Explode a 3D model for a drawing

00:02

Explode A. three d. model for a drawing.

00:06

After completing this video,

00:07

you'll be able to create an exploded view and transform components

00:13

Infusion 3 60. Let's get started with the blade guard assembly dot F three D.

00:17

Note that this design contains bodies and no components.

00:22

We're going to be making a detailed drawing,

00:24

creating an exploded view and the first step to this,

00:26

I'm going to go ahead and turn all

00:28

of these into individual components by selecting them.

00:30

All right, clicking and create components from body.

00:34

Remember that components contain their own coordinate system which means

00:37

they're all free to move about inside of the environment.

00:40

Next I'm going to revert the position and I'm

00:42

going to move on to the animation workspace.

00:46

Once in the animation work space,

00:48

it's important to note that the animation timeline at

00:50

the bottom is going to capture everything we do.

00:53

If we move the components, this is going to be captured in the timeline.

00:57

For example, if we rotate,

00:59

notice that this is all captured.

01:01

If we play through, you can see that the model zooms in and moves

01:05

one thing that we want to do is delete all of these different movements

01:09

and drag the play head into the scratch zone.

01:13

The scratch zone will allow us to reposition the model and

01:17

make use of the positioning before we get started capturing anything.

01:21

We also have the option to turn off view capture.

01:25

This means that we can rotate the model but any movements that

01:28

we may create such as exploding components will still be captured.

01:33

Now that we have the model in the correct position.

01:36

Go ahead and put it in roughly the center of the screen.

01:38

We can then drag the play head back out to a position in the timeline.

01:42

The position isn't going to matter as much

01:45

because what we're going to be doing is creating

01:47

an exploded view and the exploded view will just take the last point in the timeline.

01:52

So at two seconds we want to begin exploring,

01:55

transform we have transformed components.

01:58

We have auto explode one level all levels and manual explode.

02:03

Each of these options have different pros and cons auto explode.

02:07

One level will take all the first level of components. All levels will explode.

02:12

Every level of component.

02:13

Manual will allow us to have some control

02:16

over the position and direction of the explodes.

02:18

But by far the most flexible option is going to be transformed components

02:23

with transformed components.

02:24

We select each component individually or as a

02:27

group and move them to their correct location

02:30

For this.

02:30

I'm going to expand the components in the browser and note that we

02:33

have several components that we may want to move to get started.

02:37

I'm going to move the first rivet, I'm gonna pull it out 50

02:42

and note that we have trail line visibility that we can turn on

02:46

Now.

02:47

If we simply say okay,

02:48

it's going to create the transform operation but if we

02:51

left click we'll still keep the transformed components active.

02:55

Note that at this position in the timeline

02:58

we've created a move position or transform component operation

03:02

If we wish, we can move the play head to a new position in the timeline

03:07

we also do have some settings and options

03:10

to determine how the recording mode happens.

03:12

We can have all operations happen from time zero,

03:15

we can have them overlapped or they can be sequential

03:19

for right now let's go ahead and leave it at the

03:22

overlap option and let's move on to the next component.

03:26

Next I'm going to move the guard bolt

03:29

but I also want to move the washer as well but notice that when

03:32

I hover over the washer it's selecting the washer on the lower portion.

03:36

We need to make sure that we select the lock washer

03:39

in order to select multiple components.

03:41

We need to hold down the control or command key.

03:44

Once we have both selected, I'm going to go ahead and pull them out 35 millimeters,

03:48

making sure that I turn on the trail visibility,

03:52

I'm going to left click and then select just the bolt and pull it out a bit further

03:57

notice that trail visibility is still on and this

03:59

shows the trail going through the split washer.

04:02

I'm gonna left click once more and now I want to select the smaller guard pin

04:07

but I also want to take the washer with it so once again I'll control,

04:10

select those, pull them both out once again,

04:13

making sure that the trail line visibility is on left click and

04:17

then take just the pin and pull that out a bit further.

04:21

Now we have all of the transforms done and we can say okay

04:25

however in the animation timeline I forgot to reposition the play head.

04:29

If we play back through the animation,

04:31

the first pin comes out and then everything moves out together.

04:35

Once again for an exploded view drawing. This doesn't matter.

04:39

But if we want to see the animation,

04:41

we can actually manually pull these out and change their position.

04:46

So if we replay we can make sure that each thing happens

04:49

at the same time or we can have them happen individually.

04:53

If you wish to publish the animation,

04:55

then spending some time making sure that

04:57

the animation timeline is correct will certainly help

05:00

again for our purposes. We're only using this for a detailed drawing.

05:04

So all we really need to do is make sure that we save the assembly

05:07

and then we can move on to the next step

Video transcript

00:02

Explode A. three d. model for a drawing.

00:06

After completing this video,

00:07

you'll be able to create an exploded view and transform components

00:13

Infusion 3 60. Let's get started with the blade guard assembly dot F three D.

00:17

Note that this design contains bodies and no components.

00:22

We're going to be making a detailed drawing,

00:24

creating an exploded view and the first step to this,

00:26

I'm going to go ahead and turn all

00:28

of these into individual components by selecting them.

00:30

All right, clicking and create components from body.

00:34

Remember that components contain their own coordinate system which means

00:37

they're all free to move about inside of the environment.

00:40

Next I'm going to revert the position and I'm

00:42

going to move on to the animation workspace.

00:46

Once in the animation work space,

00:48

it's important to note that the animation timeline at

00:50

the bottom is going to capture everything we do.

00:53

If we move the components, this is going to be captured in the timeline.

00:57

For example, if we rotate,

00:59

notice that this is all captured.

01:01

If we play through, you can see that the model zooms in and moves

01:05

one thing that we want to do is delete all of these different movements

01:09

and drag the play head into the scratch zone.

01:13

The scratch zone will allow us to reposition the model and

01:17

make use of the positioning before we get started capturing anything.

01:21

We also have the option to turn off view capture.

01:25

This means that we can rotate the model but any movements that

01:28

we may create such as exploding components will still be captured.

01:33

Now that we have the model in the correct position.

01:36

Go ahead and put it in roughly the center of the screen.

01:38

We can then drag the play head back out to a position in the timeline.

01:42

The position isn't going to matter as much

01:45

because what we're going to be doing is creating

01:47

an exploded view and the exploded view will just take the last point in the timeline.

01:52

So at two seconds we want to begin exploring,

01:55

transform we have transformed components.

01:58

We have auto explode one level all levels and manual explode.

02:03

Each of these options have different pros and cons auto explode.

02:07

One level will take all the first level of components. All levels will explode.

02:12

Every level of component.

02:13

Manual will allow us to have some control

02:16

over the position and direction of the explodes.

02:18

But by far the most flexible option is going to be transformed components

02:23

with transformed components.

02:24

We select each component individually or as a

02:27

group and move them to their correct location

02:30

For this.

02:30

I'm going to expand the components in the browser and note that we

02:33

have several components that we may want to move to get started.

02:37

I'm going to move the first rivet, I'm gonna pull it out 50

02:42

and note that we have trail line visibility that we can turn on

02:46

Now.

02:47

If we simply say okay,

02:48

it's going to create the transform operation but if we

02:51

left click we'll still keep the transformed components active.

02:55

Note that at this position in the timeline

02:58

we've created a move position or transform component operation

03:02

If we wish, we can move the play head to a new position in the timeline

03:07

we also do have some settings and options

03:10

to determine how the recording mode happens.

03:12

We can have all operations happen from time zero,

03:15

we can have them overlapped or they can be sequential

03:19

for right now let's go ahead and leave it at the

03:22

overlap option and let's move on to the next component.

03:26

Next I'm going to move the guard bolt

03:29

but I also want to move the washer as well but notice that when

03:32

I hover over the washer it's selecting the washer on the lower portion.

03:36

We need to make sure that we select the lock washer

03:39

in order to select multiple components.

03:41

We need to hold down the control or command key.

03:44

Once we have both selected, I'm going to go ahead and pull them out 35 millimeters,

03:48

making sure that I turn on the trail visibility,

03:52

I'm going to left click and then select just the bolt and pull it out a bit further

03:57

notice that trail visibility is still on and this

03:59

shows the trail going through the split washer.

04:02

I'm gonna left click once more and now I want to select the smaller guard pin

04:07

but I also want to take the washer with it so once again I'll control,

04:10

select those, pull them both out once again,

04:13

making sure that the trail line visibility is on left click and

04:17

then take just the pin and pull that out a bit further.

04:21

Now we have all of the transforms done and we can say okay

04:25

however in the animation timeline I forgot to reposition the play head.

04:29

If we play back through the animation,

04:31

the first pin comes out and then everything moves out together.

04:35

Once again for an exploded view drawing. This doesn't matter.

04:39

But if we want to see the animation,

04:41

we can actually manually pull these out and change their position.

04:46

So if we replay we can make sure that each thing happens

04:49

at the same time or we can have them happen individually.

04:53

If you wish to publish the animation,

04:55

then spending some time making sure that

04:57

the animation timeline is correct will certainly help

05:00

again for our purposes. We're only using this for a detailed drawing.

05:04

So all we really need to do is make sure that we save the assembly

05:07

and then we can move on to the next step

Video quiz

Which of the following describes the purpose of the curtain area in the Animation Timeline?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-steps

It appears you don't have a PDF plugin for this browser.

Was this information helpful?