Move and rotate features with direct modeling

00:02

move and rotate features with direct modeling.

00:06

After completing this video, you'll be able to use press pool, move copy and delete

00:14

Infusion 3 60. Let's carry on with our saw handle casing design.

00:18

At this point we've taken a look at modifying the vent openings in the case.

00:22

But now we want to take a look at

00:23

adjusting some of the internal structure in this design,

00:27

we want to move the internal rib.

00:29

And the first thing that we want to explore is the use of press pull.

00:33

When we select press poll, we can grab internal faces and begin moving them.

00:38

Notice that as the curvature changes,

00:40

Press pool is able to adjust the internal geometry.

00:43

However, this isn't moving the rib, it's simply making it thicker.

00:47

So in this case we could select the backside faces and using press pull,

00:53

increase them in both directions.

00:55

But what if we wanted to simply move the rib over to the right? So let's hit cancel.

00:60

And let's try another tool. In this case we want to use move copy.

01:04

Move copy has several different options for the move object type, components,

01:09

bodies, faces and sketch objects.

01:12

For this example, we'll be using faces.

01:15

We then need to select all the faces that we want to move.

01:18

In this case we're going to be moving all the faces associated with that rib.

01:22

I'm gonna view this from the front.

01:25

Now in some cases when you select the first phase,

01:27

the coordinate system pivot point will be based

01:30

on the normal direction of that face.

01:31

Ours is a vertical rib so the orientation is perfectly fine.

01:36

But if you find that your pivot point is not correct.

01:39

You can always use the set pivot point and reposition it at any location

01:44

for me. I'm going to set my pivot point right here.

01:47

Use the green check mark to okay that and then begin moving the rib over to the right.

01:51

Once again, fusion 3 60 is able to adjust the rib as it goes around the curvature.

01:57

However,

01:57

you will note that the upper portion of the

01:59

rib is based on the height of the surrounding ribs

02:03

is something that we should just keep in mind as we begin to move ribs.

02:06

Is that its position is going to be based

02:09

vertically how it sits currently in this case,

02:12

I'm going to move this rib back a bit

02:14

and I want to actually rotate it as well and once again you

02:18

can see that as it's rotating it is extending it out as well.

02:22

So let's say okay

02:25

And notice that even though the preview showed

02:27

a small line on the inside of the housing

02:29

fusion 360, patches it just fine.

02:32

The next thing that we want to do is we want to talk about removing a rib completely.

02:36

In this case I'm going to select the face is

02:39

associated with the next rib over to the left.

02:41

Gonna use modify and delete

02:45

once again fusion 3 60 automatically patches the surrounding geometry.

02:49

You'll notice that it appears that it left a small edge in the bottom.

02:53

If we select that face and hit, delete,

02:55

notice that it is able to continue to patch that geometry around it.

02:59

So this is a great way for us to

03:01

make adjustments to designs that don't contain parametric history.

03:05

We're able to thicken,

03:06

move and rotate a rib as well as use delete to completely remove it

03:11

at this point. Let's make sure that we do save the design before moving on.

Video transcript

00:02

move and rotate features with direct modeling.

00:06

After completing this video, you'll be able to use press pool, move copy and delete

00:14

Infusion 3 60. Let's carry on with our saw handle casing design.

00:18

At this point we've taken a look at modifying the vent openings in the case.

00:22

But now we want to take a look at

00:23

adjusting some of the internal structure in this design,

00:27

we want to move the internal rib.

00:29

And the first thing that we want to explore is the use of press pull.

00:33

When we select press poll, we can grab internal faces and begin moving them.

00:38

Notice that as the curvature changes,

00:40

Press pool is able to adjust the internal geometry.

00:43

However, this isn't moving the rib, it's simply making it thicker.

00:47

So in this case we could select the backside faces and using press pull,

00:53

increase them in both directions.

00:55

But what if we wanted to simply move the rib over to the right? So let's hit cancel.

00:60

And let's try another tool. In this case we want to use move copy.

01:04

Move copy has several different options for the move object type, components,

01:09

bodies, faces and sketch objects.

01:12

For this example, we'll be using faces.

01:15

We then need to select all the faces that we want to move.

01:18

In this case we're going to be moving all the faces associated with that rib.

01:22

I'm gonna view this from the front.

01:25

Now in some cases when you select the first phase,

01:27

the coordinate system pivot point will be based

01:30

on the normal direction of that face.

01:31

Ours is a vertical rib so the orientation is perfectly fine.

01:36

But if you find that your pivot point is not correct.

01:39

You can always use the set pivot point and reposition it at any location

01:44

for me. I'm going to set my pivot point right here.

01:47

Use the green check mark to okay that and then begin moving the rib over to the right.

01:51

Once again, fusion 3 60 is able to adjust the rib as it goes around the curvature.

01:57

However,

01:57

you will note that the upper portion of the

01:59

rib is based on the height of the surrounding ribs

02:03

is something that we should just keep in mind as we begin to move ribs.

02:06

Is that its position is going to be based

02:09

vertically how it sits currently in this case,

02:12

I'm going to move this rib back a bit

02:14

and I want to actually rotate it as well and once again you

02:18

can see that as it's rotating it is extending it out as well.

02:22

So let's say okay

02:25

And notice that even though the preview showed

02:27

a small line on the inside of the housing

02:29

fusion 360, patches it just fine.

02:32

The next thing that we want to do is we want to talk about removing a rib completely.

02:36

In this case I'm going to select the face is

02:39

associated with the next rib over to the left.

02:41

Gonna use modify and delete

02:45

once again fusion 3 60 automatically patches the surrounding geometry.

02:49

You'll notice that it appears that it left a small edge in the bottom.

02:53

If we select that face and hit, delete,

02:55

notice that it is able to continue to patch that geometry around it.

02:59

So this is a great way for us to

03:01

make adjustments to designs that don't contain parametric history.

03:05

We're able to thicken,

03:06

move and rotate a rib as well as use delete to completely remove it

03:11

at this point. Let's make sure that we do save the design before moving on.

Video quiz

Which of the following should be selected as the Move Object within the Move/Copy dialog to rotate web geometry about its center?

(Select one)
Select an answer

1/1 questions left unanswered

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