& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Explode A. three d. model for a drawing.
00:06
After completing this video,
00:07
you'll be able to create an exploded view and transform components
00:13
Infusion 3 60. Let's get started with the blade guard assembly dot F three D.
00:17
Note that this design contains bodies and no components.
00:22
We're going to be making a detailed drawing,
00:24
creating an exploded view and the first step to this,
00:26
I'm going to go ahead and turn all
00:28
of these into individual components by selecting them.
00:30
All right, clicking and create components from body.
00:34
Remember that components contain their own coordinate system which means
00:37
they're all free to move about inside of the environment.
00:40
Next I'm going to revert the position and I'm
00:42
going to move on to the animation workspace.
00:46
Once in the animation work space,
00:48
it's important to note that the animation timeline at
00:50
the bottom is going to capture everything we do.
00:53
If we move the components, this is going to be captured in the timeline.
00:57
For example, if we rotate,
00:59
notice that this is all captured.
01:01
If we play through, you can see that the model zooms in and moves
01:05
one thing that we want to do is delete all of these different movements
01:09
and drag the play head into the scratch zone.
01:13
The scratch zone will allow us to reposition the model and
01:17
make use of the positioning before we get started capturing anything.
01:21
We also have the option to turn off view capture.
01:25
This means that we can rotate the model but any movements that
01:28
we may create such as exploding components will still be captured.
01:33
Now that we have the model in the correct position.
01:36
Go ahead and put it in roughly the center of the screen.
01:38
We can then drag the play head back out to a position in the timeline.
01:42
The position isn't going to matter as much
01:45
because what we're going to be doing is creating
01:47
an exploded view and the exploded view will just take the last point in the timeline.
01:52
So at two seconds we want to begin exploring,
01:55
transform we have transformed components.
01:58
We have auto explode one level all levels and manual explode.
02:03
Each of these options have different pros and cons auto explode.
02:07
One level will take all the first level of components. All levels will explode.
02:12
Every level of component.
02:13
Manual will allow us to have some control
02:16
over the position and direction of the explodes.
02:18
But by far the most flexible option is going to be transformed components
02:23
with transformed components.
02:24
We select each component individually or as a
02:27
group and move them to their correct location
02:30
For this.
02:30
I'm going to expand the components in the browser and note that we
02:33
have several components that we may want to move to get started.
02:37
I'm going to move the first rivet, I'm gonna pull it out 50
02:42
and note that we have trail line visibility that we can turn on
02:46
Now.
02:47
If we simply say okay,
02:48
it's going to create the transform operation but if we
02:51
left click we'll still keep the transformed components active.
02:55
Note that at this position in the timeline
02:58
we've created a move position or transform component operation
03:02
If we wish, we can move the play head to a new position in the timeline
03:07
we also do have some settings and options
03:10
to determine how the recording mode happens.
03:12
We can have all operations happen from time zero,
03:15
we can have them overlapped or they can be sequential
03:19
for right now let's go ahead and leave it at the
03:22
overlap option and let's move on to the next component.
03:26
Next I'm going to move the guard bolt
03:29
but I also want to move the washer as well but notice that when
03:32
I hover over the washer it's selecting the washer on the lower portion.
03:36
We need to make sure that we select the lock washer
03:39
in order to select multiple components.
03:41
We need to hold down the control or command key.
03:44
Once we have both selected, I'm going to go ahead and pull them out 35 millimeters,
03:48
making sure that I turn on the trail visibility,
03:52
I'm going to left click and then select just the bolt and pull it out a bit further
03:57
notice that trail visibility is still on and this
03:59
shows the trail going through the split washer.
04:02
I'm gonna left click once more and now I want to select the smaller guard pin
04:07
but I also want to take the washer with it so once again I'll control,
04:10
select those, pull them both out once again,
04:13
making sure that the trail line visibility is on left click and
04:17
then take just the pin and pull that out a bit further.
04:21
Now we have all of the transforms done and we can say okay
04:25
however in the animation timeline I forgot to reposition the play head.
04:29
If we play back through the animation,
04:31
the first pin comes out and then everything moves out together.
04:35
Once again for an exploded view drawing. This doesn't matter.
04:39
But if we want to see the animation,
04:41
we can actually manually pull these out and change their position.
04:46
So if we replay we can make sure that each thing happens
04:49
at the same time or we can have them happen individually.
04:53
If you wish to publish the animation,
04:55
then spending some time making sure that
04:57
the animation timeline is correct will certainly help
05:00
again for our purposes. We're only using this for a detailed drawing.
05:04
So all we really need to do is make sure that we save the assembly
05:07
and then we can move on to the next step
00:02
Explode A. three d. model for a drawing.
00:06
After completing this video,
00:07
you'll be able to create an exploded view and transform components
00:13
Infusion 3 60. Let's get started with the blade guard assembly dot F three D.
00:17
Note that this design contains bodies and no components.
00:22
We're going to be making a detailed drawing,
00:24
creating an exploded view and the first step to this,
00:26
I'm going to go ahead and turn all
00:28
of these into individual components by selecting them.
00:30
All right, clicking and create components from body.
00:34
Remember that components contain their own coordinate system which means
00:37
they're all free to move about inside of the environment.
00:40
Next I'm going to revert the position and I'm
00:42
going to move on to the animation workspace.
00:46
Once in the animation work space,
00:48
it's important to note that the animation timeline at
00:50
the bottom is going to capture everything we do.
00:53
If we move the components, this is going to be captured in the timeline.
00:57
For example, if we rotate,
00:59
notice that this is all captured.
01:01
If we play through, you can see that the model zooms in and moves
01:05
one thing that we want to do is delete all of these different movements
01:09
and drag the play head into the scratch zone.
01:13
The scratch zone will allow us to reposition the model and
01:17
make use of the positioning before we get started capturing anything.
01:21
We also have the option to turn off view capture.
01:25
This means that we can rotate the model but any movements that
01:28
we may create such as exploding components will still be captured.
01:33
Now that we have the model in the correct position.
01:36
Go ahead and put it in roughly the center of the screen.
01:38
We can then drag the play head back out to a position in the timeline.
01:42
The position isn't going to matter as much
01:45
because what we're going to be doing is creating
01:47
an exploded view and the exploded view will just take the last point in the timeline.
01:52
So at two seconds we want to begin exploring,
01:55
transform we have transformed components.
01:58
We have auto explode one level all levels and manual explode.
02:03
Each of these options have different pros and cons auto explode.
02:07
One level will take all the first level of components. All levels will explode.
02:12
Every level of component.
02:13
Manual will allow us to have some control
02:16
over the position and direction of the explodes.
02:18
But by far the most flexible option is going to be transformed components
02:23
with transformed components.
02:24
We select each component individually or as a
02:27
group and move them to their correct location
02:30
For this.
02:30
I'm going to expand the components in the browser and note that we
02:33
have several components that we may want to move to get started.
02:37
I'm going to move the first rivet, I'm gonna pull it out 50
02:42
and note that we have trail line visibility that we can turn on
02:46
Now.
02:47
If we simply say okay,
02:48
it's going to create the transform operation but if we
02:51
left click we'll still keep the transformed components active.
02:55
Note that at this position in the timeline
02:58
we've created a move position or transform component operation
03:02
If we wish, we can move the play head to a new position in the timeline
03:07
we also do have some settings and options
03:10
to determine how the recording mode happens.
03:12
We can have all operations happen from time zero,
03:15
we can have them overlapped or they can be sequential
03:19
for right now let's go ahead and leave it at the
03:22
overlap option and let's move on to the next component.
03:26
Next I'm going to move the guard bolt
03:29
but I also want to move the washer as well but notice that when
03:32
I hover over the washer it's selecting the washer on the lower portion.
03:36
We need to make sure that we select the lock washer
03:39
in order to select multiple components.
03:41
We need to hold down the control or command key.
03:44
Once we have both selected, I'm going to go ahead and pull them out 35 millimeters,
03:48
making sure that I turn on the trail visibility,
03:52
I'm going to left click and then select just the bolt and pull it out a bit further
03:57
notice that trail visibility is still on and this
03:59
shows the trail going through the split washer.
04:02
I'm gonna left click once more and now I want to select the smaller guard pin
04:07
but I also want to take the washer with it so once again I'll control,
04:10
select those, pull them both out once again,
04:13
making sure that the trail line visibility is on left click and
04:17
then take just the pin and pull that out a bit further.
04:21
Now we have all of the transforms done and we can say okay
04:25
however in the animation timeline I forgot to reposition the play head.
04:29
If we play back through the animation,
04:31
the first pin comes out and then everything moves out together.
04:35
Once again for an exploded view drawing. This doesn't matter.
04:39
But if we want to see the animation,
04:41
we can actually manually pull these out and change their position.
04:46
So if we replay we can make sure that each thing happens
04:49
at the same time or we can have them happen individually.
04:53
If you wish to publish the animation,
04:55
then spending some time making sure that
04:57
the animation timeline is correct will certainly help
05:00
again for our purposes. We're only using this for a detailed drawing.
05:04
So all we really need to do is make sure that we save the assembly
05:07
and then we can move on to the next step
Step-by-steps