference line.

04:34

Going to hit escape to get off the line tool and convert this to construction.

04:38

The horizontal reference line.

04:40

Is there only so I can place a dimension for the angle of this line.

04:44

I'm going to set this at 106°.

04:47

I also want to dimension the distance of it and as I drag the dimension away,

04:51

you can see that it's changing its orientation.

04:53

If we right click before we place the dimension,

04:56

we have the option to create an aligned dimension.

04:59

This is going to allow us to create a

05:00

specific distance of that line regardless of the angle.

05:04

So I'm gonna set this at 22 mm

05:07

from here. I now want to draw the rest of the trigger shape. Using a spline.

05:12

We're gonna go to our spline tool and we're going to be using the fit point.

05:15

Spline the fit point. Spline will be easier for us to place points on the canvas.

05:21

But the control point spline is going to be easier for us to get a smooth result.

05:25

But let's go ahead and use the fit point spline in this case, as we begin to drag out,

05:30

I'm going to place a point roughly where the curvature starts to change.

05:34

I'm going to place one in the middle, one at the end,

05:37

one at this inflection point and one up here.

05:41

Once we get up here into the handle casing,

05:44

we don't really know what the trigger shape is going to do so from this point,

05:47

I'm going to use the check mark and say, okay,

05:50

you can see that the shape is roughly aligned,

05:53

but I want to use my co linear relationship to

05:55

set this in line with whatever the trigger shape is.

05:59

But you'll notice that this is not going to be the

06:01

right constraint because it's going to change the orientation to vertical.

06:05

So when you have an instance like this, you need to think about whether parallel,

06:09

perpendicular or co linear or going to be the best choices for this example.

06:13

Let's try perpendicular.

06:15

Select the green handle as well as our line and

06:17

you can see now we've got a perpendicular relationship.

06:21

I am going to create another line from the top of the trigger

06:23

shape and I want this to come back and down to this position.

06:30

I need to make sure that these are co linear.

06:32

So let's go ahead and make sure that these

06:33

two are co linear and this one is perpendicular.

06:38

That's going to give us the correct reference.

06:39

And I can hit escape to get off my constraint tool.

06:43

Creating a fully dimension spline is something that's a little tricky

06:46

because we have dimensions for the angle of the handles,

06:49

the distance apart as well as the position of each point.

06:53

So for this example I'm not going to be fully defining the spline but I am going to

06:58

add an additional aligned dimension here of 4.5 mm

07:02

and an aligned dimension here of 26 mm.

07:08

If you want to go ahead and fully dimension your spine,

07:11

I suggest that you pick a specific

07:13

point or reference and begin adding those dimensions

07:16

in this case.

07:17

Making sure that the dimensions you add are

07:19

relatively close to the one on the screen.

07:23

That way you're not drastically changing the spline.

07:26

Notice that we still need to define the length of this line.

07:29

I'm going to select its endpoints right click aligned and

07:32

I'm going to say that this is 13 mm.

07:35

We would need to do this for all the points And

07:38

as long as you don't activate any of these internal handles,

07:40

you don't need to add dimensions to those.

07:42

You will just simply need to dimension the point location.

07:45

You can also use the fixed unfixed to lock the location of

07:49

each of these spline points and that will fully dimension your spline.

07:53

Keep in mind that this is a little bit trickier if

07:56

you need to go back and update the shape later.

07:58

But from here we just want to add a few more things.

08:02

We need a point on the back of this so that way we can actually engage with the switch.

08:07

So I'm going to go to the center point of this line and I'm going to drag a line back.

08:11

That's roughly 12 mm.

08:14

I'm going to add a perpendicular constraint

08:17

and then I'm going to use my offset option.

08:20

I'm going to offset at two

08:22

in this one direction

08:23

We're going to right click repeat the offset and it's going to go two

08:27

in the other direction. By clicking Flip.

08:30

You notice that this simply just changes the sign of the number so we can enter a -2.

08:35

Then we want to use the line tool to connect them.

08:38

I'm going to hit escape to get off the

08:39

line tool and convert the center line to construction.

08:42

Now we have two closed profiles that can be used for an extrude

08:47

from here. Let's go ahead and finish the sketch.

08:49

Let's go back to the top level and let's make sure that we save

08:52

our design for now I'm going to hide the canvas image and select.

08:56

Save,

08:58

this is going to be our trigger model and

09:01

now we've saved the trigger model into our project.

09:04

Once you're done with yours,

09:06

make sure that it is saved before moving on to the next step.

Video quiz

Which of the following tools can be used to scale an inserted canvas to the proper size using a known dimension in the canvas?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step

It appears you don't have a PDF plugin for this browser.

Was this information helpful?